Strategy Mafia (Town Victory!)


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Post Post #1300 (ISO) » Thu Sep 01, 2011 11:24 am

Post by Lost Butterfly »

Oh, not till 22:00? That's fine, want to make sure Mina is happy to go to the Villa but I'm *pretty* sure she's okay with it. :P
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Post Post #1301 (ISO) » Thu Sep 01, 2011 11:28 am

Post by Lady Lambdadelta »

If we did:

LB to Villa Insured
Plum to Door Control Uninsured
LLD to Villa Uninsured

In this situation, LB gets in the Villa for sure, and Plum gets into the door control for sure.

There's a chance I don't get into the Villa, based on random stuff, but it's whatever~
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Post Post #1302 (ISO) » Thu Sep 01, 2011 11:45 am

Post by Maruchan »

I can move someone, as long as somebody else tells me DIRECTLY who to move and whether or not to insure it.

I just don't want to use my chits without being told its AOK.
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Post Post #1303 (ISO) » Thu Sep 01, 2011 11:51 am

Post by tclawren »

#MOVE
Player to Move
: Magua
Room to Move to
: Electric Chair
Insurance?
: No


I'll send this in, once someone verifies I'm doing this right.
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Post Post #1304 (ISO) » Thu Sep 01, 2011 12:30 pm

Post by Regfan »

Back from V/LA, lawyer lynch is awesomesauce. I don't like the idea of people spending more time or time in the Villa. We need as many active strategists as possible in the game thread, especially with Feysal dead. Taking Hito and LB out even for a limited time isn't beneficial especially since both are very likely town. With that said someone is going to need to step up and take note of all moves sent and list all moves that need to be sent and I think either Llarmable or Hito should do it.

Magua-scum, who would have guessed?! It's going to take quite a bit of organisation to move him to the Execution Chair and fill The Switch but I think we can do it by round 4-5. There's no need to rush and try and get it done this round, it'd lead to too many issues. Soda, Naut, LLD, Zajnet and Andrius to The Switch is probably our best bet. Having Plum move to Door Control, that way her chits are accounted for is a good idea and I think having NS move to Move Checker is a good idea as well. He's relatively active and obvtown at this point. Move Llarmable to the Panic Room, obv.

Town (Strongest to Weakest):
Maruchan, Hitogoroshi, LLarmable, Nobody Special, Baby Spice, LLD, Andrius, Lost Butterfly, Zajnet, Soda, Fate, Nautilus.
Scum (Strongest to Weakest):
Magua, Plum, Amrum, Tclwaren.

Someone let me know what they want/need me to send in this round and I'll send it in.
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Post Post #1305 (ISO) » Thu Sep 01, 2011 12:38 pm

Post by Lost Butterfly »

Pretty much agree with Regfan's reads and think we're in a very strong position so yeah.

And I'd not be spending time in the Villa if I didn't think there was a good reason for it Regfan, so don't worry we're not intending to stay there very long. But there a couple of things I want to do there.
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Post Post #1306 (ISO) » Thu Sep 01, 2011 12:40 pm

Post by Maruchan »

Everyone makes out the SV to be some SUPERCOOL LEZGODERNOW place. I don't see the attraction. you get to talk with 2 others and only two others, and cant post in-thread.
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Post Post #1307 (ISO) » Thu Sep 01, 2011 12:42 pm

Post by Lost Butterfly »

Maruchan wrote:I don't see the attraction

THAT'S OKAY.
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Post Post #1308 (ISO) » Thu Sep 01, 2011 12:49 pm

Post by Llamarble »

Do we have Maru-moves submitted yet? That's a good thing to get done early.
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Post Post #1309 (ISO) » Thu Sep 01, 2011 1:03 pm

Post by Regfan »

Uninsured/Insured will change depending on when they get submitted but I think the following are the moves needed + We need to decide who goes to Security Room and work out a way for them to get there (I think it should just be someone from the Switch after the execution). Someone needs to prioritize and allocate them.

Llarmable to The Switch - Insured
Llarmable to Nexus - Uninsured
Llarmable to Monastery - Insured
Llarmable to Panic Room - Uninsured
Maruchan to Tipping Pont - Insured
Maruchan to Potions - Uninsured
Nobody Special to Monastery - Insured
Nobody Special to Move Checker - Insured
Plum to Door Control - Uninsured
Zajnet to Nexus - Insured
Zajnet to The Switch - Uninsured
Soda to The Switch - Uninsured
Nautilius to The Switch - Uninsured
LLD to Nexus - Insured
LLD to The Switch - Uninsured
Baby Spice To Rageatorium - Insured
Baby Spice to Nexus - Uninsured
Baby Spice to The Switch - Uninsured
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Post Post #1310 (ISO) » Thu Sep 01, 2011 1:06 pm

Post by Llamarble »

Reg, once we make Magua die I'mma head to the potion room assuming that's okay with everyone (the reason I came right out and claimed was that once two mafia have died I become a VT).
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Post Post #1311 (ISO) » Thu Sep 01, 2011 1:08 pm

Post by Regfan »

Llamarble wrote:Reg, once we make Magua die I'mma head to the potion room assuming that's okay with everyone (the reason I came right out and claimed was that once two mafia have died I become a VT).

Both you and Maru are going potions? Alright, do you want to fix/reorganize the moves we need to make then + do you think it'd be a good idea to leave Panic Room empty this turn then?
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Post Post #1312 (ISO) » Thu Sep 01, 2011 1:11 pm

Post by Fate »

Not ok with me.

Give CONFIRMED town power roles?

You're just BEGGING to die.

No what you do is send some unconfirmed chuckle head like Maru to the potions, and Marble to thePanic room.

I WON'T KIDNAP YOU I PROMISE

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Post Post #1313 (ISO) » Thu Sep 01, 2011 1:15 pm

Post by Lady Lambdadelta »

Regfan wrote:Uninsured/Insured will change depending on when they get submitted but I think the following are the moves needed + We need to decide who goes to Security Room and work out a way for them to get there (I think it should just be someone from the Switch after the execution). Someone needs to prioritize and allocate them.

Llarmable to The Switch - Insured
Llarmable to Nexus - Uninsured
Llarmable to Monastery - Insured
Llarmable to Panic Room - Uninsured
Maruchan to Tipping Pont - Insured
Maruchan to Potions - Uninsured
Nobody Special to Monastery - Insured
Nobody Special to Move Checker - Insured
Plum to Door Control - Uninsured
Zajnet to Nexus - Insured
Zajnet to The Switch - Uninsured
Soda to The Switch - Uninsured
Nautilius to The Switch - Uninsured
LLD to Nexus - Insured
LLD to The Switch - Uninsured
Baby Spice To Rageatorium - Insured
Baby Spice to Nexus - Uninsured
Baby Spice to The Switch - Uninsured


Yeah, no.

I'm going to the Villa. That's final.
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Post Post #1314 (ISO) » Thu Sep 01, 2011 1:20 pm

Post by Llamarble »

I think Magua's going to screw with us a lot, so for now let's focus on getting him dead.
Maru to tipping point to potions is worth doing this turn though.
Moving some people to switch also should be happening this turn if possible, though there's a good chance Magua will dump one of them on the chair and we'll have to get them out/him in.

LLD getting you to villa this turn is kind of awkward.
There shouldn't be any reason you can't wait one turn though, yes?
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Post Post #1315 (ISO) » Thu Sep 01, 2011 1:22 pm

Post by tclawren »

@Reg

zoraster wrote:D4. The Switch: Max 5. A player in the switch may PM the mod to "throw the switch" if there are at least two players in The Switch and a majority of players (50% 1) throw the switch that round, the person in the electric chair is executed. A new PM must be sent EACH ROUND.


from my understanding, we only need two people in the switch to electrocute someone.

@Llama

Would you rather me start to move Maruchan instead of Magua?
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Post Post #1316 (ISO) » Thu Sep 01, 2011 1:26 pm

Post by Regfan »

@LLD -
Yeah, no. We need people on the Switch ASAP so we can get rid of Magua, you can go to the Villa later during the day but for now you're one of the closer people to the Switch and we need you there.

@Tcl -
The fewer people we stick in there the more chance that Magua has to fuck with it. If we move 2 people there and he moves one of those half way across the board we've just wasted a few rounds.

Submitting:
#MOVE
Player to Move
: Nautilus
Room to Move to
: The Switch
Insurance?
: No
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Post Post #1317 (ISO) » Thu Sep 01, 2011 1:30 pm

Post by Lady Lambdadelta »

There only need to be 2 players in the Switch room to throw it. There is no need for me to be there.
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Post Post #1318 (ISO) » Thu Sep 01, 2011 1:31 pm

Post by Lady Lambdadelta »

Llamarble wrote:I think Magua's going to screw with us a lot, so for now let's focus on getting him dead.
Maru to tipping point to potions is worth doing this turn though.
Moving some people to switch also should be happening this turn if possible, though there's a good chance Magua will dump one of them on the chair and we'll have to get them out/him in.

LLD getting you to villa this turn is kind of awkward.
There shouldn't be any reason you can't wait one turn though, yes?


Yea, it can wait a turn or two.
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Post Post #1319 (ISO) » Thu Sep 01, 2011 1:32 pm

Post by Maruchan »

GUys I think someone already insured me to the tipping point, so don't waste chits.
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Post Post #1320 (ISO) » Thu Sep 01, 2011 1:36 pm

Post by Llamarble »

TC, your magua move is still good.
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Post Post #1321 (ISO) » Thu Sep 01, 2011 1:40 pm

Post by Amrun »

Who do I move where? Where is Magua currently (after submitted moves)? I'll do the next one.
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Post Post #1322 (ISO) » Thu Sep 01, 2011 1:43 pm

Post by Llamarble »

Maruchan wrote:GUys I think someone already insured me to the tipping point, so don't waste chits.

That would be Magua, the confirmed scum.
I doubt for some reason that he actually did that.
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Post Post #1323 (ISO) » Thu Sep 01, 2011 1:44 pm

Post by Regfan »

Amrun wrote:Who do I move where? Where is Magua currently (after submitted moves)? I'll do the next one.

Move Soda to The Switch uninsured.
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Post Post #1324 (ISO) » Thu Sep 01, 2011 1:44 pm

Post by Llamarble »

Magua's in chair after submitted moves, though I have my doubts he'll actually wind up there.

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