Open 57 - Quack Mafia (Game Over) before 545


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Open 57 - Quack Mafia (Game Over) before 545

Post Post #0 (isolation #0) » Tue Dec 18, 2007 2:08 pm

Post by Crub »

Current Status:

Game Over - Mafia Win

Alive (3)

shaft.ed (Mafia)

TylerJ (Mafia)

farside22 (Mafia)
LutenitPowwel


Dead (9)

Disciple Slayer (Doctor) - Killed Night 1

vollkan (Doctor) - Killed Night 1

thedragonsprincess (Doctor) - Killed Night 1

Mastermind of Sin (Doctor) - Lynched Day 2

Lulubelle (Doctor) - Killed Night 2

Oman (Quack) - Lynched Day 3

Phate (Quack) - Endgamed

Tarhalindur (Quack) - Endgamed

kuribo (Doctor) - Endgamed
fictiondepartment
Last edited by Crub on Sun Mar 02, 2008 12:27 pm, edited 12 times in total.
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Post Post #1 (isolation #1) » Tue Dec 18, 2007 2:09 pm

Post by Crub »

Rules

[01] Votes must be in bold. If you do not bold your vote, it will not be counted.
[02] Please be attentive and unvote, if necessary, before casting a new vote. This is not required, but I’d appreciate it.
[03] Lynching will require a simple majority of votes. Once a player has reached the necessary majority, their pleas are useless and any attempts to unvote will be unheeded. Feel free to post in twilight, though.
[04] You may vote: no lynch. Majority votes of this kind are necessary to end the day without a death.
[05] If I impose a day deadline, lynching will require at least half of the regular majority at deadline. In case of a tie, first come first served. In the endgame (six players or fewer) only lynches with a regular majority will occur.
[06] When I set a day deadline, the deadline lasts until I actually lock the thread.
[07] The game is not to be discussed outside the thread unless your role specifically states that you may do so – and then only at night.
[08] Once your death scene has been posted, you’re dead. Stop typing. Not even a “Bah!” post, please. Save it for after the game is over.
[09] No small or invisible text. Don’t edit/delete previously submitted posts either.
[10] Don’t quote any PMs from me. If you do, I will destroy you.
[11] If you have a night choice to make, it is due by the posted deadline. I will not wait for you. If you do not submit a choice to me, I’ll make it for you and you won’t like it.
[12] If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
[13] Unlike other mods I am fallible. Please point out any mistakes I make gently. In particular, if I post a vote count that does not accurately reflect your vote, it is your responsibility to correct me. If you don’t your vote may be treated as it appears in the vote count.
[14] Only alignments will be revealed on death. ie. Quacks and Doctors will both be revealed as "Town".
[15] Remember, it’s a game and it’s supposed to be fun. Be nice to your fellow players and your mod.
Last edited by Crub on Tue Dec 18, 2007 2:38 pm, edited 2 times in total.
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Post Post #2 (isolation #2) » Tue Dec 18, 2007 2:13 pm

Post by Crub »

Quack Mafia contains the following Roles :
3xMafia Goons - Plain old Mafia, one kill per night.
6xSane Doctors - Can protect one person from one kill effect each night.
3xQuack Doctors - Will kill any town aligned player they protect each night.

3 People Received the Mafia Goon PM :
Mafia PM wrote: You are a member of the Mafia with XXXXXXXX and XXXXXXXX. You may talk with your partners at night. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed.

You win when at least half of the living players are mafia, or when nothing can prevent the same.
9 People Received the Doctor PM :
Doctor PM wrote:You are a Doctor. Each night, you may PM me the name of another player. That player will be protected from a single kill effect that night.

You win when all threats to the town have been eliminated.
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Post Post #3 (isolation #3) » Tue Dec 18, 2007 2:33 pm

Post by Crub »

This game has a Day Start.

Day will dawn when all players have confirmed.

Please confirm by PM!
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Post Post #4 (isolation #4) » Wed Dec 19, 2007 6:39 pm

Post by Crub »

It is now Day 1 - Go Go Go
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Post Post #28 (isolation #5) » Thu Dec 20, 2007 6:23 pm

Post by Crub »

Vote Count:

Oman (3):
fictiondepartment, Oman, Phate
No Lynch (3):
Mastermind of Sin, Disciple Slayer, Tarhalindur
fictiondepartment (1):
vollkan
Disciple Slayer (1):
thedragonsprincess

With 12 alive, it takes 7 to lynch.
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Post Post #45 (isolation #6) » Fri Dec 21, 2007 4:23 pm

Post by Crub »

What a friendly town this is! You all gather around and agree that you love each other so much that you're better of not lynching anyone today.

Final Vote Count:

No Lynch (7):
Mastermind of Sin, Disciple Slayer, Tarhalindur, Oman, vollkan, Lulubelle, thedragonsprincess

Oman (2):
fictiondepartment, Phate

It is now Night 1. Day 2 will dawn a bit over 72 hours from this post or as soon as all night choices are in.
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Post Post #46 (isolation #7) » Mon Dec 24, 2007 9:11 pm

Post by Crub »

Maybe this town isn't so friendly after all. While most of you made it safely through the night, Vollkan, thedragonsprincess and Disciple Slayer aren't so lucky. Oh Noes they're dead!

It is now Day 2. With 9 alive it takes 5 to lynch.
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Post Post #63 (isolation #8) » Fri Dec 28, 2007 5:31 am

Post by Crub »

Vote Count:

Mastermind of Sin (2):
shaft.ed, Lulubelle

Not Voting : Oman, Mastermind of Sin, TylerJ, Phate, Tarhalindur, fictiondepartment, LutenitPowwel

With 9 alive, it takes 5 to lynch.
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Post Post #68 (isolation #9) » Tue Jan 01, 2008 9:21 pm

Post by Crub »

OK guys and gals, I'm giving a few more days grace with the holidays and will send out prods by the end of this week for those that haven't posted :)
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Post Post #87 (isolation #10) » Thu Jan 03, 2008 6:51 pm

Post by Crub »

Vote Count:
(No changes)
Mastermind of Sin (2):
shaft.ed, Lulubelle

Not Voting : Oman, Mastermind of Sin, TylerJ, Phate, Tarhalindur, fictiondepartment, LutenitPowwel

With 9 alive, it takes 5 to lynch.

Prods have gone out.
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Post Post #91 (isolation #11) » Fri Jan 04, 2008 6:30 am

Post by Crub »

kuribo replaces fictiondepartment immediately.
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Post Post #114 (isolation #12) » Mon Jan 07, 2008 1:44 pm

Post by Crub »

Vote Count:
(No changes again)
Mastermind of Sin (2):
shaft.ed, Lulubelle

Not Voting : Oman, Mastermind of Sin, TylerJ, Phate, Tarhalindur, fictiondepartment, LutenitPowwel

With 9 alive, it takes 5 to lynch.
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Post Post #125 (isolation #13) » Wed Jan 09, 2008 1:03 pm

Post by Crub »

Vote Count:

Mastermind of Sin (3):
shaft.ed, Lulubelle, Oman
Phate (2):
Tarhalindur, Kuribo

Not Voting : Mastermind of Sin, TylerJ, Phate, LutenitPowwel

With 9 alive, it takes 5 to lynch.
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Post Post #152 (isolation #14) » Thu Jan 17, 2008 11:52 pm

Post by Crub »

Vote Count:

Mastermind of Sin (3):
shaft.ed, Oman, Kuribo
TylerJ (1) :
Lulubelle
shaft.ed (1) :
Tarhalindur

Not Voting : Mastermind of Sin, TylerJ, Phate, LutenitPowwel

With 9 alive, it takes 5 to lynch.

No luck on replacing LutenitPowwel, who has flaked.

Deadline impending unless things pick up ladies and gents.
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Post Post #154 (isolation #15) » Sat Jan 19, 2008 3:35 pm

Post by Crub »

farside22 replaces LutenitPowell immediately


Sorry about the lack of prodding guys, I'm onto it now. CPU error has been baaaad lately.
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Post Post #166 (isolation #16) » Mon Jan 21, 2008 1:31 pm

Post by Crub »

Ok 24 hours without posting, so this game is now under a retractable deadline for 12:30am (GMT) on the 5 February (2 weeks exactly from this post).
Crub in the rules wrote: [05] If I impose a day deadline, lynching will require at least half of the regular majority at deadline. In case of a tie, first come first served. In the endgame (six players or fewer) only lynches with a regular majority will occur.
[06] When I set a day deadline, the deadline lasts until I actually lock the thread.
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Post Post #179 (isolation #17) » Thu Jan 24, 2008 2:00 pm

Post by Crub »

Vote Count:

Tarhalindur (3):
shaft.ed, Lulubelle, farside22
Mastermind of Sin (2) :
Oman, kuribo
shaft.ed (1) :
Tarhalindur

Not Voting : Mastermind of Sin, TylerJ, Phate

With 9 alive, it takes 5 to lynch. (3 at deadline in 11 days)
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Post Post #206 (isolation #18) » Wed Jan 30, 2008 2:39 pm

Post by Crub »

Vote Count:

Tarhalindur (3):
shaft.ed, farside22, Phate
Mastermind of Sin (2) :
Oman, kuribo
shaft.ed (1) :
Tarhalindur

Not Voting : Mastermind of Sin, TylerJ, Lulubelle

With 9 alive, it takes 5 to lynch. (3 at deadline in 5 days)
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Post Post #228 (isolation #19) » Fri Feb 01, 2008 7:42 pm

Post by Crub »

Vote Count:

Mastermind of Sin (3) :
Oman, kuribo, Tarhalindur
Tarhalindur (2):
shaft.ed, Phate
TylerJ (1) :
farside22

With 9 alive it takes 5 to lynch (3 at deadline).
Last edited by Crub on Thu Feb 07, 2008 12:51 pm, edited 3 times in total.
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Post Post #230 (isolation #20) » Sun Feb 03, 2008 3:47 pm

Post by Crub »

Just a reminder that this game has about 22 hours before the deadline takes effect.
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Post Post #241 (isolation #21) » Mon Feb 04, 2008 2:22 pm

Post by Crub »

So with many yawns and moans of "Do we have to" you all get together and string up Mastermind of Sin, unfortunately for you he was one of the good guys.

Final Vote Count:

Mastermind of Sin (5) :
Oman, kuribo, Tarhalindur, Phate, farside22

Tarhalindur (1) :
shaft.ed

Not Voting : Mastermind of Sin, TylerJ, Lulubelle

It is now Night 2. Day 3 will dawn in 72 hours (apporximately) from this post or as soon as all night choices are in. I will catch up on Prod's during Night, if we need replacements, Night may be extended.
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Post Post #242 (isolation #22) » Wed Feb 06, 2008 12:00 pm

Post by Crub »

As day 3 dawns you all gather around and discover that one of you have not made it through the night. Lulubelle (town) is dead.

It is now Day 3. With 7 alive it takes 4 to lynch.
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Post Post #251 (isolation #23) » Thu Feb 07, 2008 12:48 pm

Post by Crub »

Vote Count:

None


Not Voting : Oman, shaft.ed, TylerJ, Phate, Tarhalindur, kuribo, farside22

With 7 alive, it takes 4 to lynch.
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Post Post #277 (isolation #24) » Sun Feb 10, 2008 4:10 pm

Post by Crub »

Vote Count:

Phate (1) :
Oman
Oman (1) :
Phate

Not Voting (5) : shaft.ed, TylerJ, Tarhalindur, kuribo, farside22

With 7 alive, it takes 4 to lynch.
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Post Post #282 (isolation #25) » Tue Feb 12, 2008 8:18 pm

Post by Crub »

To all Quacks, Doctors, Scum : Please Post More! Prod's going out tomorrow :)
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Post Post #301 (isolation #26) » Thu Feb 14, 2008 12:57 pm

Post by Crub »

Vote Count:

Phate (1) :
Oman
Oman (1) :
Phate

Not Voting (5) : shaft.ed, TylerJ, Tarhalindur, kuribo, farside22

With 7 alive, it takes 4 to lynch.
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Post Post #327 (isolation #27) » Mon Feb 18, 2008 3:26 pm

Post by Crub »

Vote Count:

Phate (1) :
Oman
Oman (1) :
Phate

Not Voting (5) : shaft.ed, TylerJ, Tarhalindur, kuribo, farside22

With 7 alive, it takes 4 to lynch.

TylerJ has been prodded.
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Post Post #355 (isolation #28) » Fri Feb 22, 2008 12:21 pm

Post by Crub »

Vote Count:

Oman (2) :
Phate, shaft.ed
Phate (1) :
Oman


Not Voting (4) : TylerJ, Tarhalindur, kuribo, farside22

With 7 alive, it takes 4 to lynch.
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Post Post #360 (isolation #29) » Mon Feb 25, 2008 2:34 am

Post by Crub »

Code Blue Code Blue, Calling all doctors to Open 57


This game is now deadlined. You have one week (and a bit) to decide who's who and whats what, this day will be over at 12:01 am GMT on the 4th of March.

Get posting, get finger pointing and get lynching.
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Post Post #362 (isolation #30) » Mon Feb 25, 2008 3:30 am

Post by Crub »

No posting for 2 days makes me a sad moo cow.
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Post Post #384 (isolation #31) » Wed Feb 27, 2008 3:49 pm

Post by Crub »

Vote Count:

Oman (2) :
Phate, shaft.ed
Phate (2) :
Oman, farside22
shaft.ed (1) :
Tarhalindur


Not Voting (2) : TylerJ, kuribo

With 7 alive it takes 4 to lynch - 3 at deadline.
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Post Post #396 (isolation #32) » Sat Mar 01, 2008 4:05 am

Post by Crub »

Tick, Tock
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Post Post #405 (isolation #33) » Sun Mar 02, 2008 12:37 pm

Post by Crub »

So after what seems like an eternity of Oman and Phate shouting NO U at each other, kuribo just can't take it anymore and decides Oman has to go. farside22 : "Oh wait a second, we're supposed to take control of this town right?"
TylerJ snores loudly.
shaft.ed : "Don't look at me I've been wanting to get rid of this Oman dude for a month"
farside22 : "Oh ok then."
And with that the merry quartet of Phate, shaft.ed, kuribo and farside22 string up the Doctor Oman.
Even with half the town's population being mafia, it still takes many years for Tarhalindur, kuribo and Phate to be bumped off. Be thankful we didn't have to play it out.

Final Vote Count:

Oman (4) :
Phate, shaft.ed, kuribo, farside22

Phate (1) :
Oman
shaft.ed (1) :
Tarhalindur

Not Voting (1) : TylerJ
Last edited by Crub on Sun Mar 02, 2008 12:39 pm, edited 1 time in total.
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Post Post #406 (isolation #34) » Sun Mar 02, 2008 12:38 pm

Post by Crub »

Roles

shaft.ed (Mafia)

TylerJ (Mafia)

farside22 (Mafia)
LutenitPowwel

Disciple Slayer (Doctor)

vollkan (Doctor)

thedragonsprincess (Doctor)

Mastermind of Sin (Doctor)

Lulubelle (Doctor)

kuribo (Doctor)
fictiondepartment

Oman (Quack)

Phate (Quack)

Tarhalindur (Quack)
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Post Post #407 (isolation #35) » Sun Mar 02, 2008 12:45 pm

Post by Crub »

Night Actions

Night 1 :
Disciple Player protects Tyler J
thedragonsprincess protects LutenitPowwel
Mastermind of Sin protects shaft.ed
Lulubelle protects Tarhalindur
vollkan protects Phate
Oman kills thedragonsprincess
Phate kills Disciple Slayer
Tarhalindur kills vollkan
Mafia kills vollkan

Night 2 :
Mafia kills Lulubelle
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Post Post #408 (isolation #36) » Sun Mar 02, 2008 12:47 pm

Post by Crub »

Can I just ask what was taking you mafia dudes so long to pull the trigger today? OMG I was going insane. I'm sorry if the deadline today screwed you townies over, but I thought you were already screwed over and no one was posting :|
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Post Post #412 (isolation #37) » Sun Mar 02, 2008 5:11 pm

Post by Crub »

Oh one other thing that I didn't understand, what was the reasoning behind the mafia throwing away your night 1 kill?
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