Roll to Dodge: Zombie Apocalypse!

For completed/abandoned Mish Mash Games.
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Post Post #1975 (ISO) » Wed Oct 10, 2012 1:10 pm

Post by Packbat »

In post 1974, jmj3000 wrote:No penalty to my rolls this round, right?

Also yes.
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Post Post #1976 (ISO) » Wed Oct 10, 2012 1:18 pm

Post by jmj3000 »

Attempt to disarm this alien and command it to take me to its leader
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #1977 (ISO) » Wed Oct 10, 2012 3:56 pm

Post by AcRv »

If you go to the leader, can you ask about the engine? I'm honestly concerned that they might overload or something...
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Post Post #1978 (ISO) » Wed Oct 17, 2012 3:37 pm

Post by theplague42 »

Bump for theamatuer.
Part of the problem.
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Post Post #1979 (ISO) » Thu Oct 25, 2012 5:18 pm

Post by AcRv »

Bump so people don't forget about it.
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Post Post #1980 (ISO) » Thu Oct 25, 2012 5:32 pm

Post by Packbat »

Rolling dice. If necessary, theamatuer won't move this turn.
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Post Post #1981 (ISO) » Thu Oct 25, 2012 6:32 pm

Post by theamatuer »

keep climbing

sorry
Its just whatever
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Post Post #1982 (ISO) » Fri Oct 26, 2012 3:58 am

Post by Packbat »

No problem.
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Post Post #1983 (ISO) » Tue Oct 30, 2012 2:04 pm

Post by theplague42 »

Sorry, but I've been distracted by Sandy for the last few days and just logged on again today. I'll do stuff tomorrow.
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Post Post #1984 (ISO) » Mon Nov 05, 2012 8:18 am

Post by theplague42 »

Apparently tomorrow means next week. :(
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Post Post #1985 (ISO) » Mon Nov 05, 2012 8:23 am

Post by Katty Bard »

that's okay! Take all the time you need.
It's pronounced "Kstyy"
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Post Post #1986 (ISO) » Mon Nov 05, 2012 3:10 pm

Post by theplague42 »

Less busy-ness, more "theplague42 is really absent-minded and if something isn't written down it never gets done"-ness. Writing now!
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Post Post #1987 (ISO) » Wed Nov 07, 2012 4:50 pm

Post by AcRv »

I've been reduced to actually playing mafia games for something to do when waiting =P
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Post Post #1988 (ISO) » Wed Nov 07, 2012 5:10 pm

Post by Packbat »

Sorry again for the delays - our usual process is for theplague42 to send me the first draft, me to send him the second, and post when we're both satisfied. I'll post the draft tomorrow if I don't hear from him.
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Post Post #1989 (ISO) » Wed Nov 07, 2012 5:31 pm

Post by AcRv »

It's alright, the mafia games were enjoyabe =)
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Post Post #1990 (ISO) » Thu Nov 08, 2012 8:17 am

Post by Packbat »

Turn 91 Resolution


jmj3000: 3
Attempt to disarm this alien and command it to take me to its leader.


jmj3000 lunges for the alien's weapon, but he misses. The alien seems to laugh, and gestures towards a nearby door with the barrel. jmj3000 hesitates, then decides it is in his best interest to do what the trooper says. The door slides open as he approaches it, and he finds himself in a hallway leading away from the prison chambers, walking ahead of the trooper.

izakthegoomba: 3
Raise my hands above my head, but don't do anything stupid like turning my back or getting on the floor.


izakthegoomba freezes in place, then slowly raises his hands. The aliens approach, expertly fanning out to avoid getting bunched together. They stare at him, chattering with each other. izakthegoomba stares back at them intensely, hoping to find a weakness in their tactics.

AcRv: 4
Examine the new tool.


Sitting on one corner of the bed (a piece of furniture which seems to demonstrate the universality of uncomfortable-futon technology), AcRv begins playing with the device.

At first glance, it looks startlingly like a longer version of the PlayStation Move controller, save that it is much heavier and only has three obvious controls: a large and a small sliding switch on one side and a trigger opposite it. However, poking the ball reveals it (unlike the light on the Move) to be soft and deformable - at least at first. As AcRv twiddles the large switch, the device makes puffing noises and the ball becomes stiff - either retaining the shape he squeezed it into or popping back into its spherical form.

It's not obvious what the small switch does, but the trigger definitely causes the ball to spin.

theamatuer: 5
None so far
keep climbing.


theamatuer flexes his fingers, crouches, and leaps onto the wall. He somehow manages to grab onto a ledge with his fingertips and deftly pulls himself up. With the sound of gunshots echoing from below, he sees a drainage pipe off to the left and clambers up it towards the roof. Bullets whiz by as he rolls onto the roof, safe from the aliens below. Carefully peeking over the edge, he can see them standing in the alleyway twenty feet below, wondering what to do next.

JDGA: 4
Telekinetically open the door.


JDGA closes his eyes and concentrates, mentally feeling his way around the door mechanism. With a quick telekinetic twist on a switch, the mechanism hums to life and opens. Stepping through, JDGA finds himself in a large, open room lined with tables and benches. At the other end of the room sits a massive table and chair on a raised dais. Behind it, JDGA sees two more doors, though he can see no others along the walls.

The doors quietly slide closed behind him, and he is left in silence.

Katty Bard: 2
Search for any remaining aliens and destroy them bwahahaha.


Katty Bard steps over the bodies and out into the hallway, rifle ready for action. Downstairs, she can hear several more troopers...

...who evidently have been alerted by the gunfire coming from above. Deciding to forgo any direct assault, the commander gestures at the ceiling enthusiastically. The alien troopers point their weapons at the ceiling and open fire...

...and bullet holes open up around Katty Bard's feet. She cries out as her ankle is hit, and she lunges to the side.

Katty Bard has been shot. She will be at -1 next turn, or -2 if her action involves using her left foot.


Mist7676: 5
Look in the stores for weapons.


Mist7676 carefully opens the nearest door, keeping a sharp eye for movement. She enters, and screams in fright at the sight of several bodies lying on the ground. On further inspection, however, she finds that all of them are considerably dead and pose no danger. The building, apparently a store, is filled with mostly empty shelves. She sees something metallic in the corner, however, and investigates. A very large knife or small sword is leaning against the wall, still in its sheath. Mist7676 picks it up and notices a strange loop and latch on the bottom. Remembering a war movie she had once seen, she tries to fit it on the end of her rifle. Miraculously, it slides onto the barrel smoothly and locks firmly into place. Mist7676 smiles impishly, and stabs the nearest wall. The razor-sharp blade sinks in with a firm
*thunk*
. Nearby, she finds four magazines of ammo, which also fit her rifle! She inserts one, slams it home, and expertly charges the chamber. Taking aim, she fires through the entrance door. A satisfying
*crack*
is followed by the
*ping*
of the bullet striking the asphalt outside. Mist7676 stuffs the rest of the magazines in her pockets and walks back out to the street, ready to traffick in death.

Mist7676 has gained 119 rounds of ammunition and a large, pointy bayonet.


Spoiler: Turn 91 Actions
1. jmj3000: Follow the aliens commands.

2. izakthegoomba: Wait for one to get close, then punch him in the head, throw him at the others, and try to fight my way past them.

3. AcRv: Assume the latch will open and try to open it.

4. theamatuer: None so far.
5. JDGA: Search the room for anything that might explain what the hell's going on here (like some left-behind papers or alien equivalent).

6. Katty Bard: hobble quietly back into living room, hopping on right foot as much as possible.

7. Mist7676: Search for JDGA


Turn 91 Deadline: (expired on 2012-11-15 15:17:51)
Last edited by Packbat on Mon Nov 12, 2012 3:45 pm, edited 4 times in total.
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Post Post #1991 (ISO) » Thu Nov 08, 2012 8:27 am

Post by izakthegoomba »

Hm. How many are there?
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Post Post #1992 (ISO) » Thu Nov 08, 2012 12:47 pm

Post by Mist7676 »

hmm I want to meet up with someone...

Original Roll String: 1d7 (STATIC)
1 7-Sided Dice: (5) = 5
Last edited by Mist7676 on Thu Nov 08, 2012 12:48 pm, edited 1 time in total.
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Post Post #1993 (ISO) » Thu Nov 08, 2012 12:50 pm

Post by Mist7676 »

That wasn't meant to be static, but okay...

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Post Post #1994 (ISO) » Thu Nov 08, 2012 1:02 pm

Post by Katty Bard »

WHOOPS

hobble quietly back into living room, hopping on right foot as much as possible.
It's pronounced "Kstyy"
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Post Post #1995 (ISO) » Thu Nov 08, 2012 1:51 pm

Post by Packbat »

In post 1993, Mist7676 wrote:That wasn't meant to be static, but okay...

It does that sometimes. The code is a little quirky.

In post 1991, izakthegoomba wrote:Hm. How many are there?

About half a dozen - you didn't count them.
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Post Post #1996 (ISO) » Thu Nov 08, 2012 6:50 pm

Post by Mist7676 »

In post 1995, Packbat wrote:
In post 1993, Mist7676 wrote:That wasn't meant to be static, but okay...

It does that sometimes. The code is a little quirky.

In post 1991, izakthegoomba wrote:Hm. How many are there?

About half a dozen - you didn't count them.

Noo, I meant to fix it to put seven, because it was 6 originally, then It coded wierd. Then I realized I shouldn't count myself, so I just went with the original 5, so I got JDGA.

Also.. IZAK Y U NO COUNT?
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Post Post #1997 (ISO) » Thu Nov 08, 2012 8:44 pm

Post by JDGA »

oh god I'm in the assembly hall aka mission briefing room?
Search the room for anything that might explain what the hell's going on here (like some left-behind papers or alien equivalent)
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You know the wind will always come back.
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Post Post #1998 (ISO) » Thu Nov 08, 2012 11:00 pm

Post by izakthegoomba »

Ok.

Wait for one to get close, then punch him in the head, throw him at the others, and try to fight my way past them
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Post Post #1999 (ISO) » Thu Nov 08, 2012 11:07 pm

Post by AcRv »

Is there an obvious way to open a panel on the device to get to the wiring?
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