Originally, I thought of the reductionist strategy where everyone agrees to pass their vote down a predetermined list, and if the votes get uneven you know who screwed it up and lynch them. In a killless game, if the strategy is followed completely you're playing normal Mafia, and as town I don't see a sufficient advantage in actually using the mechanic.
Of course, nightkills change that around a little bit, assuming that attempts to pass a vote to a dying player simply fail. Strategizing on the town's end could definitely rebalance it and keep any discrepancies minor, though.
Game Idea - Variable Influence of Votes mechanic
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