Mini 1501: We're On A Boat! (END?! results inside)


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Post Post #1575 (ISO) » Sun Nov 17, 2013 11:45 am

Post by SpyreX »

Its fine. There's a few things I'm really not excited about in the dance of lies but ffery's c/p on CTD's pretty clean crumb shores that up.

Really the only losing situation here is peabody fakeclaiming cop which would be professional grade. If ffery is town and I die tonight, don't buy into this rushed nonsense again.

Unvote, Vote: ffery
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Post Post #1576 (ISO) » Sun Nov 17, 2013 11:49 am

Post by fferyllt »

Yeah, I don't see any alternative to my lynch really, given the lay of the game.

The crumb does make me feel marginally better about yates.
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Post Post #1577 (ISO) » Sun Nov 17, 2013 12:05 pm

Post by fferyllt »

In post 1575, SpyreX wrote:Its fine. There's a few things I'm really not excited about in the dance of lies but ffery's c/p on CTD's pretty clean crumb shores that up.

Really the only losing situation here is peabody fakeclaiming cop which would be professional grade. If ffery is town and I die tonight, don't buy into this rushed nonsense again.

Unvote, Vote: ffery
You know that I'm going to flip town. The problem is figuring who actually is lying, and we can't effectively do that unless town as a whole is willing to make the effort and willing to look at the whole game, not just this day's claims.

The crumb does make me feel better, though it's possible that CDB had a fake claim in mind from early on. I have one prior game with him where he was vanilla town. I have no idea if such a plan would fit the parameters of his scum game.

I hope my flip brings some clarity to the game and sets up a town win tomorrow. Good luck.

I'll keep an eye out for additional comments or questions.
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Post Post #1578 (ISO) » Sun Nov 17, 2013 12:37 pm

Post by CrashTextDummie »

Vote: Fferyllt
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Post Post #1579 (ISO) » Sun Nov 17, 2013 12:52 pm

Post by fferyllt »

I'm still t town. ctd or garmr I guess.
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Post Post #1580 (ISO) » Sun Nov 17, 2013 1:17 pm

Post by fferyllt »

yeah, so I guess nobody wants to talk to the townie you just lynched. So, Peabody was off my wagon. I guess it's a gazillion to one chance he's not not the cop. That was the Kaze slot, and I had him as town from pretty early on.

So yeah. Without that crumb of CDB's I'd still be thinking 50% chance Yates is lying. With the crumb, though, not so much. CTD and garmr are in the frame.
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Post Post #1581 (ISO) » Sun Nov 17, 2013 1:19 pm

Post by fferyllt »

If it's spyrex SK, my heart will break and I will cry bitter tears and never look upon kuribo's flowchart again. Seeing Empire dead on day 2, though, that was perhaps the high point of this game for me.
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Post Post #1582 (ISO) » Sun Nov 17, 2013 1:22 pm

Post by fferyllt »

regrets uncounted
time pauses, then flows onward
requiem for BP.
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Post Post #1583 (ISO) » Sun Nov 17, 2013 3:43 pm

Post by pitoli »

VOTE COUNT 4.2 (FINAL)


:!:
fferyllt (L-0):
Yates, Garmr, SpyreX, CrashTextDummie

Not Voting (2)
: fferyllt, Peabody


A lynch has been achieved!
Last edited by pitoli on Sun Nov 17, 2013 3:48 pm, edited 2 times in total.
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Post Post #1584 (ISO) » Sun Nov 17, 2013 3:43 pm

Post by pitoli »

The rain began that morning, shortly after you had retrieved last night's body from the masts. At first the droplets were easy enough to ignore, and you decided to wait it out, not wanting the weather to get in the way of the deliberations. But by midday the skies had been rent open, assailing the ship with brutal rainfall.

Your group hurriedly seeks refuge in the lounge (though you remember that there was a death here only the other night, you try to put it out of your mind). You can see the veins of lightning through the bay windows, elongating the forms of the furniture. By now the sky is black, and your thoughts are punctuated every now and then by the discordant symphony of blaring thunder.

The deliberations are swift. After all, you can only stand the discomfort of sharing the same closed quarters with scum for so long... knowing they could be seated on the chaise lounge right beside you makes you so uncomfortable you could scream. Everybody lays out what they know on the table, hoping to find discrepancies in the individual claims. Something's just not adding up. You have decided the last scum must be
fferyllt
.

She bolts to her feet, shocked. She maintains her innocence and keeps questioning the others, telling what is to happen tomorrow when she "flips town". You of course are impatient. This scum is the cause of all your problems - she killed innocents and made you kill innocents yourself! -
and still has the nerve to lie about it
. Rage fills your heart.

One of you grabs her roughly by the arm and begins dragging her towards the door that leads outside. The rest of you follow, some more bloodthirsty than others. She does not flail, only keeps shouting and asking questions. Anything to stall the fate that awaits. You still have the rope that hung last night's victim; it would be an effective (and appropriate) weapon, vindicating the deaths of the innocent with the blood of the guilty.

In the torrential downpour, everything is made slippery, and it's hard to hold anything down with firm grip. Frustrated, one of you shoves the scum against the side railing, a little unexpectedly. As she falls, her head knocks squarely upon a metal rigging fixture protruding from the ship's side. Her eyes lose focus as she slowly slumps to the ground.

The rain continues cascading down, blooming into a red puddle on the deck beneath your feet. She hasn't lost consciousness yet, but she's fading fast. Now she sits in a state of statuesque calm, whispering something lightly.

There's no use for the rope now. "
Well,
" someone says coldly, "
any last words?
" If the question is heard it is ignored, as she continues to murmur distractedly until finally, she doesn't.

The only crime
fferyllt
had ever committed was caring about the passengers aboard the Vendetta.

That had been enough to end her life.



fferyllt,
Town One-Shot Bulletproof
, has been lynched Day 4.




Night 4 now begins.


Deadline: Tuesday, November 19th, noon PST.
Last edited by pitoli on Tue Nov 19, 2013 10:13 pm, edited 1 time in total.
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Post Post #1585 (ISO) » Tue Nov 19, 2013 10:13 pm

Post by pitoli »

During the night you decide to stay awake, trading physical rest for peace of mind without much difficulty. Again you use some heavy furniture to block the entrance, and your vigilant gaze is set towards the door for hours. Every now and then you get up and look through the peephole to see if anything is going on in the corridor.

You have no real weapons but you have taken apart the bronze lampstand that was on the desk and hold it loosely across your lap. It would have to do. If the scum had decided to visit you they would have found you like that, sitting on the edge of your bed in your bathrobe and slippers.

But not tonight.

No – as the sun rises and someone comes to your door to collect you, you are still alive. Sorely sleep-deprived, you are cannot even find the energy to be happy to be spared.

The passengers have a brief conversation with the crew about the Vendetta's confused trajectory over the last several days. Despite the early sabotage of the ship's navigational systems, the staff says landfall is due within a couple days.

We don’t have a couple days
, you think tiredly.
This has to end today.


It's either them - or you. All the optimism of earlier days is gone.

So you are unsurprised when a crew member reports another one of the passengers was found dead this morning. You to be escorted to where the body was found. Unexpectedly, the staff do not lead you up to the deck, but to the level below the rooms, deeper within the ship.

Finally you come to the ship’s boiler room, and the crew member gestures you inside.

The space itself is large, though clearly designed to fit as much bulky equipment as possible – so nothing feels spacious. In fact, it is just the opposite. With large, bulky fixtures and pipes sticking out from every surface - even the ceiling - you're very cramped. Even though you are down to only a handful of people left, you feel very claustrophobic inside.

Nevertheless, you make your way around the narrow metal scaffolding used for maintenance checkups. As you turn a corner, the victim comes into view. They are collapsed against vertical piping. There is a glinting silk scarf skewed across their collarbone; looking closer, you notice the skin on their neck to be badly bruised. You realize the accessory must have been used as a garrote against the piping, so that the victim was slowly strangled to death.

Here, deep within the recesses of the ship, no one heard him die.


Yates,
Town Doctor
, was killed Night 4.



In his right breast pocket you find the keys to his cabin. You gingerly take the keys off his corpse. As with the others, you decide to head up to his room to search for anything that will help find the last scum.

Once you open his luggage, your heart drops. You expected to find nothing useful inside, but... in every compartment, you find a large assortment of instruments, painkillers, and gauze. This is no rudimentary first-aid kit. But none of you possess the medical training required to use these items safely. Based on the way some instruments have been strewn about on the wooden desk, you suspect
Yates
might have used them during past nights. But you can't be sure.

Everyone is taking this loss particularly hard. After all, the longer you kept the doctor alive, the longer you kept yourselves alive. But now that you have failed, the safety net is gone…



Day 5 now begins!



Deadline: December 4th, midnight PST.
Last edited by pitoli on Wed Nov 20, 2013 2:37 pm, edited 3 times in total.
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Post Post #1586 (ISO) » Tue Nov 19, 2013 10:20 pm

Post by Garmr »

It begins What's the verdict on ctd
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Post Post #1587 (ISO) » Tue Nov 19, 2013 10:25 pm

Post by pitoli »

History does seem to be just one long succession of murders, doesn’t it?
- Jeanne Dams


VOTE COUNT 5.0



Not Voting (4)
: SpyreX, Peabody, Garmr, CrashTextDummie


With 4 alive, it takes 3 votes to lynch.

Time until deadline: (expired on 2013-12-04 00:00:00)


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: This is how I'm procrastinating for grad school exams \o/
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Post Post #1588 (ISO) » Wed Nov 20, 2013 4:10 am

Post by Peabody »

Sorry I was not very present in the last day phase. If I were there, I'd have slowed down the Fferyllt lynch. It was too fast for me.

CTD came back as 'not guilty'.

If Spyrex is the SK, town already lost. I'm going to give the town the benefit of the doubt and say we haven't lost yet. Scum is between Garmr and CTD. My question for CTD is why you were PMing the mod in the first place?

Also, please, no one vote yet.
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Post Post #1589 (ISO) » Wed Nov 20, 2013 4:19 am

Post by Garmr »

Peabody would like to point out that we already had a flipped Roleblocker and a grunt do you think a god father is likely for this set up. Also another reason I asked for spyrex to kill ctb and you to investigate yates or vice versa was if we had two kills he would be proven innocent automatically and we wouldn't be in this mess.
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Post Post #1590 (ISO) » Wed Nov 20, 2013 6:56 am

Post by Peabody »

I'm confident we have a godfather. The reason I chose CTD is because if Yates was scum, he would not have died today and we'd probably have lynched him.

It works out balance-wise as well. The vigilante is meant to be the most powerful role in this setup, I'm assuming. Cop will be the second most powerful, and because we have an unlimited shot vigilante, Cop is nerfed by adding both a miller and a godfather. It makes sense.

As I said before, if Spyrex isn't the vigilante, he's the serial killer and we lose anyway.
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Post Post #1591 (ISO) » Wed Nov 20, 2013 7:05 am

Post by Garmr »

I still want to hear what ctd has to say through but I guess you make sense. Should we no lynch and make it 1 out 3 chance instead of a 1 out 4
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Post Post #1592 (ISO) » Wed Nov 20, 2013 7:20 am

Post by Peabody »

No, we already know who the confirmed are. Me and Spyrex. Either of us will die tonight if we no lynch. So the lynch has to be between you two. CTD and Garmr.

I'd like to hear if I'm in anyway wrong.
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Post Post #1593 (ISO) » Wed Nov 20, 2013 11:40 am

Post by CrashTextDummie »

In post 1588, Peabody wrote:My question for CTD is why you were PMing the mod in the first place?
Bragging rights. In theory I can still have them if Garmr is godfather. Not sure that's the most likely scenario.
In post 1592, Peabody wrote:No, we already know who the confirmed are. Me and Spyrex. Either of us will die tonight if we no lynch. So the lynch has to be between you two. CTD and Garmr.

I'd like to hear if I'm in anyway wrong.
The reason we don't want to no-lynch is that Spyrex is still alive. Assuming he's a vig (which you do), that gives us two people to kill instead of one. You are not confirmed. It's also not true that town has necessarily lost if Spyrex is an SK. For as much thought as you seem to have into the situation, your arguments are pretty awful.

Some set-up speculation coming up.
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Post Post #1594 (ISO) » Wed Nov 20, 2013 12:11 pm

Post by CrashTextDummie »

For these hypothetical set-ups, I'm assuming SK for Spyrex, godfather for Garmr (you may substitute myself, it doesn't make a difference), indeterminate for Peabody for scenarios in which they are scum.

The possibilities are:
Miller, 1-shot BP, doc, neighbor, cop, neighbor/vig + 4 vanilla town
vs.
godfather, roleblocker, goon

Miller, 1-shot BP, doc, neighbor, neighbor/vig + 5 vanilla town
vs.
roleblocker, goon, indeterminate

Miller, 1-shot BP, doc, neighbor, cop + 4 vanilla town
vs.
neighbor/SK
vs.
godfather, roleblocker, goon

Miller, 1-shot BP, doc, neighbor + 5 vanilla town
vs.
neighbor/SK
vs.
roleblocker, goon, indeterminate

Miller, 1-shot BP, doc, neighbor, cop + 5 vanilla town
vs.
neighbor/SK
vs.
roleblocker, goon


That should cover every possibility. For balance considerations, neighbor is roughly equivalent to vanilla town, though neighbor/vig is arguably slightly stronger than a straight vig (at least I believe most set-up designers think that).

Right of the bat, I think the bottom two variants can be discarded. Either the scum team is vastly underpowered or the town is. If Spyrex is an SK, Garmr is scum. The top two variants both look plausible at least. The combination of doc/cop/vig is arguably the most powerful combination of town power-roles and this set-up probably favors town in spite of mitigating factors (GF, miller, RB). The second variant is probably the most balanced if Peabody is a goon (or a weak scum PR).
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Post Post #1595 (ISO) » Wed Nov 20, 2013 12:16 pm

Post by CrashTextDummie »

There's no way to tell the real reason why we've been missing nightkills. It's plausible both on N2 and N3 that ffery was the scum target, more likely on N3. Unfortunately, that means Yates protecting me doesn't clear me. I assume Spyrex is going to claim to have shot Peabody last night.
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Post Post #1596 (ISO) » Wed Nov 20, 2013 12:25 pm

Post by CrashTextDummie »

Regardless of who we think is most likely that last mafiate (for me, it's obviously between Peabody and Garmr), the safe play is to lynch one of the claimed vanillas (i.e. Garmr or myself). This way, if Spyrex is an SK, he knows for certain who to shoot for reasons outlined above.

Time for rereading.
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Post Post #1597 (ISO) » Wed Nov 20, 2013 2:45 pm

Post by SpyreX »

I didn't shoot last night.

This is exactly how this plays out with a godfather and this:
Garmr wrote:I still want to hear what ctd has to say through but I guess you make sense. Should we no lynch and make it 1 out 3 chance instead of a 1 out 4
Is the only avenue scum has.

There's only two ways town loses:

1.) Peabody is scum and wins due to awesome timing on his claim.
2.) We lynch the not scum vanilla claim AND they are bulletproof (I'm assuming not a double roleblocker nonsense setup).

Since I'd rather win on a lynch, my vote is for Garmr today. That is exactly what scum HAVE to say.
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Post Post #1598 (ISO) » Wed Nov 20, 2013 3:02 pm

Post by CrashTextDummie »

Blegh, this is the kind of post I didn't want to see from you, Spyrex. If you're that confident Garmr is scum, we can lynch Peabody.

I may end up wanting to lynch myself the way this is shaping up.
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Post Post #1599 (ISO) » Wed Nov 20, 2013 3:09 pm

Post by CrashTextDummie »

Why didn't you shoot Peabody? Simple, no-risk way to confirm Yates.
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