Dayless Mafia (Game Over)


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Post Post #8 (isolation #0) » Tue Sep 06, 2011 12:20 am

Post by kanyeknowsbest »

not really.
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Post Post #10 (isolation #1) » Tue Sep 06, 2011 12:26 am

Post by kanyeknowsbest »

youll see when empking posts the qts, but we had the game broken by n2. how much of the brokenness is predicated on whether or not town swiftly creates one mega qt is debatable though. i think that even fractured into several smaller qt's, town could still have created the necessary cop chains to break this game.
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Post Post #11 (isolation #2) » Tue Sep 06, 2011 12:27 am

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definitely interested on hearing empkings thoughts about how things went though
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Post Post #12 (isolation #3) » Tue Sep 06, 2011 12:28 am

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n3* i forgot n0 was n1.
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Post Post #15 (isolation #4) » Tue Sep 06, 2011 12:32 am

Post by kanyeknowsbest »

i dont think the nightless idea is terrible. the main issues are that some people are obviously annoyed by the qt interface and that the 48 hour deadline should have been much more prominent in the thread. if not for our breaking strategy, the fact there were only four or so active townies would have made this game extremely painful.
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Post Post #16 (isolation #5) » Tue Sep 06, 2011 12:33 am

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lol at kdowns/oversoul qt.
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Post Post #27 (isolation #6) » Tue Sep 06, 2011 6:41 am

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i really really really wanted to vig you that night amrun!! :]
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