yabbaguy wrote:What we had settled on previously: as-is, BUT:
* Game Day Starts instead of Night Starts
* An Insane Cop investigating a Godfather gets a Guilty (GF shows inno, Insane gets opposite. Same with SK). This is just a matter of making a rule consistent.
* SK does not get notified if Spy targets them - how they appear with Spy Immunity is an active action they take each Night.
* Innocent Children are confirmed D1. Again, a consistency issue.
We're a hung jury on how to deal with one C and/or millers at present. Thoughts?
Sorry for the bump, but how usable is these changes today, without further tweaking? The reason I'm asking is because I'm running an off-site C9++ in a couple of weeks, so I wonder if I can use these changes without changing something else and still get it balanced. If not, is there something else I have to change?