Strategy Mafia (Town Victory!)


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Post Post #600 (ISO) » Sat Aug 27, 2011 7:47 am

Post by Nobody Special »

Lost Butterfly wrote:Definitely a room mechanic. 20 alive and 11 to lynch makes no sense if not.

So. Much. Win.
....what?



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Post Post #601 (ISO) » Sat Aug 27, 2011 7:50 am

Post by Fate »

OK FINE I CHCKED THE FIRST PAGE 20 PEOPLE HOLY FUCK

That means lots o scum.

That also means I can coast by for AWHILEZ >_>b
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Post Post #602 (ISO) » Sat Aug 27, 2011 7:50 am

Post by Lost Butterfly »

Lost Butterfly wrote:Hey Tclawren, can you quickly link me to some past town games where you've not voted your top suspect/displayed a similar stance.

Thanks.

Bump to remind myself. Gonna check myself it'll be quicker.
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Post Post #603 (ISO) » Sat Aug 27, 2011 7:51 am

Post by Lost Butterfly »

I think reck replacing out might be a slight town tell too.
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Post Post #604 (ISO) » Sat Aug 27, 2011 7:54 am

Post by zoraster »

SodaSpirit17 replaces XReckonerX
.
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Post Post #605 (ISO) » Sat Aug 27, 2011 7:54 am

Post by Fate »

Lost Butterfly wrote:I think reck replacing out might be a slight town tell too.


*BUZZ*
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Post Post #606 (ISO) » Sat Aug 27, 2011 8:23 am

Post by Magua »

Llamarble wrote:I still think it is 100% important we have the security room manned going into night. I also think we can do both that AND make Maruchan powerful, and adding a town PR has potentially huge benefits.
Maruchan claiming VT alarms me a little bit because it sounds like a "Send me to the potions room guys" without explicitly making the request. But mreh.

Also I think we should submit both Plum and one of the other ragers to the door just to ensure somebody succeeds in getting there.


I'd prefer that some of the people with 4-5 chits (especially those with 5 chits) make the moves to get Plum to the Door Control, because that 5th chit will be lost anyways: iamausername, tclawren, Sodaspirit

I propose Sodaspirit sends in the insured-Plum-moves-to-Secluded Villa, then iamausername or tclawren, whoever happens to get on, sends in the noninsured-Plum-moves-to-Door-Control. The other can send Maruchan to the Rageatorium.
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Post Post #607 (ISO) » Sat Aug 27, 2011 8:35 am

Post by SodaSpirit17 »

okay. 25 pages augh.

I'll read up on this give my thoughts.
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Post Post #608 (ISO) » Sat Aug 27, 2011 8:40 am

Post by Fate »

its gonna be 50 by the time I get to it

Quit you're bitching alt
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Post Post #609 (ISO) » Sat Aug 27, 2011 9:36 am

Post by Lost Butterfly »

Won't be around for a while; might be on by deadline (which I can never seem to find >_>, I'll assume it's EIGHT eastern again)
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Post Post #610 (ISO) » Sat Aug 27, 2011 9:37 am

Post by Klazam »

HOLD ON! Maru was alreqady moved to door control earlier by babyspice!
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Post Post #611 (ISO) » Sat Aug 27, 2011 9:39 am

Post by Klazam »

#CHIT COUNTER:Bolded: no chits used
Lowest to high-

Baby Spice: 1
Klazam: 2
Llama: 3
Nobody Special: 3
Nautilius: 3
Fate: 3
Magua: 3
Regfan: 3
Amrun:3
Maruchan: 4
Hitogoroshi: 4
Feysal: 4
Lost Butterfly: 4
Lady Lambdadelta: 4
Andrius: 4
iamausername: 4

Plum: 5
Tclawren: 5*
xRECKONERx: 5
Zajnet:5
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Post Post #612 (ISO) » Sat Aug 27, 2011 9:42 am

Post by Klazam »

4 people left with blue chits. I suggest we start moving people to the secluded villa. Maruchan cant be safely moved to rageroom this round- 50% chance of failure...
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Post Post #613 (ISO) » Sat Aug 27, 2011 9:48 am

Post by Lady Lambdadelta »

Maybe if we make effective use of the Party room?

Someone send me up there and I'll host a party. Would that help with movement/confinement problems?
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Post Post #614 (ISO) » Sat Aug 27, 2011 9:49 am

Post by Klazam »

Hang on to that idea-

Mod- If there's a party, can other people move any player there, by using 1 chit, or players can only self-move?
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Post Post #615 (ISO) » Sat Aug 27, 2011 9:54 am

Post by zoraster »

Klazam wrote:Hang on to that idea-

Mod- If there's a party, can other people move any player there, by using 1 chit, or players can only self-move?


Ze Rules wrote:A player may spend two chits to throw a party. So long as the party host stays in the room, any player in the game may spend one chit to move
himself
to the party room.
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Post Post #616 (ISO) » Sat Aug 27, 2011 9:58 am

Post by Nobody Special »

@Mod: For clarification, for us dim bulbs in the room: Is going to the party like teleporting? No matter where you are, you go instantly and directly to the party?
....what?



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Post Post #617 (ISO) » Sat Aug 27, 2011 9:59 am

Post by Klazam »

Thank you Zora-

LLD- I think your idea is good. Only problem is we have a full rageroom. So we have to move you through the monastery. This means 1 insured move and 1 noninsured(spending 2 chits). If this happens, we save some time by allowing maru to skip some rooms.

Spoiler: Moves made this round
Baby Spice, 482 wrote:
MOVE
Player to Move:
(Maruchan)
Room to Move to:
(Door control)
Insurance?:
yes



Amrun 493 wrote:
#MOVE
Player to Move:
(Klazam)
Room to Move to:
(Campfire)
Insurance?:
yes



iamausername 579 wrote:
MOVE
Player to Move:
Klazam
Room to Move to:
Move Checker
Insurance?:
No



For those who are trying to make things happen- PLEASE BE AWARE OF what's going on so far in that round.
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Post Post #618 (ISO) » Sat Aug 27, 2011 10:00 am

Post by zoraster »

Nobody Special wrote:
@Mod: For clarification, for us dim bulbs in the room: Is going to the party like teleporting? No matter where you are, you go instantly and directly to the party?


Yes. This also occurs before any other moves are made.
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Post Post #619 (ISO) » Sat Aug 27, 2011 10:02 am

Post by Klazam »

Also we need to empty the nexus down to 4 or less people to be able to move Maru through it.
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Post Post #620 (ISO) » Sat Aug 27, 2011 10:03 am

Post by Maruchan »

Vote:Klazam
Unvote:Klazam
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Post Post #621 (ISO) » Sat Aug 27, 2011 10:03 am

Post by Lady Lambdadelta »

Then let's do it Klazam.

We need 2 people who aren't doing anything with their Chits to do the following moves(1 each, obviously):

]
MOVE
Player to Move:
(LLD)
Room to Move to:
(Monastery)
Insurance?:
yes
[/quote]

]
MOVE
Player to Move:
(LLD)
Room to Move to:
(Party Room)
Insurance?:
No
[/quote]
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Post Post #622 (ISO) » Sat Aug 27, 2011 10:04 am

Post by Klazam »

Hmm. I think maru may be signaling maru agrees with my thinking.
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Post Post #623 (ISO) » Sat Aug 27, 2011 10:05 am

Post by Lady Lambdadelta »

Unless you move in and out of the move checker, Klazam?

Also, 5 people are allowed in the Nexus because it's D1
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Post Post #624 (ISO) » Sat Aug 27, 2011 10:06 am

Post by Llamarble »

Actually, the party room is really good for:
A. keeping masses of people further away from the tipping point and thus making potioning up less risky
B. It's a move NOBODY CAN MAKE FOR YOU, which could be extremely powerful for figuring out who didn't do what they were supposed to.
C. Not be in the way of traffic.
D. simply teleporting people is powerful. (possibly relevant for putting obvtownies who have PRs into the villa so they can claim to each other)
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