Game Idea - Variable Influence of Votes mechanic

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Dasquian
Dasquian
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Dasquian
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Post Post #1 (isolation #0) » Mon Mar 24, 2008 11:53 pm

Post by Dasquian »

Presumably if a player dies, they could take more or less than their fair share of votes with them? eg someone has 7 votes, plans to give three away, but is NKed and those 7 are all lost (possibly leaving the mafia in a very strong place!).

To clarify lynch majority - presumably if player A has 3 votes, player B has 2 and player C has 7, the lynch majority is 7 (3+2+7 = 12, half of 12 is 6, majority is 7)? Therefore C totally controls the lynch?

Seems like an interesting idea. I have no idea if it would work in practice though - spideysenses tell me that scum could probably steal an early victory by controlling the votes early on and not givng them away.
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Dasquian
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Dasquian
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Joined: November 3, 2003
Location: Guildford, UK

Post Post #2 (isolation #1) » Mon Mar 24, 2008 11:55 pm

Post by Dasquian »

Oh, and this might be an interesting balancing mechanic - the fact you have 5 votes = 2 to give away, 7 = 3 to give away, etc implies a formula:

Votes to give away = (number of votes - 1) / 2 (rounded down)

Therefore people with 1 or 2 votes shouldn't have to give any away?
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