Stoofer's 3rd Law

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Post Post #1 (isolation #0) » Mon Mar 05, 2007 6:55 am

Post by Zindaras »

I've actually noticed this before. There is obviously another Stoofer's constant here. I think a good game that would've proved this would have been Mini 372, by Kain. We never got to the part where we did a mass claim, but my role was disbelieved because of balance and such.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #20 (isolation #1) » Tue Mar 06, 2007 3:52 am

Post by Zindaras »

HackerHuck wrote:I'd disagree on that one. Part of it was the bizarre role, but the way you acted to fit in with that role seemed very scummy.

I also disagree with the 'confirm your ability or die' benefitting the town. If the scum have a roleblocker, that in essence gives them the ability to sabotage any proving of pro-town abilities.
Oh, I know I acted really weird in that game. But the role was part of it.

This is not one of those things you can prove with numbers and math, because it's more psychological in nature. The town tends to try and outguess the mod in cases like that.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #25 (isolation #2) » Tue Mar 06, 2007 5:02 am

Post by Zindaras »

Primate wrote:it kinda disproves the complexity aspect a little though. If someone had just claimed 'billy bunroe, doc', with no additional details, they would have been lynched straightaway, after the wifom discussions. A similar thing happened in higher mathmatics mafia, where the roles were all so complicated that the scum had to go with simple claims.
If my memory serves me well, there were also pretty normal roles in that game. Vanilla townies and such. I d'no. I guess the knife cuts both ways.
Kelly Chen wrote:I rate roleblockers as more powerful than doctors. They're like a hybrid cop-doc. Doctors are only stronger when they know who they need to be protecting.
Whoa girl.

The only reason Cops can dominate games are due to Docs. A lot of games degrade into a "Catch the Doc before the Cop gets enough investigations to confirm enough alignments."-game for the scum. Roleblockers can't possibly do that. Also, comparing roleblockers to Cops doesn't go very far. A roleblocker cannot ever state with 100% surity that someone is scum. A no-kill can occur due to many things.

A doc, in itself, is not a powerful role. However, it adds a lot of value to other roles, even if there is no actual doc. The Mafia will always be afraid that there could be one and avoid otherwise optimal hits.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #27 (isolation #3) » Tue Mar 06, 2007 5:42 am

Post by Zindaras »

Well, if you can't think of a new Third Law, I suggest "Kittens are awesome."
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #30 (isolation #4) » Tue Mar 06, 2007 6:22 am

Post by Zindaras »

Mr. Flay wrote:I could probably accept it if the 3rd Law was reformulated in the negative, i.e.:
Increasing the number of Pro-Town power roles in a game does not always lead to a greater Pro-Town advantage.


But that's watered down enough to be nearly meaningless.
I think that's a better version, and it's definitely not meaningless.

Actually, I think that I'm just saying what shea's saying, except a bit differently, so he's right.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #52 (isolation #5) » Fri Mar 09, 2007 3:26 am

Post by Zindaras »

You can pull off all kinds of math on roleblocking or not roleblocking Night 0, but I think that roleblockers and other roles that are double-edged (can mess up scum and town) are always more fun when used Night 0. Except vigs or one-shots, those not.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #59 (isolation #6) » Fri Mar 09, 2007 9:48 am

Post by Zindaras »

Thestatusquo wrote:Pie would disagree.
Pie is right as far as math goes, but I disagree with it ethically. I don't like dying Night One, and to kill someone because the maths say it's a slightly better option I don't like either.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed

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