Mini 379: Speed Mafia (game over!)


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Post Post #3 (isolation #0) » Sat Sep 23, 2006 12:29 am

Post by Zindaras »

Two questions:
Howfast wrote:[*] Once your death scene has been posted,
or once the lynching vote has been placed on you
, don't say anything other than "bah".

[*] If you've been killed, your vote doesn't count, even if we haven't yet posted your death scene. That means it's theoretically possible for an apparent lynch to be revoked. Conflicts will be resolved by comparing the time at which PMs were received and the time at which the lynching vote was cast.
Since we don't know when a lynch is a lynch, wouldn't it be better to change the first rule to "Once your death scene has been posted"?

Also, about the Choice blocks. If I were an instantaneous role, I send in my role during Block 1, and it'll resolve at the beginning of Block 2, and I'll send in my role again during Block 2, and it'll resolve immediately?

And a big *laughs* for the opening scene.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #5 (isolation #1) » Sat Sep 23, 2006 12:44 am

Post by Zindaras »

Howfast wrote:If you send during
Phase I
of Block 1, it'll resolve at the beginning of
Phase II
of Block 1.
Yeah, both should be phases.

*rereads*

Never mind.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #47 (isolation #2) » Mon Sep 25, 2006 5:18 am

Post by Zindaras »

Twomz wrote:If roles ARE revealed... I have a saucy plan for that... Don't lynch for the first 2 days, then get the cop(s) to reveal some innocents... then lynch everyone but them til both the scum are dead.
I think this is a good plan. However, there may be one problem.

Mod
, when do Mafia kills and one-shot kills resolve? Do they occur immediately, even in Phase I, or do they have to wait until Phase II?

I'm fairly sure we can use this plan, but I want some clarification first.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #49 (isolation #3) » Mon Sep 25, 2006 5:30 am

Post by Zindaras »

Mariyta wrote:From what I understand, it's at the beginning of Phase II that everything resolves.
Yeah, I think that as well, but it'd be pretty silly if someone'd claim Cop, only to be shot immediately by scum.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #51 (isolation #4) » Mon Sep 25, 2006 5:41 am

Post by Zindaras »

Tamuz wrote:This is a game of mind not muscle, and we should also employ little tactics, including these little things like investigation, which I assume and pray we have. I think these would be more valuable than mega-death.
So you think Twomz's suggestion was bad?
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #58 (isolation #5) » Mon Sep 25, 2006 6:27 am

Post by Zindaras »

As BA said, I prefer slow play over (mindless) bandwagoning. So, no, no votes from me. Not until I see someone I think is actually scummy.

Until then, I am a proponent of implementing Twomz' plan.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #60 (isolation #6) » Mon Sep 25, 2006 6:42 am

Post by Zindaras »

Okay, so do we want the cop to claim, that's the question.

Currently, I'm still for it.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #65 (isolation #7) » Mon Sep 25, 2006 7:15 am

Post by Zindaras »

BA's plan seems logical.

I'm a bit unsure about having to lynch now, though. With the prevote thing, we can lynch really quickly.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #67 (isolation #8) » Mon Sep 25, 2006 7:18 am

Post by Zindaras »

Two groups of three would be pretty sick in a 12 player game, I think.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #72 (isolation #9) » Mon Sep 25, 2006 7:58 am

Post by Zindaras »

Zindaras wrote:BA's plan seems logical.
EBWOP: His plan of having the cop wait with claiming until Phase II.

I disagree with the other plan for two reasons:

1) I don't want the game to come down to random lynching.
2) You can't just randomly go around lynching people. Scum will avoid the lynchings.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #73 (isolation #10) » Mon Sep 25, 2006 8:01 am

Post by Zindaras »

Though, looking at it from another side, you could say that during Phase II, it is in fact most dangerous to claim, because the doc's already set in his protection and one-shots and killers waiting for claims can severely ruin it.

Reading the Tamuz-BA debate with much interest.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #79 (isolation #11) » Mon Sep 25, 2006 8:15 am

Post by Zindaras »

Brutal Assassin wrote:Zindaras: What about my post with reasons for 3 people acting scummy already didn't you understand? We aren't lynching randomly, as I've said in 3 posts now. We're lynching in an order of suspicion, which still follows the same statistics which I posted earlier, but with a higher, uncalculatable (sp), chance of success. If we dont have anyone to lynch, we start with the lurkers. The main point of the entire thing is that we need to lynch lynch lynch. We can't expect to have a rock solid case on everyone we lynch due to the nature of the game.
Then you cannot let loose statistics upon this game.

What is the statistical chance of scum being scummy? You don't know. There are quite a few players who can play like town.

You can't use statistics unless we know all the numbers. We don't.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #80 (isolation #12) » Mon Sep 25, 2006 8:17 am

Post by Zindaras »

Twomz wrote:There is ABSOLUTELY NO REASON for the cop to come forward today. One confirmed innocence isn't going to cut it, and the chance of multiple daycops w/ differing sanities is rather high for a game like this. Also, there's no guarantee that we have a doctor in this game. Having the cop(s) claim on day one is suicidal and one of the most antitown things I can think of. MY plan calls for them to gather information THEN claim, possible as far away as Day 3, but more likely during the second 1/2 of Day 2.
I see. I didn't get that impression from your statements. Also, the main problem we have, in that case, is that when the cop (or the sane cop, if we have multiples) dies, we're back to square one, but with less townies.
Personnally, if a player hasn't posted by 8AM (central) tomorrow, i'm going to push for their lynch... and besides that, BA and Zind are looking like ok starting lynches (from my perspective).
Why me?
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #84 (isolation #13) » Mon Sep 25, 2006 8:30 am

Post by Zindaras »

Twomz wrote:You tried to get the cop to claim Day 1 before he even had a chance to use his ability... that's extremely antitown in my book.
As I said, I actually thought this was in your proposed plan, mainly because a dead Cop would mean your plan would be kinda screwed.

I also wanted to hear other opinions, as I said in Post 60:
Zindaras wrote:Okay, so do we want the cop to claim, that's the question.

Currently, I'm still for it.
I wasn't saying "Cop, you should claim." I was asking opinions about it.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #86 (isolation #14) » Mon Sep 25, 2006 8:34 am

Post by Zindaras »

Basically, we've got a week to find scum.

I've played in lots of games with one-week deadlines. There is no problem whatsoever with finding scum in one week. You just need to play a bit quicker. Also, I think one good lynch is better than three bad lynches, and we shouldn't just bandwagon people to death, in my eyes.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #91 (isolation #15) » Mon Sep 25, 2006 8:43 am

Post by Zindaras »

I disagree completely with saying you can't find scum in a week. I also disagree completely with your suggestion that we should lynch as many people as possible.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #97 (isolation #16) » Mon Sep 25, 2006 9:07 am

Post by Zindaras »

Brutal Assassin wrote:Zindaris: We can find scum in a week, sure (I feel I already have), but not consistently enough to get all of the scum.
Again, I disagree. I've managed to catch a lot of scum in week-long days. Consistently.

Also, I sincerely doubt the scum has a lot of power. Speedy games tend to favour scum.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #142 (isolation #17) » Tue Sep 26, 2006 6:32 am

Post by Zindaras »

Brutal Assassin wrote:How so? You said it yourself. We have a 25% chance to lynch scum.
No, we don't. We only have a 25% chance to lynch scum if we go completely random. Mafia doesn't work like this.
The numbers of my original post work, to a point where if the town as a whole agreed to it we could win the game statistically, and apply intuition where nessecary. No-one has really refuted those numbers themselves. What has been refuted is the idea of random lynching (which is now a non-issue, I feel, given that we have a lot of content which can be mulled over).
Scum can act like town very well. You can ramble on about statistics, but what is true in other games is true in this game as well: good scum will avoid getting lynched.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #143 (isolation #18) » Tue Sep 26, 2006 6:33 am

Post by Zindaras »

Also, I forgot to do this:

Vote: armlx
. I want a lot more contribution for him, and if I don't get it, I think he either needs a replacement or to get lynched.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #146 (isolation #19) » Tue Sep 26, 2006 6:54 am

Post by Zindaras »

Brutal Assassin wrote:Are you suggesting that the chances of lynching scum go DOWN when we analyze posts and voting patterns? That is stupid.
Any lynch has a different success percentage. For example, if we have a townie playing horribly and making himself look like scum, the chances of lynching scum for the next lynch will go down.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #159 (isolation #20) » Tue Sep 26, 2006 9:50 am

Post by Zindaras »

Currently feeling MBL and BA are both town. Looking more at theman (for that 4th vote) and M4yhem (gut feeling).

Vote stays on armlx until we get more input from him/his replacement.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #180 (isolation #21) » Tue Sep 26, 2006 6:43 pm

Post by Zindaras »

pablito wrote:I find this scummy because he's lumping in mafia kills with one-shot kills.
I wanted to know about all scum-kills. One-shots are potentially given to scum as well, so I wanted to know about them as well.
Zindaras explaining his slow-play in post 58 make me feel annoyed with him, but I'm getting a more pro-town vibe from that specific post in isolation.
Annoyed because I play slowly?

Getting pro-town vibes from pablito, will see about other people later.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #194 (isolation #22) » Wed Sep 27, 2006 10:06 am

Post by Zindaras »

How anticlimactic.

I still need to do a total reread and see who gets my vote.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #224 (isolation #23) » Wed Sep 27, 2006 6:43 pm

Post by Zindaras »

*sighs*

This was inevitable.

Well, go town and stuff.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #379 (isolation #24) » Mon Oct 02, 2006 9:58 pm

Post by Zindaras »

I've always disliked Michael Schumacher. This is justice.

Sorry, I just couldn't resist.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #466 (isolation #25) » Mon Oct 09, 2006 7:28 am

Post by Zindaras »

I wasn't on to MBL, good play there.

I didn't investigate anyone. I wanted to wait until the Mafia/SK actually committed kills. I wasn't planning on investigating M4yhem, though. I don't actually remember who I was going to investigate. Perhaps I would've investigated M4yhem. Meh, you never know.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #473 (isolation #26) » Mon Oct 09, 2006 9:05 am

Post by Zindaras »

I'm not sure how unbalanced the setup is, personally. There's no doc, 4 scum...

The setup was immensely interesting. It was very special, it promoted posting, you never had to wait for Night to end. I was enthusiastic about this game from the start, and I was enthusiastic about it even after I died.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed

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