The future of the Mish Mash "Survivor queue"


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Post Post #14 (isolation #0) » Fri Feb 06, 2015 11:06 am

Post by D3f3nd3r »

My opinion on experience: Reviewing is needed if all mods combined have less than three games of modding experience.

This should only be for anonymous Survivors or other social games (BB, The Mole, etc.). What I think is a fair rule for how many games run at once and/or how:
-Two games run at once, preferably one that is more mechanic-heavy (Arkham, Doctor Who, etc.) and one that is less mechanic-heavy (Bahamas). Obviously okay if there is an overlap.
-Mods work together - no mod plays in a game while modding unless one game is about to finish (signing up for a game when your game is close to FTC, for example). Mods coordinate who gets into each game.
-No player plays two games at once, barring above condition, unless there are slots in the second game after X days (y'all decide - a week?).
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Post Post #19 (isolation #1) » Fri Feb 06, 2015 11:20 am

Post by D3f3nd3r »

Three modded plus three played? First-timers can be dangerous, true.

Possibly. Have the next game start taking signups around when the FTC starts, so that that downtime is only a few days. The gaps aren't a problem, but I'd like to avoid them.

Non-anons seems generally more casual. Maybe separate out the anon survivors and have a separate line for other stuff?
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Post Post #21 (isolation #2) » Fri Feb 06, 2015 11:26 am

Post by D3f3nd3r »

Well we haven't had a well-modded one in at least three years so at least they're not too common...
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Post Post #83 (isolation #3) » Mon Mar 02, 2015 3:11 pm

Post by D3f3nd3r »

In post 81, MathBlade wrote:I guess the biggest question I have about this is how would someone "break in" to the modding group?

Say I (or anyone else) have an idea for a survivor game and that person has played in some survivor games.

Would they need to co-mod their own game and have someone else run their setup? Or could they get an experienced co mod to help them out? I would like some clarity around that.


Don't do what I did.

Well, I'd try talking to people who have expressed interest in modding and come along with them for the ride. Mod a game that someone else designed before you design one on your own (or help doing so). I tried designing the first one I modded, and I made several bad challenge decisions.
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Post Post #85 (isolation #4) » Tue Mar 03, 2015 12:18 pm

Post by D3f3nd3r »

Also, keep in mind that the activity needed for a game changes as the game goes on. Early merge is critical, I'd say just wait until a week after the merge.

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