Mini 2133: XP Mafia II (Game Over)


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Post Post #100 (ISO) » Fri Apr 10, 2020 11:29 am

Post by Lady Chloe »

In post 91, Lady Chloe wrote:Protection roles will never be reliable without this. (Disable Strongman Ability)
The principle still applies. I will not be a record tape.
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Post Post #101 (ISO) » Fri Apr 10, 2020 11:31 am

Post by Ame »

Thinking about it more, I actually like the idea of scum having strongman. Yeah, neighborizor is the way to go I think. I still prefer train cop the least / think it is net negative.
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Post Post #102 (ISO) » Fri Apr 10, 2020 11:32 am

Post by Ame »

To be clear: I mean scum keeping the strongman ability.
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Post Post #103 (ISO) » Fri Apr 10, 2020 11:32 am

Post by springlullaby »

Ame, explain why you would a scum strongman.
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Post Post #104 (ISO) » Fri Apr 10, 2020 11:32 am

Post by springlullaby »

want
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Post Post #105 (ISO) » Fri Apr 10, 2020 11:32 am

Post by Farkset »

Mastina and Chloe probably disaligned for attempting similar setup-based townslips. I think the townslips aren't particularly AI for either but they are almost never SvS; yet to determine if TvT or TvS.

Actually i'd like mastina to answer this:
In post 75, Lady Chloe wrote:
In post 72, mastina wrote:
In post 70, Lady Chloe wrote:This alt is a playstyle experiment.
Well let me tell you, if you're town it's a failure already. (I guess you could argue it's also a failure as scum if I pegged you this early, buthey, never know.)

Because I'm pretty sure this is not the result you intended from your alt:
HURT: Lady Chloe.
What do you expect from this?
-Farkran

pedit: Ame could you explain why do you think the train cop is a net negative? I mean, i thought so as well initially, but it's clearly not imo
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Post Post #106 (ISO) » Fri Apr 10, 2020 11:34 am

Post by Ame »

Neighborizer increases the utility for players that may not otherwise have a use for their XP.
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Post Post #107 (ISO) » Fri Apr 10, 2020 11:36 am

Post by Farkset »

Every player can upgrade with their XP, but that's not the point

I'd like to hear your thoughts specifically as of why the Train Cop would be negative utility

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Post Post #108 (ISO) » Fri Apr 10, 2020 11:36 am

Post by Hectic »

In post 105, Farkset wrote:Mastina and Chloe probably disaligned for attempting similar setup-based townslips. I think the townslips aren't particularly AI for either but they are almost never SvS; yet to determine if TvT or TvS.
Is it necessarily a townslip? I think scum could make that kind of mistake too, so I wouldn't rule out SvS and them both being genuine.
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Post Post #109 (ISO) » Fri Apr 10, 2020 11:36 am

Post by springlullaby »

In post 106, Ame wrote:Neighborizer increases the utility for players that may not otherwise have a use for their XP.
WHY DO YOU THINK SCUM STRONGMAN IS A GOOD IDEA.
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Post Post #110 (ISO) » Fri Apr 10, 2020 11:37 am

Post by Ame »

In post 103, springlullaby wrote:Ame, explain why you would a scum strongman.
Nah.
In post 75, Lady Chloe wrote:
In post 72, mastina wrote:
In post 70, Lady Chloe wrote:Ame could you explain why do you think the train cop is a net negative? I mean, i thought so as well initially, but it's clearly not imo
Since it gives more useful information to mafia than to town. I don't think scum is going to be caught by the train checks. I think someone mentioned before someone not training is more likely to be from town than scum.
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Post Post #111 (ISO) » Fri Apr 10, 2020 11:39 am

Post by Ame »

(And again mafia would be able to use 2-3 checks in a night (if they didn't have something else they wanted to do) giving them quite a bit of info)
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Post Post #112 (ISO) » Fri Apr 10, 2020 11:41 am

Post by springlullaby »

Ame, are you soft-claiming something?
Just say it now because you aren't going anywhere past N1 with that bullshit.
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Post Post #113 (ISO) » Fri Apr 10, 2020 11:44 am

Post by Ame »

No, I'm not. The information just only benefits mafia. You can kill me N1, that's fine. It's preferable to continuing this drab conversation.
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Post Post #114 (ISO) » Fri Apr 10, 2020 11:45 am

Post by springlullaby »

Ok, is Ame village idiot or scum?
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Post Post #115 (ISO) » Fri Apr 10, 2020 11:46 am

Post by Hectic »

I
think
I get what Ame is implying. But this is bound to make them think about and realise it anyway.
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Post Post #116 (ISO) » Fri Apr 10, 2020 11:48 am

Post by springlullaby »

In any case, if we have town NK, ame needs to be vigged.

Also, everyone vote disable strongman.
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Post Post #117 (ISO) » Fri Apr 10, 2020 11:51 am

Post by Hectic »

In post 99, springlullaby wrote:Ok, I have an idea with train cop.

Every night everybody pledge to train xp. Except 1 person who train cop check 1 person selected in advance.
Why'd you propose this idea if you very much of the Disable Strongman train?
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Post Post #118 (ISO) » Fri Apr 10, 2020 11:54 am

Post by Lady Chloe »

Hectic,

There is no confirmation we can vote Disabling Strongman again:
In post 21, Professor Moriarty wrote:
In post 14, Hectic wrote:
@mod: Will any of these Public Mechanics show up on Day 2 as options, or are we not aware of that fact?
Not public information.
Why is Train Cop the better approach?
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Post Post #119 (ISO) » Fri Apr 10, 2020 11:56 am

Post by springlullaby »

Running the idea.
Disable strongman is the obvious cash pay out choice.

Train cop seems worth discussing.

Has everyone voted for quest yet?
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Post Post #120 (ISO) » Fri Apr 10, 2020 11:57 am

Post by Hectic »

Lady Chloe, I'm assuming the setup is balanced in such a way that not choosing Disable Strongman won't be that bad for one of the following reasons:

1 - There's not that many protectives in the game/stuff relevant to strongmen.

2 - The option will be available again on a future day.
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Post Post #121 (ISO) » Fri Apr 10, 2020 11:58 am

Post by springlullaby »

I mean pm'd the mod for quest yet.
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Post Post #122 (ISO) » Fri Apr 10, 2020 12:00 pm

Post by springlullaby »

In post 120, Hectic wrote:Lady Chloe, I'm assuming the setup is balanced in such a way that not choosing Disable Strongman won't be that bad for one of the following reasons:

1 - There's not that many protectives in the game/stuff relevant to strongmen.

2 - The option will be available again on a future day.
Why are you making these assumptions?

If train cop is choosen, what do you propose the town do as a plan?
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Post Post #123 (ISO) » Fri Apr 10, 2020 12:02 pm

Post by Hectic »

In post 122, springlullaby wrote:Why are you making these assumptions?

If train cop is choosen, what do you propose the town do as a plan?
I'm not sure yet. I'm thinking about the my idea, and the ones you and Lady Chloe have proposed.

But even if we don't follow any of them, we still have the benefit of not giving scum any safe Train claims.
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Post Post #124 (ISO) » Fri Apr 10, 2020 12:03 pm

Post by Ame »

I think only the minimum number of players necessary should do the quest and we should vote on which players to do the quest during the day. This will, ideally, reduce mafia's influence inside the quest and potentially limit their access to the content discussed.

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