Kise wrote:
Kise wrote:Plum being killed over anyone else is pure wifom and I wouldn't fall for it
Damn you, Magua!
Hey, man, it was Plum or you. =P
Hrezs wrote:2 Fuck you Magua -You killed me. Why? =(
There was no way your security guard claim was fake, so there was no way you were scum *or* the DSK. Once the last Night Rider was lynched, you would've been cleared.
At first, I killed lurkers because I surmised my biggest enemy was the IC, so I was aiming at people who were flying under the radar. After Magna died, I switched gears to killing confirmed town. The irony of killing IC after I stopped trying to kill IC and instead kill town does not escape me. =P
Hrezs wrote:
Friend flaking has made me pissed off more and more as the game has gone on(especially after my death). We would have had all 3 members alive as he would have just blocked AGM's ckd kill in secret. Seriously.
I was curious about that when I saw CKD was IC, until I read the night actions. I'd be hella pissed too.
ThAdmiral wrote:I think just about everything that needed to be said about the setup was discussed in the dead qt.
Which no one's linked to yet for me. =/
ReaperCharlie wrote:1. One about the setup, things you liked and didn't like, ways you think it could be improved, etc.
Obviously, I liked my role. But, I also feel sorry for the Night SK; it just seems so weak compared to the DSK.
I like the Inner Circle concept. But I do think that there needs to be some feedback on IC deaths (regardless of whether they all need to be alive or not). As it was, the scum were essentially playing their own internal game of mafia, except that it was no-reveal and they couldn't lynch.
I think just labelling the IC flips is good enough. Maybe even leave off the town IC flip, to keep the paranoia going about whether the IC has been destroyed or not. Maybe also allow the scum to lynch one of their own instead of night-killing. if they so desire.
I actually kind of enjoyed the /strike system. Part of this may be emotional (it heavily worked in my favor), but because it did personify some of the themes for the game. It was totally a workable system to just vote and not strike, but it got tossed, and part of me found that to be almost artistic.
(It might be interesting to have more roles be able to interact with /strikes, though: like, a paramedics can undo some/all strikes on someone once a day, things like that.)
ReaperCharlie wrote:
2. One about the players, who you think did well/poorly, happenings that you really enjoyed, etc.
Like I said, ABR scared the everloving bejeezus out of me. And the thing was, starting D3, he was *right* on *everything*.
Although I wasn't aware of it in the game, I'd be hella pissed at Friend if I was IC and died because a roleblock wasn't submitted to save me. He flaked out of a game I modded as well, so confirmation bias is definitely going on there.
Finally, I really enjoyed reading the flavor, which have to be my favorite flavor scenes so far that don't involve Faraday