Yosarian2 wrote:Yeah...I don't like time-based deadline tiebreakers at all. I'm not sure how I'm going to deal with that issue in the next game I mod...perhaps "tie at deadline means no lynch" would be a good plan.
I've started doing this and it works pretty well (ties at/above the deadline threshold indicate lack of consensus, so No Lynch). It also punishes town further for having to go to deadline, which I support.
I prefer to use some shade of red to indicate the most lynchworthy; Adel's sigil is hard for me to discern.
I think that for deadlines it is a good practice to have a rule stating something to the effect of "Votes and unvotes that accur after the deadline will not be counted." that way if can't be there to lock the thread at the specific deadline time the players will realize that while they can still post since the thread is unlocked, who will be lynched has been determined.
(nods) That's a good idea. The alternate idea is just to state in your rules that the deadline dosn't actually happen until the mod comes into the thread and announces end-of-day, like "Deadline will be at some time after 8:00 PM tommorow, whenever the mod is avalable to lock the thread". The ambiguaty should be eliminated, though; having one or the other, and having everyone know which one, is probably best.
I always use the latter; otherwise it would be possible to deadline-lynch Player A, then have someone come in thread and throw an actual hammer down on Player B. Killing Player A not in keeping with the intent of game mechanics, in my view.
I still
write
"11:59:59 PM on Such-and-such-a-date", but deadline actually hits when I close the thread, just like Twilight.