Roleblocker Block-errs
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IH Always Scum
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Roleblocker Block-errs
1.What happens when a roleblocker blocks a mason?
2.What happens when a roleblocker blocks a one shot action? Is that one shot action used?
3.What if a roleblocker blocks a redirector who has in turn redirected the roleblocker elsewhere?Untrod Tripod (7:27:18 PM): you enjoy whoring
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Mr Stoofer Less than scum
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Khelvaster Mafia Scum
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Mr Stoofer Less than scum
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IH Always Scum
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See the third question is the most difficult, but I think for flavor reasons it could work either way.
Probably I would think how a roleblocker would block for the game. If the roleblocker kept someone in their house or dwelling or tent or whatever, then Block>All
If the redirector gets outside, and then is around the roleblocker, then they manipulate the roleblocker as usual.Untrod Tripod (7:27:18 PM): you enjoy whoring
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Kelly Chen Open-Minded
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Blocking a mason should do nothing in my opinion. It seems silly to me to expect to tell people, at the END of a night phase, that they were not allowed to be talking as it turns out.
I think you could rule whichever way you prefer (it is a bit mean to have a one-shot move that ends up being useless), but for (say) a one-shot vig I think you should rule the same way for doc protections as for a roleblock. Especially if your setup does not inform people "you were blocked" when a move fails.2.What happens when a roleblocker blocks a one shot action? Is that one shot action used?
If I had not thought about it beforehand, then yes, the action would be used up if it were blocked, just as it would be used up if it failed due to a doc protection.
I think this could go either way. Roleblockers and redirectors both inherently need to trump other actions. Not clear which should trump the other.3.What if a roleblocker blocks a redirector who has in turn redirected the roleblocker elsewhere?-
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IH Always Scum
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Thok Disgrace to SKs everywhere
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Prof. Guppy Goon
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I say redirect takes precedence over block.
Now for a true paradox...A bus driver switches himself and the doctor. The roleblocker targets the doc. What do you make of this whole mess?I am the Titan of Trivia. Just ask StrangerCoug. I am the champion of his Wipeout game. Find it here.
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Mgm Mafia Scum
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Simply don't allow the bus driver to be one of the people he's switching.Show"Logic is a systematic method to come to the wrong conclusion."
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Glork Burdened by Proficiency
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PORN!Thok wrote:The one time I've been a mass redirector, the mass redirection took precedence over roleblocking. (Which was a very good thing for town at the time: shakes fist at Glork).
Also, I agree with Mr Stoofer.-
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Zindaras Mr(s) Popularity
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I always determine on an order of precedence pre-game if I have a role-redirector and a roleblocker. You can base it on flavour, on whatever you want.
Usually, I would say that the role-redirector takes precedence in this. If the roleblocker targeted the Vig, for example, and the redirector would be redirecting away from the Vig, then the roleblocker would also be redirected. So why not do the same if he's redirecting away from himself?ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
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Mr Stoofer Less than scum
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Mastermind of Sin Cassandra Complex
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The roleblocker and redirector are both roles that need to be processed before any other roles, since they change the outcomes of night choices. Therefore, it depends on the flavor as to who goes first. Otherwise, the mod just needs to decide something beforehand to break any possible glitches.Permanent V/LA.-
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Rogueben Goon
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I think that IH brings up a good point. It depends entirely on how you define the roles to work. If the role-blocker keeps the person inside then a one-shot vig should not be counted (haven't used their bullet). Whereas if the role-blocker prevented out in the open (eg knocked the vig while he was shooting) then the vig shot should be used.Currently busy 7 days a week. Will post regularly though.-
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somestrangeflea Mafia Scum
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Thesp Supersaint
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There's a much better solution to this - don't use the roleblocker, which is a terrible role to begin with. Otherwise, there's plenty of wisdom here."When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
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Zindaras Mr(s) Popularity
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I like roleblockers. They tend to be very important roles for scum (to be able to stop an outed cop without having to wait for a doc), and they can be pretty interesting to play as town as well.
I'd probably have the 1-shot vig use up his bullet. If he didn't, he would know he was blocked.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
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Thesp Supersaint
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It's not because it's hard to use early, it's because it can throw off game balance wildly as it relates to confirmable claims. It's nearly impossible to lynch a townie roleblocker late in the game (esp. in a large game) because their selected players are traceable, and can make sense. Likewise, if someone claims cop and gets blocked every night, presumably that roleblocker is not town. I think they're better for scum to have (it especially punishes town for poor play when a RB is in Mafia's hands), but I would almostKelly Chen wrote:I think it's an interesting role, mainly when in town's possession. It's not a terrible role just because it's hard to use early game.neverinclude a townie roleblocker in a game unless it's a prominent, deliberate feature of an open setup."When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
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IH Always Scum
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I expect this in essay form, especially since it's a great role for the scum, and can stop a game from being otherwise broken from a cop doc combo.Thesp wrote:There's a much better solution to this - don't use the roleblocker, which is a terrible role to begin with. Otherwise, there's plenty of wisdom here.
<.< >.>
But then you have to contend with if the roleblocker is only complying with the town's wishes to look more town.Thesp wrote:It's not because it's hard to use early, it's because it can throw off game balance wildly as it relates to confirmable claims. It's nearly impossible to lynch a townie roleblocker late in the game (esp. in a large game) because their selected players are traceable, and can make sense. Likewise, if someone claims cop and gets blocked every night, presumably that roleblocker is not town. I think they're better for scum to have (it especially punishes town for poor play when a RB is in Mafia's hands), but I would almost never include a townie roleblocker in a game unless it's a prominent, deliberate feature of an open setup.
It's no less confirmable than a cop/scum rolecop, or particuarly a vig/sk to be honest. The point that it's mainly a scum role usually balances out the factor of confirmability.
The Blocker/Booster was a particuarly good way to handle it in Glork's Board Games mafia IMO.Untrod Tripod (7:27:18 PM): you enjoy whoring
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Kelly Chen Open-Minded
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I don't get it Thesp... If you think town roleblockers are too powerful then adjust the setup elsewhere. I don't think town roleblockers are particularly swingy the other direction, since if he screws up he just prevents an investigation or something. Compare that with what an errant vigilante can do.
As far as the unassailability of a town roleblocker claim... Surely a town tracker is even worse? Or a masonry? Looking back at your nurse essay it seems you even criticize backups on this point.
In my mind scum blockers are a cheap way to let scum neutralize an outed cop (who it's expected could receive protection). I find it a bit inelegant since it only works while that one specific scum lives; if he gets lynched D1 the balance could be screwed up significantly from what was planned.
I also find it a lot less interesting than a town blocker. In particular I'm interested in the scum having to make a decision regarding who to send to make the kill.
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