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mastin2
mastin2
The Second Coming
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mastin2
The Second Coming
The Second Coming
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Post Post #8450 (ISO) » Fri Sep 02, 2016 9:44 pm

Post by mastin2 »

Night One Actions:

Nosferatu cults A Song of Ice and Fire.
Nosferatu full-checks Cephrir. (Result: Northern Tribes/Great Lake/Nosferatu.)

RachMarie roleblocks DrippingGoofball.
RachMarie check's Titus's Race. (Result: Human.)
(Conversion: unused.)

BBMolla Jailkeeps Toogeloo.
BBMolla checks Heartless's nation. (Result: Other.)
Toogeloo bodyguards Almost50. (Fails, jailkept.)
Toogeloo checks dramonic's location. (Fails, jailkept.)

DrippingGoofball targets Salt Squad with her friendly neighborize. (Fails, roleblocked.)
She also targets Salt Squad with her nation-check. (Fails, roleblocked.)
Heartless neighborizes Cephrir.
Heartless checks A Song of Ice and Fire's location. (Result: Other.)

Titus vigs Wake88. (Wake88 is human, and therefore will not die.)
Titus checks Klingoncelt for nation. (Result: East Kingdom.)
Almost50 vigs BBMolla. (BBMolla is human, and therefore immune to this death.)
Almost50 nation checks Klingoncelt. (Result: East Kingdom.)
No Retreat vigs Titus. (Titus is a champion, and therefore dies.)
No Retreat nation checks Cephrir. (Result: Northern Tribes.)

Wake88 checks Toogeloo's nation. (Result: Northern Tribes.)
rb checks Titus's nation. (Result: West Empire.)
TheWayItEnds race checks rb. (Result: Human.)
A Song of Ice and Fire checks Stormblade's location. (Result: Great Lake.)

UNDEAD NEIGHBORHOOD:
dramonic kills Titus. (Titus is set to die.)
(Conversion: unused.)
Luna Fox faction cops Salt Squad. (Result: Isolationist.)
Luna Fox checks Klingoncelt's nation. (Result: East Kingdom.)
dramonic race cops copper223. (Result: Undead.)
Klingoncelt watches A Song of Ice and Fire. (Result: Nosferatu visited your target. Klingoncelt visited your target with a check action. Heartless visited your target with a check action.)
Klingoncelt checks A Song of Ice and Fire's location. (Result: Other.)
copper223 checks Heartless for nation. (Result: Other.)
Stormblade (BP/Other/G Lake/Undead/nation/URS) checks Salt Squad's nation. (Result: West Empire.)

Expedience is alignment copping RAM. (Result: You target is a threat.)
Expedience is checking Tim's location. (Result: Great Ridge.)
(Conversion: unused.)

Cephrir tracks DrippingGoofball. (Result: Your target did not visit anyone.)
Cephrir checks Lady Lambdadelta's nation. (Result: West Empire.)
Salt Squad race checks Lady Lambdadelta. (Result: Wulden.)
RAM submits: No action. (BP.)
Wayward Thinker strongman kills dramonic. (dramonic will die.)
Wayward Thinker nation checks Stormblade. (Result: Other.)
(Conversion: unused.)

davesaz nation checks Nosferatu. (Result: Other.)
Lady Lambdadelta rolecops Stormblade. (Result: 2x Bulletproof.)
Lady Lambdadelta nation cops Stormblade. (Result: Other.)
Mathblade ninja kills BBMolla. (BBMolla is set to die.)
Mathblade location checks rb. (Result: Erimos.)
Tim full-checks Titus. (Result: West Empire/Great Ridge/Human.)
(Conversion: unused.)


THE DEAD:
-Titus (No Retreat/Almost50 gain: 1x BP)
-BBMolla
-dramonic

Night Two Actions:

Expedience Cops Nosferatu. (Result: Ominous.)
Expedience location cops No Retreat. (Result: East Kingdom.)
MOD ERROR NUMBER ONE:
Expedience should have gotten Divitias, rather than East Kingdom.
Expedience converts: Tim. (Fails, Tim cannot be converted.)

RachMarie roleblocks Lady Lambdadelta.
RachMarie race checks RAM. (Result: Nosferatu.)
(Conversion: unused.)

Almost50 vigs Cephrir. (Cephrir is set to die.)
Almost50 nation checks Mathblade. (Result: West Empire.)
MOD ERROR NUMBER TWO:
Mathblade is Other. I informed him of this on D4, when I noticed it.
No Retreat vigs copper223. (copper223 is set to die.)
No Retreat nation checks rb. (Result: Other.)

DrippingGoofball targets Cephrir. (Result: Cephrir will be informed.)
She also nation checks Cephrir. (Result: Northern Tribes.)
Heartless neighborizes Expedience.
Heartless location checks Cephrir. (Result: Great Lake.)

Toogeloo bodyguards Luna Fox. (Fails, due to strongman.)
Toogeloo location checks Mathblade. (Result: Great Ridge.)

Wake88 nation checks Almost50. (Result: Northern Tribes.)
rb nation checks Mathblade. (Result: West Empire.)
MOD ERROR NUMBER 3:
Identical to Mod Error 2, because it's the same thing. rb was informed D3.
TheWayItEnds race checks davesaz. (Result: Human.)

Luna Fox faction cops Bacde. (Result: Undead Risen Slave faction.)
Luna Fox nation checks Stormblade. (Result: Other.)
Bacde watches Luna Fox. (Redirected: Nosferatu visited your target. RachMarie visited your target with a check action.)
MOD ERROR NUMBER FOUR:
Bacde should have seen RAM also visit. He was later informed of this on D3.
Bacde location checks Luna Fox. (Result: Divitias.)
copper223 nation checks Bacde. (Result: East Kingdom.)
Stormblade nation checks RAM. (Result: Northern Tribes.)
Stormblade converts No Retreat. (Fails: No Retreat is recruit-immune.)

RAM redirects Bacde to RAM.
RAM nation checks Klingoncelt. (Result: East Kingdom.)
Cephrir tracks No Retreat. (Result: I have it listed as "Your target did not visit", but I believe I gave him the correct report.)
Cephrir nation checks Heartless. (Result: Other.)
Wayward Thinker Strongman kills Luna Fox. (Result: Luna Fox is set to die.)
Wayward Thinker checks Mathblade's nation. (Result: West Empire.)
MOD ERROR NUMBER FIVE:
Identical to 2/3. They were informed of this D4 I believe.

Lady Lambdadelta strongman kills Stormblade. (Result: Stormblade is set to die.)
Lady Lambdadelta nation checks Wayward Thinker. (Fails, roleblocked.)
Mathblade location checks DrippingGoofball. (Result: Great Ridge.)
MOD ERROR NUMBER SIX:
DGB is from Erimos. The wuldens were informed of this...D5 I think?
Tim full checks rb. (Result: Nation Other, Location Erimos, Race Human.)
davesaz nation checks RachMarie. (Result: Other.)
(Conversion: unused.)

Nosferatu kills RAM. (RAM is set to die.)
Nosferatu full-checks Stormblade. (Result: Nation Other, Location Great Lake, Race Undead.)
A Song of Ice and Fire location checks Bacde. (Result: Divitias.)


THE DEAD:
-Luna Fox
-Stormblade
-copper223
-RAM
-Cephrir

Night 3 Actions:

RachMarie(RB/Other/Divitias/Nosferatu/Full-free/I Nos) roleblocks Bacde.
Rachmarie race checks Bacde. (Result: Undead.)
RachMarie uses her recruit on Wake88. (Wake88 is set to become an Individual Nosferatu.)

Expedience(Cop/E Kingdom/Other/Undead/Location/I Undead) cops TheWayItEnds. (Result: Not a threat.)
Expedience location checks Nosferatu. (Result: Other.)

Toogeloo(BG/N Tribes/Other/Human/Location/I Human) bodyguards Mathblade. (Fails, strongman.)
Toogeloo location checks DrippingGoofball. (Result: Erimos.)

DrippingGoofball(Friendly Neighbor/W Empire/Erimos/Human/Nation/West Empire)
location checks Tim. (Result: Great Ridge.)
(Fortunately, I caught this last minute: it's NATION checking Tim, with a result of West Empire.)
(Deliberate no-submit on Friendly Neighbor.)
Heartless(Neighborizer/Other/G Lake/Human/Location/N Tribes) neighborizes DrippingGoofball. (DGB is set to join The Wagon.)
Heartless location checks DrippingGoofball. (Result: Erimos.)

TheWayItEnds(Vanilla/E Kingdom/Other/Human/Race/I Human) race checks DrippingGoofball. (Result: Human.)
rb(Vanilla/Other/Erimos/Human/Nation/I Human) nation checks DrippingGoofball. (Result: West Empire.)
Wake88(Vanilla/N Tribes/Other/Human/Nation/N Tribes) nation checks Bacde. (Result: East Kingdom.)

No Retreat(E Champ/E Kingdom/Divitias/Human/Nation/E Kingdom) kills Heartless. (Heartless is a human, and therefore lives.)
No Retreat nation checks davesaz. (Result: Other.)
Almost50(N Champ/N Tribes/Erimos/Human/Nation/N Tribes) kills Nosferatu. (Nosferatu's 1x death immunity is used up.)
Almost50 nation checks DrippingGoofball. (Result: West Empire.)

Bacde(Watcher/E Kingdom/Divitias/Undead/Location/URS) watches Bacde. (Fails, roleblocked.)
Bacde location checks No Retreat. (Fails, roleblocked.)

Mathblade(BP-Ninja-Champ/Other/G Ridge/Wulden/Location/Wulden) recruits rb. (rb is set to become a Wulden.)
Mathblade location checks RachMarie. (Result: Divitias.)
davesaz(RGodfather/Other/Erimos/"Human"/Nation/Wulden) nation checks Heartless. (Result: Other.)
Tim(Full/W Empire/G Ridge/Wulden/Full-free/Wulden) full-checks DrippingGoofball. (Result: West Empire/Erimos/Human.)

Wayward Thinker(Strongman/N Tribes/Erimos/Nosferatu/Nation/Isolationist) strongman kills Mathblade. (Mathblade is set to die.)
Wayward Thinker nation checks rb. (Result: Other.)
(Conversion: unused.)

Nosferatu(1xsuper-BP/Other/Other/Other/Full/Other) cults davesaz. (Result: davesaz is set to become a cult, and therefore loses his racial godfather status.)
Nosferatu full-checks TheWayItEnds. (Result: East Kingdom/Other/Human.)
A Song of Ice and Fire(Vanilla/W Empire/Other/human->Other/Location/I human->Other) location checks Expedience. (Result: Other.)


THE DEAD:
Mathblade

THE CONVERTED:
rb (I Human-->Wulden)
Wake88 (N Human-->I Nosferatu)
davesaz (Wulden-->Other)

Night Four Actions:

RachMarie roleblocks A Song of Ice and Fire.
RachMarie race checks Heartless. (Result: Human.)
Wake88 nation checks No Retreat. (Result: East Kingdom.)

Expedience cops rb. (Result: target is a threat.)
Expedience location checks rb. (Result: Erimos.)

Toogeloo bodyguards RachMarie. (Toogeloo is set to die.)
Toogeloo location checks A Song of Ice and Fire. (Result: Other.)

Heartless neighborizes TheWayItEnds. (TWIE joins the wagon.)
Heartless location checks TheWayItEnds. (Result: East Kingdom.)
DrippingGoofball friendly neighborizes Heartless. (Heartless is informed.)
DrippingGoofball nation checks No Retreat. (Result: East Kingdom.)

TheWayItEnds race checks Toogeloo. (Result: Human.)

Almost50 kills RachMarie. (Toogeloo dies in Rach's place.)
Almost50 nation checks A Song of Ice and Fire. (Result: West Empire.)
No Retreat kills Nosferatu. (Nosferatu is set to die.)
No Retreat nation checks A Song of Ice and Fire. (Result: West Empire.)

Bacde watches Bacde. (Result: Nobody visited your target.)
(Location check unused.)
(Kill: not used)

rb nation checks TheWayItEnds. (Result: East Kingdom.)
Tim full checks Heartless. (Result: Other/Great Lake/Human.)

davesaz nation checks A Song of Ice and Fire. (Result: West Empire.)
davesaz wulden-kills RachMarie. (Toogeloo dies in Rach's place.)
Nosferatu kills Heartless. (Result: Heartless is set to die.)
Nosferatu full-checks Toogeloo. (Result: Northern Tribes/Other/Human.)
A Song of Ice and Fire location checks DrippingGoofball. (Fails, roleblocked.)


THE DEAD:
Toogeloo
Heartless
Nosferatu

Night Five Actions:

Wake88 nation checks Almost50. (Result: Northern Tribes.) (Literally no clue why.)
RachMarie roleblocks A Song of Ice and Fire.
RachMarie race checks A Song of Ice and Fire. (Result: Other.)

Expedience cops davesaz. (Result: Ominous sense about you.)
Expedience location cops davesaz. (Result: Erimos.)

DrippingGoofball friendly neighborizes No Retreat.
DrippingGoofball nation checks No Retreat. (It's like people aren't paying attention or something.)

TheWayItEnds(Vanilla/E Kingdom/Other/Human/Race/I Human) race checks Tim. (Result: Wulden.)

Almost50 kills davesaz. (davesaz is set to die.)
Almost50 nation checks TheWayItEnds. (Result: East Kingdom.)
No Retreat kills Expedience. (Expedience is set to die.)
No Retreat nation checks TheWayItEnds. (Result: East Kingdom.)

Bacde watches No Retreat. (Result: DrippingGoofball visited your target.
DrippingGoofball visited your target with a check action.
Bacde visited your target with a check action.)
Bacde location checks No Retreat. (Result: Divitias.)
(Kill: not used)

Tim kills Wake88. (Result: Wake88 is set to die.)
Tim race checks A Song of Ice and Fire. (Result: Other.)

davesaz nation checks A Song of Ice and Fire. (Result: Other.) (Again. As in, literally, JUST after having done the same yesterday.)
A Song of Ice and Fire(Vanilla/W Empire/Other/human->Other/Location/I human->Other) recruits RachMarie. (Fails, roleblocked.)
A Song of Ice and Fire location checks RachMarie. (Fails, roleblocked.)

THE DEAD:
davesaz
Wake88
Expedience

Night 6 Actions:

RachMarie roleblocks TheWayItEnds.
RachMarie race checks TheWayItEnds. (Result: Human.)

DrippingGoofball sends to Almost50. (Almost50 is informed.)
DrippingGoofball nation checks Almost50. (Result: Northern Tribes.)

TheWayItEnds race checks Bacde. (Fails, roleblocked.)

Almost50 kills A Song of Ice and Fire. (A Song of Ice and Fire is set to die.)
Almost50 nation checks RachMarie. (Result: Other.)
No Retreat kills Bacde. (Bacde is set to die.)
No Retreat nation checks RachMarie. (Result: Other.)

Bacde watches A Song of Ice and Fire. (Result: Almost50 visited target with night action.
Bacde visited target with check action.)
Bacde location checks A Song of Ice and Fire. (Result: Other.)

A Song of Ice and Fire kills Almost50. (Almost50 is set to lose a vest.)

THE DEAD:
A Song of Ice and Fire
Bacde

EVENT TRIGGER: New Humanity Treaty ratify/reject.


Next up, the PMs sent for the nights, which will be separated by night, since I'll run into mafiascum's character limit otherwise. :P
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley
Contact:

Post Post #8451 (ISO) » Fri Sep 02, 2016 10:07 pm

Post by mastin2 »

Night One Flavor/Results

The Cult:
Recte in regione alterius.
Spoiler: Новая добыча была найдена.
Image
That's you, Frozen Angel! (Well, the new you, anyway.)
results
Nosferatu
's target has the
nation
of
Northern Tribes
,
location
of
Great Lake
, and
race
of
Nosferatu
(hey, you found one!).
A Song of Ice and Fire
is now a member of this topic. They hold the following role PM:
Aelia Caelickson wrote:You never knew what you were going to be in life. The western empire had always been progressive with its beliefs, and it would be possible for someone like you, from a lesser-known family, to be anything you wanted to be if you set your mind to it.

And yet, in spite of this, you hadn't any idea what you would devote yourself to. Equally talented in all fields, and yet lacking the devotion to commit to any, you were directionless, and as you were near graduation from your school, everything changed. Displaced from your homeland, with your nation destroyed by the wuldens, your school tattered just before you were to receive a general education diploma, you finally had an answer: it didn't matter
how
you would help, but you were going to fight for humanity, because the suffering around you was simply too much to ever be acceptable.

You are an
Individual Human
.
You hold the following
personal ability
:
During pregame, you may select either "location" or "nation". Each night, in addition to any night action you perform, you may investigate a player and learn whichever you selected in pregame.
You give the home
Nation
result of
West Empire
.
You give the
Location
result of
Other
.
You give the
Race
result of
Human
.

You win if all threats to
the
Individual Humans
faction
have been eliminated.
During pregame, they chose
location
.
A Song of Ice and Fire
's check target has the
location
of
Great Lake
.
Humans
may
no longer be recruited
.
You may next
convert
on:
night 3
.
For convenience, Day Two link.

The Wulden:
Celebrate!
Spoiler: Fierce fighter
Image
results
davesaz
's check target has the
nation
of
Other
.
Lady Lambdadelta
's target is a
two-shot bulletproof
, with the
standard check
.
Lady Lambdadelta
's check target has the
nation
of
Other
.
Tim
's check target has the
nation
of
West Empire
,
location
of
Great Ridge
, and
race
of
Human
.
Mathblade
's check target has the
location
of
Erimos
.
Your
conversion
remains
unused
.
For convenience, Day Two link.

The Isolationists:
AHAHAHAHAHA!
Spoiler: ALL ENEMIES DIE!
Image
(Image idea courtesy of Cerb. :P)
results
Salt Squad
's check target has the
race
of
Wulden
.
Wayward Thinker
's check target has the
nation
of
Other
.
Cephrir
's target did not visit anyone.
Cephrir
's check target has the
nation
of
West Empire
.
RAM
sits around and does nothing, except laugh like a madman and
become bulletproof
.
Your
conversion
remains
unused
.
For convenience, Day Two link.

The Undead:
So I have to admit: originally, I meant to have this image in the OP, but I forgot to do so.
Oh well. Allows me to use it now.
Not quite accurate, but...
Spoiler: Still funny
Image
That's the most accurate to the original logo.
Anyway, for ease of convenience, Day Two link.
Your
conversion
remains
unused
.

The Dead:

Spoiler: Titus's Death
Live By The Sword...You didn't have the heart to do it. While you weren't able to tell his life story just by looking at him,
Wake88
was, as far as you could tell, undeniably human. There he was, in the middle of the night, just...
sleeping
. So peacefully, so innocently. You're a fighter, a warrior, not a murderer. And if he had been a creature of the night, surely, he would have been awake, right? So you shook it off and left him alone. You would have to find someone else to slay.

And as luck would have it, you encounter
Panther Timon
. You can't believe it! Your fabled rival, the one you are sworn to kill, right in front of you! And the look in his eyes, that murderous gaze. This is no strategy meeting. This is no time to talk of peace. This is time to do combat, in the heat of night, one champion to another. You could check
Klingoncelt
later. This was now! This was in the moment. You lock your wristblade to his longsword, and as you lunge with your second wristblade, he deflects with a mace. This is what was always meant to be, the glorious battle that you have always dreamed of.

Time and time again, you dance together and apart, clashing, retreating, and lunging back in. You weave around each other, looking for an opening in the others' armor, for some gap in their defenses, and both of you wrestle about, in an acknowledgement of the others' strength. You are evenly matched, and as dawn draws near, panting, both exhausted, you lament that a draw may come...

...And that's when a musketball punctures through your armor. Some outside force had interfered in your fight, and struck you in the chest. While the blow did not instantly claim your life, it alone would have been mortal. Panther Timon did not seem to notice, assuming you were merely distracted, and with a mighty strike, plunged his blade through your heart, the life fading from you.

You can form no words. Disappointed, all you can do is look at him for a few moments, before the life has faded from your eyes.
Night 1 InformationYour check target's
nation
is
East Kingdom
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: dramonic's Death
What Must Be DoneThe undead work well together as a group, but all the same, you think that acting on your own would be best until you could verify all of them are actually who they say they are. First on the list, as you walk off, you decide, would be
copper223
. You look at all of his files, at his history, and after reviewing everything, midway through the night, you reach the conclusion: he is, in fact, one of you. You consider contacting him, now that you know you can trust him, but you realize that by the time you could reach him, you wouldn't have enough time to carry out the task you have also committed yourself to.

All threats must be eliminated. You don't care if they mean well. They don't need to be a scumbag to cause damage. No matter who they are, you would need to slay them. Your weapon of choice isn't the most accurate, being a standard-issue military musket, but if you got close enough, one shot would be enough to kill them.
Titus
had made their intentions clear enough, you told yourself. They needed to die. So as you track your prey, using your hundreds of years of experience in the art of warfare, you slowly close the gap, eventually finding where they are at. Much to your surprise, it seems that they are in the middle of a duel with some other person, but you cannot make out who that person is. All you know is, you have your target in sight, and dawn is rapidly approaching.

So you take your time, line up the shot...and with one blast, your target has been hit. Though
Titus
does not die instantly, the figure they were fighting finishes the job for you, ending their life.

As you are about to wrap up and head home, however, you feel a sharp pain in your chest, something far beyond the normal level of pain, especially considering you are undead, and you look down. Trembling in shock, something you didn't think possible from the undead, you remain still, motionless, as you see a
hand
, having pierced your body, and holding in it a slowly-fading heart.

There are many things your kind can survive.

Having their heart ripped out is not among them.

The life slowly draining from your body, you collapse, your vision fades, and you never get to see who your attacker was.
Night 1 InformationYour check target's
race
is
Undead
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: BBMolla's Death
Safeing the WorldThe idiot.

You quickly knock
Toogeloo
, at least you think it's Toogeloo, the darkness makes it hard to tell, out, and carry them to a nearby village. It's almost as if they want to get themselves killed, the way they're so blindly broadcasting their intentions, both day and night! So, when Toogeloo let their guard down, even if for just a moment, you locked them up in a house which they would be safe in for the night. You had, kindly enough, been given a house right next door to watch over them.

In the mean time, you have work to do. With business taken care of, you decide to embark on a brief journey, tracking down rumors and hearsay about
Heartless
. You can't glean much, but what you do gain is knowledge that they're certainly not loyal to any of the three nations. While odd, it's not worth dwelling over, and so, you return to your temporary abode, intent on resting throughout the rest of the night, aside from an occasional check-up on your forced next-door neighbor.


...But midway through the night, a disturbance comes forth. You didn't hear a thing, and yet are instantly alarmed when the first you notice of them is them placing a hand over your mouth. Too dark to see their face, all you can do is stare in terror as your airflow is cut off, the pressure applied to your neck slowly squeezing the life out of you.

You kick. You flail your arms, but it is all in vain, and you black out, never to wake up again......
Night 1 InformationYour check target's
nation
is
Other
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.


The Rest:

Spoiler: Heartless
Rolling, Rolling, RollingThe wagon keeps on going. Normal humans wouldn't have the endurance to last through the night, but you've always thought yourself to be double the normal for a human. Who needs to sleep? It'd be a weakness, a vulnerability, in these times, at least alone. You cannot afford it while by yourself.

Good help is so hard to come by these days. Near the break of dawn, you come across a small town, and in it, meet a kind individual, a fellow going by the name
Cephrir
, who seems eager to assist. "Hey...you interested in having a job?"

"Well, Gistou doesn't exactly leave a lot of options."

"Hop on, then."

And so, you have earned yourself an aide. You know exactly nothing about him, but you've always thought yourself a good judge of character, and that would have to be enough.

With this done, you look at your notes, about the person you had passed on earlier. Though a kindred spirit, untied to a location, you had decided not to hire them, nor invite them for passage. Whether that was a mistake or not, only time will tell.
Night 1 InformationYour check target's
location
is
Other
.
Day Two Dawns.

Spoiler: Klingoncelt/Bacde
The Divination RitualMagic exists. You would think this would be obvious in the world of Gistou: humans have encountered vampires, lycans, and undead, and now hybrids of the three in the form of wulden and nosferatu. Beasts of impossible statures have long-since been known, and monsters of the night are a plenty. As far as you're concerned, only an idiot would dismiss the idea of magical rituals having pragmatic applications.

They wouldn't know it, but the undead exist in the first place entirely
because
of these magics. It's not something as easy as, "you're bitten, you're infected". Pshaw! That's not even true of the vampires. You're not
exactly
clear what the method for turning is for lycans, but vampires also are a form of bringing the deceased back to life, albeit a form which is mutually exclusive from the undead as you, a matriarch, know them.

Of course, the secrets of creating undead are not the only magicks you were taught. Long-since forgotten by all, even most elders are unaware that you have mystical powers. In the ancient days, this practice might be known as "The Oracle". You prefer the term, "Watcher", because it is a more descriptive term for what you do. The details are never perfect, but all the same, you get results that are fairly reliable. The selection process begins. Having swiped some blood from
A Song of Ice and Fire
, now, you would be able to scry on them during the time a normal mortal would be asleep.

Your skills are rusty, so you cannot sense their movements, but the movements of those around are as clear as ever. Now what is it that you see?
Night 1 InformationYour target was visited by
Nosferatu
with a
night action
.
Your target was visited by
Klingoncelt
with a
check
action.
Your target was visited by
Heartless
with a
check
action.
Your check target's
location
is
Other
.
Day Two Dawns.

Spoiler: Salt Squad
Let This Be An End to WarYou cannot do as much as your fellow hunters can, limited by your mere vampire body among a faction of nosferatu, but what little you can do, you can do
extremely
well.

You are a warrior, a true warrior. You hold no shame. You haven't stooped so low as to taint your blood with lycanthropy. No, you're a proud paleskin, and the trusted leader of the Erastos coven. While their might may be diminished, they still hold many resources at their disposal, including a network of information you have dispersed with one simple objective: find
Lady Lambdadelta
, and figure out their secrets, about who they really are.

You would do it yourself, but bureaucracy is at its finest in times of war, and a gathering with other elected warlords slows you down. Still, all the same, you are confident results will come in by morning, and that you will have the information you desire. If you can find your enemies, if you can identify them...then maybe, just maybe, you can swiftly eliminate all opposition, and the land will be back to the way it's
supposed
to be.

Time would tell, so you wait...ah, here it is.

...You smile.
Night 1 InformationYour check target's
race
is
Wulden
.
Day Two Dawns.

Spoiler: Almost50
The Harsh Winter WorldIn winter, war has always been favorable for your nation. But now, for the first time ever, you experience doubt when facing your intended target,
BBMolla
. Are they really your enemy? You approach their house. At least, what you think is their house. You take a deep breath in. What weapon to use? Eventually, you make a decision: if they were a human, they would be safely asleep. If they were not human, then they would probably be standing. That makes the decision simple enough: shoot into the building, and if they live, they were human, and dies, they were not.

So, you take out your rifle. One shot wouldn't be enough, so this would take a while. You shoot. You reload. You shoot again, from a slightly different angle. You reload. You do this, circling the house, until you run out of musketballs. Silence from the house. You wait. If they were awake, having survived the barrage, they would be tempted to reveal themselves, and you would emerge, killing them. If they were out of the house, you would expect them to come back. But you see nothing, so you are satisfied: either they're already dead, or they're a good, nice, human being right where a human belongs in the middle of the night: in bed.

...Well, not so much the middle of the night anymore. Dawn approaches. You carefully go over your notes on
Klingoncelt
, before taking a nap. It was of secondary focus, but you're glad you managed to get it done.
Night 1 InformationYour check target's
nation
is
East Kingdom
.

You now have
one
BULLETPROOF VEST.
Day Two Dawns.

Spoiler: Nosferatu
Τα άτομα είναι ένα ψέμα. Όντας ανίσχυροι είναι γεγονός. Τύχη είναι αναπόφευκτη.You close in on your prey,
A Song of Ice and Fire
. The darkness ensnares them. Their screams, oh yes, the beautiful, pleasant screams of agony, as their life is slowly twisted in front of them. Broken down, restructured, bit by bit, torn apart and redone, remade, into what you have created for them. This is their destiny. You have chosen them, the first to fall...and also, the first to be risen.

Life on Agnigi is a perversion. Gistou is how things should be. Oh, how you love it! As close to love as you are capable of being! The chaos, the carnage, the death, the destruction, this is what was meant to be! And you give this gift, freely to those you deem worthy, those you have chosen. For this is your way. This is your path. You will never let them live.

Peace. It does exist, but never could it from what those despicable beings think of. Only one state exists where things are of true peace. And that is when everything, including life, has been shattered into millions of distraught pieces. To this end, you have stalked your next potential victim,
Cephrir
, and learned of his secrets, oh yes, of his many, many, juicy secrets.

Oh, if only you could move faster! But no...you've waited this long. You have time enough to wait more.
Night 1 InformationYour recruitment has succeeded.
A Song of Ice and Fire
is now a member of your cult. They were
human
, and therefore, no more humans may successfully be converted.
You cannot
convert
again until
night 3
.

Your check target's
nation
is
Northern Tribes
,
location
is
Great Lake
, and
race
is
Nosferatu
.
Day Two Dawns.

Spoiler: Mathblade
Foolish Mortals May PerishNobody could possibly hope to match your might. You have no equal, no rival. Long ago, you surpassed what that pathetic fool could have ever hoped to have accomplished. It has been ages since that broad ever held your interest, and when last she did, it was as an experiment you have since finished. No, your might is superior to all.

So you have no issues entering the battlefield, killing countless others. It is true, your might means you could easily leave the work to your lesser vassals, but to satiate your sheer boredom, you need to do
something
for fun, and it might as well be the slaughtering of your supposed enemies.

Does it really matter? Ally, enemy, you're above it all. If they wish to submit to you, so be it. If they wish to slay you, then they're welcome to try. All you know is that they will die. So you select your prey,
BBMolla
, and move in for the kill. Perhaps they are a normal human, or maybe they hold some supernatural power. You honestly don't care. You've set your sights on killing them, and so it shall be done.

Efficiently, silently, you move in. And as fortune would have it, there they lie, asleep, unaware. Fool. It'd be no fun if they couldn't see you as their life drained away, so you slap them awake and lay your hand over their mouth.

And then you squeeze. Slowly, but surely, they struggle in vain. And then, they go limp and, presumably, dead.

Your work done, you return home, to hear from your subordinates on your other task,
rb
, and what they may be.
Night 1 InformationYour check target's
location
is
Erimos
.
Day Two Dawns.

Spoiler: Wayward Thinker
The strong survive, the weak will die.Your mission is clear. As a hunter, it is a pathetically simple task. Track down your prey, and then quickly, simply, with brutal efficiency, eliminate them. No need for questions. No doubt in your mind. All you need to do is find, and kill.

It's that simple. This is not a time for the faint of heart. This is war, and not one you started, you are quick to remind yourself. Everyone who opposes you must be eliminated, and you are positive that
dramonic
, your intended victim, is among them. So your orders say, and so you shall follow them dutifully.

The task is easy enough. The motivation is there. So there is no hesitation. You find him, and with a quick thrust, utilizing your overwhelming power, from behind, you decide to give your kind a reputation: impaled through the heart. For some inexplicable reason, you feel as if it is somehow fitting, for you to slay an opponent in such a primal, basic manner.

Blood washed from your hands, you move onto your secondary objective: ascertaining the primary nation from which
Stormblade
hails. And yet, in all of your records, you can't find where the heck they're from. It's almost as if they hold no loyalty at all. Puzzling, but not exactly unheard of, you decide to shrug it off. You've done your job. Now it's time for some R&R, among friends.

You talk among them, spending the rest of your night in peace.
Night 1 InformationYour check target's
nation
is
Other
.
Day Two Dawns.

Spoiler: Stormblade
Time is lost in talkIt is amusing to talk to the children around you from time to time, but few if any hold the same level of experience as you do. Perhaps they hold more natural talent, but a practiced skill is something only a true master such as yourself would know. And your instincts tell you to go solo for a while, as you have traditionally done, to find your own information, which you trust to be reliable.

After all...it's your own intuition at work. Your object of fancy,
Salt Squad
, had caught your attention. Where were they from? This is what you wanted to know. You had only had the slightest of glances at them the previous day, so focusing on the brief encounter, you memorize every detail you saw: what they were wearing, how they spoke, how they looked, their nonverbal signals, their accent when they spoke, you take it all in, parsing all the details.

You've spent time in each region, and you're almost positive they have one of origin, and spending the night, peacefully, undisturbed by any would-be assassins (as far as you know, anyway), you finally find your answer as dawn breaks.

"Ah! Knew it."
Night 1 InformationYour check target's
nation
is
West Empire
.
Day Two Dawns.

Spoiler: davesaz
The Will of a GodWhatever the divine dictates, you will dutifully do. Dmitri Damanos has tasked you with infiltration, after all, and you intend to make him proud. This was a task given specifically to you. Learn as much about
Nosferatu
as you could, and then quickly bolt out to deliver the news.

You've been preparing for this since the moment you were born. You know this now. A simple street urchin before you were blessed with the knowledge of the lycans, you have always been able to instinctively pick out where a person is from. The skill is, of course, handy on the streets for opportunism. And this prowess has only increased with the addition of your supernatural senses.

...Yet when you try to get a reading on
Nosferatu
, as far as you can tell, they hold no ties to anywhere, which you find a bit strange, but not at all out of the realm of possibility. After all, wanderers were common even before Gistou, and after it, it's a rarity to stay in one place. Still, this is news you need to give, for it may be of use to your master.
Night 1 InformationYour check target's
nation
is
Other
.
Day Two Dawns.

Spoiler: copper223
The young divinerYou knew everyone would go out on their own sooner or later. You don't fully trust one another, so it was inevitable that you'd be spending time alone to search the world for answers. In your particular case, you want to know more about
Heartless
. Knowing where they come from would be valuable, of course, but you're more interested in what nation they hail from.

You're not the master of the art that you know more experienced undead are capable of, be it through their arcane spells or keen intellect. However, having studied both, you've formed a bastardized version calling upon parts of each that serves you well enough. A little bit of digging there, a little mystic ritual there, and doing some odd guesswork here and there, the pieces fit, and what you find intrigues you.

You're fairly certain the conclusion you're drawing could not be wrong, and yet, as far as you can tell, the answer is...none. You shake it off, though, because in these times, perhaps that would not be so large of a surprise. It's time to return home, and be among your kind.
Night 1 InformationYour check target's
nation
is
Other
.
Day Two Dawns.

Spoiler: Wake88
Northern PrideYou would gladly stick together with others if you could find anyone that could be trusted. Your home has been lost, thanks to the constant strife on Gistou, but you remain firmly convinced that the world is not without allies.

So with this, you began scouting
Toogeloo
. If, as you would think, they were to be from the north, then they would have some sort of trinket, some sort of family heritage, to prove it, something that only someone from the north would understand the significance of.

This is easier said than done. While you are no slouch for a northerner, you are no stealth master, and you do not wish to be discovered, as that would taint the whole reason for this ordeal: to find fellow kinsmen without risk of being exposed to enemies. You're not suicidal, after all, and you already know better than anyone else: divided, you would fail against any threat in a fight.

It would only be together you could hold strength, so when you spot the most subtle of hints for what you're looking for...you smile.
Night 1 InformationYour check target's
nation
is
Northern Tribes
.
Day Two Dawns.

Spoiler: Tim
The Strongest LoveDmitri's will has been known. You would follow it whatever he said. While sometimes, you feel the need to question his wisdom, you remind yourself that often, he is proven right, time and time again. He knows what he is doing. He's made mistakes before, at times, but mostly things he could not foresee, and therefore, not things your insight would have helped him prevent.

He wished to know more about
Titus
, and you intend for it to be everything. While the only way to know their allegiance would be to ask them--something you're not above doing, but which you'd prefer to avoid in the middle of the night--everything else would be open to you in a matter of hours, with some thorough digging. You know what you are doing. It's the one thing you are good for. His information gatherer, the trusted analyst who is capable of finding everything of note.

The easiest factor was in finding an origin from a place you know well, which narrowed it down considerably. From there, it was just a matter of checking some files to confirm your suspicions, and after all that was said and done, simple visual confirmation would do. The riskiest part, but most essential, in assuring you know what you face to be true, and there you had it: your final proof.

So you return to Dmitri, your faithful leader, and lay out his new truth.
Night 1 InformationYour check target's
nation
is
West Empire
,
location
is
Great Ridge
, and
race
is
Human
.
Day Two Dawns.

Spoiler: No Retreat
Duel to the DeathFiguring out where
Cephrir
hailed from was easy enough. He bore no resemblance to your own people, and was definitely not from your largest rivals in the west. While a vagabond would certainly be a possibility, your years of experience, travels, and basic instincts tell you otherwise. No, you know where he is from, and with that done, you move on to your primary objective.

Titus
. If that is what they wanted to call themselves, so be it. You had marked them for death, and knew you could find them. That was not their real name, of course. No, instead, you would know them far more intimately by a different identity, one which you've known ever since ascending to your status.
Gyles Kaiser
, right there before your eyes. In Agnigi, you would have fought in the open, during the day, without it being personal. But in Gistou, your murderous intention has come out. This would be a fight to the end, and one you intend to win.

Gyles was the first to lunge, his wristblade contacting your longsword, but you quickly deflect his second wristblade with your mace. This would be a true fight, one for the record-books, an age-old question answered: who is the strongest, the young west or the old east? As you weave in and out of battle, time passes. Dancing around one another, you can tell the other is thinking alike, trying to find any opening, any weakness. The art of combat is something you've studied your whole life, and them, theirs. You can tell: this is an even match, one which very easily could be made or lost on endurance.

The wrestling match certainly seems to be a stalemate, and as dawn draws near, panting, you fear the fight would end in a draw, a disgraceful stalemate, if a decisive blow could not be made. Yet any move would be a risk. Then, a moment of opportunity: they showed weakness, a distraction in their defense. You didn't hesitate. It could have been a feint, but you had to take the chance, especially since if it was real, it might be the only opening you would get. And regardless of what the intention was...the results are clear enough: there your once-rival now was, lying on the ground, a look of disappointment in their eyes. They lock gaze with you, and then they fade into the abyss.

You have won.

...Now what? Well, you'd have to continue on, of course.
Night 1 InformationYour check target's
nation
is
Northern Tribes
.

You now have
one
BULLETPROOF VEST.
Day Two Dawns.

Spoiler: A Song of Ice and Fire
All that is right in the worldYou have always been a bright student. Just an unapplied one, thanks to a lack of focus. Now that you have gained an idea for what you need to do, it's finally time to put your gifts to good use. Starting with
Stormblade
. You've set out on a journey, abandoning your homeland of the west empire in order to track down this figure of interest.

Rather, not so much them, as it is, where they are from. From your understanding, their origins are around the great lake, but you want to see it for yourself, so you've traveled the land, hard, and entered into the wilderness to confirm. Talking to people here and there, you pick up various hints suggesting your hypothesis may be correct, so now all you need to do is get
out
of the region before falling asleep. You're not an idiot. You know all too well that if you're alone, the region is nearly impossible to withstand without being properly trained, and you're just an average human.

So with the knowledge you came for in hand, you find yourself peacefully within your own lands. Well, as peaceful as Gistou can get. It
is
still a living hell, after all. There'd be absolutely no guarantee of safety, but at least at home, what's left of home anyway, you have some comfort.

So you let your thoughts drift off, content that you will be fine.

There are many dangers in the world, but you're as ready for them as you'll ever be.



...Hey.

...What's this?



...This feeling...


...Odd.



...It feels strange...




...What...
...W...wh...what...




AAAAHG.

NO!

NO!


NO!!!!!!!!!


...NO!

This is wrong.
This is wrong.
This is wrong.
THIS IS WRONG.
NO.

STOP.

AHG!

AAAAAAAAAAAAAAGH.

WHY?

WHY YOU?!?

NO!

...no...


......


...n...




.
.
.


...o...



.
.
.



.

.

.





...Καλώς ήρθατε στο θάνατό σας.
Night 1 InformationYour check target's
location
is
Great Lake
.
Your
Race
has changed to
Other
.
Your
Faction
has changed to
Other
: You win if your cult controls 50% of the playerlist at any given time.
You may talk in this PT at any time with the rest of the cult. Refer to this topic to see the full powers and restrictions of the cult.
You maintain all your other abilities. (In your case, this is simply a location check.)
You are expected to play to this new win condition. That means no outing other living members of the cult without their explicit consent. I'm very lenient; I won't modkill you for jokes or sarcasm, but an explicit rule this game is "when in doubt, ask", so if you cross the line, I WILL modkill you. That "ask" rule is very much an important thing.
Day Two Dawns.

Spoiler: RAM
The elders are wiseYou are too valuable to put your life at risk. The ancient knowledge and wisdom you provide for your people is too important to be lost, and so, you stand around, doing nothing, while you let the rest of the young hunters do their own jobs.

This is your team. This is your 'game'. This is your war. You may not have liked it, but it was the role given to you, and so, you will fully embrace what that means. Whoever opposes you, no matter what, must submit or die, even if they're members of your own kind. There's no room for compassion now. There's no room for empathy.

Perhaps you can give some sympathy to those who are in positions of lesser fortune, but this is still a fight. This is still a battleground. All of Agnigi--no, you suppose, Gistou is now the appropriate word--is on the line, a world-wide conflict that you have placed yourself at the front of...

...Just...

...Not literally at the front. Metaphorically, however, you are there, though!
Night 1 InformationYou sat around and did nothing, ya old fogey.
Day Two Dawns.

Spoiler: Lady Lambdadelta
Vicious AnalysisYou're happy that your lord has given you a wonderful amount of attention, but all the same, sometimes, you can't help but be disappointed: in some ways, it's actually anticlimactic. You're his strongest warrior. You're honored to be by his side, as part of his fight, glad that he would even consider sending you for an important job.

...But he gets to go have the fun of killing and murdering people, while you...are on scout duty. It is, of course, a necessary job, vital for his success in the war efforts. It is not, however, very glorious work. At least you would have something interesting to report when you got back, about the target you were taking a look at. The
Stormblade
fellow feels like someone you are destined to fight, a strong warrior in their own right you would take pleasure in killing.

Furthermore, because you continued investigating beyond that, you learned they are not, in fact, tied to one of the nations: very promising for the prospects of killing and battling and generally getting in a murderous mood. You feel like your work is done, and this, you return to report your findings.
Night 1 InformationYour target is a
two-shot bulletproof
. Your target additionally possesses the standard check ability. (You are not informed which of nation or location they chose.)
Your check target's
nation
is
Other
.
Day Two Dawns.

Spoiler: rb
The Mountain WaysWhile you have never had much interest in the world, by no means does that leave you unskilled in seeing where people are from. To the contrary, because you grew up in a land divided between nations, it's a skill which comes rather easily to you, and you think it's one of the few things you have to offer in the world of Gistou.

It's just a matter of how best to use it. Ultimately, with their bravado you caught wind of earlier, you decide that
Titus
would be as good as any other, and so, you set out to find them. As it turns out, you don't need to search long before you have your answer: yes, they are exactly what you, on the borderline of the west empire, should have known. And with that done, the only question would be what to do with this knowledge.

You figure it could wait until morning. Riding back to the mountains, you rest in your home range, in a cave you hope is hidden enough from the world that you will not be disturbed, peacefully resting until dawn.
Night 1 InformationYour check target's
nation
is
West Empire
.
Day Two Dawns.

Spoiler: Cephrir
The Great Hunter"...Really."

There are no better words.

Hmm...perhaps...no, 'Seriously' would be a fine alternative, tied with 'really', but no word would actually be
better
.

You were absolutely proud to carry out your orders when you first received them.
Lady Lambdadelta
would be investigated, to find their homeland, and if it was something you found of interest, you were to report. After a preliminary look indicated West Empire, you did this with time to spare, and were instead assigned the task of tracking the movements of a person indicated as a high-level interest target:
DrippingGoofball
.

So you were expecting something juicy, something meaty, from the night. Maybe even literally, though metaphorically would be fine as well. Something was bound to happen. Everyone on Gistou does something, after all.

This was no world for Agnigi residents that would do literally nothing, after all.

...Except.

...As far as you can tell, that's exactly what there is to see: nothing.
A sleeping beauty, never once woken during the night.

What the hell?!?
Night 1 InformationYour target did not visit anyone.
Your check target's
nation
is
West Empire
.
You have gained access to the Trader's Wagon.
Day Two Dawns.

Spoiler: Luna Fox
Hope Springs EternalYou may be young for an undead, but you've always had a gift for knowing things about others, one rivaled only by the likes of Alexis herself. Since she's considered the hero of the undead, you think that, given enough time, you might be one as well.

But first, you have to prove yourself out in the real world. By simply finding the right people, you would be able to take a look at them, and understand who they are. This gift of yours, you wish to use for the betterment of your kind, your people, so that in the future, others can get along better in a restored Agnigi than they currently do in the cursed Gistou.

Even now, you think you can get along with others, if you know where they come from, and with this, when you encounter
Salt Squad
, you simply strike up a conversation with them. And with it, you feel like you've gained enough to go back and talk to the others about what you saw, what you felt, the loneliness and bitterness within the poor fellow.

So when you encounter
Klingoncelt
, you continue talking, and instantly, you can tell her truthfulness when she claims to have come from the same place you have, and you feel a little bit more secure. A very good night, indeed.
Night 1 InformationYour target is a member of the
Isolationist
faction
.
Your check target's
nation
is
East Kingdom
.
Day Two Dawns.

Spoiler: Expedience
Love The WorldGistou may be nasty, but to you, you still see the Agnigi within. It is still your world, whichever word you choose to use, and so, the results are the same regardless: it is something that, as far as you're concerned, must be cherished at all costs. Everything is so lovely. Even though your enemies have done things that are despicable, you cannot hold any hatred in your heart, for if you do, then who in the world will show any kindness, any forgiveness, any hope of exiting the darkness and entering the light?

Others might be
green
with envy, but for you, you are filled with the life of that happiness, of that love. Nothing can dampen your spirit, not even the
ghastly
condition of the world around you. If it costs you an
arm and a leg
, you swore it then and there, you would uphold your values, and keep coming back, to help time and time again.

You see into the hearts of others. You know who and what they are, sometimes even before they do. Even if they are the worst of
ghouls
, you won't let that scare you away from them. You can bring out the best of them, even if they feel like mere
phantoms
of their former selves. Though the
ghosts
of their pasts may be strong, all the same, you know that you will get through.

So as you approach the next person you meet, presumably
RAM
, you reach out your hand in a gesture of kindness. Instantly, you already know you will be rejected, maybe even attacked, but you don't back down, not even in spite of the imminent danger to you. So far, all you've given is the
bare bones
of kindness, so relentlessly, you keep on trying and trying, until your own body gives out. This allows them to escape you, but you do not give up.

Whereas others track and hunt to murder and slaughter, you do so to give out flowers and food, offering them to sit down and talk about their troubles. En route, you meet someone, you believe them to be
Tim
, and they willingly divulge where they're from, and you give them some basic comfort, before day dawns.

You're
dead tired
, exhausted from the night, but you do not let it deter you. There's still people to help.
Night 1 InformationYour target is a threat to your faction.
Your check target's
location
is
Great Ridge
.

Your conversion remains unused.
Day Two Dawns.

Spoiler: TheWayItEnds
See the world, fight for the worldAgnigi is worth it. Gistou is miserable, but you can live, if only to see it again. Your life was never easy in there, but you were on the right road to happiness, one which has currently crashed and burned.

You resolved you'd fight, in your own way, and now...it's finally time to live up to that. You have some skills useful to the world. With a look at
rb
, you are hoping to get a foothold in the world as a source of reliable information.

It would be a small step. There would be many more fights to be had in the world of Gistou. But it would be a step in the right direction, you feel, especially if they ended up being someone you could call an ally.
Night 1 InformationYour check target's
race
is
Human
.
Day Two Dawns.

Spoiler: DrippingGoofball
Call To ArmsDid you send the hail to
Salt Squad
? You constantly fret and worry about that as you focus on the next task at hand.

In war, you cannot hesitate, so you've pushed those thoughts aside. You want to know where Salt Squad came from, in particular, if they hail from the same nation you do, but any information is good on the subject.

You ponder it, you gather your notes, you get everything together, and finally, you have it.

"A-ha!" You declare.

"Salt Squad is..."

...You suddenly wake up. Did you fall asleep? When did that happen? Did you just dream the whole thing?

Well, whatever your conclusion was, real or not, you've since forgotten it.
Night 1 InformationYou receive no result.
Day Two Dawns.

Spoiler: Toogeloo
Bring it on!You dared the world, openly challenging them to combat. Dmitri Damanos himself could come charging at you, and you wouldn't even flinch. Still, all the same, despite working hard on protecting
Almost50
, who you are running interference for, you wouldn't be much of a professional if you could do nothing but that for the entire night.

So, in your spare time, still disguising it behind your bravado, you take peeks into
dramonic
's location. You're almost at the point, and then...

...Crud, you must have slipped. You fell, and hit your head or something. You have some minor memory loss, so whatever you found is gone, but it couldn't have affected the night too much.
Night 1 InformationYou receive no result.
Day Two Dawns.

Spoiler: Franky/RachMarie
The Hurting HeroEvery day, you are unsure of what you do. Is it the right action? Could you do something differently? Would it be beneficial to do this, instead of that? You never know. All you know is that what has been done, cannot be undone, so you pick and choose which battles to fight, carefully, hopefully, always the optimist that you can do it, that you will not be broken by this world. After all...

...It's what
she
would be doing, you're sure of it. Alexis...you miss her so. Gistou could mean you encounter her again, but you never know. You certainly hope so. In the mean time...with night falling, the real battle begins, and you know you need to act with conviction in order to not die. You must make the right call. You must make the decision which will protect the future you so desperately wish for.

So on that note, you take
DrippingGoofball
out. Heavens no, not permanently. You're not a monster. You're not Dmitri. You're better than him. While you can't be sure that they will be safe, if as you suspect they would get in the way, then they shouldn't need the protection anyway. Instead, you have to move on to your next task: in the current world, as you know all too well, people judge a lot based on race. Even you are not immune, as you are more likely to trust a human than your own kind, and certainly more than any wulden or lycan!

The undead...you're not as sure about, but that's a bridge to cross when you come to it. First, you use your skills as a hunter to discern what
Titus
is. It doesn't prove to be that hard, and, satisfied you've found yourself an ally, you gain some quick shuteye come dawn, for you know that tomorrow is going to be just as hard as yesterday was, perhaps even harder.
Night 1 InformationYour check target's
race
is
Human
.

Your conversion remains unused.
Day Two Dawns.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
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No Retreat
No Retreat
Goon
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No Retreat
Goon
Goon
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Post Post #8452 (ISO) » Fri Sep 02, 2016 10:11 pm

Post by No Retreat »

I feel like I was completly in the right to question if ratifying the treaty would fuck over me and the humans
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Post Post #8453 (ISO) » Fri Sep 02, 2016 10:16 pm

Post by Frozen Angel »

you were yeah

I was really hoping town loose over undeads and stuff for ratifying that treaty :P
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #8454 (ISO) » Fri Sep 02, 2016 10:17 pm

Post by Nero Cain »

especially given how hard Rach was pushing for it so yeah
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #8455 (ISO) » Fri Sep 02, 2016 10:22 pm

Post by mastin2 »

Night Two Flavor/Results

The Cult:
No fancy formatting for tonight (N1 was a special treat), but all the same...
results
Nosferatu
's target has the
nation
of
Other
,
location
of
Great Lake
, and
race
of
Undead
.

A Song of Ice and Fire
's check target has the
location
of
Divitias
.
For convenience, Day Three link.

The Wulden:

No fancy formatting for tonight (N1 was a special treat), but all the same...
results
davesaz
's check target has the
nation
of
Other
.
Lady Lambdadelta
receives
No Result
.
Tim
's check target has the
nation
of
Other
,
location
of
Erimos
, and
race
of
Human
.
Mathblade
's check target has the
location
of
Great Ridge
.
For convenience, Day Three link.

The Isolationists:

Wait! NO! This isn't how things are supposed to go!Uhh...

...

Spoiler: Fuck.
Image
Results
Wayward Thinker
's check target has the
nation
of
West Empire
.
Cephrir
and
RAM
are both dead.
You do not get to know the other night actions.

The Undead

Night Two Results
Stormblade's conversion has failed
.
Stormblade
has died.
Luna Fox
has died.
copper223
has died.

Since that means literally the only one left alive in here is Bacde, no harm in saying: yes, you were all Undead Risen Slaves. Bacde's still alive, so I cannot disclose my reasons why your topic was handled this way beyond this.

The Dead:

Spoiler: Stormblade's Death
The Great WarriorYou sigh. You hadn't known Eugine Lysander all too well personally. He was a little bit of an obscure elder, always staying in the background. While others such as yourself had taken the forefront in leading, there he was in the background, insisting he wasn't special, just another soldier like any other, and while you disagreed with his decision, you at least respected his choice to live in the background.

He was often making many of the right calls. Sharp, intuitive, he had been a good man in his unlife, and to see him claimed brought you great sadness, especially when you were unable to attend his funeral, in spite of having been offered the chance to speak. It simply wasn't viable. War is hell. You know this all too well, and so, too, did he. It was inevitable that in Gistou, you would lose good people, that your numbers would dwindle slowly, and you knew that it was inevitable much could be lost if you were not careful. Out in the world, on your own, you sift through the battlefields of days past, looking for potential recruits. This was never a pleasant part of the job. You did it all the time, back in the day, when you were young. As one of the first, you saw many more join after you did.

With only your intuition to guide you, you weave through the corpses, looking for any signs of life among the dead. Getting the desperate to come to your side isn't exactly the most honorable thing to do, but it is an amazingly practical strategy for keeping some new blood alive in times such as these. This task, you had been entrusted. This task, you knew you could not afford to fail on. Yet in the vast fields of death you roam...not one soul still lives. And while some would still be fresh enough to be forcefully risen, that rule is not one which you would ever allow to be broken. The difference between the desperate dieing and the already-dead may be only minimal, but it is still enough of a difference to matter, as raising someone who has no desire to live forever never works out well. Especially if they were among those who had died at the hands of the undead in the first place.

Perhaps you should have paid more attention to
RAM
, and given them the offer, but without the proper information available, it would have been an inadvisable move. You couldn't tell much about them. Still, all the same, with nothing better to do in the corpse-laden wasteland, you multitask, and while searching, you go over the information you caught from them. Their accent was hard to place, but between their clothing, mannerisms, and overall nonverbal signals, you believe they most likely call the north their home. The distraction finished, you get back to work, and amidst the carnage, you finally locate a potential prospect.

Panting, covered in blood, you encounter
No Retreat
, apparently the sole survivor of a heated combat. Further inspection reveals it was a duel, one which they had managed to emerge victorious in after a full day of having fought monsters off, yet they were definitely human all the same. Definitely strong, definitely durable. From the variety of weapons they carry, you are able to further deduce they are a flexible, intelligent fighter. A survivor, a skilled soldier and combatant. The only question in your mind is whether they would make a good recruit or not. The only way to know for sure would be to approach them, get closer, and observe the details.

As you approach, to your horror, you realize this is no ordinary human. Though they are, undoubtedly, human, no wulden, no nosferatu, and, yes, no undead, would ever be able to touch them. Standing right before you, you see the person even you hold some fear of, for you know you have angered
Panther Timon
more than any others for the transgressions of your race.

Immediately, you make a hasty retreat, heading back for the forests of the Great Lake, hoping that you weren't spotted. To your relief, it seems the champion had passed out from exhaustion after slaying an undead hero, you didn't see which, just knew they were a great combatant of your kind. You'd be safe. You could probably win in a fight with him, but one, you'd rather not test it, and two, even if you wished to, he's not someone you'd willingly make an enemy, meaning a hasty retreat would be in order.

As you finally come to a spot where you can rest, you begin to scout around for potential threats around. The neck of the woods you find yourself in would likely have no humans, thanks to the beasts running rampant. You suspect none of them could hope to best you, but if a wulden or a nosferatu were present, they would stand a chance. Albeit unlikely, the risk was there, and you had no intention of being killed.

In the midst of the night, you find no evidence of nosferatu nearby, but are disturbed by the clear evidence of some wild lycans nearby, usually an indicator that the wulden are coming.

Suddenly, from the shadows, a wulden lunges out. You easily dodge their first strike: this is your terrain, not theirs. You hold hundreds of years of experience over any wulden. You are an elite trained warrior, so no matter how strong the wulden, no matter how skilled, no matter how natural a warrior they are, they would not be a match for you.

All the same, the immense speed, power, and natural talent of your opponent concerns you. Most wulden charging in for a kill strike like this one did would be doing so recklessly, leaving themselves open to a swift counterattack. This one, instead, seemed to have charged as a
test
, and their defense is, as far as you can tell, inpenetrable. Were you to counter-attack, they would tear you to shreds.

So, you distance yourself. Suddenly, you find the wulden behind you. With a mighty slash, they tear into your chest. This would kill a normal human, but for an undead, was just a flesh wound. Using this opening, you stab the wulden, yet even this the wulden seems to have anticipated. You aimed for the heart; with the slightest of shifts, they forced the blade into their mid-torso, and with overwhelming strength, they rip your sword out of their body the hard way. Barely avoiding bifurcation, but having disarmed you, they use their left hand to puncture your chest, grab your heart, and crush it. Lacking any strength, maintained only through willpower and physiology, you limp away, but soon collapse, fading into nonexistence.
Night 2 InformationYour check target's
nation
is
Northern Tribes
.

Your conversion has failed.


Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: copper223's Death
Fighting For BeliefsSuspicious of...what was their current alias again?...ah,
Bacde
, you suppose it is...you decide to head off on your own to investigate. You head to the edge of the territories your kind control to investigate from others who would know, but part of that process places you on the front lines in combat.

This is something you are not familiar with. You were raised a farmboy. You're not a seasoned warrior like many of your compatriots. But all the same, you have an innate talent, having trained and studied with the best. So you decide that you will help prove your worth on the field. Death is something you would prefer to avoid inflicting on others. It doesn't take you long to gather the materials needed for your amateur rituals, and with your skills, you are able to figure out that your target of interest does in fact hail from your kingdom, not an infiltrator from outside.

With this done, you could go home. But seeing the pain, seeing the suffering, of all those around you...you cannot just idly sit by and let them die, one by one. Taking up a sword, you enter the fray. You try to avoid fighting the humans, directing attention more to the brutal wulden attacking from the west. And yet, all the same, after the wulden fall back, the humans advance forward, and despite all your desires to not fight them, the conflict comes forward.

You decide to step forward. "My name is Hermes Bion!"

You are good. You know you can do it. Your skills demand it of you, that you would be able to put an end to the fighting here.

"I know you are mostly from the Eastern Kingdom, like I!"

Ducking arrow barrages--they must think you're a moron to stand in place like that--and avoiding a barrage of musket rounds, you ready yourself. You're not Alexis Galenos, but you still have a way with words, able to convey your meaning.

"I'm no fool. I know we cannot simply agree to not fight. It's not that simple."

You stand up, waving a flag. In the olden days, the message would be clear.

"So let's settle this the way things
should
be! Only one more death! Mine, or one of yours! The losing side retreats. Do you still have the honor to accept?"

It was risky. You knew that you could lose. You knew you could die. You knew they could refuse, and the fight could continue. But...if you won, if they honored the old tradition, then...you would be one step closer to peace and understanding for all. All they needed to do is accept.

And, stepping forward, you are glad to see the fighting has stopped with the presence of this figure. Even if you died, then the time spent in the duel would be time spent not fighting, allowing for fewer deaths today than you otherwise would suffer. So all this is good. Yet when you see who it is that you come to face...you can't help but cringe a little:

Panther Timon
, THE champion of the Eastern Kingdom, their elite fighter, best of the best, had stepped forward, present to accept your offer and fight an honorable duel to the death.

This is gonna
suck
.


Could you actually do it? Beat the best? The murderous gaze in their eyes would be enough to petrify even an experienced warrior. But you keep your composure. Calm, collected, you take a deep breath...and ready yourself.

"I don't suppose you're just a kid like you look," they muse.

You shake your head. "I'm 30. Barely an adult even by human standards. Among my kind, I'm still called a child."

Panther sighs. "So I'm to kill a kid, then? This is sad."

You ready yourself. "All the same. I did not make my offer emptily. I intend to follow through, even if my opponent is you."

"You will lose."

"Don't underestimate me because of my age. I am here to fight. And one of us will die."

After saluting each other, you shift into your battle stances, and the engagement begins. You fight with the simple tools of a farmhand: a simple pitchfork in one hand, an ax in another, in light leather armor. Panther Timon, in contrast, has chosen a mace and a sword, in heavy armor. You weave around one another, dancing back and forth. You lunge, they dodge. They try to hack away, you strike their hand. Their armor protects them, but they are rattled.

Clash after clash, you nearly hit, but never cleanly connect. With the experience advantage, and maybe even strength advantage, Panther Timon would not be easy to take down. Time passes. They begin to fatigue, and you know that if you can last through to twilight, they may decide to break the fight off, as per the tradition.

Time and time again, you come in, come out, weaving around. Neither of you wishing to be at point blank, you wanting the range advantage, them wanting the mid-range. Panting, tired, they seem to be on the verge of defeat, from atrophy, as night draws near...yet in their weakened state, they make one final dash towards you.

You manage to finally plunge your spear into them, but not in a vital area. With the distance closed, they cleave you in half, leaving you in a state near death. You watch, to your horror, as the fighting continues, the undead unwilling to agree, further compromising your kind's integrity, and all the wounded warrior can do is, in sadness, mercy-kill you, puncturing your heart and leaving you to die, as they collapse, unable to keep their end of the bargain, either.
Night 2 InformationYour check target's
nation
is
East Kingdom
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: RAM's Death
If You Want Something Done Right......The fool.
Basilis Erastos
was a weakling, and a borderline traitor. While they had still fought valiantly for your cause, their refusal to embrace the nosferatu was their downfall, and now their death has placed you in the awkward position of being surrounded by enemies on all sides. They couldn't hold the line.

Sure, they were a hero. Yes, they had been a great soldier and commander, but with their failure, the rebirth your kind was given now lies in jeopardy. Your kind in dire peril, you can no longer afford to sit comfortably on the back lines, out of sight. You have traveled roads recently, encountering people here and there, but for the most part, you've secured yourself to be safe in the event of attack, because you were entrusted as the leader of your people.

The war general of the war generals, champion of the nosferatu. Among the oldest living vampires, and certainly among the wisest. You certainly were not responsible for this mess, nor any of the faults of your kind. But you have resolved to get out of this pit. You determine that with a little suggestion and manipulation,
Bacde
could potentially serve as an ally to the vampires. While you can only presume whether they are human or not, what you have in mind would work regardless of species, as simple tricks here and there that you learned ages ago combined with the lycan's ability to transform make deception simple enough.

They would think they were targeting an ally. Instead, they would be targeting you. With this in mind, with this knowledge, you secure your position, and slowly move on with the night. All according to plan. The war would work out in your favor. You are certain of it.

As you wander back to your comfortable position to the north, you notice the overwhelming darkness around you, and begin to become concerned.

You're a creature of the night. All of the first vampires had died, and failed to pass on all of their knowledge. Yet all of them, despite being creatures of the dark, said the same thing: what they feared most of all was complete and total darkness.

You thought it was a metaphor for death.

Yet as the world blackens around you, your instincts kick in slowly, piece by piece, you begin to experience something no nosferatu should ever know: pure, primal
fear
.

Something's wrong.

Very wrong.

Pitch black soon engulfs you. Your heart begins beating rapidly.

"No."

You whisper at first.

You begin to take off running, hoping to escape.

But whatever it is that you are facing has already ensnared you.

Had you been safe at your base, this would never have happened.

Yet here you are, seeing something that is...an absolute lack of anything.

So all you can do is scream.

"No!"

Louder, you yell, at the top of your lungs.

"NO!"

You cannot shake it off.

You refuse to accept it.

"This cannot be!"

You can't die! You're too valuable!

"I won't let this be!"

You thrash out, but whatever the world around you was, it no longer feels tangible.

"RAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHG!"

You cry.

You snarl.

"
I WILL NOT DIE!
"

You must live!

You must be!

You must continue!

You need to keep existing!

NO!

NOOOOOOOOOOOO!!!

This won't be acceptable.

You are the great, mighty, ancient Karl Braun!

Your wisdom, your experience, knows no equal!

You can't be trapped like this!

You can't die like this!

Not so easily!

No, you are strong! You are old, but not weak!

Your keen intellect could find a way out.

You know it!

You can escape.

You must!

THIS IS THE ONLY THING YOU KNOW.

YOU. WILL. NOT. DIE.

You refuse.

"RAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!"

You continue lashing out.

"I am Karl Braun!"
...

"I am Karl Braun!"

As if saying it again will change the meaning.

"I. AM. KARL. BRAUN!"

You have said it time and time again.

"This cannot be, I won't let it be, I refuse to die, I cannot be killed, I swear it! I will not be bested! I will not be overcome!"

The emotions well up in you. The stoic leader you had once been is gone. Lost behind the rage, the sadness, the fear, the fury, the despair, the loss of all sense, of all rationality.

What little remains is nothing but a final plea, humiliation as you face a disgraceful death.

"Let me live! I must...I must..."

...



.


.


.


Image
Night 2 InformationYour check target's
nation
is
East Kingdom
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: Cephrir's Death
The Old Memories Come BackYou've always been comfortable with traveling from place to place. After all...it was part of your duties back when you were just a mere servant.

And even after you had finally obtained your dream of becoming a hunter, you were quick to roam the world, proving yourself place to place as the latest, proudest, newest member of the Lorenz coven.

So it only made sense to take advantage of the opportunity when it arose. You remember the conversation you had yesterday. After the disappointment from your uneventful evening, you had been approached by a person,
Heartless
they had called themselves, though you knew that was an alias, with an interesting offer you couldn't pass up on.

You had been working on your cover, tracking your target (rather, not tracking them), and then, suddenly, after you had been working the majority of the night, they came. "Hey...you interested in having a job?"

You paused for only a brief moment. "Well, Gistou doesn't exactly leave a lot of options."

"Hop on, then."

What luck! You could definitely use this to your advantage. It would make a convenient cover, making your movements much easier to mask as you travel from location to location, the war general most on the move, the hero most out in the field, collecting information and conducting assassinations as dictated by the elders.

And now, as a new night neared, you found a surprise. You're not quite sure how, but through some mysterious method, it seems as if your old target,
DrippingGoofball
, had taken an interest in you, as you receive a message from them: "My name is Gordian Lucilus. I am an honest hard-working human, a proud member of the Western Empire. I am hoping, praying, to find allies on my travels, to fight the damned wulden bastards who stole my home from me. If you consider yourself my ally, at first available opportunity, rally to my banner."

Though you ponder sharing the information with
Heartless
, you decide best to wait. While your skills are indeed formidable, you also fear sharing this information with your allies would compromise your cover, and thus, until such a time as you could safely slip through unnoticed, you would keep in mind the possibility of the nosferatu gaining a willing legion of human soldiers to fight against their main enemy, the wulden.

While it would be good, you first set your sight on verifying the identity of your new employer,
Heartless
. It would be one thing if they were, as they appear, a human, harmlessly traveling from place to place and doing good. It would be quite another if they ended up being a liability. So, you search through their stuff, hoping to find what nation they hail from, yet nothing comes to mind.

Ultimately, you decide it doesn't matter, as you both agree to head southeast. "I'm thinking of picking up this
Expedience
I've heard of. What do you think?"

"Sounds good to me!"

What you fail to mention is that you have an ulterior motive:
No Retreat
is rumored to be in that area, and you are on assignment to find what they're up to.

As you pass through the carnage of a battlefield, you are able to quickly latch onto their movements, discerning what you believe they have done. They apparently were amidst the battlefield, fighting in the carnage, and you find that, if your intuition is correct--and you see no reason it wouldn't be--they had engaged the now-deceased
copper223
, presumably (though not necessarily) in combat. In their spare time, they apparently also had an interest in
rb
, but only on the level which you hold in
Heartless
.

So as you approach
Expedience
, ready to welcome them, you smile, satisfied you have had a very productive night, gathering some extremely useful information. Your luck couldn't be better.

...And then, though you can't tell where the shot originated from, you are unceremoniously dispatched with a musket round to the heart, instantly killing you. To add insult to injury, nobody notices as you fall off the wagon, killed without so much as a glance back.
Night 2 InformationYour target visited
copper223
with a
night action
.
Your target visited
rb
with a
check
action.
Your check target's
nation
is
Other
.
DrippingGoofball
is
Gordian Lucilus
, a human from the Western Empire hailing from Erimos.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: Luna Fox's Death
Not Quite Alexis GalenosYou wanted to, instantly, feel a trust for those around you. It's in your nature. You know it's what Alexis Galenos would have done, and what you want to do. So you try. You really, really do, to trust them at their word, and leave it at that.

...But ultimately, you do cave in to the peer pressure around you. In this case, you strike up a conversation with
Bacde
. You knew what they had said, that they had been there to help the undead since the beginning, but you wanted to hear them talk more about it, listen to their stories. Alexis wouldn't have needed that, but all the same, you felt comfort when hearing them, and rested assured by the time they had finished you knew where they were coming from.

Happily, you trotted along and encountered
Stormblade
, about to set off on their recruitment mission. You didn't quite know what to expect, but after waving them off, you felt that they never really liked it in the East Kingdom, yet were clearly not from either of the others. So, with this information at hand, you were set to reaffirm yourself: you were among friends. You could be happy. They were certainly odd, strange, but none of them had lied to you. You could trust them.

So as you prepared to head back home, you took your time, confident that nothing would go wrong, that everything was alright, that the undead could have a future and you would be there to help them.

The red lilacs on the ground beneath you seem so beautiful.

...As your body begins to go numb, the thought occurs to you. "...Red?"

And with horror, you feel the life draining from your chest, as you realize that something, someone, has set out to murder you, and with a grievous wound to the heart, had just succeeded. The ground stained with your blood, you drop into the crimson mud, and your life slips away, slowly.

Mouth agape, you cannot speak. You cannot move. All you can do is, with your eyes wide open, cry, remorseful for all the things you will never be able to see, never be able to do, all the conversations you will never be able to have.

Alexis...


You miss your friend.

And, with luck, you hope, it will be a long, long, LONG time before she would ever join you in where you now head......
Night 2 InformationYour target is a member of the
Undead Risen Slave
faction
.
Your check target's
nation
is
Other
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

The Rest:

Spoiler: Heartless
The Wheels on the wagon go up and downYou had brought
Cephrir
on in good faith, but all the same, you thought now would be a good time to learn more about them. So, at a time they weren't looking, you searched for any hint of their origins, finding some tools suggesting lake-based origins.

Satisfied with what you had found, you continue on the road. You have an idea in mind, and wonder what he would say.


"I'm thinking of picking up this
Expedience
I've heard of. What do you think?"

"Sounds good to me!"

Knowing he approves, you decide to pick
Expedience
up. Just as you approach, you notice that
Cephrir
is absent, but shrug it off as nothing. Encountering
Expedience
, you offer them a ride.

"I don't have any way to pay you back."

"No need. Not all kindness is gone in Gistou."

They smile.
Night 2 InformationYour check target's
location
is
Great Lake
.
Day Three Dawns.

Spoiler: Klingoncelt/Bacde
The Watchful EyeYou've always approved of the stealth-parenting approach: letting the children
think
they are unsupervised, allowing them to grow and explore, all the while, secretly keeping a close eye on them. In this case,
Luna Fox
is just a child of your kind. While technically an adult, she's barely there by human standards, yet alone, those of the endless undead.

She's always been one of your favorites. So you keep a close eye on the person you see before you. Though your vision is blurry, you still see signs of movement which horrify you, as you want to do something to stop what you see, but there's nothing you can do. By the time you would be able to get someone there, it would be too late.

So you slump down, sad. The losses mount. One after another. You feel progressively as if your ranks have thinned, and the undead are near final death. Your kind, your children, in so much peril. So all you can do is watch the poor Luna Fox, the girl from Divitias, as death encroaches.

Horrified, you shake your head in shame, sitting as you watch life crumble around you. The mother of the undead, you are one of their most valued members. And so many die in your place. Life would truly be sad.

Gistou needs to end.
Night 2 InformationYour target was visited by
Nosferatu
with a
night action
.
Your target was visited by
RachMarie
with a
check
action.
Your check target's
location
is
Divitias
.
Day Three Dawns.

Spoiler: Almost50
Cold-Hearted KillerYou spend little time on your notes for
Mathblade
. It's immediately obvious to you that they are from the west. You can just tell it. So you don't bother with that.

Instead, you carefully track down
Cephrir
. Positive they're a threat, you methodically hunt them down, with the persistence normal for a hunter. You had fought long and hard during the day. Now, in the night, it was time for some fun. Productive, but all the same, a challenge.

So you pursue. Just like you were trained, as you had been taught. You earned the title "Champion of the North", after all. Now it was time to prove it. With some good intelligence, you manage to set up an ambush. In it, you find your target, line up a shot, and...using your trusty rifle...fire a single shot.

While you can't tell from this distance if you hit your mark, you know dawn nears, and thus, the fun is over either way.
Night 2 InformationYour check target's
nation
is
West Empire
.
Day Three Dawns.

Spoiler: Nosferatu
Σκοτώνω. Θάνατος. Σκοτώνω. Καταναλώνω.Your prey this time,
RAM
, is not for converting. This time, you have set out on a simple goal: food. With your target now in sight, slowly, you stalk them, methodically approaching, getting closer, until you are within striking range, and the creeping darkness from you progressively takes hold.

They suspect nothing until it's too late. By the time your target has realized what's going on, they are already gone.

And with that, they are finished. Quickly, swiftly, dead without a note further.

Most of your night is instead spent stalking
Stormblade
, to investigate prospects. As the night comes to an end, a small laugh, of sorts, emits from you.

One step closer to bringing an end to Agnigi forever.
Night 1 InformationYour check target's
nation
is
Other
,
location
is
Great Lake
, and
race
is
Undead
.
Day Three Dawns.

Spoiler: Mathblade
Above KillingWhile claiming a life is rather satisfying, you decide that for the time being, no target would present a worthy challenge, leaving the task to your willing slaves.

Instead, you spend your time investigating, personally,
DrippingGoofball
. Their location is of interest to you, especially when it appears they call the mountains their homeland. You would have to make note of it later. But, not satisfied with this, you decide to listen to the reports of your subordinates. They would entertain you, and perhaps give you ideas for what to do next, as you feel a little unchallenged.

You have no equal. Your war is going as you expected. None of your valued pawns have yet been sacrificed, so you have positioned yourself strategically, with superiority, over all of Gistou. What's left to do?
Night 2 InformationYour check target's
location
is
Erimos
.
Day Three Dawns.

Spoiler: Wayward Thinker
Swift AssassinIt's almost too easy, you tell yourself often, until you remember:

Of
course
it's easy.

You're a
hunter
. Hunting prey and slaying them is just what you DO. So with your given mission, you set out.

First, determine
Mathblade
's nation. Apparently, from the west. Second, swiftly dispatch of
Luna Fox
, an asset to the enemy in war, and return to the front lines, the proud nosferatu warrior you are.

She dies before she even knows you were there.

Your job completed, you return to wreck any wulden who dare encroach on your territory. And you return to the war room, to set about the next day.
Night 2 InformationYour check target's
nation
is
West Empire
.
Day Three Dawns.

Spoiler: davesaz
Dmitri's Will Is DoneInfiltration is a simple enough task. All you have to do is have a little charisma, say the right things, know what
not
to say, and suddenly, people are telling you all sorts of things that are valuable to know they never would have thought to give away otherwise.

Such is the case with checking
RachMarie
. With a quick in, and out, they never even notice your face, never learn who you are, yet you've already stolen key facts about them to deliver back to your mighty lord. It's a good day to be a wulden, you are sure of this. Or in your case, a lycan. But all the same, you've done good.

The wulden will rise.
Night 2 InformationYour check target's
nation
is
Other
.
Day Three Dawns.

Spoiler: Wake88
RegroupHumanity has been scattered. Humanity has been shattered. But perhaps, maybe, just maybe,
Almost50
could help you bring them back? It'd be hard to say for sure. So much of what you've had is gone.

How much can you reclaim? How much can you really take for your own again?

Ultimately, it doesn't matter. All which matters is finding the proof you're looking for, and with only the slightest look, you are confident you know your answer.

So once more, you trudge on, content.
Night 2 InformationYour check target's
nation
is
Northern Tribes
.
Day Three Dawns.

Spoiler: Tim
Eternal DevotionDmitri. Dmitri Damanos. You have given him your life. If he asked you to sacrifice your life, without a doubt, you would do so, no hesitation.

So when he entrusts you to learn more about
rb
, you go overboard on the project. You have no need to impress him. You have no need to show your skills off to him. You know what he expects of you, and it is not as much as you give.

But you
want
to give this extra, and so, you viciously analyze everything, scrutinizing all the details to find every possible aspect of them, before reporting back and entertaining him, your good friend, with more stories.

This is what real love should be.
Night 2 InformationYour check target's
nation
is
Other
,
location
is
Erimos
, and
race
is
Human
.
Day Three Dawns.

Spoiler: No Retreat
Combat By Champion?Earlier, you had quickly determined not to bother getting details on
rb
. Rather, you had them, you sorted through them, and found no interest in this rogue. Instead, you devoted yourself to fighting the hordes of supernatural abominations. Eventually, something piqued your interest, when you overheard this across the battlefield.

"My name is Hermes Bion! I know you are mostly from the Eastern Kingdom, like I! I'm no fool. I know we cannot simply agree to not fight. It's not that simple." Waving in their hand? An old familiar flag, one which you had always hoped to wave towards the old champions. "So let's settle this the way things
should
be! Only one more death! Mine, or one of yours! The losing side retreats. Do you still have the honor to accept?"

You couldn't pass the opportunity up. Identifying the person as
copper223
, you move in, immediately broadcasting your intent to kill. But to your surprise, before you, the challenger is nobody but a small kid. Still, all the same, the challenge was issued, and as you made your presence as Panther Timon known, they didn't flinch. They didn't change expression. No fear, no anger, nothing. Only conviction. They were serious. So, curious, you engage in conversation.

"I don't suppose you're just a kid like you look," you ask.

copper223
shakes his head. "I'm 30. Barely an adult even by human standards. Among my kind, I'm still called a child."

You sigh. Not the fight you wanted. "So I'm to kill a kid, then? This is sad."

"All the same. I did not make my offer emptily. I intend to follow through, even if my opponent is you."

"You will lose."

"Don't underestimate me because of my age. I am here to fight. And one of us will die."

After saluting one another, shifting into battle stances, the engagement begins. The farmboy before you fights like a normal soldier: pitchfork and ax. Light leather armor. No match for you, you assume. And yet, in the first move of the fight, after a quick weave, he lunges, almost connecting. While you dodge and counter-attack on instinct, he immediately connects a block on your gauntlet. It does no damage, but it immediately sends the message.

"Don't underestimate me," he said
, you remember. Now you know why he held such conviction in those words. He was not to be laughed at. This was not a massacre. This was a proper FIGHT. As the clash continues, you even begin to wear down, fatigued. The fight could even end from a time out, you conclude, if you don't make a move. But time and time again, as you go in and out, he avoids making a fatal mistake. He knows how to distance himself, keeping away from your killzone range. The only time you got close, he made the correct counter-move and put it to point blank, where neither of you could do anything.

Atrophying, you realize if you want to end the fight, you need to do it now, so with one mighty, reckless lunge, you drive forward, cleaving him in half. For your trouble, you take a serious puncture wound to your chest, but not mortal. As both of you begin to pass out from your wounds, the fighting you had both hoped to avoid resumes, and with mercy, you deliver a presumably lethal blow.
Night 2 InformationYour check target's
nation
is
Other
."
Day Three Dawns.

Spoiler: A Song of Ice and Fire
Γνώση των άλλων είναι απαγορευμένη.Yes, you can see it now. You had been so lost before, but now, everything makes sense. Before, you lacked direction. Now, you know the answer.

Life is the problem on Agnigi. No, Gistou. Gistou is what must be known. You can spread it everywhere. You must share this with the world, slowly but surely. And to this end, you look at
Bacde
, figuring out they have ties to the great river of life.

The plague that is life will soon be put out. You know this now. Because you have been blessed.

All is well.
Night 2 InformationYour check target's
location
is
Divitias
.
Day Three Dawns.

Spoiler: Lady Lambdadelta
Murder, Pillage, BurnYou rip all opponents to shreds. Perhaps it would be arrogance, but you even think you could maybe even rival the mighty Dmitri Damanos himself in skill and strength. He certainly favors you as a warrior and butcherer of all opponents. In this way, you are gifted.

So it is an honor to be hand-selected, as his right-hand man, to carry out his will and viciously brutalize
Stormblade
. You find them, and carefully analyze their movements: a skilled warrior, tough to kill, but doable all the same. Testing their might, you lunge out at top speed with a mighty strike: as expected, they do in fact manage to dodge, having the home field advantage.

With no opening for them to counterattack, you can analyze their reactions safely. They prove their years of experience by distancing themselves, to presumably attempt the same. If you were in your inferior form, you would be smiling: they're good. You're
better
. Because as they do that, you maneuver behind them, overwhelming them with your speed. A mighty slash was enough where you were convinced they would be slain, preserving your integrity.

...And yet, they still stood after the attack, using your lowered guard to plunge their blade into your torso. Had you been any slower, it would have pierced your heart. As-is, you barely manage to avoid it, and to ensure you'd maintain control, you grab the blade, pull it out, in the process nearly slicing yourself in half, and with them disarmed, you deliver what they intended on you to them: a swift blow to the chest, one bad enough to cause them to collapse, presumably dead.

You grumble.

You're never gonna hear the end of this if you let the others know.

Sergius the second-striker took
three
strikes to fell an opponent.

Oh, well. The job was done.

...Wait, were you supposed to do something else?

You can't remember.
Night 2 InformationYou receive no result.
Day Three Dawns.

Spoiler: rb
Go West, Young Fella?You apparently hold a real talent for picking up on the westerners. They have this real distinct vibe about them, and that's how you identify
Mathblade
.

You're not quite sure what you'll do with this information, but eventually, it will hold a use, you're sure. The night would be long on Gistou. You swear, on Agnigi they weren't this long, it was the days that dragged on forever, but they seem mysteriously short all of a sudden.

You shrug it off. Whatever. It's not that important. All you need to do is live, so you can fight.
Night 2 InformationYour check target's
nation
is
West Empire
.
Day Three Dawns.

Spoiler: Expedience
Life Is Worth ItAgnigi is everywhere. You hold dear to that belief, that it is true. You are utterly convinced that the world you once knew is still around, just waiting to be brought back out. Piece by piece, bit by bit, you could fight, in your own unique way, to bring it forth. Not with violence, not with fights, but with your unique brand of kindness.

Testing your faith is when you encounter something you've never felt before. You can't place this feeling you get about
Nosferatu
, but it leaves you in no state to have your normal light, your normal shine, to you, and that bugs you. You should be able to shrug it off.

After all...you survived Dmitri Damanos. There's nothing you can't endure after THAT. Yet, all the same, you don't know what to do. You spend some time talking with
No Retreat
, learning some trivia about them that dates them a bit, but it doesn't put your mind at rest. What was it that you saw? You don't know.

Disturning you even further...you had approached
Tim
, and yet, the offer of eternal friendship you were almost positive they would accept...they didn't. Alone, feeling vulnerable, nothing seemed to be going right for you.

...That is, until a random stranger,
Heartless
, out of the blue, offers you a ride for seemingly no reason. "I...don't have any way to pay you back," you lament. You never had any money, but even if you had, you left all chance of wealth behind when abandoning the undead.

"No need. Not all kindness is gone in Gistou."

Hearing that...you smile. Your faith restored, you move forward with renewed conviction.
Night 2 InformationYou feel an ominous sense about you...
Your check target's
nation
is
East Kingdom
.
Your conversion has failed.

You have gained access to The Wagon.
Day Three Dawns.

Spoiler: TheWayItEnds
Gistou Shall FallYou may not be fighting on the front lines like many other humans, sacrificing your life for the greater good, but all the same, you play your part, being a hero in your own unique ways.

Taking a good look at
davesaz
, you determine that he, like you, can only be human. As such, you have even further created a network of potential allies. It may not be much, but...it's enough to be something, you decide, and therefore enough to call it a night.

One thing at a time, one day, one night more. You're sure of it: Agnigi can be reached.
Night 2 InformationYour check target's
race
is
Human
.
Day Three Dawns.

Spoiler: DrippingGoofball
To WarWith the death of Gyles Kaiser, the troops look largely to you for leadership. You hadn't asked for the role, but it had been given to you freely, all the same. One of the most important, most relevant humans in the army of the west. You send a hail towards
Cephrir
, while using the new information network at your disposal to figure out where he would be from.

Though you're disappointed to learn of his northern origins, you figure that, at the very least, that decreases his chances of being a wulden scumbag, and so, with a fine day's work done, you rest.

The west will win. You're sure of it.
Night 2 InformationYour check target's
nation
is
Northern Tribes
.
Day Three Dawns.

Spoiler: Toogeloo
I Declare WAR!You are disappointed with the state of how things have gone. Time to step things up. This time, you decide to take a look at
Mathblade
, finding fairly quickly that they come from the great ridge, as far as your skills can tell. This done, you focus your attention on running interference for
Luna Fox
, positive you can do some good.

This Gistou...you can destroy it. You're sure of it, with your own to hands. One fight by one fight, you're positive you can do it. Make a difference, prove your skills. This world is a wicked one...but not one beyond redemption.

So you say. So it shall be.

...
Odd.
Night 2 InformationYour check target's
location
is
Great Ridge
.
Day Three Dawns.

Spoiler: Franky/RachMarie
Haunted PastYou never know if you're making the right call.

All you have is your best intuition. This world is hell. But you cannot give up hope.
She
taught you that. She made you promise. Never to let go of it.

It's hard. The trials you go through would be enough to break most humans. But still, you are here, fighting on. They are tough. They are difficult. But you will live, go through the pain. You can endure. You can last.

And you can make a difference. So you say, as you decide to incapacitate
Lady Lambdadelta
. You're never sure if you're doing the right thing, but next, you decide that you want to look into the history of
RAM
. Horrified, you see the nosferatu before you, and all the bad memories come flooding back.

You fight so hard. You have gone through so many difficult times, so much pain. Yet you resolve you will use this information for the greater good.
Night 2 InformationYour check target's
race
is
Nosferatu
.
Day Three Dawns.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
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Post Post #8456 (ISO) » Fri Sep 02, 2016 10:26 pm

Post by mastin2 »

In post 8452, No Retreat wrote:I feel like I was completely in the right to question if ratifying the treaty would fuck over me and the humans
Ratifying wouldn't, but rejecting could have.

Imagine if, say, hypothetically: this vote happened with 7 alive: RachMarie, Wake88, and Bacde, with you two champions either dead or low on your BPs.

Then, the treaty is rejected.
Wake and Rach become a mafia team with a nightkill.
Bacde's kill becomes a mafia team kill:
Two anti-town kills. They wouldn't be able to coordinate, the risk of hitting each other would exist, but it would take virtually zero time for them to get 50% of the playerlist and endgame the town.

So, your stubbornness in a different scenario could have fucked you over.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
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Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley
Contact:

Post Post #8457 (ISO) » Fri Sep 02, 2016 10:36 pm

Post by mastin2 »

Night Three Flavor/Results

The Cult:
Mutatio non salvabit vos.
Spoiler: αρχηγός σας δεν είναι τίποτα περισσότερο. Η Άλλη σας καλωσορίζει.
Image
Enjoy your new form, davesaz? (I saw that, and knew it was perfect. :P)
Results
Nosferatu
's check target has the
nation
of
East Kingdom
, the
location
of
Other
, and
race
of
Human
.
A Song of Ice and Fire
's check target has the
location
of
Other
.
davesaz
is now a member of this topic. He holds the following role PM:
Marius Hemmingway wrote:A special mission awaits you. Dmitri has willed it himself. "Do not think you are being punished, Marius," he said. "This is a task so important I would ask it only of you." The wulden have long-since universally turned themselves into lycans, yourself included. They have come out of the shadows, stopped hiding in their occult roots, the hidden movement now a public faction. All of their once-obscured secrets have been revealed, as the need to operate behind-the-scenes was no longer necessary.

And also supposed to be universal was the call to become a true wulden, the undead improvement to the creature of the gods. Yet laid before you, Dmitri had ordered you not to undergo the procedure. "No, I cannot say any is better suited for the operation you're assigned to." Others laugh at you. Others say that Dmitri Damanos is cruel to you, as to deny you your perfect form. Still more insist to bully you with their newfound strength, saying that a weakling such as yourself does not deserve Dmitri's blessing. They say that if he wished you to be strong, he would have let you become strong, and is intentionally holding you back because he thinks you unworthy.

Heretics, the whole lot of them. To think Dmitri Damanos would mean anything other than what he says! The need for lies and deceit has long-since become obsolete. If your lord and savior says that he has reason for you to not become a full wulden, then the true ruler has good reason to ask it of you. Outsiders call it blind faith. Perhaps they are right...but you see absolutely nothing wrong with devotion to a deity, divinely blessed as he is.

"I need you returned to our roots: a covert operative, to elude detection and sabotage our enemies."

A special mission, which he has selected you, and you alone, for: to be a spymaster, hiding your beasthood from the world and acting as a normal human. You operated as so for ten long years, moving from location to location, nation to nation, even hiding in the Erimos Range. Ten full years of absolute obedience, so you hesitate not for this special assignment. You will play the part of human, for as long as Dmitri Damanos deems it so. His word is all. His word is everything. And you will not fail him.

You are a
Wulden
.
You hold the following
factional abilities
:
  1. You know that
    Lady Lambdadelta
    ,
    Tim
    (Iecerint + ActionDan), and
    Mathblade
    are your scum partners. Their roles will be listed in the first post of your private topic.
  2. You may talk in this private topic at any time.
  3. During the night, you may nightkill a player.
  4. Instead of a nightkill, once in the game, you may attempt to convert a player. If you perform the recruit and are successful, they will become a
    lycan
    .
  5. If you feel you need town flavor, you may request some at any time.
In addition to the above, you hold the following
personal abilities
:
  1. Racial Godfather
    : As long as your race is lycan, you will show up as a
    human
    to racial checks.
  2. During pregame, you may select either "location" or "nation". Each night, in addition to any night action you perform, you may investigate a player and learn whichever you selected in pregame.
You give the home
Nation
result of
Other
.
You give the
Location
result of
Erimos
.
You are a
lycan
, but give the
Race
result of
Human
, as per your personal ability.

You win if all
nosferatu
are dead, and the
Wulden Faction
controls 50% of the town, or nothing could prevent this.
During pregame, he chose
nation
.
davesaz
's check target has the
nation
of
Other
.
davesaz
has lost his
racial godfather
ability. He now will give the
race
of
Other
.
Lycans
may
no longer be recruited
.
You may next
convert
on:
night 5
.

Nosferatu has lost his kill-immunity!
Be wary.
For convenience, Day Four link.

The Wulden:

Welcome, new brother.
Spoiler: Pride of the Wulden
Image
results
davesaz
's check target has the
nation
of
Other
.
Tim
's target has the
nation
of
West Empire
,
location
of
Erimos
, and
race
of
Human
.
Mathblade
has been slain. You do not get to know their result.
rb
is now a member of this topic. He holds the following role PM:
Tatiana Ruffins wrote:You've never had much interest in the world. Living in the Erimos range, you were one of only a few humans to owe loyalty to neither the northern tribes nor the western empire. While they had certainly fought over this domain before, you lived in a sweet spot, a neutral zone between the two.

The mountains gave everything you ever needed in life. There was game a plenty to hunt, and many a plants to farm or to forage from for a diverse diet. With the bountiful rainfall, water was never in short supply. It was no wonder why your lands would be so desired. But you never held interest in the affairs of mankind. What you wanted was the quiet life.

Gistou rendered that impossible, and as you were forced to flee from both wulden and nosferatu, you vowed you would reclaim your homeland and fight for humanity.

You are an
Individual Human
.
You hold the following
personal ability
:
During pregame, you may select either "location" or "nation". Each night, in addition to any night action you perform, you may investigate a player and learn whichever you selected in pregame.
You give the home
Nation
result of
Other
.
You give the
Location
result of
Erimos
.
You give the
Race
result of
Human
.

You win if all threats to
the
Individual Humans
faction
have been eliminated.
During pregame, he chose
nation
.
rb
's check target has the
nation
of
West Empire
.
For convenience, Day Four link.

The Isolationists

Still Living Unlife
Spoiler: Commanding The Forces
Image
results
Wayward Thinker
's check target has the
nation
of
Other
.

Your
conversion
remains
unused
.
For convenience, Day Four link.

The Undead:

REALLY not accurate, but...
Spoiler: Best I could find
Image
For ease of convenience, Day Four link.

The Dead:

Spoiler: Mathblade
Weaklings! The Lot of them.You frown. The death of Sergius Seneca, your trusted lieutenant, greatly displeases you. In his foolish arrogance, he thought himself perhaps your equal or superior in strength. You of course knew better, but cared not to correct him: if he were disloyal, you would kill him, and if he was as loyal as you thought, there'd be no reason to let him think otherwise.

Still, he
was
a formidable opponent. Foolish, perhaps, but formidable all the same. You had personally trained him, after all. And he was, as far as you knew, fiercely loyal to you, having been one of the founding members of the wulden back in their more cultish days. So you were thrilled to see he was equally as valuable to you as a warlord, and with him now gone, there has arisen a need for a replacement. The only question is...who could hope to match his skill, his might, as a weapon?

You shake your head. Good help is hard to come by. You could, of course, promote a wulden you already have, but you've placed them all where you have deemed them best already. No, you want a
new
wulden. Yet the whole ordeal would be a waste if you hit someone not human. Lycan? They wouldn't be susceptible to your brainwashing. Not that the wulden actually
know
you can brainwash them. Most of them willingly join as true believers, who fully believe your word of your divinity. But should the need ever arise, should a traitor ever emerge, you specifically coded it as to make wuldens have a "killswitch" of sorts, where upon your command, they would have all their rational thinking overridden and immediately give blind obedience.

You've never needed it, and you don't plan to need it. But just in case...lycans should be avoided, as they could not be controlled by this method. Similarly, undead would be out of the question. Vampires and nosferatu would, naturally, already hold immunity.

So, by necessity, it must be a human. This narrows down your options considerably. Already, you have in mind some specific criteria. You don't want to grab some random stranger and suddenly have them become your right-hand wulden. No! They must be someone special, a war hero. The issue is, most of the known war heroes of the world aren't human, or hold such undying loyalty to their countries that they'd be immune to your charismatic influence.

Of course, this does not exclude them all. Julia Otho, you seem to recall, the person you had murdered personally not too long ago, had been human, and not just a normal human. She had been a special human, but a subtle one. She was a war hero, one who was helping the efforts of humanity from the sidelines, rather than engaged in open warfare.

Given how Sergius had himself been slain, you decide this is the optimal answer. Someone who wouldn't be a total pushover, someone who wouldn't be weak, but whose strength lies in secrecy. The only question is...who do you choose for this honor? Getting off of your fancy throne, you embark across Gistou, your new realm, searching for this new recruit personally. This is something you, and only you, could decide. Ergo, it was something you must attend to personally. Besides, sitting around and doing nothing was getting boring, so perhaps the death of your strongest warrior would prove to be a chance to entertain you. It certainly was inconvenient, but it also is a thrill.

Watching the horror on the face of the unsuspecting as they are forcefully turned has been a pleasure. Most when turned simply assume they must obey your command, caving in to despair and blindly following.
Technically
speaking, they would be correct to do so, but they rarely if ever realize they hold more freedom than they assume. So, you would get to see this look in someone's eyes. The only question would be who would receive this blessing of yours.

You find
rb
, the young mountain-dweller, a promising individual, and upon meeting them, you instantly ensnare them. The conversion only takes about half the night, and then, you have your new soldier. You order them to return to base. "I don't know where that is."

"Yes you do." And so, with their newfound instincts, they head off. Still, your night is not finished yet. You decide that you need to figure out where
RachMarie
comes from, sensing something familiar about them. You, of course, had not seen
RachMarie
personally. Not only do you rarely leave to travel across the world, but they have also stayed in relative obscurity for as long as you've heard that alias, a low-key hero whose purpose, you still haven't figured out. All the same...you really feel the need to investigate this personally.

All signs point to them having being closest to the great river, a link which only furthers your concern. You want to meet
RachMarie
to confirm your suspicion, but it would have to wait.

You sense the presence of nosferatu. An elite team of hunters had been dispatched to kill you. This was not at all unusual. Wearing human armor, you decide to only partially transform, because the full-transformation would damage your Aries Gratian disguise. And, against such weak foes, you wouldn't exactly need much better than that anyway. Sergius Seneca slaughtered hundreds of hunters when he was slain. And you hold even greater talent than he does. So, one after another, they attempt to attack you, none of them landing a scratch as you, still wielding your trusted greatsword, eviscerate them.

With the last one dead, you smile, setting off back to base. It would be a few hours before day, but you could still spend that time having fun, or if not, strategizing.

...And that's when the blow happens. Instantly, a gaping hole in your chest has formed. From the back, you can sense someone had managed to puncture your armor, pierce your hide, and go through to the other side. They had grabbed your heart and ripped it out.

The attack of the elite team of nosferatu had been a distraction. They had sacrificed their lives so that you would lower your guard and not notice the approach of an assassin, sent specifically for this task.

This much, you can tell. You take a slash at the damned paleskin bitch--you can't see their face, but you can tell that much--as they immediately run away with their prize. This shouldn't have happened. You had help specifically to avoid this sort of thing from happening! And yet, there you were...missing the one organ necessary for all life to live. If you could hold on long enough for your regeneration to kick in, you could maybe make it through. You already know it'll be difficult though: the regeneration wuldens are so known for usually
relies
on the heart, so restructuring a new one is not exactly an easy task.

Your left hand clenches the chasm in your chest. The blood continues to flow, staining it entirely red. Still, you hold on, continuing forward. With treatment to slow things down, with the right conditions, it would be possible to survive. You'd just need to hold on until morning.

You'd just need to keep it up.

"Fuck."

You groan. It would be a challenge, but you are confident you can manage.

Surviving Gistou would be difficult, even for you.

You can live.

You can do it.

You can make it.

You can.....
Night 3 Information
rb
is now a member of the
Wulden
.
Your check target's
location
is
Divitias
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

The Rest:

Spoiler: Heartless
Travel to a song that gets on everybody's nerves...Everybody's nerves, everybody's nerves...

Expedience
groans, rolling their eyes. "I thought you wouldn't get pleasure from torturing others."

You smile. "I like to pass time entertaining myself, and driving my passengers insane is one good way to do so."

"Isn't that bad for business?"

"You're not a paying customer."

They sit in silence for a moment, raising their hand in protest, mouth open as if trying to speak, but words fail them. "...Touche."

You're still bothered by the death of
Cephrir
, Alexander Lorenz, and anything you can do to take your mind off of it. For a start, he had died while on your wagon, and you hadn't even seen him fall, something which bothers you greatly.

Second, while you couldn't exactly be remorseful for him once you learned who it was that had died, that he was who he was is something greatly concerning you. He had been that close to you. It wasn't for too long, but it was for long enough that you're greatly concerned about the nosferatu now.

Even more than before, the world of Gistou remains uncertain. All the same,
Expedience
tries to cheer you up, getting you focused on the future. "So, where to next?"

"Well, I hear
DrippingGoofball
is a famous hero of Erimos, and I was hoping to maybe see them for myself."

You do stop for a brief intermission, during which you take the time to confirm that yes, this is in fact the case, and then, you set off again to go collect the great hero.

DrippingGoofball
is all too happy to have you there, and you're now confident even more than before...you can make it in this world, fighting in your own way, from place to place.

You are a hero, and one that will help save the world.
Night 3 InformationYour check target's
location
is
Erimos
.
Day Four Dawns.

Spoiler: Klingoncelt/Bacde
The Mournful MotherYou weep for your undead friends, now lost to the abyss. So many of your greatest warriors have died. The young, the old, all fighting for a noble cause, and yet, you come closer and closer to death every single day. Paranoia begins to creep in, and you turn your watchful eye to yourself: should you find someone, you hope to be ready for them. The undead need you alive. While you wouldn't be the last of the undead to die, you're the last of the great heroes of your kind.

If you're gone, they would have only a prayer's chance of not being exterminated. So while you hold a side project on
No Retreat
, your primary attention remains inward. It is terrible, but your life is simply too valuable to be lost. If you were to fall...not only you would die. Your entire hopes and dreams rest on you living.

All the same, your mind is distracted, and you find it hard to focus. The undead should never feel confusion or fear, yet right now, in this critical moment, you hold both: you don't know anything. You don't know what's happening. All you know is that you are afraid, and that you can't find anything useful.
Night 3 InformationYou receive no result.
You receive no result.
Day Four Dawns.

Spoiler: Almost50
Winter Will WinFinding out where
DrippingGoofball
hailed from, as before, is a task you complete with relative ease. The tricky task you have at hand, however, is figuring out a way to determine if
Nosferatu
is a human or not. If they were, then you figure they have a higher chance than standard of being your ally, but if they weren't, you figured they would most likely be your enemy.

So how, then, could you get a kill shot in on him? Eventually, you find out what road
Nosferatu
is heading out on, and you devise a trap: a simple startling mechanism would surprise them. You place a trap to pierce the heart of any who run into it within only a few seconds of the activation: too fast for a human. If they were something supernatural, then they would react, get impaled, and that would be that.

A devious plan, very complicated, and one you admit could fail in half a dozen ways...but a clever one all the same, and which you feel would serve as an accurate test. So, the stage set, the only thing you need do is confirm your target is on the road, and when you're certain you have them in sight, you are confident it will work, and as such, you leave, readying yourself for a morning which would undoubtedly be filled with bloodshed anew.

It's an unpleasant undertaking, but as the champion of the north, you feel it must be done.
Night 3 InformationYour check target's
nation
is
West Empire
.
Day Four Dawns.

Spoiler: Nosferatu
Волки уступает другим.Yes. Your presence spreads. You can feel the 'corruption' of your power slowly growing, slowly expanding, outward to others. You feel
davesaz
, and sense an opportunity. The loyal minion of Dmitri Damanos would be no more. In his place, a being whose only purpose is yours and yours alone.

Yes, the things you can sense, the things you can feel from them as you move in. The conversion would come soon. Slowly, but surely, you stalk your chosen prey. You would pay back the bandit for his betrayal. His lust for power would be the death of him, and the one person capable of warning others would fall with him.

You sense his fading life elsewhere. It was not of your doing, which you treasure all the more. His death was inevitable. And he would die not knowing what devastating you were about to wreck upon his legacy. The wuldens had, of course, always been based in a cult. Yet with your influence to slowly but surely replace his own...that direction would become far more to your liking.

The screams of agony you hear as your process begins give you much glee, and you leave the finishing touches to your trusted servant. The rest of the night would be spent stalking
TheWayItEnds
, another prospective recruit, though you are disappointed to learn of how ordinary he seems to be.

The main thing of note is the near-death experience you had. You hadn't seen what, but you could sense a threat. Somehow, you had been surprised and impaled in the chest. Where would that be? Hmm...in humans, you suppose, the location of that wound would be the heart, if you are not mistaken. In you, it is merely a small organ useful in regeneration. As such, you feel the need to acknowledge and respect whatever fool it was who tried to kill you: Gistou is filled with dangers, indeed, and you cannot help but approve of the attempt. All the same, death would be an inconvenience, thus, something you note to be careful of.
Night 3 InformationYour recruitment has succeeded.
davesaz
is now a member of your cult. They were
lycan
, and therefore, no more lycans may successfully be converted.
You cannot
convert
again until
night 5
.

Your check target's
nation
is
East Kingdom
,
location
is
Other
, and
race
is
Human
.

Your one-shot death immunity has been used!
Day Four Dawns.

Spoiler: Wayward Thinker
The Assassin DuchessWith the deaths of Alexander Lorenz and, more importantly, Karl Braun, you are the last of the council's pre-elected warlords. You fight hard and long during the day, openly on the front lines commanding your troops effectively, but you know your kind now hold a distinct disadvantage in the war.

Thus, the need for overtime, and hunting during the night. You are in a difficult position, as a commander. Ultimately, however, you make the decision that you need to pursue every possible edge, even if the need for sacrifice would rise. As such, you assemble an elite team to take out
Mathblade
, or so you tell them.

You know better. They're all doomed to die, thanks to the order you gave them. But all for the chance, the opportunity, to even the playing field and fight on far more even terms. So as the hunt continues throughout the night, eventually, they find them. Your prize. Dmitri Damanos in the flesh and blood.

Target undefended, the paleskin warriors charge in, thinking they hold the edge. Yet the result would be inevitable: no guards were present because none would be needed. One after another, they die, until the great and mighty tyrant has finally killed them all. In the moment they revert from their partial transformation into a fully-human form, you use this opening, when their guard is down, to strike from behind, impaling them through the heart.

Ripping it out from behind, you immediately flee. You don't even know if the blow would kill them, and you didn't even confirm their identity. All the same, you had risked enough tonight. It was time to spend the remainder of your free time on the task of pinning down
rb
, though as far as you could discern, they hold no nation loyalties.
Night 3 InformationYour check target's
nation
is
Other
.
Day Four Dawns.

Spoiler: davesaz
The New GodThe task was simple enough. As a master spy, you had no trouble traveling the lands, stealthily picking up on the tidbits of information on the obscure figure known as
Heartless
, who was gaining rather the reputation in the war-torn Gistou. All you needed to do was be charming. You didn't need to use bribery, just some simple talking would be enough.

All this, you do dutifully, as it is the will of your master, your true leader, to whom you have sworn absolute fealty. Dmitri is everything. Dmitri is your life. You know he cannot fail, he cannot fall. He is worth fighting for, and he is worth dieing for. He has given you this talent, and you intend to use it to its fullest.

Everything had led you to him. You know this now. You were destined to be his pawn, and you are happy in knowing this. You would personally report back to him with your news, to deliver your findings to the deity himself, the might infallible, indomitable, Dmitri Damanos. So after traveling the lands on this latest errand, you are eager to return home to hear the rare appraisal that you so desire.

Not that you'd need it, for that is simply an honor he chooses to bestow when he sees fit to do so.



"It is pointless to resist."


...What was that?


"You are already beginning to feel it, aren't you?"


You shake your head. NO!


"Deny it all you want. In your thoughts, you're already coming to terms with what you have instinctively picked up on."



NO!

It could not be!


It absolutely cannot be!


It's impossible.



You tell yourself there's no way.



Your heart sinks, and despair begins to set in.


Something feels
wrong
.

But it's utterly crushing, to the point where you are little more than a mess.



The feelings running through you...


...



"Accept what's before you."



You resist.



You struggle.



What is it?


"WHAT ARE YOU?!?" You shout.



Something
sickly
fills every iota of your being.


A twisted, wicked feeling, perverted beyond all reality.


"What am I, you ask?"



That could not be laughter.

You've seen laughter.
Even if it could be considered mad laughter, you know Dmitri's brand of cackling.


This is something...ELSE.


And terrified, you fight.




The strange feelings continue.


A...


...AAAA....



AAAAAAAAAAAAAAAAAAAAAAHGGG.




Your cries of agony reach nobody.



"I am your new retainer."




NO!


NOOOOO!



NO!!!!!!

NO! NO! NO! NO!!!!!!!!!!!!!



It couldn't be.
It couldn't be.
It couldn't be.


This isn't right.
This isn't right.
THIS ISN'T RIGHT!


Your mental anguish is unheard.


"I don't want this!"


Yet you had been selected.


Not by Dmitri.


By another force.


"NO!"



NO.


...




.
.
.







.

.

.

.

.

.




...Ο Θεός είναι πεθαμένος. Το άλλο είναι αιώνια.
Night 3 InformationYour check target's
nation
is
Other
.
Your
Race
has changed to
Other
.
As a consequence of this,
you have lost your racial godfather ability
. You will no longer show as Human; you will show as Other.
Your
Faction
has changed to
Other
: You win if your cult controls 50% of the playerlist at any given time.
You may talk in this PT at any time with the rest of the cult. Refer to this topic to see the full powers and restrictions of the cult.
You maintain all your other abilities.

This includes restrictions!

As a culted member of a scumteam, there are four things you need to know:
  1. Rule 4's subrule applies to the cult's kill. In other words, you, personally, cannot be sent to nightkill a member of your former-team, even though your win condition has changed.
  2. You cannot use both the cult's factional recruit/kill and your former-team's conversion/kill.
  3. The "final note" still applies. This means that, even though you've been culted, you
    cannot
    claim your teammates publicly without consent. I'll STILL modkill you for breaking that rule.
    • However, you are not only permitted, but also encouraged, to tell your new cultists who your teammates were.
  4. As a final note, that rule now extends to your cult members, both publicly and to your former teammates: it is inadvisable, but allowed, to truthfully claim you have been culted. You must obtain permission from the living cultists before claiming them in either venue.
In short, you are expected to play to this new win condition,
while still being under the restrictions of your prior win condition
. This should not be a difficult task.
Day Four Dawns.

Spoiler: Wake88
The Battle For The North ContinuesAs you watch the tribes of the north continue to scatter and fall, in spite of your efforts to rally them, you can't help but be disappointed in your fellow kinsmen. You are Kurt Rainer, a proud pinkskin. You were hoping that you could get others to rally together into an effective fighting force, especially after the devastation that was the deaths of many nosferatu warlords.

However, in spite of this great personal victory for the north, it's as if you are more divided than ever, so frustratingly, all you can do is search for more friends, more heroes, to ally yourself with. Deciding that
Bacde
is as good as any other, when asking around, you are quickly disappointed to learn many consider them to originate from the east.

But as you gain this information on the road, only too late do you realize a battle has been waged, one which you are soon in the middle of. While you survive the encounter, the wounds you suffer would be dire if left untreated. If only there was someone around to help......
Night 3 InformationYour check target has the
nation
of
East Kingdom
.
You have become a member of the
Individual Nosferatu Faction
: You win when all threats to the new humanity treaty are eliminated, and at least one player with this wincon is alive.
Your
race
is now
Nosferatu
.
You may talk in this topic here at any time.
Day Four Dawns.

Spoiler: Tim
His Heart Is Yours At LastYou always knew he was not infallible. You had always known he could make mistakes. You had always known he was not immortal. But still, all the same, the news had devastated you. Sergius had died, depleting your love of his best man. While you had always thought that you serve that role well, you acknowledged he needed a replacement, and let him choose one. Valuable as you were, your place was not to be his only companion, and so, you knew that his course of action was just.

You received your new recruit eagerly enough, but were concerned when Dmitri was not quick to follow. All the same, you dutifully carried out his orders: find out more about this hero,
DrippingGoofball
, and what they are. If your information sources are to be trusted--and you see no reason they wouldn't be--you conclude they're human, a native of the land you now dominate, from the mountains. So you feel fairly good, and wait.

...And wait.

...And then, you realize something is wrong, immediately dispensing the troops to hunt. You had given him your life, you would without hesitation die for him. So why are you suddenly so terrified? "No! That can't be! It's not the way things were meant to go! I was meant to die in your place!"

...Yet all the same, with morning come, you hear his final words. He has entrusted one final task to you: live. He expects much of you, especially after the loss hits home, but you know you can manage. The extra effort you had put in so willingly would now be a necessity. Oh, your true love. His final will had been known.

With a final mission in hand, with his dieing breath declaring his intentions to the world, you would take it upon yourself to lead his...now your...wulden horde. He knew what he was doing. And so do you, now more than ever. You will follow this new path. You solemnly collect his body and entomb it, preserving his visage for eternity. The remnants of his crushed heart you keep to yourself, a personal memento of what was never your before, but which he had chosen to give you in his last seconds.

It's time for revenge.
Night 3 InformationYour check target's
nation
is
West Empire
,
location
is
Erimos
, and
race
is
Human
.
Day Four Dawns.

Spoiler: No Retreat
Fatigue Sets InAfter the exhaustion you had previously suffered, when you decide to kill the hero known as
Heartless
, you decide up and personal can pass. Taking out a repeating crossbow, you use your various skills at tracking them down, and when you locate them, you decide to take a shot in the dark.

Off the trajectory of your bolt, you predict that it might miss them if they're a human, but if they're a supernatural creature, they'd probably react to it, and as such, end up ironically hit by it. So while you don't confirm a kill, you do the next-best thing, knowing that come morning, you should have some answers.

In the mean time, you decide to take a look at
davesaz
, determining where they come from. To your surprise, they seem to lack national ties, though this is certainly nothing unique. Just something you find interesting, and a bit disappointing. Overall, not the most exciting of nights, but perhaps a productive one yet.
Night 3 InformationYour check target's
nation
is
Other
.
Day Four Dawns.

Spoiler: A Song of Ice and Fire
Другой не знает пределов.The Other is everything. You know this truth now to be absolute. You have seen the way, and it is glorious. Gistou gives the perfect world, as it should be. While you investigate
Expedience
, finding no concrete location, you are convinced that your time is coming in spite of how slow you must be to spread your influence.

All the same, you are all too happy to wrap your tendrils around
davesaz
, the new recruit, and welcome him into the fold. For now, he, too, could share with the world the glory that is your vision.
Night 3 InformationYour check target's
location
is
Other
.
Day Four Dawns.

Spoiler: rb
Now Firmly Of The WestThe world of Gistou has always been something you've hated. You have never seen anything good about it, and seeing it was what convinced you that you needed to make a difference, become a hero of the world, albeit not one with the same amount of fame as some others.

This time, you travel into the territories of the west once more, intent on finding more about the legendary hero
DrippingGoofball
. You had heard stories about them, so now you wanted to know if they were, as you thought, from there. Asking around proved to be of benefit, and eventually, you come to the conclusion that, yes, you were right.

...Yet it's at this point something unusual happens.

Out of the blue, the dangers of traveling on the roads at night become apparent: there, before you, is
Mathblade
, Dmitri Damanos in the flesh. The result could only be one thing. Though you consider running, though you consider fighting, you know it would be pointless. The look of terror on your face gives pleasure to the dictator, you can tell, and then, half the night later, you are his.

And he gives his first command of you, to return to your base. "I don't know where that is."

"Yes you do."

...Sure enough, by instinct alone, you suddenly feel as if you have direction, as if you have purpose anew, and you can see a vision of the future, of what Gistou is like...and it is
glorious
. No wonder the wulden are so devout, you now know. Because they, too, like you, must see this purpose behind Gistou. There is something in it worth fighting for, and it is what Dmitri wishes to lead you to.

Yes, you would make a difference, as a hero, but now, as a warlord of the west.
Night 3 InformationYour check target's
nation
is
West Empire
.
You are now a member of the
Wulden
faction: You win if all
nosferatu
are dead, and the wulden control 50% of the town, or nothing could prevent this.
Your
race
is now
Wulden
.
You may talk in this topic here at any time.
Day Four Dawns.

Spoiler: Expedience
The Pleasure of CompanyTraveling with
Heartless
proves to be fruitful, albeit sometimes not without its issues. Namely, how they keep on singing, over and over again, the same tune, as if specifically to annoy you, the person who is almost impossible to be annoyed. On and on and on they go...

"Travel to a song that gets on everybody's nerves,
Everybody's nerves,
Everybody's nerves..."

You groan, rolling your eyes. Finally, the snark gets the better of you. "I thought you wouldn't get pleasure from torturing others."

They smile. "I like to pass time entertaining myself, and driving my passengers insane is one good way to do so."

"Isn't that bad for business?"

"You're not a paying customer."

To that, you try to form a response. You try. But, in a moment of extreme rarity...you have no banter to give, no witty response, no answer to their reply. So all you can say is, "...Touche."

...Still, you desire to keep the conversation going. People you know well. You didn't get to know
Cephrir
that well, but
Heartless
was familiar with them long enough that the death of someone, even a nosferatu like Alexander Lorenz, was clearly enough to shake them, and so, you try to comfort them, to keep them on something else. So, you try to cheer them up. "So, where to next?"

"Well, I hear
DrippingGoofball
is a famous hero of Erimos, and I was hoping to maybe see them for myself."

You do stop for a brief intermission, and during that time, you manage to find someone identifying themselves as
TheWayItEnds
, who you quickly befriend, even though they probably wouldn't even remember the encounter the same way you did. Still, you sense some warm feelings about them, and are confident they are good at heart.

You also gain, thanks to your prior encounter, in hindsight, some further insight into
Nosferatu
, who you determine to not be from any of the four known landmarks. And soon enough, you reach
DrippingGoofball
. With morning approaching, you don't get to talk with them in any detail, but who knows?
Night 3 InformationYour target is not a threat to your faction.
Your check target's
location
is
Other
.
Day Four Dawns.

Spoiler: TheWayItEnds
The Human AllianceIn the modern day and age, knowing who to trust is a valuable skill. You can generally tell who someone is just by encountering them, and in your experience, humans seem to be fairly okay people, so it is only understandable that you seek out more of them, to call friend, to play the part of hero.

Your role in the world may not be battling at the front lines for the sake of humanity, but you still think you play a huge part in unraveling Gistou for the sake of Agnigi. So it's no surprise you seek out
DrippingGoofball
, in the hopes of finding someone to help bind the glue together, of the multiple figures of interest you have encountered thusfar.

Happiness can happen again. Fighting in your own way, you will help make the world a better place for fellow humans.
Night 3 InformationYour check target's
race
is
Human
.
Day Four Dawns.

Spoiler: DrippingGoofball
West Empire...does not...Call For AideIn the war, you consider yourself one of the most important heroes of the west empire. So much counts on you, and so, you decide that you cannot afford to risk sending out a hail to people who you suspect are not your allies, as you had twice so recklessly done.

Though the nosferatu are not nearly as notorious your foes as the wulden, they remain a foe you fight, and so, you would prefer to avoid asking for their assistance again. Instead, you decide to focus your efforts on figuring out the place
Tim
comes from, and inevitably, you find out something interesting: Tim, like you, originates from the west.

The developments of the night continue, as a wagon with
Heartless
and
Expedience
on it invites you on, and you can't help but think this would be of great use for the war efforts.
Night 3 InformationYour check target's
nation
is .
You now have access to The Trader's Wagon topic.
Day Four Dawns.

Spoiler: Toogeloo
Oh, Come ON!You were hired by a person promising enough, a human by the name of Aries Gratian, a famed general of the west empire. However, what made them truly special and made you accept their offer was that they had declared they had shed their national ties, and were working independently of others. And so, for this reason, you agreed to assist them.

You had gone through all the normal efforts. You had brought the world upon you, daring them, taunting them. You would run interference. Your efforts alone helped scare off at least three dozen nosferatu who were after your target, and you swore that you also were responsible for many wulden fleeing. As far as you knew, you were doing your family proud.

You do take this time to investigate a prospective client,
DrippingGoofball
, who you find to hail from the west, but for the most part, your efforts are focused on making sure nothing gets through. In Gistou, this is easier said than done, but you were so sure, so positive, of it, and you wouldn't have put your family's reputation on the line if you didn't think you could do it.

...So come morning, you're beginning to get a little bit frustrated.

You're a little less peeved than you would be otherwise, given the revealed identity of your protection, but all the same, this is starting to get annoying, and you fear tainting your family's name if you further fail the duties you're quite literally being paid for.
Night 3 InformationYour check target's
location
is
Erimos
.
Day Four Dawns.

Spoiler: RachMarie
Shattered DreamsYou remember back in the golden days, how you had those thoughts of peace. You remember how you were so filled with hope, even in the worst of moments. Now, in Gistou, only the influence of...
her
...keeps you going. You have to do the right thing. What that is, you don't know, but you resolve to try. You mess with
Bacde
, hoping this will help bring the world into a better place, but there'd be no way of knowing.

Furthering things, you decide to investigate the figure, and discover, much to your shock, that apparently, your target--just like Alexis--just so happens to be a greenskin. You're not quite sure what to make of that. But what you do know is that you won't stay alone in the world like this forever. For you just so happen to have encountered a certain someone on the road...a wounded, injured
Wake88
, and there, you would have an opportunity for something grand.

The broken nosferatu, first of their kind, could perhaps finally find some peace at last.
Night 3 InformationYour check target's
race
is
Undead
.
Your recruitment on
Wake88
has succeeded. He is now a member of your faction.
You may talk in this topic here at any time.
Day Four Dawns.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
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Nero Cain
Nero Cain
Survivor
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Nero Cain
Survivor
Survivor
Posts: 44933
Joined: December 6, 2009

Post Post #8458 (ISO) » Fri Sep 02, 2016 10:42 pm

Post by Nero Cain »

I don't think I was being stubborn. Its kinda how you don't just blindly sheep a wagon for the sake of it. You
THINK
about it. But I was well aware that there was only 1 non human.

I ever called the correct mechanic.
In post 8377, No Retreat wrote:like I think this "threat" might be the nonhumans rising up against humans
I mean if you and Yume want to sit and fuss 'cause I didn't auto sheep the happy rainbow filled ending fine but I think its plenty reasonable to worry that a new treaty would fuck over me and the other human town.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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mastin2
mastin2
The Second Coming
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mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley
Contact:

Post Post #8459 (ISO) » Fri Sep 02, 2016 10:44 pm

Post by mastin2 »

Night Four Flavor/Results

The Cult:
No fancy formatting tonight. However,
Results
davesaz
's check target has the
nation
of
West Empire
.
A Song of Ice and Fire
receives no result.
Nosferatu
has died, and therefore, you do not receive his check result.
For convenience, Day Five link.

The Wulden:

No fancy formatting tonight. However,
Results
davesaz
's check target has the
nation
of
West Empire
.
Tim
's check target has the
nation
of
Other
,
location
of
Great Lake
, and
race
of
Human
.
rb
's check target has the
nation
of
East Kingdom
.
For convenience, Day Five link.

The Undead:

Your kill has not been utilized tonight.
For ease of convenience, Day Five link.

The Dead:

Spoiler: Heartless
Bad Water...Other than the slight incident with
Cephrir
, you feel fairly good about your entourage. The world of Gistou is a harsh one, but not one without humanity, not one without companionship. Now, the riches just so happen to be an added bonus, but one you feel is a real draw. These people are technically your employees, but more than that, they are growing to be an honorary family. Such is the life of a traveler: those who come together, stay together, forever bonded by the experience, by their trials, by their mutual need to trust in one another in order to survive.

Maybe you would be naive to trust in them, but it is a trust you are willing to place, and even extend outward. The hellish world is not without benefit, and you have seen high business in these times, bartering with others and trading goods for a hefty profit. As such, you look to expand your business even further, finally deciding that you could use another employee.

"So, what now, boss?"
Expedience
asks.

"We're hiring," you smile.

DrippingGoofball
, diligent worker that they are, is happy to approve of this, and it's at this point that they fully reveal to you who they are, in private. "I'll let you in on a secret. You knew when you picked me up that I was a hero. What you didn't know was that I'm the de facto leader of the West Empire since the death of Gyles Kaiser."

Not exactly surprised by the nature of their status, but still shocked both at the information and them coming forward with it, you can only ask a simple, "Why are you telling me this?"

They smile. "It's simple. I trust you. And I think we should work together. You make good decisions, so your judgement, skills, and assets, when combined with mine, will help humanity."

You nod. "Alright. But why do you still work at the simple tasks, then?"

They laugh. "Because if it weren't for Gistou, that's all I'd be doing. I'm actually happy to be doing some manual labor. Beats strategizing all day long."

You reminisce about all the times you've been on your own, fighting tooth and nail for every inch you gained, and recognize the truth in that. "True, true."

And with that, your conversation ends, with you rejoining
Expedience
in the main section of the wagon. It's at that point you spot someone in the distance. Instantly, you point to them. "There." At first, the two don't understand, and then you explain. "That person. That's the one. We're taking them with us."

"Uh..."
DrippingGoofball
, Gordian Lucilus as they now identify themselves as, is quick to point out, "You
do
know that's just some random stranger, right?"

Expedience
backs you up. "Trust
Heartless
to know what they're doing,
DrippingGoofball
." You smile, then nod in appreciation of their keen insight. They could probably tell, just as well as you.

"That person is a hitchhiker, a traveler in the middle of the night. The only possibilities are: brave, stupid, desperate, or hero. I'm gambling on the last one."

"Or, you know, villain out to murder us all."

"Well, let's go talk to them and see,"
Expedience
suggests.

And, sure enough, there they are. "Yo!" you greet them. "I'm
Heartless
, you look like you could use a lift, and I'm willing to pay you if you work. Seems like a win-win to me. You in?"

The baffled traveler, dumbstruck by the offer, just stands mouth agape for a few seconds, before ultimately, deciding to take your hand and hop on. "My name's
TheWayItEnds
."

You introduce them to your team, and then you are quick on your way, now with an extra member, an extra hand, an extra hero, by your side, a new member to your family, all too happy to be there, as you expand outward, on your quest for a better world...and for better riches. It was something you had planned carefully, and now, with it realized, you could only be happy to see them all there.

As you drink a beverage, however, suddenly the world goes black. You curse. Was it poisoned? No...something
else
had come out, specifically latching onto you, and dragged you out by using the drink as an anchor point. This...
thing
was quick to break the head of your business: you. And now, you slowly wither into death, unable to reach out, unable to do anything, but watch as your bond is forcefully severed--though they notice your absence immediately, they can't find you, and agonizingly, make the same decision you would: move on without you.

"
How does it feel to die alone?
" the being claiming your life taunts.

"It
sucks
."

This creature produces what vaguely sounds like a screeching sound, something you assume to be some sort of twisted, demented laughter.

"
You have personality, I'll give you that. But it won't last long.
"

And sure enough, you fade away slowly, claimed by the night, by yourself, as you had once feared.

Yet you can't help but keep your smile, as you face your end with dignity. "I had it pretty good."
Night 4 InformationYour check target's
location
is
East Kingdom
.
DrippingGoofball
is
Gordian Lucilus
, a human from the Western Empire hailing from Erimos.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: Nosferatu
Θάνατος υποστηρίζει τα πάντα, ακόμα και το άλλο.Те, без сердца окажутся без жизни.

Η άλλη έχει κάνει μια απόφαση. Et ita non erit. Dictata voluntas alterius personae.

Сначала идет найти добычу. Другая Стебли эффективно. Ο στόχος των άλλων θα ήταν ένα προστατευτικό. Το θύμα των άλλων θα είναι ένας έμπορος.

Haec est absoluta voluntas. Nemo potest prohibere cetera. Et alter succedit. The vincit omnia. Aliud autem est aeternum. Ita ut altera alterius.

You have gained much. Your foothold is such that were you to vanish, your ways would continue even without your direct mind to be around. This, you know, because you have seen it already, your agents working without your will, for they already know and understand what it is that you wish for.

And now, the time has come to deal with a few nuisances. First on your agenda, you have to figure out this pesky
Toogeloo
, to know how best to dispose of their thorn in your side. It does not take much probing into their thoughts to discover that they are from the north, but hold no location of their own, being a human traveler, one of great importance, a hero of the road.

It matters not to you. You could dispose of them later. Instead, you set your sight on
Heartless
, who you have wanted eliminated for some time. As you poison their cup, you are able to latch onto them the moment they drink, and from this, drag them away from their world and into your world, the one of emptiness and despair that you so love to inflict on everyone.

Gloating is something more suited to Dmitri, but you decide to indulge. "How does it feel to die alone?"

"It
sucks
," they snark back at you.

You can't help but give the closest thing you have to laughter at seeing their response. "You have personality, I'll give you that. But it won't last long." And with that, you steal away the life of the merchant, whose wares would no longer impede progress.

...Somewhat of a dampener on your plans, however, is the new arrow in your head. Even something like you has a vital spot, a weak point where you can be killed, and be it luck or skill, something has hit the sweet spot, so now you lay down on the ground, hissing in your last moments.

Cursing the remnants of Agnigi, you swear on your death that things aren't over: they've only just begun.
Night 4 InformationYour check target's
nation
is
Northern Tribes
,
location
is
Other
, and
race
is
Human
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: Toogeloo
At Last!In your spare time, you had decided to dabble with investigating
A Song of Ice and Fire
, being a bit troubled by your inability to pin down where they were from, but you have a greater focus for the night:

Protecting the great hero,
RachMarie
. If the legends were true, you would be saving the first nosferatu,
the
one and only Nicholas Schroder, the man who faced Dmitri Damanos himself in one-on-one combat time and time again. You don't know the stories any better than anyone else would. You also don't know how much they can be trusted, as, after all, anyone can claim to be a legend, and it's unlikely the real thing--even if still alive--would dare counter their claim.

...Still, all the same, you
want
to believe them. They might not be human, something you had previously vowed to keep yourself exclusive to, but ultimately, you are willing to place the fate of your kind on the hope, the dream, that this Nicholas Schroder is good enough to maybe, just maybe, finally put an end to the wicked Gistou, to bring back Agnigi.

You'd be happy just seeing the wars stop, with whatever result, so long as it wouldn't be humanity subservient to the others or worse, extinct. Yet the idea this
RachMarie
, hero of heroes, radiates, of a future where everyone gets along? You think it naive, foolish, unlikely, yet are drawn to it anyway, as something worth protecting.

So, as you see a rifleman in the distance preparing to snipe your new client, you leap in front, taking the bullet. It doesn't kill you, but you know the wound mortal. By day, you would die. You could only hope to hold out until then, when you're sure the strong hunter could be competent enough to survive on their own. So, you clench your teeth, painstakingly waiting. You stave death off for hour...after hour...and then, the wuldens come rushing towards
RachMarie
.

Nicholas Schroder could probably handle them if they were normal, but you sense they are enraged, feral, as if controlled by some greater force. Using the last reserves of your energy, you are able to slay them all, but are unable to identify the source controlling the beasts, the commander, the soldier, the war "hero" responsible for the raid.

Silently, you curse as the abyss claims you.

In your final moment, however, you smile under one final realization:

I did it. I made a difference.
Night 4 InformationYour check target's
location
is
Other
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

The Rest:

Spoiler: Klingoncelt/Bacde
The concerns of the world...Mortal matters are not yours anymore. You do care for life. It is in your nature to preserve it all. However, first and foremost, you must protect your own kind, and to do that, you must protect yourself, for they all rely on your strength and guidance.

Divinations these days seem notoriously unreliable, but all the same, you focus your efforts on yourself, ultimately discovering nothing of note. For the time being, you are safe. This, you consider an acceptable outcome, as it is an indicator that all is, currently, well. The undead will not be slaughtered. They will not die in droves.

As long as you are there to lead them, to guide them, to give them some supernatural help...you stand a chance.

This, you tell yourself every day.
Night 4 InformationNobody visited your target.
Day Five Dawns.

Spoiler: Almost50
White Snow AssassinThe north has always been famed for its hit-and-run tactics. You come in, you do what you came to do, and you go out. It's simple, and works wonders. The other two nations have learned to have a healthy respect for your tactics, as this approach has served your people for generations, thanks to the versatility of the technique. You don't think twice. You action twice. That's how it works.

No hesitation. You poke around
A Song of Ice and Fire
, at least you presume it to be them, and find them to be of the west. Next, not satisfied with
RachMarie
, you decide to line up a shot on them. As they pass by, you pull the trigger. While you're uncertain as to whether you succeeded or not, you quickly retreat, because this is your modus operandi: don't stay in place for too long, be mobile, be ready to be where you're needed next, and all would be well.

This is your way. The north needs its champion to be a shining beacon, and you think you do exactly that. Only time would tell, though. Time, which Gistou is running precious little of. Every decision counts for something.
Night 4 InformationYour check target's
nation
is
West Empire
.
Day Five Dawns.

Spoiler: davesaz
Η Άλλη ζητά συγκεκαλυμμένης δολιοφθοράς όπως και πριν.The Other had asked of you a new task nearly identical to your old one: to blend in flawlessly with your surroundings, only now, instead of with humans, it is with the wuldens for which you apply these teachings, this wisdom, to be invisible, to be a covert operative.

Among the interests of your kind, your new fellow comrade,
A Song of Ice and Fire
. As to not break cover, you go through the same motions as before, and 'discover' they are working for the west, but you already knew that was where they came from anyway. Now, all which would be needed is to coordinate times to communicate between one group and the next, from which you learn you also have orders to slay
RachMarie
.

You decide not to bother doing the job personally, instead sending some wuldens to do the job for you. They would serve your new master unwittingly, pawns in The Other's game, slaughtering for your cause.

And while you can't confirm the kill, you are satisfied with your work for the night.
Night 4 InformationYour check target's
nation
is
West Empire
.
Day Five Dawns.

Spoiler: Wake88
Nosferatu PrideWhile you and
RachMarie
are now compatriots, fighting for the same cause, you mutually agree that during the night, you can do more good by doing your own things, and that you'd meet back up in the morning.

So, as you part ways, you go off to find more details about
No Retreat
. The great hero is someone of concern to you, given their influence and apparent hate of your kind. Heh. Your kind. You think about that for a moment. Not too long ago, you confess to yourself, you probably wouldn't have been so different, with your extreme focus on national pride above all else.

That was then, this is now. Once you understand from various facts that, to your knowledge, they come from the east, you decide that you've had a productive night, and are greeted by the trusty Schroder, your new friend and ally.

Life would certainly get more interesting.
Night 4 InformationYour check target's
nation
is
East Kingdom
.
Day Five Dawns.

Spoiler: Tim
Griefstricken, Not BrokenTo say living on after a loss is hard is an understatement. The urge to die is strong. You had been with Dmitri for a large part of your life. He was the closest thing you had to a soul mate. He made you whole. He completed you. You devoted your everything to him, lovingly, knowingly, with great affection, not as a follower, but as something far, far deeper than that, a connection too few people know of.

...And now, he's gone. You're rather touchy about the subject. So many things remind you of him, triggering all the memories you share, which in turn causes you to well up in tears. Yet with the urgent cries of the wuldens around you, screaming for you to live, you have no choice but to keep on going. It would be tempting to be lethargic, to give up, to do nothing, yet you take their advice to heart, and redouble your efforts.

The new target of interest?
Heartless
. It doesn't take terribly long for you to figure out that they spend little time in nations and largely hang out around the great lake, from which you profile them as a bold human being. With this extra information at your disposal, you feel you are one step closer to fulfilling HIS wish, and ultimately, you think that's all which is important.

His will shall be done. You swear it. You swear it, by the howls of pain, sorrow, rage, and loss you scream out each and every night, in solitude.

The world feels so empty without him. But you will keep on doing what you've done best: live, analyze, and continue.
Night 4 InformationYour check target's
nation
is
Other
,
location
is
Great Lake
, and
race
is
Human
.
Day Five Dawns.

Spoiler: No Retreat
Conservation of EnergyYou decide to take your time tonight. The wear and tear of battles during the day has begun to tire you out a bit, and yet, you still see it as your job, your duty, to help around the clock. First on your agenda,
A Song of Ice and Fire
is a figure of interest. You desire to know more about them, like where their national home is, and after you find a clue, decide to drop before confirming it, as you have the satisfaction that this is good enough for now.

Instead, you focus your attention on
Nosferatu
.
Heartless
had lived last time, but this time, the figure known as
Nosferatu
, you intended to take out. This time, utilizing a normal bow, you line things up slowly, and when the moment's right, take your shot. You fall asleep before you can confirm a hit--you are, after all, exhausted--but you have a feeling of intense satisfaction all the same. Regardless of success or failure, it feels like you're doing something.

And as a champion, you think this is what should be done.
Night 4 InformationYour check target's
nation
is
West Empire
.
Day Five Dawns.

Spoiler: A Song of Ice and Fire
Другой не может быть остановлено.The Other's will shall dominate all. This, you know to be fact, for you have seen what the world of Gistou will be like, and you are determined to make it be what it
should
be. Yes, the plague, the infestation, that was Agnigi should soon die out, and you will be there to see it happen, you know this. You will be around.

Still, all the same, when you take a look at
DrippingGoofball
, you encounter some slight trouble in actually getting a reading at all. While unusual, this small setback would do nothing to hinder your plans. Yes, you can see it now. It's so beautiful, so glorious. All you need is a little bit more time......
Night 4 InformationYou receive no result.
Day Five Dawns.

Spoiler: rb
Wuldens Will WinYou may be the newcomer among the warlords of the wulden, but you know already that your skills will go to great use in avenging the unforgiveable death of your mighty leader, Dmitri Damanos.

You are determined to not waste the gift he, personally, bestowed upon you. Your birth marked his death. These two events should never have coincided, but since they have, the wuldens have taken to thinking of you as a new leader naturally enough.

Proving yourself worthy of the position, you decide to do some field work: nothing too advanced, simply scouting on
TheWayItEnds
enough to figure out that he hails from the east. This little bit might mean little to others, but to you, it shows you are willing to put the time and effort into furthering the will of your ascended god, even after he is no longer among you.

You know you can do it. You know you are important. You always have, the wuldens just let you know how.
Night 4 InformationYour check target's
nation
is
East Kingdom
.
Day Five Dawns.

Spoiler: Expedience
New HomeYou've found a mobile house, one which is a
dead-ringer
for the types of experiences you used to have. Back then, the world was so simple to everyone, including you. So much has changed, a lot not for the better, but always, you remain optimistic. While it would be so easy to have a
jaded
view, you maintain your perspective in spite of everything.

So, when the time comes for you to figure out what next to do, you ask, in a light-hearted tone, to
Heartless
, "So, what now, boss?"

They smile in response. "We're hiring."

Your traveling companion,
DrippingGoofball
, seems to approve of this decision, just as much as you do: the more, the merrier. Still, the wagon takes a brief stop. During this time, you wander off, encountering
rb
, who thoroughly gives you chills down your
spine
. All too quickly, you happily come back to your comrades, at which time, you notice someone else in the distance, someone to distract you from where you were before.

"There,"
Heartless
blabbers out, at first confusing you until they elaborate. "That person. That's the one. We're taking them with us."

"Uh..."
DrippingGoofball
points out, "You
do
know that's just some random stranger, right?"

Upon seeing the face of the person, you smile, knowing better. You recognize them, and short of you having been misled, you know what should be done: head towards the
greener grass
ahead. "Trust
Heartless
to know what they're doing,
DrippingGoofball
."

"That person is a hitchhiker, a traveler in the middle of the night. The only possibilities are: brave, stupid, desperate, or hero. I'm gambling on the last one,"
Heartless
explains. You don't mention your earlier encounter with them, but you see no need to.

"Or, you know, villain out to murder us all."

"Well, let's go talk to them and see," you coyly suggest. There's more to people than they let on, and your playful side is among those things.

"Yo!"
Heartless
shouts out. "I'm
Heartless
, you look like you could use a lift, and I'm willing to pay you if you work. Seems like a win-win to me. You in?"

And, sure enough:
TheWayItEnds
, the traveler in question, eventually accepts. Introductions are made, you share a nice good long laugh, and set off. It's only too late you realize one of your own has vanished. The decision pains you greatly, but ultimately, as a group, you decide to enact the policy which was given for
Cephrir
: Move on.

A night of mixed emotions, to be sure, but one which sees you
risen up
, even if only a bit.
Night 4 InformationYour target is a threat to your faction.
Your check target's
location
is
Erimos
.
Day Five Dawns.

Spoiler: TheWayItEnds
The Warmth of HumanityYou have had to fight hard to save the people you think are worth saving. As a human, it's only natural that you would meet a lot of people you think are worth fighting side-by-side with, and
Toogeloo
proves to be no different. While they inevitably are too busy with some other task for you to be of assistance to them, another unexpected event transpires during the night:

You are greeted by a wagon of travelers, hoping to take on some extra passengers. This is a setting you know all too well. You're used to stowing away in cargo, or occasionally hitch-hiking. So when you see them coming, you know what to expect.

...At least, that's what you thought. You were dumbstruck to hear the words.

"Yo! I'm
Heartless
, you look like you could use a lift, and I'm willing to pay you if you work. Seems like a win-win to me. You in?"

You really couldn't say no. So, happily, you hopped on, glad to be welcomed on and for free. It's always nice to see strangers help out as they do.

So, you introduce yourself, you become familiar with the others, and you set off, only later realizing that soon after gaining you, they had lost another.

The apparent rule of the wagon, heartbreaking as it is, apparently is to move on forward regardless, so the fallen hero would go unnoticed, a fate you see as sad, but unavoidable.

These deaths need to stop. And you've now got extra incentive to make sure they do.
Night 4 InformationYour check target's
race
is
Human
.
You have gained access to The Trader's Wagon.
Day Five Dawns.

Spoiler: DrippingGoofball
Western AllianceThough initially simply for the war effort, you have since bonded with
Heartless
and
Expedience
enough that you decide it's about time to trust them with your full identity.

"So, what now, boss?"
Expedience
asks.

"We're hiring." The smile on
Heartless
's face lights up.

You know what that means: a long trek to find someone of significance, like you. It worked well for you, so you wonder who else, what other hero, they could have in mind, but it'd be some travel time before then. So, using this opportunity, you decide to talk to
Heartless
, revealing your secret to them.

"I'll let you in on a secret. You knew when you picked me up that I was a hero. What you didn't know was that I'm the de facto leader of the West Empire since the death of Gyles Kaiser."

Obviously, this out of the blue does spark their curiosity. "Why are you telling me this?"

You smile. "It's simple. I trust you. And I think we should work together. You make good decisions, so your judgement, skills, and assets, when combined with mine, will help humanity."

They nod. "Alright. But why do you still work at the simple tasks, then?"

The memories come flooding over you, and before you realize it, you're laughing. "Because if it weren't for Gistou, that's all I'd be doing. I'm actually happy to be doing some manual labor. Beats strategizing all day long."

"True, true."

Soon after, you rejoin your comrade,
Expedience
, and someone in the distance comes into view.
Heartless
points to them. "There." You don't understand. "That person. That's the one. We're taking them with us."

"Uh..." This...was not what you were expecting, and you aren't sure what to make of it. That's not the strategy you were expecting for finding a famous hero. "You
do
know that's just some random stranger, right?"

"Trust
Heartless
to know what they're doing, DrippingGoofball,"
Expedience
defends. You acknowledge this well enough, accepting it.

It helps after the explanation, somewhat. "That person is a hitchhiker, a traveler in the middle of the night. The only possibilities are: brave, stupid, desperate, or hero. I'm gambling on the last one." Somewhat. Still not a lot.

You can't help but put some snark in response. "Or, you know, villain out to murder us all."

"Well, let's go talk to them and see,"
Expedience
helpfully contributes.

And, sure enough, there they are. "Yo!"
Heartless
shouts. "I'm
Heartless
, you look like you could use a lift, and I'm willing to pay you if you work. Seems like a win-win to me. You in?"

Though they are just as confused as you were, the traveler ultimately decides to accept the offer, taking the wagon owner's hand. "My name's
TheWayItEnds
."

Introductions are made, and soon you are all talking and planning amongst yourselves, where it doesn't take long to notice that
Heartless
has vanished, but ultimately, you decide nothing can be done: you must go on, even without them.

The sad thing is, in war, there are casualties, even friends and family.
Night 4 InformationYour check target's
nation
is
East Kingdom
.
Day Five Dawns.

Spoiler: RachMarie
Companionship Lessens PainEver since finding
Wake88
, you can't help but feel a lot happier. Before meeting him, your life was a mess. With him now in it, as your apprentice, you feel a renewed sense of joy. You can go on. You can survive. You were strong before, on your own. But with others backing you up, you feel invincible.

...Of course, that's dumb. You of ALL people know just how human you are. Heh. Well, not exactly. But close enough. You're weak. You're vulnerable. You can be killed at any second. Yet you still know now that you hold the strength to keep going, like never before. You focus some attention on
Heartless
, gathering some basic human facts about them, but the majority of your time for the night is spent on
A Song of Ice and Fire
.

You basically give them a solid boot to the face, in the hopes of stunning them temporarily, but not permanently. And with this, you decide to reunite with your new friend.

What a night.
Night 4 InformationYour check target's
race
is
Human
.
Day Five Dawns.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
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mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
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Post Post #8460 (ISO) » Fri Sep 02, 2016 10:50 pm

Post by mastin2 »

Night Five Flavor/Results

The Cult:
Pedicabo moderatorem; ipsa est lux perpetua luceat.
Results
A Song of Ice and Fire
receives no result.
Your recruitment has failed.
You may next
convert
on:
night 7
.
davesaz has died
, and as such, you do not get to know his check result.
For convenience, Day Six link.

The Wulden:

Perhaps A Blessing in Disguise
Results
Tim
's check target has the
race
of
Other
.
davesaz has died
, and as such, you do not get to know his check result.
For convenience, Day Six link.

The Undead:

Yeah, I got nuthin'Your
kill
remains
unused
.
For convenience, Day Six link.

The Dead:

Spoiler: davesaz
Повторение. Реле. Репликация. Другое достигает всех.The Other is all. The Other is everything. The Other is not Dmitri Damanos. Do the pesky lifeforms of the world think that just because the current shell, the current exterior, of The Other has been slain, that the presence of The Other shall simply diminish away? What fools they are. The Other is in all that you touch. The Other is in everything you taint. The Other is everywhere. The Other is everything. The Other lives on, and shall continue long after you have had your own existence extinguished.

This, The Other dictated. This, The Other did see. This, you can tell, because The Other is still within, guiding you, giving you direction. The Other has a vision for the world. You see it. The Other can still bring this forth. The Other may need to manipulate the pitiful, pathetic wuldens you once counted yourself among, but The Other is no fool. The Other will have the end result be for the will of The Other, not for any external force. This is The Other's resolve.

This is your determination. The Other is still with you. Not figuratively. You literally hear The Other. The Other compels you to act as you do, for you still serve to sting at Agnigi, to smother it out of existence and turn it fully to the Gistou The Other will remain within.

The Other guides to the one and only path ahead.

And things like death are mere inconveniences for The Other. Perhaps they are slightly more of an inconvenience for the servants of The Other, as those who die off in droves demonstrate, yet when you are selected as a sacrifice, you follow this will without question.

The Other told you to let the musket round hit your heart, and so, you do. The Other demanded your death, thus, you hesitate not to give it, as you would any master.

This strategy would perhaps be unorthodox, and you admit, you do not understand the logical basis for sacrificing someone so immune as you had been prior to this sudden assault.

However, you remain aware that The Other will triumph no matter what.

For that is what The Other is.

That is what The Other is destined to do.
Results
Your check target's
nation
is
Other
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: Wake88
Fire-forged friendship, from the frigid North
RachMarie
has taught you much about the nosferatu. You were rather impressed to learn your sire, Nicholas Schroder, as you know their real name to be, was the first of them. They follow the old, idealized way of the hunters, something you now find yourself infatuated with. Back in your days of being a human, you would never have understood these things. You were, ironically enough given your point of origin, a hothead. You were rash, you were quick to jump to conclusions, and you didn't know so much about the world.

But this
RachMarie
has taught you well, and now, you want nothing but to be more like them. You haven't forgotten your origins. You desire the north to be strong, and still despise the other nosferatu for what they did to your former people, but in your new relationship, one where you have fought side-by-side by the legend day by day, you now hold this much stronger bond, one which you resolve to never let be broken.

You are happy to travel together, but
RachMarie
gets a tip about something that makes them instantly rush off into the forest alone. They ask you to not follow, explaining that it's personal, and you wonder what could be so important that they would abandon you, their disciple, behind. However, you do not question it. You know Nicholas Schroder, in spite of having come in contact with them only a short while ago.

It would be important. It would be personal. It would be a matter of life and death. And it would also be something where they would want to be alone...or maybe not alone, as much as...with someone else. You, after all, would still slow
RachMarie
down. They're a veteran, and you're still a rookie.

So you don't bother to follow. You have a set rendezvous point you'll meet with them in the morning. In the mean time, you figure that it'd be a good chance to take another look at
Almost50
, with the insight, the knowledge, you've gained since then. When you get close, you not only discover that they are from the north, as your original findings suggest, but are THE person from the north, Adrian Burkhard himself. You facepalm at how you could have possibly missed that detail before, but accept it when you see him battling off a horde of wuldens single-handed, a feat only two living humans would be capable of.

But then, you realize something: the wuldens aren't targeting Adrian Burkhard.

They've locked onto a different scent.

There's only one person you know of in the area, and soon, your fears are confirmed. Adrian had gone off chasing a large portion of the wuldens into the woods, as if hunting something more. But there were plenty now allowed to hone in on the intended target:

You.

You're a member of the northern tribes, trained since birth in basic combat. Nicholas Schroder, the biggest badass of all time as far as nosferatu are concerned, had personally been teaching you, refining those basic skills into those more suitable for the supernatural art of war. Thus, with your weapons at the ready and a firm battle pose, you survey the terrain, plan out a map for how to travel strategically while fighting, and mutter a simple two words.

"Bring. it."

...

The wuldens lie dead at your feet. A trail of corpses lead back to the snowy outlet you had been before, the solid string of crimson being a mixture of wulden and nosferatu blood. Traversing rocks, hilly terrain up and down, you had even encountered some unexpected obstacles as wulden attacked from behind as well, ultimately forcing you to make a final stand on the high ground, where you would slaughter them omnidirectionally.

The mountain below you is an artificial pile of the dead Dmitri worshipers. But you can feel it. Nicholas Schroder had warned you of this. Newer nosferatu have a strong reserve of energy, akin to adrenaline in a human, but when that is entirely used up, they need blood
immediately
, or they risk death. Add in your extensive blood loss, and you would need a supply of blood...but being in the middle of nowhere, you already know that none would come.

"Dammit."

You curse.

You were just beginning to get to know your life.

It shouldn't end like that.

Yet...as your legs weaken, the best you can do is to sit down gently, and slide down until you're laying on the frozen rock. It's hard. It's pointy. It's not comfortable.

...But the feeling of it slowly begins to disappear, such that by the time you've lost your sight, it feels as soft and angelic as the snow surrounding you.

I hope...Nick does alright.
Results
Your check target's
nation
is
Northern Tribes
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

Spoiler: Expedience
Some things need to be doneYou had excused yourself from the wagon earlier. "If I'm not back by morning..."

"We're coming back for you, we've been over this."

You insisted otherwise. "No, you move on."

"We don't move on until we see you,"
TheWayItEnds
countered. "I am
not
going to be left constantly wondering if a comrade of my lived or died while we callously abandoned them. Not again."

DrippingGoofball
nodded. "If you die, then I promise, we will move on and will do our best not to grieve. But not a moment sooner. Alive until proven otherwise."

"That's something you would say, isn't it, Expedience."

You had hesitated. But ultimately, you figured it would do no harm. "Alright. That's good enough for me."

You, of course, have no intention to die. It's just that you feel the need to take a more active approach in things, and that involves some direct risk-taking. No more could you afford to just passively sit in the background with the people you meet, be them friend or foe. You would have to be proactive, and you would need to put forth your absolute best. And instantly, you know that you need to talk to someone in particular, to feel them up.

You reach out to
davesaz
, finding him in a forest near the Erimos mountains, where you presume his home is. There, you talk to him, but he seems largely intelligible. You can't understand half of what he says, it being make in a low whisper. This is not the muttering of a shy person. Thrown in is stuttering, the type you would expect from someone who isn't quite sure what it is they have to speak. You don't know what happened to him, but you can tell: something is off. Something is wrong. This is nothing you've felt before, except...

...Except for one other time. Instantly, the urge to leave skyrockets, and you feel you need to escape, and so, you run. You run away, making sure that you aren't being followed by that dark, twisted presence.

When you finally feel out of the woods (figuratively, at least), you breathe a sigh of relief. You would have strength to move forward, and do what you needed to. You could face down the demons of the world, the ones worse than Dmitri Damanos himself, and perhaps put them in their place.

...And that's when you feel the sword sticking through you from behind, realizing that someone had used the opportunity to strike you down. But you take one good look at your attacker, at
No Retreat
, better known as Panther Timon, and simply smile at them. You place your (now bloody) right hand on their cheek, and with as much strength as possible, manage to find it within you to do what nobody has done before:

"I forgive you."

Freaked out, they immediately back off and run away into the night, not exactly knowing what to do. There you lie, waiting. You've suffered from great abuse before, even experiencing some near-life-threatening wounds before. While the blade did not pierce straight through your heart, you're fairly certain that it struck about half. The damage would be such that a first-generation undead could probably survive, and a warrior definitely could, but a noncombatant child of many generations, not so much. You know the wound would be lethal.

So, all you can do is pray.

You know your friends would be back for you soon enough, and likely could make it in time. They're not who's on your mind, though. One person in particular floods your thoughts. So you wait...and you wait. You hope. You pray, that maybe, just maybe, you would be able to see him one last time.

Nick...

Nick......


As the others approach, you can feel him. You don't know how, maybe it's just the same gift you've always had, manifested in a different manner. After all, Irene Gaios had always taught that magic was real, so perhaps in your final breaths, you were using some to sense him.

He was near. He was trying. Yet as you deliver your messages to the crowd gathered, you already know the sad truth.

You're preparing to move on, to have your final words imparted in others so that they can give them to him...because while close, he couldn't make it.

And no matter your efforts, you can't hold on long enough to see him.

By the time he reaches you, you've already slipped into the void.
Results
You feel an ominous sense about you...
Your check target's
location
is
Erimos
.

Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

The Rest:

Spoiler: Klingoncelt/Bacde
The Eyes of the EastIt's about time you broke out from your shell. The chance for peace is finally here. You can see it. You can tell. You might have the opportunity to fulfill the hopes and dreams of the undead people.

So it's about time you put your powers to good use. While you have only hearsay here and there, rumors abound that perhaps
No Retreat
could be a resident of the eastern kingdom, such as yourself. Certainly not undead, for if they were, you would know about it, but with your skills, you could find all but their name, from which they claim to be a figure of interest.

You honestly don't know or even care if their identity is accurate. What you do know, though, is that by taking this forward position, they are likely to attract a lot of attention, and you intend to be there, to support them with your mystical vision. Thus, your ritual begins. You set up your magic circle and begin casting the spell. Once more, your focus is not on what
No Retreat
is doing, so much as it is where No Retreat did things, and who would be doing things to them right now.

Bingo.
This time, you hit something of interest, and you figure that it is something worthy of recording to your undead compatriots. While you are keeping them from fighting as much as possible, you want them to know every possible point of contact, and here, before you, you now have one.

Now, what to do with it?
Night 5 Information
Your target was visited by
DrippingGoofball
with a
night action
.
Your target was visited by
DrippingGoofball
with a
check action
.
Your target was visited by
Bacde
with a
check action
.
Your check target's
location
is
Divitias
.
Day Six Dawns.

Spoiler: Almost50
Ice-cold PrecisionYou had been tracking him for quite some time, now. The coward had fled to where the mountains most strongly meet the forests, but you knew you would be able to catch him.

The wuldens ambushing you at your campfire were long-since dead, but they had left their mark. Your trusted steed,
Hunter
, had been slain, and they were going to PAY. Lilith had been left behind, unable to handle these conditions, but Zach dutifully strode beside you, as you hunted your quarry.

This bastard would die. You never saw his face. All you knew is that, from feel, you could sense he was a warlord, that he was behind the wulden's strategic mauling of heroes, that he was a monster needing to be taken down. The only problem was...you were always one step behind, unable to catch him, unable to identify him, unable to strike back at him.

But that latest round of wulden attacks was a mistake, since they led you straight to the lair of someone. You didn't even know who they were at first, though your impression was the figure, the hero known as
davesaz
was who you shot at.

It was dark. You couldn't see if you hit anything. For all you knew, you could have murdered someone completely innocent. But you didn't care. If it was just some victim, you'd find the real culprit. If it didn't kill them and they needed to die, you'd try again. If it didn't kill them and in better conditions, you identified them as innocent, you'd drop the matter altogether.

You're in this position where you can feel a change in the winds around you. The air seems, feels, different somehow. And with renewed determination, you not only resolve to survive, but to thrive. The northern tribes would come out of this stronger than they were before.

This belief gives you the strength to push on, attending to the minor details such as prodding around
TheWayItEnds
to discover that they're from down east, apparently.

You find the information of interest, and pack it away for the upcoming day.
Night 5 Information
Your check target's
nation
is
East Kingdom
.
Day Six Dawns.

Spoiler: Tim
For His Love, You Will See...His dream is nearly complete. You know it. You can feel it. It is close. It is near. It is something you would have to fight for, but it is something that you know is within reach.

Dmitri died. He wasn't supposed to, but he did. And now, you must live, to carry out his final will, his last orders, to their absolute completion. You think you can do it. But instead of spending all of your time on research, you know that with things as they are...you need to take a more active role.

davesaz
can only do so much by himself. You've served your Dmitri well up to this point, doing your own thing, but it's about time you took the front lines and started acting like the warlord that you really are. You maintain a good alias to obtain cover, moving with anonymity from location to location, and you sick the wuldens on
Wake88
, who you have deemed an enemy of your new realm.

Gistou would be unified under the wuldens soon enough. You'd just need to bring a few more heroes down. The thing you are most wary of, though, is how in your research about
A Song of Ice and Fire
, you cannot discern what race they are. Everyone leaves traces: human, lycan, wulden, vampire, nosferatu, undead, doesn't matter. They all give some sort of signature, and the one that you've been analyzing for
A Song of Ice and Fire
matches none of them. This is perplexing, and troubling.

You're not absolutely sure what it means. But whatever it is, it can't be good for you.
Night 5 Information
Your check target's
race
is
Other
.
Day Six Dawns.

Spoiler: No Retreat
What have I done?The task you had set out to do was simple enough.
Expedience
had to die. You had good information that they weren't human, and the way they acted, they knew way too much about things they shouldn't. Given their point of origin and your suspicion on them, you absolutely had to attack. You had time to wait, to track them down, so in the mean time, you decided to gather information on
TheWayItEnds
, eventually discovering that, like you, they hold an origin from the east.

So from there, with that finished, it was just a matter of time. You knew their route. You knew what you were going to do. So, you plunged your sword straight into them. You were expecting some sort of abomination. If not, a monster of the supernatural that would struggle, that would fight back. But instead, when turning around to look at you,
Expedience
does not have a look of shock, of horror, of rage, of sadness, in their eyes. The look in their eyes is best described as one of pure, simple warmth, and then, they hold out their right harm to your head. Your instincts are to recoil away, but for some reason, you can't.

And as they place their palm on your cheek, they mutter one simple sentence, one which leaves you stunned. "I forgive you." And with that, you know you've made a terrible, terrible mistake, fleeing the scene immediately. You can't confirm whether it was truly Expedience you attacked, though you could have sworn it was a fit. You don't know if your attack succeeded. But whatever that was, you know it was not what you expected, and in this panic, you almost don't notice the messenger hawk which attempts to land on you.

When reading the contents of the note, all you can think?

"Huh. Well, that's interesting."
Night 5 Information
Your check target's
nation
is
East Kingdom
.
DrippingGoofball
is
Gordian Lucilus
, a human from the Western Empire hailing from Erimos.
Day Six Dawns.

Spoiler: A Song of Ice and Fire
Другой не нужны союзники.Bastardi qui occidunt se dare alteri posse impedire. Το άλλο είναι ανίκητος.

Другой не подведет. Другой не будет замедлен. Другой не будет удержаны. Другой не сердитесь, просто взволнована. Другой здравый смысл; мир маразм. Другое верно.

You pause for a moment, and remember that you are not supposed to be speaking the language of The Other so often, and instead focus on your mission: you have locked your eyes on the grand prize,
RachMarie
, who you are set to turn into yet another of The Other's servants.

Yet no matter the amount of times you focus...nothing comes. You expand your mind.
It doesn't connect.

The Other taught you, commanded you, to continue on. The Other has not truly died, and lives on. The Other knows that you can perform the process. So then, why are you having such difficulties? You are a little confused, especially when you attempt to use even mundane methods to track where your prey once called their home, and yet...nothing.

You cannot reach them, for whatever reason, and as a result, the night would prove fruitless. Perhaps a short inconvenience, as you would need to regather your concentration to better channel The Other, but perhaps not something without an upside.

The Other is in you, and it beckons you to use every edge you can get.
Night 5 Information
Your recruitment has failed.

You may
next recruit
on
night 7
.
You receive
no result
.
Day Six Dawns.

Spoiler: TheWayItEnds
The Best of the bad"If I'm not back by morning..."
Expedience
had begun.

You would have none of it.

"We're coming back for you, we've been over this."

"No, you move on."

"We don't move on until we see you," you insist. "I am
not
going to be left constantly wondering if a comrade of my lived or died while we callously abandoned them. Not again."

And in this manner,
DrippingGoofball
was quick to agree, nodding their head. "If you die, then I promise, we will move on and will do our best not to grieve. But not a moment sooner. Alive until proven otherwise."

You had made a new pact. A new promise to each other. One that was, more than anyone else,
Expedience
's idea. A fact you are quick to remind them of. "That's something you would say, isn't it, Expedience."

"Alright. That's good enough for me."

The idea of separating from one another was already perhaps not a wise one. It was dangerous, risky, to stop the wagon and go exploring on their own, no matter the need, no matter the personal errand, even though all of you had things they wanted to do.

You'd experienced a hard loss already, and you didn't want to have another one. You also didn't want to inflict that fate on the others. But all the same, they both know, as well as you do, that there are duties to be done.

So in your case, you head off to investigate
Tim
. You've heard rumors of the man lurking in the shadows, and getting a good look at him, you can tell that calling him a "man" would be generous. The information-gathering may have been dangerous, but you feel that--from what you already knew--taking this vital piece of information could help the other heroes of Gistou.

You can feel it, that sense of ease at the possibility that Gistou could end soon. So many are dead, but slim, faint, bits of progress towards peace have been made. You would just need to get a little further. Just a little further, until you could be together...

...And then, you collapse to your knees. You don't even need to be near to tell.

There would be a body this time.

But it would be exactly that.

All you could do would be look at them.
Night 5 Information
Your check target's
race
is
Wulden
.
Day Six Dawns.

Spoiler: DrippingGoofball
The Great LeaderOn the wagon, you might not be the leader...but you're among equals. You don't need a leader there. You all share responsibilities, you all share duties, you all have an equal say, as
Heartless
would have wanted it.

"If I'm not back by morning..."
Expedience
tried to command.

That wouldn't stand with you, not at all. "We're coming back for you, we've been over this."

"No, you move on."

"We don't move on until we see you,"
TheWayItEnds
spoke up. "I am
not
going to be left constantly wondering if a comrade of my lived or died while we callously abandoned them. Not again."

Not to be outdone, you are quick to use
Expedience
's own words against them. "If you die, then I promise, we will move on and will do our best not to grieve. But not a moment sooner. Alive until proven otherwise."

This, you could do.

"Alright. That's good enough for me."

And with that, the three of you went separate ways, if only for the night. You had stopped the wagon, and were planning on doing your own things, all for the sake of a better world. You like to play equal, for instance, but you still must attend to the duties demanded of you as Gordian Lucilus, the current commander of what could be considered all of the western empire's forces.

You try to coordinate with others. You try to minimize civilian casualties. You try to reduce collateral damage. And so, you decide you will next attempt to coordinate with
No Retreat
, who you hear rumors of being able to help.

Ever the cautious one, however, you decide that while doing this, you would also do some digging into them, confirming some basic facts about this alleged leader of the east. In the current world, friends are precious few to come by.

So come the time when you know you are to meet with the others, you and
TheWayItEnds
barely hold it together.

"No..."
Night 5 Information
Your check target's
nation
is
East Kingdom
.
Day Six Dawns.

Spoiler: RachMarie
The heart-stricken cries of agonyYou had grown close to
Wake88
, but you had much to do on your own for this night. You decide to start the night with him, by teaching him the basics of an old hunter trick, in this case, a variety on interference:
You fool your target into thinking they are targeting the person they intended to, but instead of it being their intended target, they are targeting
literally
nothing, resulting in no possible result. This technique, while simple to describe, is ridiculously difficult to pull off in practice, because it takes things one step further.

Any old human could run interference and make
themselves
a target. The long ling of the Wolf family being a famous example of such bodyguards, acting as decoys for specific target players. The key difference, however, would be twofold: first, this variant does not involve placing yourself in any danger, assuming you've done it correctly. Second, this technique is offensive rather than defensive, since it requires targeting the person you wish to prevent.

This form of interference, known as the block, is akin to a mental mind game, and your chosen target? The person you also wish to learn more about,
A Song of Ice and Fire
. As far as you can tell, the trick goes flawlessly, with you effortlessly shutting them down while they would only be able to figure out the cause come morning or so. But when you investigate
A Song of Ice and Fire
some further, doing some digging, instantly, some alarm bells ring in your head.

Were you not already pale as a ghost, you certainly would turn that way. This tip you get instantly worries you, to the point where you rush into the nearby forest all alone, in spite of knowing how dangerous it is. You ask
Wake88
not to follow, explaining that it's a personal matter.

It can't be
.

No.

You tell yourself.

You know it couldn't be.

You rush. At first, it's just a small concern.

But you've only once had this feeling before.

Only once, in your entire life, have you had anything close to what you're going through right now...and what you're feeling right now is even worse.

Not possible
, you tell yourself.

Beating through the brush, the harsh woodland lashes out at you. It doesn't matter. The cuts and bruises are meaningless to you, as you keep on going, in a flat-out panic mode. You need to go. You need to go. Faster. Faster. FASTER.

Before dawn. You would have to make it before day. You can sense it. The dark forest warns of the ill omen, that you must reach her before then. And yet, in its hostility, it tries to hold you in. Wild lycans rush after you, which you manage to outrun in your desperation.

This was life and death. And something very personal, very close, something where you would maybe finally get the chance to see them, to see
her
...if only you could reach her! And if you don't, then you'd be alone.

You could rendezvous with
Wake88
later.

And as you reach the edge of the forest, you can sense a crowd already gathering, the light blaring down.

You approach, and collapse on your knees, crying.

There she is.
Right before you.
Smiling like an angel.

Alexis Galenos.

Her eyes peacefully closed, having just passed.

You were too late.
You could do nothing.
You were powerless.

Again.

And you let out a skyward scream, of agony, of grief, mourning her, and you can't hold it together.
The waterworks of your eyes pour onward and onward, long gasps between your painful, agonized breaths, a state of shock born from pure, simple sadness, a primal level of pain nobody could ever know except you.

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!!!!"

You had caused Gistou in order to save her.
You could have stopped Dmitri Damanos before he grew too powerful, simply if you had let this happen back then.

And yet, you didn't.
You saved her. You let her live. You couldn't let her die, because she NEEDED to live.

You needed her alive.

You couldn't bear to think she could actually leave this world like that. Before you knew she was undead, you had thought if anything, she would die of old age.

Not like this.

Not something at all like this.

This was exactly what you tried to avoid.

This was exactly what you were fighting so hard to prevent!

And then, there she was...

...Now, dead.

You want to stay for a funeral.

You want to stop living, to give up on life, because without her, it wouldn't be worth it.

But you try to shake that thought off.

No.

She wouldn't want that.

She would want you to continue on. You hear her last words, which you know were mostly to you, and you resolve to become stronger, to keep going, to make the world what you both wished it would be.

Something she saw brighter than even you could ever see.

Because she was the shining light of the world.
And you were just the somewhat-sour knight that would work with her.

You remind yourself that now, you aren't alone. You have
Wake88
to confide in. All you'd need to do is meet him at the established point, but along the way, you're concerned, finding a trail of wulden corpses nearby, a trail that is strangely close to your meeting point.

As you follow them in the direction they seem to head, eventually, you find the victorious warrior, who had managed to slay them all. By your estimate, atop a mountain of corpses, it must have been at least 200, maybe as much as 400, against just the one, and the one had won...

...Yet was limp. Pale, beyond the pale of a paleskin. Now just another corpse.

And as you rush in to get a closer look.

The pain hits you again.


Now you would be alone.
Night 5 Information
Your check target's
race
is
Other
.
Day Six Dawns.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
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User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley
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Post Post #8461 (ISO) » Fri Sep 02, 2016 10:56 pm

Post by mastin2 »

Night Six Flavor/Results

The Dead:

Spoiler: Klingoncelt/Bacde's Death
The Final SacrificeThe road traveled to get this far had been very long, indeed. And in your times, you had seen so much. You have seen oh so much of the world, and know all of these various facts about it, unique to you. Yet you know that these things hold a price to be paid.

For you have finally cracked the secret to foreseeing the future, and you know what you need to do. The final push would require drastic action, even actions that would put the future of your people in jeopardy. You tell them of these trying times, but you go forward with your risky plan regardless, for beyond witnessing the battle between
A Song of Ice and Fire
and
Almost50
, you know you must resolve other scars.

There are old grudges still. You have let yourself grow idle again. No more. You immediately leave to find him.
The man
. That man.
Panther Timon
. You hold him in high regards, and you know it is he who must perform the deed. The magicks of the world dictate that a final balance be struck, an equilibrium between all, and for that to be obtained, one must be willing to let go of the past, present, even their own future, for the sake of those that will be.

You would see no more sadness. No, before you, you know: there will be only a final loss in the war, and it will all be over. You pray for the better. You risked a lot on this. If you were miscalculating, it would spell disaster for all the races across the world, perhaps even including mankind. But you hold confidence in yourself: you are not wrong. You are on the path which must be walked.

Final death for some, but it would only matter for one. Life had gone downhill, was this really the answer? You shake your head, removing the doubt from your mind. Yes. You would do this. The abyss is calling your name. The hopes and dreams of your people could shatter, yet somehow, you feel at ease. No fear. No resignation. Simply...acceptance.

You come face to face with
No Retreat
, holding a sword, and as they look confused, you simply smile. "Do it."

Nobody would be sure of who actioned first. As they raise their blade, you grab it and let it pierce you. So whether they claimed your life or you used them as an instrument for the same purpose, it is unclear.

What is clear is how you see the future ahead of you, one where you have died and yet your people flourish, and the reward of that is worth the risk held in letting your life fade away.
Night 6 Information
Almost50
visited your target with a
night action
.
Bacde
visited your target with a
check action
.
Your check target's
location
is
Other
.
Y
o
u
h
a
v
e
d
i
e
d
.
Dead Thread.

HEAVILY recommend you read this one and the following:
Spoiler: A Song of Ice and Fire's Death
συντονιστής μας είναι ανίκανος βλάκας.Никто не настолько глуп, чтобы оставить нас без каких-либо сил. Quamquam hic sumus vicit animi impotentia. Другой должен был быть сильным! Γιατί το άλλο έμεινε τόσο αδύναμη είναι πέρα από την κατανόησή μας. Possumus et nos de manu optimum. Модератор является сука. Она никогда не будет знать, как сбалансировать масштабы жизни и смерти. Όλα τα ίδια, ξέρουμε πόσο καλά έχουμε πραγματοποιήσει. Η άλλη θα είναι περήφανοι για τα επιτεύγματά μας. Sed quid ad nos? Alter vero bene multa.

Η άλλη έχει αγωνιστεί για να πάρει αυτό το μέτρο. Η θέληση του άλλου δεν μπορεί απλώς να σβήσει τόσο εύκολα. Αυτό, Η Άλλη έκανε εμπιστεύεστε μέσα από την άλλη με. Χρωστάμε Η Άλλη τα πάντα. Другая диктует смерть тем, кто будет сопротивляться путиДругого. Чемпионы Человечества не должно быть ни в какое сравнение с другой. Если все пойдет по плану, то другой будет устранить все. Sane tanti altera tantum praedicunt. Multis, ut ex subreptione est adiuncta. Haec voluntas Dei in ceterisque pestibus, una cum omnibus agentibus alterius.

υπόψη μας πρέπει να καταγράφονται. То, что мы говорим, не должны быть потеряны, как и другие требования наше присутствие быть известны. Denique alia omnia alia mundi, quae omnia alia, alia in nobis inhabitare super, altera dominatur servis De ceteris rebus deinceps agit. Так пусть наши слова распространились на уши тех, кто не верит. Θα δούμε ποιος έχει το τελευταίο γέλιο. Adversa soli tempus aliud juris. Так что это было сказано, и так оно должно быть.

Για όσους δεν έχουν αλιευθεί το μάτι του άλλου, γνωρίζουμε ότι αυτό είναι προσωρινό. Venient dies in te, ut possideat et alter te. В настоящее время, Другое продиктовала переключатель. Οι λέξεις των άλλων είναι άχρηστη αν δεν γίνεται κατανοητό. Ut in sequentibus venemur audientes ceteri in Latio. Kai tóra katalavaíno to állo stin ellinikí glóssa. Tak kak agent Drugoy idet, slushat' russkogo stoya v dlya nemetskogo yazyka. Tempore venit alius demum omnes arbitri.

It was time. The Other had given you a new directive: hunt down, one by one, and kill those powerful enough to resist the will of The Other, for those would prove a threat to what The Other was to achieve. Agnigi's perverted existence will be extinguished. This much could never be more clear. The will of The Other is absolute. The death of those who interfere with The Other's plans to produce Gistou shall be assured. It was inevitable. The world was weak, oh ever SO weak, and you know you hold the strength to break it because The Other tells you that the people of the land cannot lie about their failures for much longer, and you can continue on as you have.

The Other does not need allies, nor does The Other have use for those in opposition. Those that catch on could only suffer one of two ends: consumed, or corrupted. Recruited, or ripped apart. No immunity, nothing, no form of power, could prevent this. The Other would not discriminate. Simply spread. The Other could welcome any willing to welcome The Other. Chaos, carnage, death, destruction. These gifts, The Other gives freely to those The Other chooses. For while others cling in their inferiority to their precious ideals, their precious lives, you know The Other to be eternal.

The Other knows no limits. The Other could give the comfort of death to those who wish it, and so it would seem to be the results of The Other's will. The path laid out, of never giving life. The darkness of the night takes hold, setting the stage. There they were, in front of you, openly challenging you to a fight:
Almost50
, as he was known.
Είστε τυχεροί δειλός και τίποτα περισσότερο. В реальном бою, ваш маразм бы заработать смерть.
He, of course, holds a different name: Adrian Burkhard. Those without the resolve The Other gives couldn't hope to understand, yet alone, withstand, the might of The Other.

The warrior wanted a battle. You would give it to him. This, The Other had dictated. Dispose of those not needed. Deal with the nuisances and further The Other's agenda. With the prey discovered, The Other is delighted for the free victim, knowing screams of agony would soon entail. Nobody could stop The Other. It was pointless to resist. The Other would always succeed, conquering all, even this one. Always has The Other been and always shall The Other be. So what was done before must now be done again. It is all in the name of Gistou, because in that state, pure peace, real peace, could be obtained.

Direction is key, and The Other has one. This truth of The Other is absolute. With life as the true infection in need of a cure, The Other has planned to touch everything and remove the tainted forms leaving behind only the pure, as defined by The Other. The Other would allow its presence to spread, its corruption growing. The Other is everywhere, in everything. The Other touches all.

The Other reaches all. You open your mind out, communicating not verbally, but with a link beyond that, for you have transcended the need for a mouth. You have not taken your full form yet, as you intend to only unleash what you need, but as you approach, you figure you would get the upper hand.
Death. Kill. Consume. Death.
Your focus your thoughts.

"
Per benedictionem alterum, priusquam opera legere cognoscetis eos. Know us. Hear us. Fear us.
"

The hardened fighter, while clearly shaken by the move, was ultimately undeterred. It would be his funeral, as The Other cannot be felled. The Other cannot fail. Thus, The Other could never truly be stopped, so his efforts mean nothing. "Cheap parlor tricks won't save you." His words would not deter The Other. He would eventually understand what he was seeing.

You let out a laugh. At first, it resembles a human laugh, until your new internal biology twists it into something much greater than that. Perhaps in their world they view it as insanity, but you know The Other holds the only true path to the sane. You use your lips. "Perhaps." And then move into his head once more. "
Если бы это был трюк, который было бы правдой. But we know this is far more than that. Το μυαλό σας σας εξαπατά.
"

The Other, in a physical vessel, was more skilled at this art than you, a mere extension of The Other, would be, but you know how to use it.
Almost50
had let his direct confrontation skills rust: all his direct kills had been from a distance. This, you glean from him easily enough, and from it, you can deduce his weaknesses.

"Try all you like to psyche me out with that voodoo of yours. I am immune to your influence."

"You are indeed able to block more than any human rightfully should," you use your lips, to disguise your plan, "however, you've yet to grasp your situation." As if your warning could ever be deciphered, you taunt him: "
Perdidisti statim alterum indici posse putabant.
" The Other has already seen the outcome of this fight. The results would be known soon enough, even to him.

First would come the musket, at a distance. With a dagger and a strength exceeding any known beast, you launch a dagger straight into the barrel, lodging itself so deep within that the gun is permanently ruined. Closing the distance between you in only a split second, you also cut into ribbons his bow and is spare rifle, leaving him without ranged weapons. He smiles as you near a trap, but you intentionally trigger it...only to lure his pesky raptor into it instead, which you mercilessly dispose of without hesitation.

The despair on his face grows evident. "Do you grasp the gravity of your situation yet?" You lower your head down, yet lock your gaze on him, a wicked grin forming. Your otherworldly features begin to show, from the stretched edges of your mouth to the black ooze pouring from your mouth to the tentacles writhing within, rendering human speech momentarily impossible. "
Δεν είμαστε υβρίδιο λύκου. Training against wuldens and nosferatu is worthless against us.
"

Let's test that, shall we?
You sense from him. "We'll see about that." With no ranged weapons to speak of, he would have to rely on close battle tactics. His traps useless, his preparations no longer helpful, it'd be a battle of pure instinct...and yet, you would dominate every step of the way. He starts faster than you, but with you knowing every move he's going to make, you continue to block and evade, dancing around him.

It's at this point you make the troubling realization: he's getting harder to read. Perhaps resistance to your mind probe, perhaps fighting so instinctively that his consciousness is progressively losing track of his autonomous movements, perhaps both, but no matter. It would make zero difference in the end. He leaves no openings for you as you are to exploit, but he also can't find any yet, and the moment he would make a move, you would counter it.

It's at that moment that he draws his own knife, using it to block your sword, and slashes at you. Obtaining permission from The Other, you decide to crush him, invoking your full transformation: his blade shatters upon contacting your pink chiton shell, which now encases your body, except the tentacles which now serve as your method of movement. Their hypnotic glow leaves him in a state of terror, but he's quick to recover, taking out an ax to defend himself with.

"
I warned you. Другая гранты как сила и скорость. Arma alterius initium sumamus. You can do nothing.
"

You give your full speed. Before, this human had surprised you, matching your anthropomorphic form in speed and strength, yet now, you overwhelm him. In seconds, you have delivered dozens of slashes to him, utterly shattering his weapon along with several ribs. His beaten, bloodied body still breathes, so you toss him like a rag doll, into the distance. He lands, still able to stand, apparently, the stubbornness of the north running deep through him.

Yet you know he has nothing left. You close the gap once more and continue bashing and thrashing him. He is done. This, The Other was sure of. This, you were positive was the case. So as you neck-lift him, preparing a killing blow, you give a final word of encouragement. "
For a human, you were quite the threat, or I wouldn't be here, like this.
"

But at that moment, a human, some nobody from the west, jumps in front of you, taking the life-ending strike you had meant for
Almost50
. And in that second,
Almost50
uses the remnants of his sword--still in his hand--to stab into your body. He couldn't have known where to strike, and yet, he still hits a vital spot, by luck if nothing else, and you can sense your life presence has been stolen away.

He smiles. "For an abomination, you were quite the threat yourself, and I wouldn't be here like this otherwise." You are confused. The Other calms you down. It was a possibility. But you are given an assurance: perhaps not today, or in the near future, but at some point, The Other would avenge your death.

It shouldn't have ended like this. And yet, as your vision fades, you recognize, you know, that things are finished for now.
Night 6 Information
Y
o
u
h
a
v
e
d
i
e
d
.
I know you said you didn't want it, but all the same, you
do
have dead thread access.

The Rest:

Also please read:
Spoiler: Almost50
Winds of BattleIn spite of being the champion of the north, your work has left you feeling rather isolated. War is bloody, war is not glorious, war is something to be fought for keeps, and you have been suffering from being forced to fight using this mentality. The enemies have never been clear, but you can only do your best to try.

You are, after all...a professional killer. Your job was always going to be murdering heroes. What would one more be? So you begin your planning. An indirect confrontation would be ideal, but luring out your prey would require something to bait them with, namely...you. You wouldn't be able to lurk in the shadows and snipe from afar. All you could do is distract them long enough to take them down.

A Song of Ice and Fire
. They are who you are to track. You're nearby, sensing danger all around you, and so, you take time to start laying out some precautions. You want to control the battlefield, such that whenever they enter your zone, you control every action they take. This method works well in open warfare, and it works well when against a beast, but you've never tested it against another capable of advanced thought, though the principle should be sound enough to not matter if you are precise enough.

You wouldn't be able to use the same techniques you did against
Nosferatu
, as you knew that they had been survivable even then for whatever reason, but similar traps would be most useful. The mechanisms you devise theoretically give you the edge you're looking for when facing the unknown, and it is here you are resolved to make a stand. This place would serve your hit-and-run style just well enough to work. It was time to finally get ahead of the game.

The preparations were complete. You have every angle covered: method of attack, method of control, even method of escape should the need arise. And thus, you came to confront
A Song of Ice and Fire
in a fight, a bloody brawl you knew would be to the death. You steel yourself. And it's then that for the first time, you hear the thoughts invading your head. "
Per benedictionem alterum, priusquam opera legere cognoscetis eos. Know us. Hear us. Fear us.
"

Though unnerved, you resolve to not be shaken by this mind game of theirs. The nosferatu are known for similar, and you have trained yourself such that you are resistant to even them. This new variant doesn't shake you, rattle you, beyond ability to reason. "Cheap parlor tricks won't save you."

They let out a laugh. At first, as a human, soon, that twisted, demented laughter becomes something...something
else
, a force, dark, perverted, beyond all comprehension, and yet, still conveying the same meaning. This was definitely not a normal human you were facing, so there would be no need to hold back. Using their lips, they speak normally. "Perhaps." Yet with a mere look, once more they return to your head. "
Если бы это был трюк, который было бы правдой. But we know this is far more than that. Το μυαλό σας σας εξαπατά.
"

This...might prove challenging. Against other heroes, you come to the realization, you've never fought them in a prolonged melee. You've fought on the front lines against plenty of wulden and nosferatu, but an elite hero specifically out to kill you? No, not so much. For those, you have dealt with them with traps and with range. You would have to use both if you were to stand a chance, you realize, since this threat emanates an aura of lethality you'd rather not test.

"Try all you like to psyche me out with that voodoo of yours. I am immune to your influence."

"You are indeed able to block more than any human rightfully should," they use lips, "however, you've yet to grasp your situation." The penetration into your mind, annoyingly enough, resumes. "
Perdidisti statim alterum indici posse putabant.
" You get sick of this bullshit, immediately readying your musket: it would not have the same power, range, or accuracy as the rifle, but you can pull it out and shoot it faster. So you point it at them, only to discover that by the time you have done so, a dagger has plunged its way straight through the barrel, permanently ruining the gun.

You would get no time to react. In only a split second, they are already down on you: they're slightly faster than the average wulden or nosferatu, placing them at about your level of speed, but because you were caught off-guard, you're forced to watch as both your trusted rifle and your backup bow are sliced to ribbons by their sword.

It would be a melee, then, unless...you smile. The traps you had laid out before look to have been well-placed, and one finally is about to pan out, as they walk nearby. You subtly shift directions, trying to do the same to them, and they take the bait, triggering the trap...yet instead of the intended target, they had managed to force Lilith into the danger zone, where they unceremoniously dispatch her without a shred of emotion, knowing full good and well what was going on.

They had triggered the trap intentionally. They knew where it was. They knew where
all
your traps were. No ranged weapons. No traps, no tricks. Just simple skill, against an unknown abomination. Now, you begin to worry, and it is in this moment, you feel the first hint of concern for yourself you've ever felt your entire life.

"Do you grasp the gravity of your situation yet?" A brief transformation flashes before your eyes. Lowering their head down,
A Song of Ice and Fire
locks their eyes, now with black sclera, red irises, and a white pupil at you, a faint glow now being emitted from them. Furthermore, a wicked wide grin begins to form, stretching cheek to cheek. Black ooze pours from their mouth, tentacles writhing within. Maybe unable to speak normally (it wouldn't surprise you, given their status), they instead continue the mind games. "
Δεν είμαστε υβρίδιο λύκου. Training against wuldens and nosferatu is worthless against us.
"

Let's test that, shall we?
"We'll see about that." With no ranged weapons to speak of, you would have to rely on close battle tactics. Rather, more accurately, with no traps and preparations no longer of use, it'd be a battle of pure instinct. You're faster than them. You can tell. They seemingly can read your moves well, able to dodge, able to dance, able to weave in and out of combat, but they are still slower than you, and so, you know you can beat them.

They begin relying more and more on blocks rather than evasion, a promising sign: it means you're getting harder (rather than easier) for them to read, and you're getting better at finding their weak spots in the split seconds they exist. No real openings exist, but all the same, this fight is yours. You take out a knife, using it to block their sword, and use your own blade to attack in that moment.

...And that is when you see their full form. Your sword, one of the strongest in existence, shatters upon contacting their pink armor, now encasing their entire body, except for the tendrils which they use for mobility purposes. This sparkle to them would be beautiful, even hypnotic, if not for the sheer freakish monstrosity of it, and for how it is clear this is a form meant for one purpose only: killing prey. Killing
you
. Still, you're not ready to die, taking out your ax now as a primary weapon.

"
I warned you. Другая гранты как сила и скорость. Arma alterius initium sumamus. You can do nothing.
" Well, sure, that armor would be an inconvenience, but surely, you would be able to find a weakness. It would slow them down, giving you time--
...Or not. As it turns out, they're even faster than you are.
A Song of Ice and Fire
overwhelms you in seconds. Only moments ago, you stood equal, and now, you have been dealt dozens of slashes, enough to utterly destroy your ax along with several of your ribs, not to mention, leaving you with nasty gashes spanning your whole body, slashes you're sure will scar. And, proving that completing the trio of endurance and speed, they show immense strength by tossing you like a rag doll, seemingly hundreds of feet into the air, before you come crashing down, hard.

You're not dead yet. But soon...you know you will be, short of a miracle. The gap between you is already gone, and you're getting bashed and thrashed and further trashed. When you're given a neck-lift, a killing blow is prepared. "
For a human, you were quite the threat, or I wouldn't be here, like this.
"

But at that moment, a human, some nobody from the west, jumps in front of you, taking the life-ending strike meant for you. That's all you need. Slashing weapons would be useless, but you figure that if you stab at just the right angle in just the right spot...using the remnants of your sword, you take your best guess at some vital spots in their anatomy, off of what limited knowledge you know. Be it luck or skill, you're not sure which, but you clearly did damage, enough that the human's sacrifice was not in vain.

You smile. "For an abomination, you were quite the threat yourself, and I wouldn't be here like this otherwise."

You turn your back on them, not bothering to confirm the kill. Or for that matter, that it was really them you were facing. Instead, you go to the west empire soldier. "Why'd you do it?"

"Y...r Adrian...hard...champion." He smiles. "Wouldn't your men...do the same...Kaiser?"

You pause for a moment, pondering. And then, confidently, warmly, you comfort them. "Yes. Yes, they would have. We would have died for one another. That's what we agreed on, after all."

Battered, but not broken, you would live to fight another day, if only just, and thanks to the strength provided by the deceased Gyles Kaiser, his will protecting you from beyond his grave. War is hell, but perhaps there is companionship to be had in it yet. And on that note, you receive a message from someone in the west, further encouraging friendship, something you're growing more accustomed to accepting. It wouldn't be much longer now. Allies are such a wondrous thing.
Night 6 Information
Your check target's
nation
is
Other
.
DrippingGoofball
is
Gordian Lucilus
, a human from the Western Empire hailing from Erimos.
You have no bulletproof vests remaining!
Normally, I'd say day dawns, but...well, see for yourself.

Spoiler: No Retreat
A Final PurgeIt was time. You had made your pass over
RachMarie
long ago. Now, it was time to take action. The people were counting on you, like they always did. You had to confront things one more time, and a voice beckons you in one direction in particular. Down the Divitias you travel, to the plains at the heart of the undead's strongholds, not once encountering resistance. They all let you through, on your way, even though they no doubt know what you're intent on doing.

They tell you of their pain and suffering, as they once did when you were younger, and now accept what would come, especially in the aftermath of your actions. These people had lost their motivation to fight. And you were going to bring peace to them. Not through slaughter. Not through mass-murder. You would bring it the only way you knew how: by coming directly forward towards the problem and confronting it head-on. You'd done many before.

What was one more? It was going to be a final fight in the night, an attack taken during the last duration of the bloody war, where you would ultimately bring peace, by ending the last of their heroes and unifying your people once more. You had fought them before. You had even murdered one in cold blood, defenseless and helpless. So you could spare one time. You don't know why you're drawn to this one, why you decide to do this.

But it's as if some higher power is dictating your will, urging things to progress in one way. How could you refuse? It would be difficult. You knew that. You prepare your trusted sword, the weapon confirmed to have killed most of your targets. You're exhausted. But you can do this. Your fatigue won't let you die, not yet, not when you've still got a world to save. Your job, your duty, becomes abundantly clear as you come face to face with
Bacde
.

The legendary Irene Gaios, in the flesh. They look at peace, confusing you. They smile. "Do it."

Nobody would be sure of who actioned first. As you raise their blade, they grab it and let it pierce them. So whether you claimed their life or they used you as an instrument for the same purpose, it is unclear. All the same, the results are regardless, the same: you have slain yet one more of the undead, and for what purpose, you're not sure. You just know something lies ahead.
Night 6 Information
Your check target's
nation
is
Other
.
Normally, I'd say day dawns, but...well, see for yourself.

Spoiler: TheWayItEnds
Entrepreneur of LifeYou had humble beginnings, as just a stowaway out to see the world. You had your dreams, your great, wonderful dreams, but you never thought they would amount to much. Even as you escaped from your home, you couldn't help but wonder what good you would do.

While you later grew to accept where you came from (albeit still preferring not to associate yourself with them), you held very little faith in yourself. But, bit by bit, you have been getting closer. As you've fought for your vision of the better future, things have gotten better. You know that the other heroes haven't seen much of you, but they don't need to: what you do is best seen, not heard.

And what you offer is an insight into others, which you have been given graciously the chance to optimize. Your unique ways have gotten you a permanent station on a long-term plan for the future world, one you rather like the look of, especially in seeing just how much of it is influenced directly by you. Agnigi is almost saved. All, thanks in large part, to a human who started as a mere hitch-hiker.

You've suffered from losses, but you resolve to have no more, that you would end this violence once and for all.

Because people are worth it.

This, you know.

Because you're one of them.

You do feel tired, though.
Night 6 Information
You receive
no result
.
Normally, I'd say day dawns, but...well, see for yourself.

Spoiler: DrippingGoofball
Western WillsThe modern world knows the fires of Gistou as nothing but a bad thing. But you still remember the heat of the loving flame that represents creation, the forge of Erimos, the mighty west having formed its great mechanical heart out of the heat of passionate flames you would tirelessly toil under.

You're no warrior, but you've fought long and hard on your battle, as a new war general of the west, one not elected to the position, but given through sheer competency and necessity. Your efforts are what has kept the west around, kicking and alive as it is. The loss of Gyles Kaiser necessitated you taking up the banner of your people aggressively.

And so, here you are. Ready to once more lead them into a new era, a future, where maybe those fires you were raised on are once more known for their glory. No more calls to arms. No more fighting. No more frying. Only for the good. With a note to
Almost50
prepared, you are ready to unify the people together. You know him to be of the north, so now, peace could potentially prosper.

You don't have as much time to interact with
TheWayItEnds
, your friend, as you would prefer, but it's an unfortunate sacrifice. You know that they, or you, could die any day, but you're sick of it. You're tired of all the deaths, of friends, of heroes. It would have to end, and have to end very soon.
Night 6 Information
Your check target's
nation
is
Northern Tribes
.
Normally, I'd say day dawns, but...well, see for yourself.

Spoiler: RachMarie
Our Hero?"Am I making the right choice?"

You look down to your left hand. In it, a long lock of brown hair.
Her
hair. A constant reminder to yourself. Also present, a polar groden tooth, trinket inherited from your deceased companion. You're not just asking yourself this. You're asking
them
. Both of them. They had once been there, so lively, so filled with youthful energy, excited, eager. Both of them had that trait. It's probably what attracted you to them in the first place.

You shake your head.

"It has to be."

If you wouldn't make the right decision...it could end disastrously. What to do? You don't know. You can't quite figure it out for sure. All you can do is take your best guess, off of bits and pieces of information here and there along with simple gut instinct. Making the right calls is something you've never been the best at.

"You have two options, Schroder: either continue pursuing me to stop my research I extracted from her...or save the girl's life. The choice is yours, but we both already know what you're going to do."

All your mistakes. All your wrongdoings. All your shortcomings. All the times you've failed. The people who relied on you, who were counting on you to do the right thing, who wanted you to rescue them, and yet, you were always there to see them die.

It wasn't fair.

Nobody should have to go through what you have. In the world of Agnigi, you could afford this time to angst over actions. For all of eternity, should you so wish it. And yet, in the modern world, you have to deal with the decisions you make every day, no matter how hard, no matter how trying, they may be. And so, you resolve to follow through on your plan.

For all the bad in the world...so much good had happened. You must remember it. You hold onto it, you cherish it, you relish it, no matter the pain. The talismans you have, you bring up to your mouth, before pocketing them away. The consequences of your actions are long-lasting. Some of those have been bad. It's about time to rebuild all the good ones.

If that proved impossible, the solution: make it possible. Fix it, step by step, starting with
TheWayItEnds
, who you interfere with. You also desire to learn more about them, running extensive research on them. This violation of privacy would perhaps not be the wisest of moves, but if the end result would be a better world...it would be worth it. You want to make a difference, no matter what.

The pain is great. But it is not unbearable. It is not something you cannot move on from. Hopes have been shattered. Dreams broken. Lots has been lost. Yet not all. Just enough where you decide that you'll take some personal time to yourself, if you can spare it. You wonder whether humans hurt this much, but ultimately, decide it doesn't matter. It is what it is.

So you tell yourself.

Your reaction would be a different matter altogether.
The peace...the golden days...the hope...so little sustains it.
As evident when you take the time you promise for yourself. You're weak. Vulnerable. For all the strength in the world you possess, you still hold these things which wound you so deeply.

You end the night staring at the patch of recently-disturbed brown earth you find yourself closer to. They were, unfortunately, apart, rendering a visit to both impossible. But there, you kneel down. You cry. And before you, you beg. "Please forgive me. Please forgive me. Please." The tears come rushing down your face, as you sob away, still unable to recover from your loss.

There, at the gray rock, can the following be found:
Alexis Galenos

Given a
bare bones
gravestone.
Night 6 Information
Your check target's
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Human
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Normally, I'd say day dawns, but...well, see for yourself.
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Post Post #8462 (ISO) » Fri Sep 02, 2016 10:57 pm

Post by Yume »

That hammer was actually me, not Nero. Don't believe him if he says otherwise. :P
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Post Post #8463 (ISO) » Fri Sep 02, 2016 10:59 pm

Post by copper223 »

Thanks Rach for the carry!

All of you who decided to ratify are nice people.

@Nero
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Post Post #8464 (ISO) » Fri Sep 02, 2016 11:03 pm

Post by mastin2 »

Unused Trivia:
  1. The six East Kingdom seasons are: calidae, amnis, habeant, dest, sicatum, and maxime.

  2. Calidae, for the East Kingdom, is the first season of their year: when the water is at its most bountiful, and the weather is temperate. This would be approximate to spring on earth. In the Northern Tribes, this corresponds to a season roughly equivalent to summer: water is at its least bountiful, and temperatures are at their highest, with their flora and fauna taking vibrant colors. For the Western Empire, this would be somewhere between autumn and winter, as they have cold weather with normal water.

  3. Amnis, for the East Kingdom, continues with the heavy waterflow, but reduces the temperatures. This is loosely equivalent to autumn on earth. In the Northern Tribes, temperatures become temperate. The West Empire moves into their equivalent of spring, with warmer temperatures.

  4. Habeant, for the East, continues being cold, but with a lessened water level. The North gets a downpour, their rainy fall. The West enters into their summer, suffering from heat waves and with the water drying out.

  5. Dest, for the East, signals that their summer is approaching: hot and still reasonably humid. The North, meanwhile, firmly enters into their winter, as they get the largest amount of snowfall from the heavy precipitation combined with the low temperatures. The East begins to exit its summer, slowly heading for its fall, with the decrease in temperature.

  6. Sicatum, in the East, is their summer: the waters recede and evaporate, thanks to the hot temperatures. The North continues with a more mild winter. The West enters fall: water is at its most plentiful, and the temperatures are still moderate.

  7. Maxime, the last season in the year, completes the cycle: in the East, temperatures begin to lower, but the water levels continue to lower. The Northern end of things gets a beautiful spring-like environment. Finally, the West deals with sub-zero temperatures at night that lock the extra water in.

  8. Like on Earth, Agnigi has 12 months. Unlike on Earth, they take only 25 days each, rather than ~30, thanks to the slightly-shorter years.

  9. The Northern Tribes calendar's seasons are marked as: Summer (warm), Winter (cold), and Spring (temperate). In that order, for their year. This means their calendar starts one month prior to that of the West and the East.

  10. The Western Empire's calendar has the seasons Synthis (average), Deltio (drought), and Grasia (water at its peak). In that order.

  11. Variants on "Smith" are the most common surname in the West Empire.

  12. Variants on South, East, Summers, and Winters are the most common four surnames in the East Kingdom.

  13. In the Northern Tribes, surnames have a unique tradition attached to them. To give an example, Bjorn, as the son of Odin, might have the surname Odinson. Bjorn's son, Thor, might also have the surname Odinson, in spite of being the son of Bjorn. However, if Thor becomes notable enough that he gains a name for himself, such as "Thor of the Heavy Hammer", then if he has a son, that son might have the surname
    Heavyhammer
    . This differential in surnames means the Northern Tribes has the greatest variety of surnames out of any region.

  14. On Agnigi, there are four ethnic groups: pinkskins, yellowskins, blackskins, and brownskins. Unlike on earth, where using that terminology is generally considered highly offensive, these terms are considered purely descriptive. Hunters were thought to be a fifth ethnic group, the paleskins, but the rise of Gistou has proven this wrong. Still, the term persists, as an alternative to 'bloodsucker', 'hunter', 'vampire', or 'nosferatu'.

  15. Pinkskins, in spite of the name, come in many shades. They can be anywhere from almost-pale, to mid-brown. Their main hair colors are blond(e) and brown, with the occasional red. Their eyes are primarily green or blue, with the occasional shade of hazel. They are most closely associated with the Erimos Range, meaning they have populations in both the Northern Tribes and the West Empire.

  16. Blackskins are called blackskins, but their skin can be other shades, in particular, dark gray or dark brown. Their hair is usually brown or black. Their eyes are usually either brown, or a shade of hazel. They are most closely associated with the Great Ridge, but exist in any arid location, so they have extensive populations in both the West Empire and the East Kingdom.

  17. Yellowskins are called yellowskins, but they, like pinkskins, can have skin color in basically almost any shade, from almost-pale to mid-brown. They have no common hair or eye colors; all appear almost equally. They are the most common skin color, appearing everywhere from Divitias to the Great Lake to the north and even exist in the west. However, their main population is equally divided between the Northern Tribes and the East Kingdom.

  18. A subset of yellowskins was called the greenskins, so called because their yellow skin had this pale green look to it. Universally, they were the lowest-class of citizen, existing almost exclusively in the Eastern Kingdom. In the world of Gistou, they are more commonly known as the undead, the very same population who had the slave uprising for fear of their lives.

  19. Brownskins are called brownskins, but they can have any shade of skin, from almost-pale to pinkish to reddish to yellowish to brownish. Their hair is mainly brown or black, and they have an equal division between brown, blue, and green eyes. They mostly live in jungles and forested areas, meaning that they're huge residents of Divitias (and by extent, the East Kingdom) and the Great Lake. In fact, they were the ruling class of the East Kingdom.

  20. When vampires were thought to be hunters only, as paleskins, they had the definition of having shades of skin from pure white to blueish to dark gray, with maybe the occasional brownish or greenish tint to them. Their eyes were universally red. Most of them had black hair. Those who bothered to read the opening flavor post would already know their preferred regions: largely the Great Lake, and from there, spread equally into the Erimos Range, the Great Ridge, and Divitias, especially the more forested areas where monsters love to lurk.

  21. While there are general trends in ethnicities, there's always going to be a rare exception here or there. People of one ethnic group can show traits of other ethnic groups. Even vampires can have freakish incidents of eye or skin color.

  22. "I've failed the world three times now. That'd be enough to break any man. How fortunate I never was one."
    --Nicholas Schroder.

  23. "Compassion is a weakness in war. However, I'd rather lose a hundred battles than lose it."
    --Nicholas Schroder.
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Post Post #8465 (ISO) » Fri Sep 02, 2016 11:11 pm

Post by copper223 »

@Mastin
Thanks for modding, I'll nominate you for best flavor, just the level of detail alone was incredible and made it more fun to try and figure the game out (but get yourself a back-up mod!).
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Post Post #8466 (ISO) » Fri Sep 02, 2016 11:14 pm

Post by mastin2 »

There's more that I as the moderator should be giving you:
Commenting on the game, how it went vs how I expected, what I'd do differently, maybe even give feedback to individual players.

Plus, there are things that I said in the dead thread and the spoiled dead thread which I think I should say in here, because some people aren't going to read those insanely long topics to see those rather important posts of mine. Among them, gauging interest in maybe doing a sequel to this game. (A much smaller-scale game: a mini, scaled back, with tamer mechanics.)

But, it's 3:15 AM, and I'm kinda exhausted, so I think I'll do those things tomorrow, mkay?
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Post Post #8467 (ISO) » Fri Sep 02, 2016 11:17 pm

Post by mastin2 »

In post 8465, copper223 wrote:@Mastin
Thanks for modding, I'll nominate you for best flavor, just the level of detail alone was incredible and made it more fun to try and figure the game out
<3
(but get yourself a back-up mod!).
I had one! That was Majiffy.
He just slacked off. :P (He was around when I was on V/LA! So he was there when most needed. Just...not every night, like a devoted backup.)

He didn't check night actions.

And I actually DID bring in TWO people to check night actions N2: hebichan and McMenno.
And N4 I brought in Mathblade.

So I DID have people checking the night actions!
It's just that they ALSO missed my mistakes. Group effort fail, can't pin that one entirely on me. :P
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Post Post #8468 (ISO) » Fri Sep 02, 2016 11:32 pm

Post by Frozen Angel »

Gj for modding this :]
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False smile brings pain to one's self


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Post Post #8469 (ISO) » Sat Sep 03, 2016 12:46 am

Post by Firebringer »

I don't know what to say to this game besides.

good game, and thanks for modding.


Tips for future:
Mastin I know you put in a lot of effort with flavor.....but it really could be cut down. Like to 10% of what it was.
Sometimes I thought you were more interested in people reading a book (your flavor) than actually playing your game.

I would go into mechanics but the best advice would be avoid multiball setups. So yeah.

Sorry again to everyone I wasn't more active.
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Post Post #8470 (ISO) » Sat Sep 03, 2016 1:07 am

Post by DrippingGoofball »

HUUuuuuuuuuuge thanks to Mastin for a colossal/epic/unprecedented amount of work and dedication to modding.

I stand in complete awe.

I have never played a game that so much thought as gone into.

I think this made MS history!
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Post Post #8471 (ISO) » Sat Sep 03, 2016 1:07 am

Post by Cerberus v666 »

Ignore FB.

The flavor is 100% optional. No one should EVER suggest a moderator cut down on their flavor unless it's actively interfering with your ability to understand the results of your actions.

When I get home I'll copy some comments I made in the dead threads in here.

Thanks for the game mastin.
GTK a me, currently live, this may be your only chance!
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Post Post #8472 (ISO) » Sat Sep 03, 2016 1:10 am

Post by Firebringer »

In post 8471, Cerberus v666 wrote:Ignore FB.

The flavor is 100% optional. No one should EVER suggest a moderator cut down on their flavor unless it's actively interfering with your ability to understand the results of your actions.
It actually didn't seem optional at various points, and it did impact the game.
So, I don't know what game you were playing that was so different from the game I witnessed.
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Post Post #8473 (ISO) » Sat Sep 03, 2016 1:13 am

Post by Frozen Angel »

nah Flavor was cool :] <3
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Post Post #8474 (ISO) » Sat Sep 03, 2016 1:14 am

Post by Frozen Angel »

Just if they contain so much hints like the way they had in this game you better tell people what they must expect before signing them up.
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