Oman wrote:Town in the last game we played, must be scum this time!
Wait a second.
Am I missing something here?Mastermind of Sin wrote:Plus, with 3 of the 4 kills being randomly assigned, we've got a 3/11+3/10+3/9 chance of hitting at least 1 mafia during night 1, which is a 90% chance of eliminating scum on the first night. That's pretty good odds.
Crub wrote:3xQuack Doctors - Will kill anytown aligned playerthey protect each night.
The original player list might have been editted in the mod's first post but it was preserved in the waiting list, and I'm pretty sure after swapping Dean Harper with Tarhalindur gives us the correct list, since I remember that it was Tar I protected. Purple are the dead, red are our quack-candidates, green are our doc-candidates. Tyler is colourless for failing to put in a choice. Assuming scum nightkilled one of the players they were supposed to protect, then one of our quacks probably hit scum, so there ought to be one scum in among the reds and two scum and a quack in among the greens. If scum didn't nightkill, then all of the reds are quacks and three of the greens are scum. (Is that right?)The Open Game Waiting List wrote:Oman
shaft.ed
Mastermind of Sin
TylerJ
Disciple Slayer
Phate
vollkan
Tarhalindur
Lulubelle
fictiondepartment
LutenitPowwel
thedragonsprincess
I have to say that I really, really dislike this reasoning. It was a very easy mistake to make, and one that I made myself at first while looking for breaking strategies pregame.shaft.ed wrote:I'm not accusing you of sitting back and letting it get accepted. I'm accusing you of putting forth such an obviously broken plan from the start. Here's the Heading of our Open Game in the Queue:bolding mineIt's pretty obvious that Quacks don't kill mafia. So I do think you could have put this forth in hopes that it would go through, and then you would be giddy to see it "quicklynched" into effect the next time you log on. However, I also see blame laying with some of the sheep that followed such a plan.Open Queue wrote:Quack Mafia (Open 57) - 3 Mafia, 6 Doctors, 3 Quacks (will kill non-Mafia, but think they're Docs), DayStart (12/12) - Mod: Crub
Which is the reason why I've reconsidered that since. However, there's only three people making much input right now. Scumhunting is almost impossible with such little to go on.shaft.ed wrote:So then you do think that MoS sat back and deliberately waited for people to adopt his plan. Your vote suggest you must believe that's the way it played out.
I realize that. I just think it'sshaft.ed wrote:It was actually pointed out by a number of people that Quacks don't kill townies.
So then, what do you make of the fact that 4-5 of the 7 people that were on the no lynch bandwagon are confirmed townies?shaft.ed wrote:And what really amazes me is how many people hopped on board even after it was pointed out. Re-reading this section it's really difficult to see who isn't looking scummy.
I think you're jumping to conclusions here. With that many townies (smart townies, too) on the no lynch bandwagon, it should be clear that a pretty big part of the town saw the flawed circle protect strategy as a very positive move for town. I don't see how you can rule out the possibility that scum saw the strategy the same way during day one and would have tried to block it or stay away from it instead of piling on.shaft.ed wrote:I guess the part of me that thinks scum would love to push this into action would say that it's a good thing we have so many confirmed innocents so that increases our chances of hitting scum from the voters. But the paranoid part of me says that the lynch went through in about 10 hours, the scum could have sat back and watched it go through not wanting to get their hands dirty.
Personally, no. I know what role I have, so I see potentially as many as 6 of the 7 no lynch voters as pro-towns. The only one in serious question from where I stand is MoS, and I don't really see sufficent reason at this point to single him out as scum for merely being one of the no lynch voters if the rest are pro-town. But that's just me.shaft.ed wrote:Do you think that there's simply nothing to garner from the "bandwagon" then?
Right on both counts. Oy.shaft.ed wrote:I agree that the wording was poor, but what Lulu was pointing out is that at most 1 of the 3 "Quacks" can be mafia.
shaft.ed wrote:No one tried to block it, or resisted piling on unless they were actively avoiding the thread.
You just got me wondering about that. The day phase was over so quickly that it's entirely possible that scum never had a chance to react in any concerted fashion. Especially noteworthy that fictiondepartment disappeared right after a single random vote and LutenitPowwel didn't post until the hammer had dropped, both of which are within the non-killing players. I just can't help but think that almost none of the information we obtained D1 is reliable at all.shaft.ed wrote:Also seeing as how fictiondepartment disappeared over the night phase.
I'm not entirely sure that I agree. If we have indeed only identified two quacks, then it seems to me that are ways of minimizing the risk.shaft.ed wrote:Also I think it'd be best if Kuribo doesn't target anyone tonight as there's a decent chance he's a Quack and one of the other three "Quack's" is thus mafia. Since the extra NK could end the game it seems like the safe thing to do. Any thoughts on this?
Hmm. Would the scum rather target an unprotected quack over a possibly protected doc? If we lynch town today then undoubtably so, but if we hit scum everything would change.shaft.ed wrote:The problem with not protecting the Quacks LuLu is that the mafia then know who is unprotected and thus can certaintly garner a NK.
Sheesh, no kidding. I could have seen Tar's original vote for Phate as simply a snappy response to an ugly idea from Phate, but I can't say I feel good about all the after-the-fact twisting Tal is putting into it. Not to mention that that's an incredibly weaksauce justification to suggest who should be lynched today.shaft.ed wrote:Wow, Tar lots of problems with your last post.
The latter. It is entirely possible that all three quacks are quacks. However, no more than one quack can be scum.Phate wrote:Is it true that one of the quacks have to be scum? Or is it only that no more than one of the quacks are scum?
Would you mind elaborating? My vote on Tal right now is a pressure vote, not a lynch vote.Oman wrote:MoS is getting away with his last plan.
I'm not going to defend it. It was a mistake and I admit it. I failed to consider what consequences my vote would have after night one, and I certainly never could have predicted that I would be one of the only lynchable people on the wagon that would make it through the night.farside22 wrote:post 31 post 56 - read both and yes it did seem you were just going through, but that just sounds like a blow off. Almost like saying hey I didn't agree with it, but went with the flow. Post 60 seeming to agree because it is easier then trying to stop a dumb idea? Blaming the person who came up with said idea.
I think you're incorrect here. I never said that scum wouldn't be smart to have pushed the plan. I said that scum might have seen the plan as a dangerous pro-town move the same way the townies on the no lynch bandwagon seem to have seen it and that we shouldn't just assume from our position of hindsight that they would have tried to push it through.farside22 wrote:Fought the idea that scum would be to smart to vote no lynch with shaft.ed theory.
Honestly, I'm not entirely sure what to make of him. I have no problem agreeing with someone that I believe is correct, though. I came to reconsider my original vote on MoS on my own, and Tal's claim that his vote for Phate was an elaborate trap just doesn't fly with me.farside22 wrote:Follows Shaft.ed idea a little too much.
Actually, he told us about that a while ago.shaft.ed wrote:Wait are you saying that you suspect one if the "Quacks" is scum and thus youmaybe a Quack, or that you didn't get a night action in and just now decided to tell us about it?