A solution to lurkers

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A solution to lurkers

Post Post #0 (ISO) » Fri Nov 16, 2007 12:39 pm

Post by Adel »

Proposed: players that habitually lurk should be discouraged from joining new games and encouraged to replace into games that are nearing their end.
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Post Post #1 (ISO) » Fri Nov 16, 2007 12:47 pm

Post by Thesp »

When I saw the thread title, I was hoping the body of the post would be a single, solitary word:


MURDER.



I am disappointed.

(I agree to some extent, but who implements it?)
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Post Post #2 (ISO) » Fri Nov 16, 2007 12:51 pm

Post by Adel »

peer pressure. either positive or negative. if you are a mod with a player to replace late in the game, spam the inboxes of player you know to generally lurk early in the game. after your game finishes, pm those players who lurked through the early days, and encourage them to replace into a game rather than join a new one, for the benefit of all.
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Post Post #3 (ISO) » Fri Nov 16, 2007 1:05 pm

Post by Primate »

Or, you know, players could actually start running up lurkers for lurking instead of ignoring them in favour of players who are actually posting. Lurking on this site is so much easier than it is in on every other site I've ever played on primarily because of the players, not the mods.
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Post Post #4 (ISO) » Fri Nov 16, 2007 1:06 pm

Post by Simenon »

Would you like to be run up, primate?

edit: I'm missing the point.
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Post Post #5 (ISO) » Fri Nov 16, 2007 1:08 pm

Post by Primate »

It'd certainly encourage me to post, yeah. And unless the player is lurking for real life reasons, I doubt there's a single lurker on this site who wouldn't act the same way.
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Post Post #6 (ISO) » Fri Nov 16, 2007 1:22 pm

Post by Adel »

i supported the "almost lynch all lurkers" meta since within a couple of weeks of joining this site. with really poor results. i'm trying to brainstorm alternatives.
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Post Post #7 (ISO) » Fri Nov 16, 2007 1:24 pm

Post by Primate »

What was poor about the results? I hypocritically support it, and it's never done me bad.
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Post Post #8 (ISO) » Fri Nov 16, 2007 1:34 pm

Post by Albert B. Rampage »

Thesp sums up my thoughts perfectly when I clicked this thread LOL

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Post Post #9 (ISO) » Fri Nov 16, 2007 3:01 pm

Post by Disciple Slayer »

Lynch all lurkers. Simple as that.
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l.........l..........
l........[color=red]O[/color]..........
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l........[color=red]/\[/color]......... /OUT on all my current games
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Post Post #10 (ISO) » Fri Nov 16, 2007 4:29 pm

Post by Elmo »

I like it - I'm not sure about the details, but I agree with the general principle. I don't think Lynch All Lurkers is a viable solution. Not that it can't help sometimes, but it's not the whole answer.
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Post Post #11 (ISO) » Fri Nov 16, 2007 5:51 pm

Post by PookyTheMagicalBear »

Obviously all good mods should add in an option to their SKs that allowed their SKs to forfeit a Nightkill to be able to daykill lurkers indiscriminately during the following day.

It would improve SK win chances and weed out lurkers.

The additional ability would be like "You may forfeit your nightkill in order be able to daykill the following day, you may daykill an unlimited number of times, however you may only daykill players who have not posted within the past 48 hours or players who have posted at least one post that contains no original content that is related to the game in the past 48 hours"

That role would be hot.
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Post Post #12 (ISO) » Fri Nov 16, 2007 10:07 pm

Post by Adel »

PookyTheMagicalBear wrote:That role would be hot.
I don't care if you are joking or not: I like it.
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Post Post #13 (ISO) » Fri Nov 16, 2007 11:03 pm

Post by Talitha »

I had almost that exact role once.
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Post Post #14 (ISO) » Fri Nov 16, 2007 11:09 pm

Post by Talitha »

This was my role in Wacky's Paced mafia:
Talitha - NeoSK - Remember the game Serial Killer Neo ran on the GL? It's a bit like that. Each day you may daykill someone who is up for replacement. You may also kill at night, but not for 2 nights in a row.

Special Game Rule:
1. If you didn't post in the last 48 hours prior to a count, you will listed in a list that comes with the vote count under "Up for replacement" and get a PM. I start looking. If I find a replacement before you post, you are replaced.

Awesome role and a great way to deal to lurkers.
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Post Post #15 (ISO) » Sat Nov 17, 2007 12:56 am

Post by The Fonz »

The problem is, targetting a pro-town lurker is such an easy out for scum.
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Post Post #16 (ISO) » Sat Nov 17, 2007 12:58 am

Post by Rogueben »

Proposed: players that habitually lurk should be discouraged from joining new games and encouraged to replace into games that are nearing their end.
Wouldn't this be quite a dangerous proposition though. Players that habitually lurk replacing into games that need active players seems like a bad idea to me.

Some games have suffered even more with lurking replacements.
Currently busy 7 days a week. Will post regularly though.
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Post Post #17 (ISO) » Sat Nov 17, 2007 1:10 am

Post by Dasquian »

Lynch All Lurkers is a long-term meta which benefits games down the road, once it becomes clear to all potential lurkers that it's universally in force. In the short term, it has bad results as lurkers are not expecting it in any particular game, and thus it's difficult to get to a point where we see the long-term returns.

I do approve of it though. It's a solid pro-town meta that, if signalled early enough in a game (ie before trying to use it to get a lynch), can also give immediate returns.
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Post Post #18 (ISO) » Sat Nov 17, 2007 1:25 am

Post by Rogueben »

How do you define a lurker? At what point does someone go from not posting much to being a lurker? These are questions that need to be established before you can start applying LAL.

The other thing is how do you deal with a game that people lose interest in due to one argument, between a small amount of people, taking predominance. I've seen this happen several times where two people argue over something that is semantics and distract/bore everyone else.
Currently busy 7 days a week. Will post regularly though.
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Post Post #19 (ISO) » Sat Nov 17, 2007 1:33 am

Post by Dasquian »

If enough people start using LAL on one person, they're a lurker ;)

Mob rule for the win!
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Post Post #20 (ISO) » Sat Nov 17, 2007 4:33 am

Post by Mr. Flay »

I agree with both of Dasquian's posts.
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Post Post #21 (ISO) » Sat Nov 17, 2007 5:33 am

Post by destructor »

I remember reading somewhere about a 'three prods = replacement/mod-kill' rule. I like that and am thinking of including it any games I might mod.
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Post Post #22 (ISO) » Sat Nov 17, 2007 5:43 am

Post by Battle Mage »

actually players who lurk should not be encouraged to join new games atall, unless they are capable of participating. I'm no more likely to want a lurker at endgame than at the beginning of the game. If anything, i can tolerate lurking during the random voting phase, but when it gets serious, turkey lurky gets modkilled. :)
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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #23 (ISO) » Sat Nov 17, 2007 6:21 am

Post by bird1111 »

Primate wrote:It'd certainly encourage me to post, yeah. And unless the player is lurking for real life reasons, I doubt there's a single lurker on this site who wouldn't act the same way.
Pressure is sometimes one of the reasons I lurk (Only example I can think of that isn't ongoing is Kingmaker), so though while that is true for most people, it is not true for everyone
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Post Post #24 (ISO) » Sat Nov 17, 2007 6:43 am

Post by Yosarian2 »

PookyTheMagicalBear wrote:Obviously all good mods should add in an option to their SKs that allowed their SKs to forfeit a Nightkill to be able to daykill lurkers indiscriminately during the following day.

It would improve SK win chances and weed out lurkers.

The additional ability would be like "You may forfeit your nightkill in order be able to daykill the following day, you may daykill an unlimited number of times, however you may only daykill players who have not posted within the past 48 hours or players who have posted at least one post that contains no original content that is related to the game in the past 48 hours"

That role would be hot.
(nods) I actually wrote a role like that I was consideirng using, except it was a pro-town vig that could vig anyone who hasn't posted in 48 hours.
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