Mini 1527 - The Darkness Within (Game Over)


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Post Post #1225 (ISO) » Tue Jan 28, 2014 10:59 am

Post by Tierce »

Votecount 4.4


(3)
penguin_alien
- toolenduso, Kid A, Albert B. Rampage
(1)
Kid A
- penguin_alien
(0)
TvK
-
(Albert B. Rampage)


(2)
Not voting
- Brian Skies, TvK


With 6 alive, it takes 4 votes to lynch.
The deadline is February 9 at 10:55 AM PST. Countdown to deadline: (expired on 2014-02-09 10:55:00)
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Post Post #1226 (ISO) » Tue Jan 28, 2014 7:50 pm

Post by Brian Skies »

Alright, yeah. Totally didn't finish my re-read, but something in the thread is annoying me enough that I'm testing my theory with a hammer.

VOTE: Penguin
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Post Post #1227 (ISO) » Tue Jan 28, 2014 7:56 pm

Post by Tierce »

Votecount 4.5 - Final D4 Votecount


(4)
penguin_alien
- toolenduso, Kid A, Albert B. Rampage, Brian Skies
(1)
Kid A
- penguin_alien

(1)
Not voting
-
(Brian Skies,)
TvK


penguin_alien,
Werewolf Roleblocker
, has been lynched.



It is no longer possible to prevent a Win Condition from being achieved!
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Post Post #1228 (ISO) » Tue Jan 28, 2014 7:56 pm

Post by Tierce »

Albert B. Rampage,
Vanilla Townie
, survives Day 4.
Brian Skies,
Vanilla Townie
, survives Day 4.
Kid A,
Vanilla Townie
, survives Day 4.
toolenduso,
Town Two-Shot Vigilante
, survives Day 4.
TvK,
Vanilla Townie
, survives Day 4.



Game over!


Town
...
Wins!

Werewolves
...
Lose...



QuickTopics:
I made two mistakes while running this game.
One was picking red for the Werewolf flip color. Since red is a typical Mafia color, I should have used maroon/dark red for the Werewolves, to prevent assumptions that it was the only anti-Town faction.
Another was forgetting to hit submit on toolenduso's N2 result PM, when his shot failed and I was due to inform him of such.

Neither of these was critical, but they were still moderation errors and I apologize.


Thank you all for playing. Comments, suggestions and complaints are always welcome.
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Post Post #1229 (ISO) » Tue Jan 28, 2014 7:59 pm

Post by penguin_alien »

Congrats to the town!

Thanks for the modding, Tierce.
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Post Post #1230 (ISO) » Tue Jan 28, 2014 7:59 pm

Post by Brian Skies »

Also, the Smarg shot was fine in my opinion, although it would have been my second choice if it were me.
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Post Post #1231 (ISO) » Tue Jan 28, 2014 8:00 pm

Post by Brian Skies »

And yes!

Thank you very much for replacement modding, Tierce. I think you did a great job.
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Post Post #1232 (ISO) » Tue Jan 28, 2014 8:00 pm

Post by Brian Skies »

The funny thing is, it wasn't anything that was said that bothered me. Just the general game state. It didn't make sense.
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Post Post #1233 (ISO) » Tue Jan 28, 2014 8:07 pm

Post by Squirrel Girl »

Yippee!
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Post Post #1234 (ISO) » Wed Jan 29, 2014 2:43 am

Post by Albert B. Rampage »

Thank you Tierce for excellent modding, timely vote counts, and prompt death scenes.

Thank you Om and Penguin for replacing in.

Thank you town for this win, it's my first town win in a year. I'm really happy to have taken this one down.

This was a great setup, I very much liked it. The werewolf twist was cool and I didn't see the red color as indicative of a single scum faction, so no harm no foul.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #1235 (ISO) » Wed Jan 29, 2014 3:03 am

Post by Infinity 324 »

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<3 you are valid

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Post Post #1236 (ISO) » Wed Jan 29, 2014 4:54 am

Post by toolenduso »

Oh so I was wrong about why I wasn't roleblocked. How serendipitous that my incorrect assumption led to the correct conclusion!

@Tierce
: So after reading the WWQT, I'm confused about Slandaar. Did he ask to be replaced out?
Infinity 324 wrote:tool's claim is utter bullshit
lololol
"Half of the game is figuring out who the scum is. The other half is convincing everyone else that you're right." -- PlaysWithSquirrels, in Newbie 437
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Post Post #1237 (ISO) » Wed Jan 29, 2014 5:01 am

Post by penguin_alien »

^ I thought it was pretty obvious that you were planning to vig smargaret, although saying so would have gotten me lynched even faster. And yeah, I couldn't block and kill on the same night, so it wasn't worth it to block your shot unless I'd been 100% sure it was going on me.
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Post Post #1238 (ISO) » Wed Jan 29, 2014 5:02 am

Post by Tierce »

In post 1236, toolenduso wrote:
@Tierce
: So after reading the WWQT, I'm confused about Slandaar. Did he ask to be replaced out?
Yes.
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Post Post #1239 (ISO) » Wed Jan 29, 2014 5:10 am

Post by Squirrel Girl »

In post 1234, Albert B. Rampage wrote:This was a great setup, I very much liked it. The werewolf twist was cool and I didn't see the red color as indicative of a single scum faction, so no harm no foul.
I agree here, Day 2 pretty much showcased that no one caught onto that.
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Post Post #1240 (ISO) » Wed Jan 29, 2014 5:14 am

Post by toolenduso »

@Tierce
: Ok, thanks. Is the Dead QT going to be posted?

By the way, you did a great job modding this game. Thank you for replacing in for Thirdkoopa.
"Half of the game is figuring out who the scum is. The other half is convincing everyone else that you're right." -- PlaysWithSquirrels, in Newbie 437
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Post Post #1241 (ISO) » Wed Jan 29, 2014 5:17 am

Post by Infinity 324 »

In post 1236, toolenduso wrote:
Infinity 324 wrote:tool's claim is utter bullshit
lololol
Look at the timestamps. That was before the gunsmith and seer claims.
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Post Post #1242 (ISO) » Wed Jan 29, 2014 5:25 am

Post by toolenduso »

In post 1241, Infinity 324 wrote:Look at the timestamps. That was before the gunsmith and seer claims.
I know. I just thought that immediate reaction was funny.
"Half of the game is figuring out who the scum is. The other half is convincing everyone else that you're right." -- PlaysWithSquirrels, in Newbie 437
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Post Post #1243 (ISO) » Wed Jan 29, 2014 5:30 am

Post by Infinity 324 »

I see.
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Post Post #1244 (ISO) » Wed Jan 29, 2014 5:34 am

Post by Tierce »

In post 1240, toolenduso wrote:
@Tierce
: Ok, thanks. Is the Dead QT going to be posted?

By the way, you did a great job modding this game. Thank you for replacing in for Thirdkoopa.
Thank you. There is no dead QT, though. It wasn't my game and I wasn't given a link to it (it probably did not exist at the time, anyway), so I cut some corners.
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Post Post #1245 (ISO) » Wed Jan 29, 2014 7:06 am

Post by Kid A »

thanks for picking the game up tierce

sorry for doubting you tool i think i have brain problems
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Post Post #1246 (ISO) » Wed Jan 29, 2014 8:14 am

Post by DarkLightA »

Well done guys :)
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Post Post #1247 (ISO) » Wed Jan 29, 2014 9:34 am

Post by Lark »

Thanks for modding this, Tierce!

Congrats town!

In post 1232, Brian Skies wrote:The funny thing is, it wasn't anything that was said that bothered me. Just the general game state. It didn't make sense.
What did you think didn't make sense about it?
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Post Post #1248 (ISO) » Wed Jan 29, 2014 8:37 pm

Post by Brian Skies »

Brian skies is too towny to be town

(Null leaning scum)


:roll:

But it's funny you say this because it was something I was trying to work on and it was isolated to this game only. There's a certain point in the game on Day 2 where I stopped caring.

Also Brian is normally frustrated as town eod1. He's probably scum.


Sometimes. It depends. In Notty's game, I had an extremely difficult time reading people there, and my frustration was showing.

There were several factors in this game that led to me being more comfortable with this game:
-Great playerslist who helped created a good enough environment for me to feel comfortable developing reads
-Albert being a strong player and me having a confident enough townread on him that I kind of just trusted where he was going with things
-Other players like SG and Krav that were townish enough that I felt confident with my baseline of reads

Also, you can't see it in thread, but I was confronted by Tierce when she replaced in as a moderator. She knew I had picked up her PM and I hadn't responded to her right away. I was considering replacing out at the time because of general apathy and stress, but decided to stay in for the rest of the players. I felt that I could at least contribute as much as I could and help them generate a read on me if I couldn't contribute enough to actually catching scum. The lucky early scum-flip helped me get a little more motivated.
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Post Post #1249 (ISO) » Wed Jan 29, 2014 8:45 pm

Post by Brian Skies »

In post 1247, Lark wrote:Thanks for modding this, Tierce!

Congrats town!

In post 1232, Brian Skies wrote:The funny thing is, it wasn't anything that was said that bothered me. Just the general game state. It didn't make sense.
What did you think didn't make sense about it?
In post 875, Tierce wrote:
Votecount 2.15


(4)
Lark
- Kid A, toolenduso, TvK, Brian Skies
(3)
penguin_alien
-
Squirrel Girl
,
Om
, Albert B. Rampage
(3)
Om
-
Lark
, penguin_alien,
smargaret



With 10 alive, it takes 6 votes to lynch.
The deadline is January 15 at 1:20 PM PST. Countdown to deadline: (expired on 2014-01-15 13:20:00)
It was the three wagons. I was trying to figure out why there were three wagons of similar size when I came back from vacation in a single faction game. My theory was that we had wagoned both scum and they were trying to push a third, different wagon. I noticed that Penguin had just simply unvoted after Om claimed bodyguard. The instant I saw Lark push a TvK wagon, I stopped reading and hammered. I DO know what was said around the votes (i.e. Lark's townread on Penguin and me stating not to put a wagon at L-1 unless you were willing to risk an Albert quickhammer), but gameflow-wise, it turned out to be exactly what it looked like.

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