peer pressure. either positive or negative. if you are a mod with a player to replace late in the game, spam the inboxes of player you know to generally lurk early in the game. after your game finishes, pm those players who lurked through the early days, and encourage them to replace into a game rather than join a new one, for the benefit of all.
Or, you know, players could actually start running up lurkers for lurking instead of ignoring them in favour of players who are actually posting. Lurking on this site is so much easier than it is in on every other site I've ever played on primarily because of the players, not the mods.
It'd certainly encourage me to post, yeah. And unless the player is lurking for real life reasons, I doubt there's a single lurker on this site who wouldn't act the same way.
i supported the "almost lynch all lurkers" meta since within a couple of weeks of joining this site. with really poor results. i'm trying to brainstorm alternatives.
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I like it - I'm not sure about the details, but I agree with the general principle. I don't think Lynch All Lurkers is a viable solution. Not that it can't help sometimes, but it's not the whole answer.
Succinctness is pro-town.
Passion is inversely proportional to the amount of real information available. ~ Gregory Benford
Obviously all good mods should add in an option to their SKs that allowed their SKs to forfeit a Nightkill to be able to daykill lurkers indiscriminately during the following day.
It would improve SK win chances and weed out lurkers.
The additional ability would be like "You may forfeit your nightkill in order be able to daykill the following day, you may daykill an unlimited number of times, however you may only daykill players who have not posted within the past 48 hours or players who have posted at least one post that contains no original content that is related to the game in the past 48 hours"
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
This was my role in Wacky's Paced mafia:
Talitha - NeoSK - Remember the game Serial Killer Neo ran on the GL? It's a bit like that. Each day you may daykill someone who is up for replacement. You may also kill at night, but not for 2 nights in a row.
Special Game Rule:
1. If you didn't post in the last 48 hours prior to a count, you will listed in a list that comes with the vote count under "Up for replacement" and get a PM. I start looking. If I find a replacement before you post, you are replaced.
Proposed: players that habitually lurk should be discouraged from joining new games and encouraged to replace into games that are nearing their end.
Wouldn't this be quite a dangerous proposition though. Players that habitually lurk replacing into games that need active players seems like a bad idea to me.
Some games have suffered even more with lurking replacements.
Currently busy 7 days a week. Will post regularly though.
Lynch All Lurkers is a long-term meta which benefits games down the road, once it becomes clear to all potential lurkers that it's universally in force. In the short term, it has bad results as lurkers are not expecting it in any particular game, and thus it's difficult to get to a point where we see the long-term returns.
I do approve of it though. It's a solid pro-town meta that, if signalled early enough in a game (ie before trying to use it to get a lynch), can also give immediate returns.
How do you define a lurker? At what point does someone go from not posting much to being a lurker? These are questions that need to be established before you can start applying LAL.
The other thing is how do you deal with a game that people lose interest in due to one argument, between a small amount of people, taking predominance. I've seen this happen several times where two people argue over something that is semantics and distract/bore everyone else.
Currently busy 7 days a week. Will post regularly though.
actually players who lurk should not be encouraged to join new games atall, unless they are capable of participating. I'm no more likely to want a lurker at endgame than at the beginning of the game. If anything, i can tolerate lurking during the random voting phase, but when it gets serious, turkey lurky gets modkilled.
Primate wrote:It'd certainly encourage me to post, yeah. And unless the player is lurking for real life reasons, I doubt there's a single lurker on this site who wouldn't act the same way.
Pressure is sometimes one of the reasons I lurk (Only example I can think of that isn't ongoing is Kingmaker), so though while that is true for most people, it is not true for everyone
PookyTheMagicalBear wrote:Obviously all good mods should add in an option to their SKs that allowed their SKs to forfeit a Nightkill to be able to daykill lurkers indiscriminately during the following day.
It would improve SK win chances and weed out lurkers.
The additional ability would be like "You may forfeit your nightkill in order be able to daykill the following day, you may daykill an unlimited number of times, however you may only daykill players who have not posted within the past 48 hours or players who have posted at least one post that contains no original content that is related to the game in the past 48 hours"
That role would be hot.
(nods) I actually wrote a role like that I was consideirng using, except it was a pro-town vig that could vig anyone who hasn't posted in 48 hours.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie