Nomic! GAME ON! (Last Update - Page 10)
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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Vote nay Proposition C9
Try again once we have a good definition in the form of either a blacklist or whitelist, or change the method of adding players to a vote of the current players.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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JDGA Goon
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Proposition C15:This rule does nothing whilst rule B5 is active. If rule B5 does not exist, all rule proposals, mutations, and repeals last for 48 hours or until all players have voted on the proposal, whichever happens first. At this point, the mod will tally the votes and determine whether or not the proposal has succeeded.
Vote yay Proposition C11
Vote yay Proposition C12
Vote nay Proposition C13
Vote yay Proposition C14
Vote yay Proposition C15Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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JDGA Goon
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- Posts: 250
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JDGA Goon
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- Posts: 250
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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Proposition C35:Coins may be exchanged for points (but not vice versa) at a 1:1 exchange rate.
Proposition B2:Rule B1 will be edited as such:
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B1) To propose a rule, at nay time, a player must post the rule in the following format:
Proposition [letter][#]: Rule
Where [letter] is the letter it will go under, and # is the number of propositions that have been made by that number. The first A proposition is A1, the second, A2, etc. If the required % of votes (see A10 and B6) agree with the proposition, then it immediately becomes a new rule under the letter proposed, and under the first available integer number unless specified otherwise.
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B1) To propose a rule-change, at any time, a player must post the rule in the following format:
Proposition [letter][#]: Rule
Where [letter] is the letter it will go under, and # is the number of propositions that have been made by that number. The first A proposition is A1, the second, A2, etc. If the required % of votes (see A10 and B6) agree with the proposition, then it immediately becomes a new rule under the letter proposed, and under the first available integer number unless specified otherwise.
Proposition B3: Repeal Rule B3
The rule is entirely redundant, thanks to rule A16.
Proposition B4: Repeal Rule B5
Namely so that Rule C10 can take over and allow the game to still move at a reasonable pace even if someone flakes.
Vote to make Rule A12 mutable
'cause it has to go sooner or later.
(expired on 2011-11-11 22:32:00)Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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If I should explain myself about Proposition B2, part of it is fixing a typo, the other part is making it clear that it applies to edits and repeals as well. I originally thought that we had to make new rules to edit and repeal, so I thought I'd make sure it was obvious.
To vote against a mutability proposal, you simply don't vote at all.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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Vote NAY Proposition C54
What Packbat said, plus I dislike the idea of proposals giving benefits. With no restrictions on how many one is allowed to make at a time, it basically turns the Nomic into a creativity contest, and we have things like EtE for that.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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JDGA Goon
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