DEFCON Mafia 4.0 - СЛАВА РОССИИ МАТЕРИ


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Post Post #100 (ISO) » Mon Nov 14, 2016 12:18 pm

Post by SpyreX »

Part of why you want roles too. Troops are good
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #101 (ISO) » Mon Nov 14, 2016 12:18 pm

Post by SpyreX »

But yes mostly mad
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #102 (ISO) » Mon Nov 14, 2016 12:22 pm

Post by Cheetory6 »

I think I'm more thinking about breaking the setup in theory than I am practically thinking about how this is going to go down.
I think the biggest thing I'm going to practically want is that nobody shoots a pet scumread without a little bit of talk first.
I'm probably going to stop thinking too much about the setup because thinking in detail about how this will play is probably stupid.
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Post Post #103 (ISO) » Mon Nov 14, 2016 12:23 pm

Post by Spiffeh »

In post 98, Cephrir wrote:Does that plan mean everyone is taking nukes? if so, every scum that goes down gets to off someone don't they
The idea is that we force scummy players to get the least dangerous troops and only allow largely townread players to get the nukes

But as others have already pointed out people want to "have fun" and do what they want so making a plan that everyone will follow is unrealistic and will just piss me off when people inevitably break it
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Post Post #104 (ISO) » Mon Nov 14, 2016 12:25 pm

Post by Untrod Tripod »

Like when I nuke cheet for being a wet blanket
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Post Post #105 (ISO) » Mon Nov 14, 2016 12:26 pm

Post by Cheetory6 »

In post 104, Untrod Tripod wrote:Like when I nuke cheet for being a wet blanket
You'll miss me.
</3
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Post Post #106 (ISO) » Mon Nov 14, 2016 12:27 pm

Post by Untrod Tripod »

I'LL HAVE MY NUKES TO KEEP ME WARM
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Post Post #107 (ISO) » Mon Nov 14, 2016 12:28 pm

Post by Untrod Tripod »

Man, one hour into the game and I'm already made with power
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Post Post #108 (ISO) » Mon Nov 14, 2016 12:34 pm

Post by RedCoyote »

Troop options for dummies:

Fighter: Ability tracker. (Usefulness for town: 3/10)
Espionage: Cop. (Usefulness for town: 9/10)
Aircraft Carrier: Jailkeeper that stops nukes during the day as well. (Usefulness for town: 8/10)
Battleship: Doctor. (Usefulness for the town: 6/10)
Radar: Target tracker. (Usefulness for the town: 5/10)
Covert Ops Team: Jailkeeper only for Missle Silos (Usefulness for town: 4/10)
Counterintelligence: Bus Driver (Usefulness for town: 0/10 ... Only good for keeping away from scum)
Submarine: Vig. (Usefulness for the town: 7/10)
Eavesdrop: Sometimes hear scum night talk (Usefuleness for the town: 6/10)
Air Base: Kind of like an unlimited Bulletproof sans nukes. (Usefulness for the town: 8/10)
Fallout Shelter: Unlimited Bulletproof for nukes only. (Usefulness for the town: 2/10)
Fail Safe: PGO. (Usefulness for the town: 2/10)
Strategic Missle Defense: Nuke Doctor. (Usefulness for the town: 3/10)

Y'all think this is about right? I haven't read any of the discussion yet. These are my initial interpretations. The usefulness number is just my subjective calculation. If you think I'm missing someone or getting it wrong, please argue with me.
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Post Post #109 (ISO) » Mon Nov 14, 2016 12:35 pm

Post by RedCoyote »

Also, my memories of the games are hazy. I can't speak for others who were in the previous installments, but I died relatively early in all three of the previous ones. I fondly remember the original game, but have little recollection of 2/3.
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Post Post #110 (ISO) » Mon Nov 14, 2016 12:37 pm

Post by Nahdia »

Morning everyone.

Something_Smart is an awkward poster and I'm not seein' red based on that post alone.
ErrantParabola on the other hand is the truest bluest Capitalist in the land and any strikes against them are bad and you should feel bad.

From what I understand, there's not even any guarantee there's any possible advantage to us would be going through DEFCON 3 and 2. And even then it's not super significant. Sooo...
VOTE: TOTAL WAR
RedCoyote wrote:Troop options for dummies:

Fighter: Ability tracker. (Usefulness for town: 3/10)
Espionage: Cop. (Usefulness for town: 9/10)
Aircraft Carrier: Jailkeeper that stops nukes during the day as well. (Usefulness for town: 8/10)
Battleship: Doctor. (Usefulness for the town: 6/10)
Radar: Target tracker. (Usefulness for the town: 5/10)
Covert Ops Team: Jailkeeper only for Missle Silos (Usefulness for town: 4/10)
Counterintelligence: Bus Driver (Usefulness for town: 0/10 ... Only good for keeping away from scum)
Submarine: Vig. (Usefulness for the town: 7/10)
Eavesdrop: Sometimes hear scum night talk (Usefuleness for the town: 6/10)
Air Base: Kind of like an unlimited Bulletproof sans nukes. (Usefulness for the town: 8/10)
Fallout Shelter: Unlimited Bulletproof for nukes only. (Usefulness for the town: 2/10)
Fail Safe: PGO. (Usefulness for the town: 2/10)
Strategic Missle Defense: Nuke Doctor. (Usefulness for the town: 3/10)

Y'all think this is about right? I haven't read any of the discussion yet. These are my initial interpretations. The usefulness number is just my subjective calculation. If you think I'm missing someone or getting it wrong, please argue with me.
In general I agree with you. We definitely should be keeping in mind however the value of keeping certain abilities away from scum however. In other words, I wouldn't assume someone is automatically scum for example if it comes up that they have Counterintelligence.
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Post Post #111 (ISO) » Mon Nov 14, 2016 12:40 pm

Post by Spiffeh »

I think the nuke doctor is way more useful than 3/10
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Post Post #112 (ISO) » Mon Nov 14, 2016 12:41 pm

Post by Fate »

VOTE: TOTAL WAR

THE SCREAMING DEATH COUNCIL HAS DECIDED
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Post Post #113 (ISO) » Mon Nov 14, 2016 12:44 pm

Post by Fate »

so roles and drafting do we have a thing lined up or do the set-up think tanks gods have any ideas
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Post Post #114 (ISO) » Mon Nov 14, 2016 12:45 pm

Post by Spiffeh »

Are we still allowed to discuss stuff during DEFCON 1?

Because if so I see no reason for TOTAL WAR to not happen
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Post Post #115 (ISO) » Mon Nov 14, 2016 12:45 pm

Post by Fate »

Pretty sure
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Post Post #116 (ISO) » Mon Nov 14, 2016 12:46 pm

Post by Fate »

We can still discuss

Only problem is aforementioned cowards who can't handle the pressure of nukes being pointed at them
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Post Post #117 (ISO) » Mon Nov 14, 2016 12:47 pm

Post by RedCoyote »

Terrorist PM wrote:Limitless Resources: In addition to participating in the standard draft system, you will submit an automatic free troop of your choice.
In other words, whoever gets the "best" power should be given a second look.

It's worth noting that the scum do not get a night kill the first two nights (though the SK does if I am reading the rules correctly).

So, okay, Total War is effectively turning the game into a nuke fest. I could see this going both ways. If we vote against Total War, we get more time and the scum miss a NK. I'm inclined toward no Total War. It seems like this option was in one (or all) of the previous games and we always went against it. Probably for better rationale than I can think of off the top of my head.
In post 26, Something_Smart wrote:oh hey I finally rolled town in a large :P
but now I have 23 slots to sort... :shifty:
I'll probably just sheep people who are actually good. (Which is like, everybody. Except me. :roll: )
Gross post. All sorts of commie pings coming off of it. That GiF caught this as well makes me feel good about him.

I'm also liking Cheetory so far as he seems relatively analytical compared to the rest of the players that are posting lots.
In post 111, Spiffeh wrote:I think the nuke doctor is way more useful than 3/10
I think the odds are small that a town player with Strategic Missle Defense is alive in late game and is effectively stopping nukes on the correct player. Doctor is already a relatively weak card depending on the circumstances, when you limit him to just defending nukes, eh, I just think it's a very situational role.
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Post Post #118 (ISO) » Mon Nov 14, 2016 12:50 pm

Post by RedCoyote »

I'm tempted to vote against Total War and totally be the spoiler here. I'm not really swayed toward either side, but I'm inclined against it just because I think making the game into Texas Justice too early lets the emotions run high and leads too more drama than necessary. I'll peek at the previous games to see what was said about Total War (if it even was an option previously).
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Post Post #119 (ISO) » Mon Nov 14, 2016 12:50 pm

Post by mastina »

Oh fuck.
I was supposed to draw scum this game.

This is DEFCON MAFIA. You're supposed to be a TROLL.
I don't know how to troll as town! Shit!
Uh...don't suppose someone here can teach me?

VOTE: Total War
That's the troll thing to do, right?
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Post Post #120 (ISO) » Mon Nov 14, 2016 12:52 pm

Post by RedCoyote »

In post 110, Nahdia wrote:We definitely should be keeping in mind however the value of keeping certain abilities away from scum however. In other words, I wouldn't assume someone is automatically scum for example if it comes up that they have Counterintelligence.
Agreed. Ideally, town would posses all troops. I was just interested moreso in giving everyone a very quick summation of what they mean at a glance. You know, as a reference check throughout the game.
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Post Post #121 (ISO) » Mon Nov 14, 2016 12:54 pm

Post by Cheetory6 »

Something_Smart.
Can you give some thoughts on the setup or some reads?
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Post Post #122 (ISO) » Mon Nov 14, 2016 12:55 pm

Post by mastina »

Is spamposting part of trolling as town?
I mean, that's the impression that I get.
So I suppose it's at this point I can mention random facts about my life. Right now, I'm actually only online because I've written a song, and now I want to record it, but my damn mom won't stop doing things which create noise that would interfere with a proper recording. (Not to mention, serve as a distraction.) I really want to record that thing, too. Especially if I drew scum.
Which I didn't.

Part of trolling as town is complaining you didn't roll scum, right?
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Post Post #123 (ISO) » Mon Nov 14, 2016 12:55 pm

Post by Fate »

In post 119, mastina wrote:O
Uh...don't suppose someone here can teach me?

VOTE: Total War
That's the troll thing to do, right?
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Post Post #124 (ISO) » Mon Nov 14, 2016 12:58 pm

Post by Andrius »

Point of clarification: like last game, the Terrorist has a free choice outside of the draft, so his free selection is independent of the constraints that the draft follows.

Within the draft there is only one instance of any TROOP. The Terrorist is not subject to this constraint for his free choice.
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