C and D clearly depend partially on A and B (compare 2 townie and 1 scum to 1 townie and 1 scum). To do this correctly, you'd have C_old, D_old and C_new, D_new (in fact you need C_scumkilled, D_scumkilled, C_townkilled, D_townkilled), and you need to define the dependance of the old variables on the new variables. Your AC/BD above is actually some weird mix of the new version of the variables, and thus need not be equal to AC_old/BD_old.Pie_is_good wrote:Let A=The number of protown players alive
Let B=The number of proscum players alive
Let C=The average power of a protown player
Let D=The average power of a proscum player
Then AC=Power of the town and BD=Power of the scum. (AC)/(BD) expresses the balance of the game, where a higher number means the town has an advantage and a lower number means scum has the advantage (1 would mean that the game is perfectly balanced).
There are other issues (namely that not all townie deaths are the same) but that's the big issues with your argument.