The Hobbit Mafia - GAME OVER
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Argoti
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
I believe that I'm up to the block, since I replaced ID...
I'm the Chief of the Wood Elf Guards.
It says I capture anyone who enters Mirkwood at night and hold them in the prison until daybreak. Essentially, I'm a roleblocker.
I have yet to block anyone since ID has been gone all game long.The End is near? Meh.-
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
Yeah, I've seen the no-kill thing work in one mafia games, but there are what, 2 mafia groups (Goblins, Spiders {Well, dunno if it is a mafia group, but I imagine the spiders as a group rather than a SK}) maybe a third (Wargs), plus the SK's/Vig's.
The lack of kills is either a huge coincidence or too many lurkers.The End is near? Meh.-
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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Argoti Goon
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
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