I was going to shoot him tonight because I needed him dead in the long-run, but the extra kill
Strategy Mafia (Town Victory!)
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Andrius The Baker
- The Baker
- The Baker
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Because I knew hito wouldn't shoot me. <3 It was a gamble of course, but the extra dead townies were the extra firepower that now-Goon_Andy needed.
I was going to shoot him tonight because I needed him dead in the long-run, but the extra killwould have been nice."This is the true face of a man who plays paladin."-
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Cogito Ergo Sum YARR!
- YARR!
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Andrius The Baker
- The Baker
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Llamarble Mafia Scum
- Mafia Scum
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Llamarble Mafia Scum
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Regfan Jack of All Trades
- Jack of All Trades
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- Location: Sydney, Australia
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Llamarble Mafia Scum
- Mafia Scum
- Mafia Scum
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Andrius The Baker
- The Baker
- The Baker
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- Joined: February 16, 2010
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Andrius The Baker
- The Baker
- The Baker
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- Joined: February 16, 2010
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Andrius The Baker
- The Baker
- The Baker
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hitogoroshi ¯\_(ツ)_/¯
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Andrius The Baker
- The Baker
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
Andrius the Mafia Tunnel Digger was Lynched
TOWN WINS!
Thoughts:
1. The biggest change I would make instantly is giving Mafia extra chits. One of the problems with this game was that mafia was handcuffed by risking everything every time they tried to foil town plans.
2. Mafia losing two powerful roles at the beginning certainly didn't help.
3. I think the setup was reasonably well balanced. 5 scum would have meant seriously ratcheting down the scum powers, and I didn't think that would be as much fun as that would provide a fairly static game.
4. LLD had a tough job with the bodysnatcher role. Despite this, I thought the role was good. For anyone wondering, one of the potion room roles was the "architect" that revealed the existence of LLD's lair.
5. I was a little disappointed in how narrow the game board became. War Room, Potion Room, Campfire and even the security room were not utilized. That says to me that the design didn't adequately provide incentive to use those rooms. Should I run another game I'll probably trash the board and start anew.
6. The secluded villa, on the other hand, was ridiculous overused. I provided role incentives to go to the SV because I thought town wouldn't want players in the SV. But as it turned out lots of people got put in there.
7. Other than the mafia not having chits, the biggest structural problem with the game was actually the way I did rounds. It was far too time sensitive. If I run this again, I need to figure out a way to not have so many rounds and work in a different manner. For one thing, this would make my life as a mod easier. Posting 30-odd round reports with new maps is a pain in the neck.
So what did you guys think? Worth your time playing? If it were redone would you consider replaying? What do you wish I had done differently as a mod? What do you wish you had done differently as a player?.-
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
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- Pronoun: He/Him
- Location: Belmont, CA
1 Lady Lambdadelta Bodysnatcher
2 xReckonerx VT
3 hitogoroshi Town Vigilante
4 Fate VT
5 Nautilius (Elli+Nacho) Bodyguard
6 Baby Spice MDoor Closer+Vig
7 plum VT
8 iamausername Mafia Lawyer
9 Nicodemus Mafia Doctor
10 tclawren VT
11 Andrius Mafia Passage
12 Klazam Mason 2
13 Zajnet VT
14 Maruchan VT
15 Feysal Backup
16 Llamarble Sane Cop
17 Amrun VT
18 Regfan VT
19 Nobody Special Mason 1
20 Lost Butterfly (Mina+Faraday) VT
Town:
Town Players 7-15
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MAFIA
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THIRD PARTY
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zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
The round actions are too many to really post. If you have a question about a particular one, please let me know.
Role Player Day/Night 1 Day/Night 2 Day/Night 3 Day/Night 4 Day/Night 5 Day/Night 6 Day/Night 7
Vigilante hitogoroshi Klazam Amrun Plum Zajnet
Sane Cop Llamarble Magua
Backup Feysal
Bodyguard Nautilius hitogoroshi No Action Regfan
Mafia Kill Magua Kills Feysal with Door Power Andrius Kills Lost Butterfly Baby Kills LLD Andrius Kills NS
Passage Digger Andrius Tunnel from Nexus to TP
Door Closer/Vigilante Baby Spice
Lawyer iamausername
Mafia Doctor Magua Trade in for Door Ignoring Power
Bodysnatcher LLD Kidnap Fate Torture Fate Kidnap hito.-
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Klazam He/HimJack of All TradesHe/Him
- Jack of All Trades
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- Pronoun: He/Him
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Klazam He/HimJack of All TradesHe/Him
- Jack of All Trades
- Jack of All Trades
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- Pronoun: He/Him
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Amrun Killed the Radio Star
- Killed the Radio Star
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- Joined: January 24, 2011
- Location: East Coast US
In post 2316, Klazam wrote:If this was redone, I'd condiser playing, but only if the timebased mechanic was removed, or made longer.
This. This game swamped me. I couldn't keep up. It is a great activity booster, but I think the phases should be longer.-
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Magua Jack of All Trades
- Jack of All Trades
- Jack of All Trades
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- Joined: January 18, 2009
There ain't no trollin' like a Dead QT trollin'.
Mafia need additional chits, and/or a way to reliably (not subject to "random.org determines if your move works or is entirely useless" stuff) interfere with town moves.
Mafia roles were well suited to the mechanic -- tunnel-digger, door-closer, door-ignorer. I liked those and thought they fit into the setup very nicely.
I think a lot of the rooms got under-utilized simply because it was such a PITA for town, even without mafia interference, to get people there.
Regfan calling me scum after my first post is such out-and-out bullshit. =P-
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SodaSpirit17 Mafia Scum
- Mafia Scum
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Regfan Jack of All Trades
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- Posts: 5548
- Joined: June 30, 2009
- Location: Sydney, Australia
It was a very enjoyable game and I loved the concept and mechanic although I feel that as the game progressed the less and less important strategic planning and room usage became which I'd suggest finding a way to change in the future. Balance-wise I think the game is extremely balanced, the mafia roles counter some strategy and town power roles without completely overpowering them leaving for a good game though I think LLDs role is slightly too difficult to win with.
Scum were weakened greatly by the loss of two of their members early in the game and I don't think it was every really possible or likely for them to pull back from that situation especially with them continually keeping the vig alive which I think was a mistake on their part. My reads this game were mediocre, other than nailing Magua I didn't really lock onto any of the other scum and was fooled by Babys soft-claiming hardcore. MVP this game goes to Llmarble easily though, his reads were almost spot on and his leadership was a large reason we won this game though CES spotting Andrius's contradiction sure did speed up the final day.
I know I've likely missed it somewhere but can someone post the dead QT please?-
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Fate :HAPPY:
- :HAPPY:
- :HAPPY:
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- Location: Eternity
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SodaSpirit17 Mafia Scum
- Mafia Scum
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Magua Jack of All Trades
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Regfan Jack of All Trades
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- Location: Sydney, Australia
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