Strategy Mafia (Town Victory!)


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Post Post #2125 (ISO) » Sat Sep 17, 2011 8:14 am

Post by Zajnet »

Yeah what happened with that? Why didn't her door close go through?
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Post Post #2126 (ISO) » Sat Sep 17, 2011 8:20 am

Post by hitogoroshi »

think I'm gonna shoot in {plum,naut}

not sure which one yet

but yeah, I'll leave a few hours for last thoughts and drop the hammer before deadline tonight
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Post Post #2127 (ISO) » Sat Sep 17, 2011 8:28 am

Post by Maruchan »

isayplum
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Post Post #2128 (ISO) » Sat Sep 17, 2011 12:05 pm

Post by hitogoroshi »

Vote: Tclawren
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
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Post Post #2129 (ISO) » Sat Sep 17, 2011 2:14 pm

Post by zoraster »

Final Day 3

Andrius ( 0 )
(L - 7 )

Baby Spice ( 0 )
(L - 7 )

hitogoroshi ( 0 )
(L - 7 )

Lady Lambdadelta ( 1 ) tclawren,
(L - 6 )

Llamarble ( 0 )
(L - 7 )

Maruchan ( 0 )
(L - 7 )

Nautilius ( 1 ) Andrius,
(L - 6 )

Nobody Special ( 0 )
(L - 7 )

Plum ( 0 )
(L - 7 )

Regfan ( 0 )
(L - 7 )

*** tclawren ( 7 ) ***
Regfan, Lady Lambdadelta, Nobody Special, Maruchan, Llamarble, Zajnet, hitogoroshi,
(L - 0 )

SodaSpirit17 ( 0 )
(L - 7 )

Zajnet ( 0 )
(L - 7 )

No Lynch ( 0 )
Not Voting ( 3 ) Nautilius, Baby Spice, Plum,
Total Votes ( 12 )
Needed to Lynch [ 7 ]


Deadline: Round 14


Tclawren the Vanilla Townie was lynched


Deadline is Noon Monday EDT
Last edited by zoraster on Sat Sep 17, 2011 2:19 pm, edited 2 times in total.
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Post Post #2130 (ISO) » Sat Sep 17, 2011 2:16 pm

Post by zorastermod »

Day 3, Round 11Image
Moves:

None








"
RED
, AND
PURPLE
CHITS ACCEPTED. "

Next Round's Move Due:
20:00 EDT
Remember to title your message "Round X Move" where X is the current Round

Note: Do NOT PM this account. PM Zoraster for all game comments


When I get home tomorrow, the map will be updated, but the only change is tclawren will be in the "dead" category.
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Post Post #2131 (ISO) » Mon Sep 19, 2011 7:24 am

Post by zoraster »

NIGHT 3 RESOLUTION


The following actions occurred last night. They are presented in random order.

Plum the Vanilla Townie was killed.

Lady Lambdadelta the Bodysnatcher was killed


Spoiler: Bodysnatcher
BodysnatcherYou are the bodysnatcher. You have a lair that is behind a secret passage to the north of the Secluded Villa.

Doors do not apply to you.


Actions

Each Night there are two possibilities: your lair's table is empty or it has someone on it. Your choices depend on this.

If your lair's table is empty you may:
-Kidnap any player still alive and bring him to your lair. You only have time enough to strap the player down to your table before heading back out again to the room you were previously in. Players that are kidnapped will be displayed as "disappeared." You are investigation immune while your lair is undiscovered. If a doctor protects your target, your kidnap will be redirected to the next closest target and kidnap that player.

If your lair's table has a player on it you may:
- Release the player and return him to the game (at the Secluded Villa if it is not full) and kidnap another player OR
- Torture the player, kill him, and dispose of the body.

Torturing a player will make the player give up his power to you.

Once you have acquired a power, you may use it as the player whose body you stole did. You may use this power in addition to your bodysnatching powers. The Potion room will neither give you powers nor take them away.

If your lair is discovered and entered, any player strapped to the table will be released in his current condition. At this point, you will pick up a gun and turn an ordinary Serial Killer who simply kills any player in the game at night. At this point, you are no long investigation immune.

You may PM the moderator with a message you want to send anonymously to your victim. Maybe they'll beg for their life!

Note: A player who is strapped to the table may still TALK, VOTE AND MOVE OTHERS AS NORMAL. The player may not, however, carry out any night action or move himself. They also may not be targeted by other players. They may not be lynched.

You win in one of two manners:
1. You collect two different power roles OR
2. You are the last player surviving.

If you win through method 1, you will be removed from the game when you win.

You receive 1
blue chit
, 2
green chits
, and 2
red chits
on the first Day to spend. Please read the rules regarding moving carefully. Remember that blue chits must be spent on Rounds 1, 2 and 3, that green chits must be spent on Rounds 1-8 and red chits may be used on any round.

Confirm by PM. You may access the thread here: http://www.mafiascum.net/forum/viewtopi ... =3&t=18881


Day 4

Andrius ( 0 )
(L - 5 )

Baby Spice ( 0 )
(L - 5 )

hitogoroshi ( 0 )
(L - 5 )

Llamarble ( 0 )
(L - 5 )

Maruchan ( 0 )
(L - 5 )

Nautilius ( 0 )
(L - 5 )

Nobody Special ( 0 )
(L - 5 )

Regfan ( 0 )
(L - 5 )

SodaSpirit17 ( 0 )
(L - 5 )

Zajnet ( 0 )
(L - 5 )

No Lynch ( 0 )
Not Voting ( 9 ) Nautilius, Baby Spice, Andrius, Regfan, Nobody Special, Maruchan, Llamarble, Zajnet, hitogoroshi,
Total Votes ( 9 )
Needed to Lynch [ 5 ]


Deadline: Round 14



Deadline for Round 1 moves is 22:00 EDT

Please note: All players now get 2 blue chits, 2 green chits, and 2 red chits every day.
Last edited by zoraster on Mon Sep 19, 2011 7:41 am, edited 1 time in total.
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Post Post #2132 (ISO) » Mon Sep 19, 2011 7:25 am

Post by zorastermod »

Day 4, Round 0Image
Moves:

None





BLUE
,
GREEN
,
RED
, AND
PURPLE
CHITS ACCEPTED.

Next Round's Move Due:
22:00 EDT
Remember to title your message "Round X Move" where X is the current Round

Note: Do NOT PM this account. PM Zoraster for all game comments
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Post Post #2133 (ISO) » Mon Sep 19, 2011 7:28 am

Post by Andrius »

HITO.
TELL ME YOU DIDNT SHOOT PLUM.
BECAUSE THE LLD SHOT WAS GORGEOUS. <3
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Post Post #2134 (ISO) » Mon Sep 19, 2011 7:28 am

Post by Andrius »

Also this man here will be catching up after classes today. <3
Pitbull was AWESOME. <3
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Post Post #2135 (ISO) » Mon Sep 19, 2011 7:33 am

Post by hitogoroshi »

sorry broski, I had my wibbles about lld (she never claimed her role to me, but she claimed she had "a powerful one") but I decided to oversell her pr and demand massclaim tomorrow, to see what mafia thought of her pr relative to vig, and if I died my demand for massclaim would stand and hopefully get the info in the right hands

on the happy side, I got them to kill her for me. On the sad side, I'm 0 for fucking 3 with my shots -_-

(mind you, I was a little tempted to claim the lld shot to see if I could get some prideful mafiate to call me a liar)

hey reg, can we kill baby spice yet
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Post Post #2136 (ISO) » Mon Sep 19, 2011 7:37 am

Post by Andrius »

Because apparently the order for deaths is random, unlike Gods where you could parse out my kills as the first [?] ones on the list each night. <3

hito wrote:(mind you, I was a little tempted to claim the lld shot to see if I could get some prideful mafiate to call me a liar)

That'd be hilarious, if it worked. :P

We going to replace dead_Plum with another door control person or no?
Because with the SK_type dead we've only got a couple bodies left to deal with, so it might not be necessary, but a good precaution. :/
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Post Post #2137 (ISO) » Mon Sep 19, 2011 7:40 am

Post by Andrius »

We could move maru to door control again. That'd be just dandy.
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Post Post #2138 (ISO) » Mon Sep 19, 2011 8:08 am

Post by Regfan »

LLDs role confirms existence of a cop and someone that discovers other rooms which essentially completely clears Llarmable and Andrius. I'm going to have to swallow my pride and admit that Hito is town from it with Baby Spice being likely scum as well. That combined with the fact that NS is a Mason-clear should make this game relatively easy from here. I don't think I ever will understand the mafia kill choices though, the fact that Llarmable and NS didn't die last night is dumbfounding.

Removing the clears or people I'm confident are town via role claim from the situation the only people remaining are Maruchan who I had a strong town-read on earlier but want to revisit to reaffirm, Nautlius, Baby Spice and Zajnet. I'm actually contemplating and parsing over the advantages of forcing Baby Spice to 'confirm' her power tonight on one of the other three but at the same time it may be more advantageous to just outright lynch her and have Hito vig elsewhere.

With ALL that said, we NEED to mass-claim today and I have no issue starting if it means allowing me to popcorn it.

I'm a VT. Nautilus, you claim next.
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Post Post #2139 (ISO) » Mon Sep 19, 2011 9:28 am

Post by Andrius »

In post 2138, Regfan wrote:LLDs role confirms existence of a cop and someone that discovers other rooms which essentially completely clears Llarmable and Andrius. I'm going to have to swallow my pride and admit that Hito is town from it with Baby Spice being likely scum as well. That combined with the fact that NS is a Mason-clear should make this game relatively easy from here. I don't think I ever will understand the mafia kill choices though, the fact that Llarmable and NS didn't die last night is dumbfounding.

Removing the clears or people I'm confident are town via role claim from the situation the only people remaining are Maruchan who I had a strong town-read on earlier but want to revisit to reaffirm, Nautlius, Baby Spice and Zajnet. I'm actually contemplating and parsing over the advantages of forcing Baby Spice to 'confirm' her power tonight on one of the other three but at the same time it may be more advantageous to just outright lynch her and have Hito vig elsewhere.

With ALL that said, we NEED to mass-claim today and I have no issue starting if it means allowing me to popcorn it.

I'm a VT. Nautilus, you claim next.

Llama was locked in the kill-proof room, remember?

I might reread the whole thread, but I've got alot on my plate this week so I'm not sure that's going to be feasible. Perhaps a D1 reread, to see who Magua and IAAUN interacted with.

Regfan wrote:I'm actually contemplating and parsing over the advantages of forcing Baby Spice to 'confirm' her power tonight on one of the other three but at the same time it may be more advantageous to just outright lynch her and have Hito vig elsewhere.

hito shoots BS
BS shoots Naut
We lynch Zajnet
Mafia kills ???
All bases are covered, besides Maruchan.
If the game isn't won after that, then we all sit down with our srs bsns caps on and reconsider everyone who's left to us.
Its doable for sure, and we should move someone to the Door Control. :/
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Post Post #2140 (ISO) » Mon Sep 19, 2011 9:29 am

Post by Andrius »

That'd be alot of death though, so we'd have to be in agreement (acclamation?) to move forward. That's alot of town deaths.
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Post Post #2141 (ISO) » Mon Sep 19, 2011 9:29 am

Post by Andrius »

*If we fail.
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Post Post #2142 (ISO) » Mon Sep 19, 2011 9:29 am

Post by Andrius »

And why is my V/LA tag still on?
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Post Post #2143 (ISO) » Mon Sep 19, 2011 9:34 am

Post by hitogoroshi »

Eh, my worry is that a 5-chit charge up shot could actually be a mafia power, and from bs's perspective, why not use it to kill one more townie if she's gonna die

my optimal play would be something like lynch bs, shoot naut I think.

Speaking of things, I need to be moved to the villa for sweet reloads. I can insure reload and be moved out the next phase.
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Post Post #2144 (ISO) » Mon Sep 19, 2011 9:38 am

Post by Regfan »

If she had a power similar to that I don't see why she wouldn't be trying to use it every day but I can understand the thought process behind just lynching her and vigging elsewhere tonight. I too want to read into some interactions in particular Zajnet/Nauts/Babys interactions between each other but I want today to end relatively early, speaking of which I badly need to be moved out of and back into Move Checker.
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Post Post #2145 (ISO) » Mon Sep 19, 2011 9:39 am

Post by Andrius »

In post 2143, hitogoroshi wrote:Eh, my worry is that a 5-chit charge up shot could actually be a mafia power, and from bs's perspective, why not use it to kill one more townie if she's gonna die

my optimal play would be something like lynch bs, shoot naut I think.

Speaking of things, I need to be moved to the villa for sweet reloads. I can insure reload and be moved out the next phase.

True, of course.
hito, we could always seal her off with people we WANT her to kill.
That way if she IS mafia and she CAN'T shoot through doors/use a tunnel then we'll pen her in a shooting gallery.
Does that make sense?

Andy Moves hito to the Villa

^Sending that in, k?
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Post Post #2146 (ISO) » Mon Sep 19, 2011 9:39 am

Post by Andrius »

I can move Regfan too but that's two chits down, so if anyone else wants to pick it up that'll be cool.
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Post Post #2147 (ISO) » Mon Sep 19, 2011 9:41 am

Post by Andrius »

Moving hito with a Blue Chit, obv.
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Post Post #2148 (ISO) » Mon Sep 19, 2011 9:41 am

Post by Regfan »

Just let me know what I need to send in and I'll have it done in a few hours, heading off now.
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Post Post #2149 (ISO) » Mon Sep 19, 2011 9:43 am

Post by hitogoroshi »

andrius remember more than one move a turn is EXTRA COST

you move me in, have someone take me out next phase and I can confirm I has a bullet.

reg, how about I move you out insured, and someone else brings you in uninsured?
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