Mechanics (Magic System)

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Post Post #9 (isolation #0) » Sat May 26, 2012 1:24 am

Post by CooLDoG »

You could have limits as to how long apart spells can be cast. For example Once per day for the really really powerful magic, and at any time for weak "magic missiles". Mana seems dumb, and it would force the mods to play the numbers game again.
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Post Post #13 (isolation #1) » Sun May 27, 2012 1:59 am

Post by CooLDoG »

I think the more that you gain in one branch of magic the better spells you can cast in that branch. It shouldn't be that you have to learn specific spells for years to actually use them.

Just say, "Hay you got level five in necromancy, that's pretty high. You can rase all sorts of corpses from the dead, but you can't raise mythological creatures until level 7"

I would say that we should define all the branches of magic. Then for each branch make rough approximations as to what you can cast at each level. You must have at least ONE skill point in a branch to cast a spell. Meaning that every person does not have magic.
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Post Post #31 (isolation #2) » Thu May 31, 2012 1:56 am

Post by CooLDoG »

In post 30, T-Bone wrote:Conguration is about summoning creatures to fight for you.
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