MS Plays: Stardew Valley (Game over)

For completed/abandoned Mish Mash Games.
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Post Post #287 (isolation #200) » Thu May 04, 2023 7:58 pm

Post by Farren »

In post 163, Farren wrote: 1) House Upgrade. This costs
10,000G
and
450 wood
. She'll expand the size of the farmhouse and also add a
kitchen
, allowing us to cook dishes. Expect this to take a few days.

Robin's Carpentry - Building Construction
ItemCostDescription
Coop4,000 G
300 Wood
100 Stone
Houses 4 coop-dwelling animals.
I should put those in the appropriate post, as well as the rest of 163. Will work on that shortly. :)
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Post Post #288 (isolation #201) » Fri May 05, 2023 7:00 pm

Post by Farren »

So here's what we have.

We must plant cauliflowers. We must hunt down Haley and give her a gold daffodil for her birthday.
Lacking anything else, we should attempt to get ourselves closer to:
- Being able to buy a Coop / upgrade the house;
- gaining access to iron ore.

We need wood and cash to do either of the first two. Progress in the mines *today* would probably be limited on account of bad luck AND needing to go hunt Haley down at some point. So I think based on that we're going to go with my first plan. That gets us wood for the coop / house, and also starts getting us copper bars, which we can use to upgrade the pickaxe later, which will speed up both progressing through the mine AND collecting the iron once we get access to it.

1) Crop Management. (This will always be defined as: water all crops; harvest any crops that need it.)
2) Plant and water the cauliflower seeds.
3) Craft one more furnace. (We have 100+ copper ore and 200+ stone.)
4) Clear out debris. Concentrate on wood specifically.
5) While clearing out debris, work on smelting copper ore.
6) Once out of energy, work on socialization (including Haley's daffodil).

Playthrough to begin shortly!
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Post Post #289 (isolation #202) » Fri May 05, 2023 7:29 pm

Post by Farren »

1) Crop Management: success! Although we only had 85/270 energy left after watering crops.
2) Plant cauliflowers: success! (They were watered too; the figure above includes a little bit of energy spent hoeing.)
3) Craft another furnace: success! I ended up doing it after all the watering, but it still got done.
4) Clear out debris: eh. I chopped down two trees that were getting in the way of the crops and took out a few logs. Spent 83 energy on that.
5) Smelting copper ore: done! We now have some more copper bars. This ended up happening at night; we fought a few monsters while doing so. (Got some mixed seeds too!)
6) Give Haley a gold daffodil: success!
We're now at three hearts with Haley!


We also spent some time foraging, with decent success, in addition to socializing.

One piece of dialogue of note: per Elliott,
Willy loves Octopus
; it's one of his favorite things to get as a gift.
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Post Post #290 (isolation #203) » Fri May 05, 2023 7:35 pm

Post by Farren »

Cutscene - the Sewer Grate
As we entered Cindersap Forest, we heard the sounds of kids playing to the south. Finding that curious, we went to check it out. Vincent and Jas were both down by the sewer grate, poking around.

Jas: "Ew ... it smells."
Vincent, fiddling with the grate: "Why is it locked? I wanna explore the sewers!"
Jas: "I think Gunther has the key."
Vincent: "Professor Gunther? The man who runs the museum? Why do you think he has it?"
Jas: "I saw a big rusty old key fall out of his pocket one time. A creepy sewer door like this has just got to be a match for a big rusty old key."
*noises from the sewer; Jas and Vincent both run and hide behind you*
Jas: "There's something moving around in there!"
*We go down to the grate and peer into it; more noises. We jump; Jas and Vincent run away.*

Apparently
Gunther has the key to the sewers.
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Post Post #291 (isolation #204) » Fri May 05, 2023 7:38 pm

Post by Farren »

When we stopped by the bulletin board, we noticed a new Help Wanted quest. It expires tomorrow.

"I am looking for someone to bring me 20 Copper Ores, to aid in the understanding of local minerals." ~Clint
- 200G on delivery.
- You can keep the ores after Clint inspects them.
- The ores must be freshly acquired.
Progress:
- 0/20 ores acquired.
- 0/1 conversations with Clint after acquiring the ores.
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Post Post #292 (isolation #205) » Fri May 05, 2023 7:42 pm

Post by Farren »

Cutscene - Scaring off raccoons
As we left the Stardrop Saloon late at night, we noticed George wheel himself out of his house. He complained that there were raccoons around making noise and raiding his trash can; could we possibly scare them off for him?

We agreed, and he went back inside. When we went to check it out, we found Linus! He was the one raiding the trash cans - looking for food.

We assured him that
it's a shame for food to go to waste.
He smiled and agreed - but then promised not to raid George's trash can again. We could tell him we'd scared off the raccoons for good. We nodded, and left ... then stopped, lingering behind the saloon. Sure enough, Linus made his way over to Gus's trash can instead.

Before we could decide on anything, Gus came out, catching Linus red-handed. Gus didn't seem upset, though - he had a basket full of zucchini fritters with him. He handed it to Linus, saying that he didn't want anyone to go hungry in Pelican Town - and if Linus ever needed any food, come see him.
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Post Post #293 (isolation #206) » Fri May 05, 2023 7:43 pm

Post by Farren »

Level up!
We reached Level 3 Foraging!

+1 Axe Proficiency
New crafting recipe: Tapper
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Post Post #294 (isolation #207) » Fri May 05, 2023 7:55 pm

Post by Farren »

Today is:
Monday, Spring 15
.
Cash on hand:
316 G
.

Today's weather
: It's clear and sunny today!
Today's mail
:
Spoiler: Hello dear...
I know you're just getting started as a gardener, so I wanted to give you a little tip.

Most crops only grow in one season. When summer arrives, your spring crops will all die out. So plan ahead! ~Granny Evelyn


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to rain all day tomorrow.

Spoiler: Oracle's Report
The spirits are somewhat annoyed today. Luck will not be on your side.

Spoiler: Livin' Off The Land
Welcome to "Livin' Off The Land". We're back again with another tip for y'all. Now listen up:

It's salmonberry season! All across the countryside, bushes are teeming with juicy little berries, and they're free for the taking! Harvesting them is a great way to earn some extra cash!


Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 27/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Help Wanted - Gathering

    "I am looking for someone to bring me 20 Copper Ores, to aid in the understanding of local minerals." ~Clint
    - 200G on delivery.
    - You can keep the ores after Clint inspects them.
    - The ores must be freshly acquired.
    - Expires today!
    Progress:
    - 0/20 ores acquired.
    - 0/1 conversations with Clint after acquiring the ores.


Spoiler: Crop Log

We have Parsnips x11 ready for harvest! (1 from mixed seeds)


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Steel Smallsword
x1
WeaponA standard metal blade. 4-8 damage; +2 speed
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarvish Helm x1
  • Earth Crystal x3
  • Quartz x3
  • Cherry Bomb x4
  • Copper Bar x9
  • Gold Ore x3
  • Iron Ore x3
  • Clay x11
  • Fiber x315
  • Wood x194
    (donatable to the Community Center)

  • Bat Wing x2
  • Bug Meat x43
  • Slime x23
  • Maple Seed x5
  • Sap x85
  • Standing Geode
  • Acorn x1
  • Stone x246
    (donatable to the Community Center)

  • Copper Ore x58
  • Coal x21

  • Green Algae x14
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Silver) x1
    (donatable to the Community Center)

  • Chub x1
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Sardine (Silver) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Cookies x1
  • Joja Cola x1
  • Bait x30
  • Clam x1
    (donatable to the Community Center)

  • Melon Seeds x9 (Summer; 12 days to mature)
  • Mixed Seeds x5
  • Starfruit Seed x1 (Summer; 13 days to mature)
  • Potato x1
    (donatable to the Community Center)

  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil (Silver) x1
  • Daffodil x5
  • Dandelion (Gold) x1
  • Dandelion (Silver) x3
  • Dandelion x3
  • Leek (Silver) x1
  • Leek x7
  • Spring Onion (Gold) x3
  • Spring Onion (Silver) x3
  • Spring Onion x18
  • Wild Horseradish (Silver) x1
  • Wild Horseradish x4
  • Clam (Silver)
    (donatable to the Community Center)

  • Mussel
    (donatable to the Community Center)

Spoiler: Inventory in furnaces
  • Copper Bar x2
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Post Post #295 (isolation #208) » Fri May 05, 2023 7:59 pm

Post by Farren »

Some notes:

The new recipe for the Tapper:
Costs 40 wood & 2 copper bars.
Place on a maple, oak, or pine tree and wait for the reservoir to fill up with product! (Harvesting the product is free.)

Today is day 1/4 of Salmonberry season. We can harvest bushes for salmonberries at no energy cost. I'll automatically grab any salmonberries I see.
Bushes can be found on the farm, in Cindersap Forest, in Pelican Town, by the Bus Stop (including the tunnel entrance), and in the Mountain (including the pass between it and the farm).
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Post Post #298 (isolation #209) » Sun May 07, 2023 6:06 pm

Post by Farren »

The only thing on that list that's problematic - today, at least - is upgrading the pickaxe. We've got the copper, but we'll also need 2000G - unless the spring seed packs sell for enough to cover the difference (and Pierre's willing to buy them).

If we're willing to use berries to supplement today's energy, we should be able to get a lot of wood.

I'll go ahead and set the deadline for tomorrow evening. If anyone else has any ideas for today, let me know!
(expired on 2023-05-08 23:00:00)
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Post Post #299 (isolation #210) » Mon May 08, 2023 7:01 pm

Post by Farren »

Ongoing: smelt copper while on the farm.

1) Crop management.
2) Craft two tappers; place them on Maple trees.
3) Craft two of the Wild Spring Seeds x10 bundles and sell the seeds to Pierre.
3a) If we get up to 2000G, upgrade the pickaxe.
4) Do a full round of the major areas looking for salmonberries.
5) With time leftover, chop wood. Use berries to replenish energy.

Playthrough to start shortly!
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Post Post #300 (isolation #211) » Mon May 08, 2023 7:27 pm

Post by Farren »

Results:
Smelt copper: success! We now have 17 copper bars and are down to 4 copper ore - not enough to smelt.

Crop management: success! We harvested 11 parsnips (9 normal, 1 silver, 1 gold) and watered all crops.
Note: one of our rice shoots was missing - presumably eaten by crows. (They have to be next to the water, so they're separate from the rest of the crops.) We were able to replace it thanks to a golem fight in the fields.

Craft two tappers: success! I
think
they're on maples now; I always have a hard time telling them apart from oaks. We'll find out eventually!

Craft two Wild Spring Seeds and sell them to Pierre: success! He paid 700G for the entire stack of twenty, bringing us up to 1016G.

Upgrade the pickaxe: failure. We're about halfway to having enough cash. Even selling the parsnips wouldn't have brought us over the line.

Do a full sweep for salmonberries: success! Not counting ones we ate, we found 44 salmonberries!
(Salmonberries: +25 energy, +11 health. We had a few when we talked to Pierre, so I can confirm that they sell for 5G each.)
We also found a variety of other forage, including leeks, horseradish, dandelions, and a couple of spring onions. (One of which I ate - we ran out of inventory space!)
We also found some buried treasure - a rusty spoon (donatable to Gunther) and a couple of lesser items.

Chop wood: we started with 114 wood (after crafting the tappers) and ended with 240 wood.
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Post Post #301 (isolation #212) » Mon May 08, 2023 7:29 pm

Post by Farren »

Level up!
We have reached Level 2 Farming!

+1 Watering Can proficiency
+1 Hoe proficiency

New crafting recipe: Stone Fence
New crafting recipe: Mayonnaise Machine
New crafting recipe: Sprinkler

Since we've had inquiries about the Sprinkler already, I'll share the recipe now:
1 Copper bar
1 Iron bar
Sprinklers will water the four tiles immediately next to them every day, automatically. They activate right at the start of the day, so they won't water ground that's tilled same-day.
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Post Post #302 (isolation #213) » Mon May 08, 2023 7:33 pm

Post by Farren »

Quest updates:

The copper ore quest from Clint expired.

There was a new Help Wanted quest on the bulletin board:

Trying to keep the art o' fishing alive... I'll pay 100G to any fisherman who catches 2 Chub. Good luck! -Willy

- You get to keep the fish, but must catch them while the quest is active.

Progress: 0/2 Chub caught.
Expires: end of Spring 16.
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Post Post #303 (isolation #214) » Mon May 08, 2023 7:44 pm

Post by Farren »

Today is:
Tuesday, Spring 16
.
Cash on hand:
1016 G
.

Today's weather
: It's raining today.
Crops do not have to be watered.

Today's mail
:
Spoiler: Dear neighbor,
I hope you are feeling settled in your new home. I am writing to let you know that Pierre's store is now selling fertilizers! Why don't you swing by and see if you can afford a few dozen boxes or so? ~Pierre


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be clear and sunny all day.

Spoiler: Oracle's Report
The spirits are very happy today! They will do their best to shower everyone with good fortune.


Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 27/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Help Wanted - Fishing

    Trying to keep the art o' fishing alive... I'll pay 100G to any fisherman who catches 2 Chub. Good luck! -Willy

    - You get to keep the fish, but must catch them while the quest is active.

    Progress: 0/2 Chub caught.
    Expires: end of Spring 16.


Spoiler: Crop Log

We have Cauliflowers x1 ready for harvest! (from mixed seeds)
Two of our Rice Shoots have disappeared recently (presumed eaten by crows). One has been replanted; the second one can be replanted today.


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Steel Smallsword
x1
WeaponA standard metal blade. 4-8 damage; +2 speed
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarvish Helm x1
  • Rusty Spoon
    (donatable to the Museum)

  • Standing Geode
  • Earth Crystal x3
  • Quartz x3
  • Cherry Bomb x4
  • Coal x10
  • Copper Bar x18
  • Copper Ore x4
  • Gold Ore x3
  • Iron Ore x3
  • Clay x14
  • Fiber x317
  • Stone x246
    (donatable to the Community Center)

  • Wood x240
    (donatable to the Community Center)

  • Bat Wing x5
  • Bug Meat x43
  • Slime x23
  • Acorn x2
  • Maple Seed x7
  • Pinecone x3
  • Rice Shoot x1
  • Parsnip (Gold) x1
  • Parsnip (Silver) x1
  • Parsnip x9
  • Salmonberry x44
  • Sap x115

  • Green Algae x14
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Silver) x1
    (donatable to the Community Center)

  • Chub x1
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Mussel
    (donatable to the Community Center)

  • Sardine (Silver) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Cookies x1
  • Joja Cola x1
  • Bait x30
  • Clam (Silver)
    (donatable to the Community Center)

  • Clam x1
    (donatable to the Community Center)

  • Melon Seeds x9 (Summer; 12 days to mature)
  • Mixed Seeds x6
  • Starfruit Seed x1 (Summer; 13 days to mature)
  • Potato x1
    (donatable to the Community Center)

  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil (Silver) x1
  • Daffodil x3
  • Dandelion (Gold) x1
  • Dandelion (Silver) x6
  • Dandelion x1
  • Leek (Gold) x2
  • Leek (Silver) x1
  • Leek x7
  • Spring Onion (Gold) x3
  • Spring Onion (Silver) x3
  • Spring Onion x20
  • Wild Horseradish (Silver) x2
  • Wild Horseradish x4
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Post Post #304 (isolation #215) » Mon May 08, 2023 8:00 pm

Post by Farren »

I have both Spring 14 and Spring 15 uploading now. Apologies for the delay on Spring 14!

Today is day 2/4 of Salmonberry season. While we did what should be a pretty comprehensive sweep yesterday, the berries do respawn quickly, so doing another sweep could be beneficial. Salmonberries have a low selling price (5G each), but are great little pick-me-ups in the energy department. We probably won't see as much non-salmonberry forage, though.

EDIT> Almost forgot; we found a lost book while digging! It's been automatically delivered to the library and can be read the next time we're there.
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Post Post #305 (isolation #216) » Tue May 09, 2023 6:52 am

Post by Farren »

Spoiler: Video: Spring 14 (22:04)

Spoiler: Video: Spring 15 (17:45)
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Post Post #307 (isolation #217) » Wed May 10, 2023 5:52 pm

Post by Farren »

I'll take that as a suggestion to pet the cat today. :)

With no other suggestions on today's docket, I'll suggest a couple myself.

It's raining, and luck is high. That's usually means it's a good day to mine. Better chances of finding more stuff and making it deeper into the mines. On the other hand, unless we sell what we mine, we won't be getting much cash that way.

Fishing is another good alternative - selling the fish to rack up the cash. Better chances of finding treasure chests, I believe, and if we're not in the mines it's easier to do other stuff as well - socialize, etc. If we get enough cash fast enough, we might even be able to get the ball rolling on that pickaxe upgrade.

Either way, the only thing we need to do with crops is replant that rice shoot and harvest the lone cauliflower. That'll take no energy and very little time.

Deadline is now set.
(expired on 2023-05-11 23:00:00)
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Post Post #309 (isolation #218) » Thu May 11, 2023 7:07 pm

Post by Farren »

Fishing at the lake it is. Here's our official fleshed-out list:

1) Find our cat and pet it.
2) Replant the rice shoot. Harvest the lone cauliflower and save it.
3) Head to the mountain lake and fish until around 2:00 or so.
4) Head down to Willy and turn in the Chub quest. Then, sell all fish to Willy.
5) If we have enough cash, upgrade the pickaxe. If we're close, fish at the Ocean to try to close the gap.
6) Head back to the lake to wrap up the day's fishing. If we somehow missed the Chub quest, try to catch Willy outside somewhere to turn it in ASAP.
7) Sell all fish.

Keep an eye out for salmonberries while out. Bring along a few to replenish energy if needed.

Playthrough will start shortly!
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Post Post #310 (isolation #219) » Thu May 11, 2023 7:37 pm

Post by Farren »

1) Cat-petting: success! (really easy; cat was indoors. We even watched TV together.)
2) Crop management: success! Cauliflower harvested; rice replanted. Rain took care of the watering.
3) Fishing: success! We caught two chubs easily enough, as well as a bunch of other fish. Not much on the treasure front, alas.
4) Sell to Willy / turn-in the Chub quest: success! (I forgot to actually collect the cash from the quest on Spring 16 proper; fortunately, we can do that on Spring 17. I'll include the proceeds in the official total.)
5) Upgrade the pickaxe:
failure
. We got the money, but missed making it to Clint's in time. There may be a silver lining here, though - the copper ore quest we missed is available again, and since we didn't surrender the pickaxe we have the option of doing it tomorrow.
6) Head back to the lake: success! We didn't have a lot of time left, but we got a couple more fish. We also got some forage on the beach (after the failed run to Clint's).
7) Sell all fish: success! I didn't sell the beach forage, but I did sell a prehistoric tool from a treasure chest we fished up.

Other notes: we found a few more salmonberries, ending the day with 59 salmonberries total. I also made it a point to hunt down Haley and talk with her. (She was in her room, which we can now enter.)
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Post Post #311 (isolation #220) » Thu May 11, 2023 7:48 pm

Post by Farren »

Willy now has a
Fiberglass Rod
for sale. It costs 1800G. It supports the use of
Bait
, which reduces the time it takes to hook something.

Transaction Report - Spring 16
MerchantBuy/SellItemQtyΔG
WillyQuestArt o' Fishing
--
+100G
WillySellChub (Gold)
x1
+75G
WillySellChub (Silver)
x3
+186G
WillySellLargemouth Bass (Gold)
x1
+150G
WillySellLargemouth Bass (Silver)
x3
+375G
WillySellCarp (Gold)
x2
+90G
WillySellBullhead (Gold)
x4
+448G
WillySellBullhead
x4
+75G
Lewis (Shipping)SellCarp (Silver)
x2
+74G
Lewis (Shipping)SellChub (Silver)
x4
+248G
Lewis (Shipping)SellBullhead (Silver)
x1
+93G
Lewis (Shipping)SellPrehistoric Tool
x1
+50G
New wallet balance
2980G
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Post Post #312 (isolation #221) » Thu May 11, 2023 7:50 pm

Post by Farren »

Level up!
We have reached level 4 Fishing!

+1 Fishing Rod proficiency

New Recipe: Recycling Machine
Wood x25
Stone x25
Iron Bar x1
Turns fishing trash into useful resources. (Pretty much any junk item that can be fished up can be recycled into something worth more than it was worth before recycling.)
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Post Post #313 (isolation #222) » Thu May 11, 2023 8:01 pm

Post by Farren »

Today is:
Wednesday, Spring 17
.
Cash on hand:
2980 G
.

Today's weather
: It's a clear and sunny day!
Today's mail
:
(none)


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be clear and sunny all day.

Spoiler: Oracle's Report
The spirits are very happy today! They will do their best to shower everyone with good fortune.


Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 27/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Help Wanted - Gathering

    I am looking for someone to bring me 20 Copper Ores, to aid in the understanding of the local minerals. ~Clint

    Reward: 200G, plus you keep the ores.

    Progress: 0/20 Copper Ore mined.
    Progress: 0/1 conversations had with Clint after mining.
    Expires: end of Spring 17.


Spoiler: Crop Log

We have Cauliflowers x1, Kale x5, Rice x2, and Tulips x10 ready for harvest! (Cauliflower from the mixed seeds.)


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Steel Smallsword
x1
WeaponA standard metal blade. 4-8 damage; +2 speed
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarvish Helm x1
  • Rusty Spoon
    (donatable to the Museum)

  • Standing Geode
  • Earth Crystal x3
  • Quartz x3
  • Cherry Bomb x4
  • Coal x10
  • Copper Bar x18
  • Copper Ore x4
  • Gold Ore x3
  • Iron Ore x3
  • Clay x14
  • Fiber x317
  • Stone x246
    (donatable to the Community Center)

  • Wood x243
    (donatable to the Community Center)

  • Bat Wing x5
  • Bug Meat x43
  • Slime x23
  • Acorn x2
  • Maple Seed x7
  • Pinecone x3
  • Melon Seeds x9 (Summer; 12 days to mature)
  • Mixed Seeds x6
  • Starfruit Seed x1 (Summer; 13 days to mature)
  • Salmonberry x59
  • Sap x115

  • Green Algae x20
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Silver) x1
    (donatable to the Community Center)

  • Chub x1
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Mussel (Gold)
    (donatable to the Community Center)

  • Mussel
    (donatable to the Community Center)

  • Oyster
    (donatable to the Community Center)

  • Sardine (Silver) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Cookies x1
  • Joja Cola x1
  • Bait x55
  • Clam (Silver)
    (donatable to the Community Center)

  • Clam x2
    (donatable to the Community Center)

  • Cauliflower x1
    (donatable to the Community Center)

  • Parsnip (Gold) x1
    (donatable to the Community Center)

  • Parsnip (Silver) x1
    (donatable to the Community Center)

  • Parsnip x9
    (donatable to the Community Center)

  • Potato x1
    (donatable to the Community Center)

  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil (Silver) x1
  • Daffodil x4
  • Dandelion (Gold) x1
  • Dandelion (Silver) x6
  • Dandelion x1
  • Leek (Gold) x2
  • Leek (Silver) x1
  • Leek x8
  • Spring Onion (Gold) x3
  • Spring Onion (Silver) x3
  • Spring Onion x20
  • Wild Horseradish (Silver) x2
  • Wild Horseradish x4
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Post Post #314 (isolation #223) » Thu May 11, 2023 8:06 pm

Post by Farren »

Note on inventory: one of our chests is full; the other has reached 2/3rds capacity.

Note on the tulips: they come in different colors. It looks like most of our tulips came up in two different shades of purple. We also have two yellow tulips and one red tulip. Different colors do not stack (plus they may have varying degrees of quality, which also do not stack).

The floor is open for suggestions. :)
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Post Post #315 (isolation #224) » Sat May 13, 2023 4:44 pm

Post by Farren »

Here are some ideas for today. It's day 3/4 of salmonberry season.

1: We set our main priority today to completing Clint's quest - mining 20 copper ore. We head straight to the mines. Start at floor 10, emphasizing mining copper ore over everything else. At 2:00, if we have enough ore we stop mining then and try to catch Clint before he closes - in this world we also upgrade the pickaxe at this time. If we don't have enough by 2, we stay in the mine until we do, or until 8. We should be able to catch Clint in the saloon at night and turn in the quest there.

Crop management happens at night.
If we're insanely lucky and get a lot of copper early, we switch focus to progression in the mines. Not likely to get very far by 2, but who knows? Luck's high today.

2: We set our main priority today to collecting salmonberries. We do a full loop of everywhere, just like Wednesday. Crop management early; fishing once we get the salmonberries done. We upgrade the pickaxe as well. Maybe bring along some of the tulips to give away as gifts? (Or should we sell these? Don't know how much they sell for; just that they take up a lot of space.)

With either plan, leftover energy goes towards chopping wood. (With plan 2, we shift to chopping if it looks like we're going to have too much energy left by end of day.)

We'll do a 96-hour cycle this time instead of a 72-hour cycle. Timer set!
(expired on 2023-05-15 23:00:00) left to endorse a plan, tweak a plan, or come up with a new plan.
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Post Post #317 (isolation #225) » Mon May 15, 2023 7:00 pm

Post by Farren »

1) Grab the following:
Tulips x2 (from the fields)
Leek x1
Pickaxe
Sword
Salmonberries
Copper Bar x5

2) Head to the mines. Enter at Floor 10. Prioritize collecting copper ore until we reach 20; switch to progression after we hit 20.
3) Leave when any of the following are true:
- We have 20+ copper ore, AND it's 2:00 PM or later.
- It's 8:00 PM.

4) If we have time: upgrade the pickaxe at Clint's. (Turn in the copper ore quest.)
5) If we have time: give tulips to Evelyn and Alex; give a Leek to George. If we can't find Alex, give the tulip away to someone else.
6) If we weren't able to upgrade the pickaxe: turn in the copper ore quest to Clint at the Saloon.
7) Head back to the farm. Finish crop management - water, harvest remaining crops.
8) If we have time and energy: chop wood at the farm.

Playthrough to start shortly!
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Post Post #318 (isolation #226) » Mon May 15, 2023 7:26 pm

Post by Farren »

Results:

1) Acquire 20 Copper Ore - success! We got a total of 28 copper ore today. We also found a new artifact: an
Ancient Seed.
Gunther has an interest in this.
1a) If time left over, attempt progress through the mines - failure. We had some time left over, but even after leaving and re-starting on level 25, we were only able to make it to level 28. Technically this is progress, but no new checkpoint.

2) Turn in the gathering quest - success! Clint paid us 200G, and we got to keep the ore.
2a) If time, upgrade the pickaxe - success! We've paid 2000G and 5 Copper Bars.
Clint now has our pickaxe
; it'll won't be available for pickup until Spring 19.

3) Give Evelyn and Alex tulips; give George a leek - success! Evelyn and George
loved
their gifts; Alex
liked
his gift. We also had a chance to talk with Maru, Harvey, Sam (gave him an amethyst that we found in the mines; he liked it!), Penny, Jas, Vincent, Elliott ... think that was it. (Edit> Emily and Pam too, on watching the video. Also, Sam asked us for an idea for his next song; we suggested a song about a city in the sea. Alex commented that it was good weather for playing catch, but he didn't think we were up for it; we responded that we were content to watch him from afar.)

4) Crop management - success, although we had to eat a couple of salmonberries to recuperate enough energy.

5) Chop wood - failure. It was late (9:00) by the time we finished, and we were pretty much out of energy.

Note - our storage chests are now completely full. We need to either expand our storage or get rid of some things.
Last edited by Farren on Mon May 15, 2023 7:29 pm, edited 1 time in total.
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Post Post #319 (isolation #227) » Mon May 15, 2023 7:27 pm

Post by Farren »

We have a new Help Wanted quest. Willy will pay 90G if we can catch Carp x3. We get to keep the fish. This quest will expire at the end of Spring 18.
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Post Post #320 (isolation #228) » Mon May 15, 2023 7:29 pm

Post by Farren »

Level up!
We have reached Level 2 Combat!
+5 HP
New Crafting Recipe: Life Elixir
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Post Post #321 (isolation #229) » Mon May 15, 2023 7:42 pm

Post by Farren »

Today is:
Thursday, Spring 18
.
Cash on hand:
1180 G
.
Note: Our pickaxe is being reforged. We cannot mine or clear out rocks. ETA: Spring 19.

Today's weather
: It's a clear and sunny day!
Today's mail
:
(none)


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to a beautiful, sunny day tomorrow!

Spoiler: Oracle's Report
The spirits are very happy today! They will do their best to shower everyone with good fortune.

Spoiler: Livin' Off The Land
Welcome to "Livin' Off The Land". We're back again with another tip for y'all. Now listen up:

Ah, refreshing rain... a Farmer's best friend! When it rains, you don't have to water your crops. Use this to your advantage!


Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 28/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Help Wanted - Fishing

    Tryin' to keep the art o' fishin' alive... I'll pay 90G to any fisherman who catches 3 Carp. Good luck! ~Willy

    Reward: 90G, plus you keep the fish.

    Progress: 0/3 Carps caught.
    Progress: 0/1 conversations had with Willy after fishing.
    Expires: end of Spring 18.


Spoiler: Crop Log

Most of the wild spring seeds are ready for harvest! It looks like one got shorted - only 29/30 are mature. Also, the blue jazz x5 is ready for harvest.

We're down to the green beans x5, the cauliflower x5, a couple of random seeds (mixed?), the rice, and the strawberries x10.


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Steel Smallsword
x1
WeaponA standard metal blade. 4-8 damage; +2 speed
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Dwarvish Helm x1
  • Rusty Spoon
    (donatable to the Museum)

  • Geode x3
  • Standing Geode
  • Earth Crystal x4
  • Quartz x6
  • Cherry Bomb x5
  • Coal x10
  • Copper Bar x13
  • Copper Ore x32
  • Gold Ore x3
  • Iron Ore x3
  • Clay x14
  • Fiber x318
  • Stone x285
    (donatable to the Community Center)

  • Wood x246
    (donatable to the Community Center)

  • Bat Wing x5
  • Bug Meat x58
  • Slime x26
  • Acorn x2
  • Maple Seed x7
  • Pinecone x3
  • Cauliflower x2
    (donatable to the Community Center)

  • Kale (Gold)
  • Kale (Silver)
  • Kale x3
  • Parsnip (Gold)
    (donatable to the Community Center)

  • Parsnip (Silver)
    (donatable to the Community Center)

  • Parsnip x9
    (donatable to the Community Center)

  • Unmilled Rice x2
  • Salmonberry x67
  • Tulip (Silver / Yellow) x1
  • Tulip (Lavender) x1
  • Tulip (Red) x2
  • Tulip (Violet) x3
  • Sap x115

  • Ancient Seed x1
    (donatable to the Museum)

  • Green Algae x21
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Silver) x1
    (donatable to the Community Center)

  • Chub x1
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Mussel (Gold)
    (donatable to the Community Center)

  • Mussel
    (donatable to the Community Center)

  • Oyster
    (donatable to the Community Center)

  • Sardine (Silver) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Cookies x1
  • Joja Cola x1
  • Bait x55
  • Clam (Silver)
    (donatable to the Community Center)

  • Clam x2
    (donatable to the Community Center)

  • Melon Seeds x9 (Summer; 12 days to mature)
  • Mixed Seeds x6
  • Starfruit Seed x1 (Summer; 13 days to mature)
  • Potato x1
    (donatable to the Community Center)

  • Cave Carrot x1
    (donatable to the Community Center)

  • Daffodil (Silver) x1
  • Daffodil x5
  • Dandelion (Gold) x1
  • Dandelion (Silver) x6
  • Dandelion x1
  • Leek (Gold) x2
  • Leek (Silver) x1
  • Leek x8
  • Spring Onion (Gold) x3
  • Spring Onion (Silver) x3
  • Spring Onion x20
  • Wild Horseradish (Silver) x2
  • Wild Horseradish x4
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Post Post #322 (isolation #230) » Mon May 15, 2023 7:46 pm

Post by Farren »

To-do:
-
Update social log
. EDIT> done!
-
Update crafting log
. EDIT> done!
Last edited by Farren on Wed May 17, 2023 8:50 pm, edited 2 times in total.
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Post Post #323 (isolation #231) » Tue May 16, 2023 4:33 pm

Post by Farren »

Spoiler: Video: Spring 16 (20:15)

Spoiler: Video: Spring 17 (17:53)
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Post Post #325 (isolation #232) » Wed May 17, 2023 2:34 pm

Post by Farren »

I should put the bundles in the opening series; will try to do that tonight. In the meantime:


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Post Post #326 (isolation #233) » Wed May 17, 2023 7:54 pm

Post by Farren »

In post 324, Ariel wrote: Recommending:
- make another chest
- salmonberries
- go fish by Robin's house for the carp quest

do we have a bundle checklist somewhere?
Right now, this - along with crop management, and turning in the quest if we complete it - is our to-do list.

(expired on 2023-05-18 23:00:00) left to submit addendums, alternate plans, and tweaks!
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Post Post #327 (isolation #234) » Thu May 18, 2023 7:00 pm

Post by Farren »

Playthrough will begin shortly!
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Post Post #328 (isolation #235) » Thu May 18, 2023 7:37 pm

Post by Farren »

Make another chest: success! I've re-organized inventory based on three chests.

Fishing: success! I'd set a mental deadline of 3:00 PM to catch three carp; #3 showed up right at the buzzer.
We also caught a few other fish - plus some treasure chests. Notable finds there include an
Aquamarine
, an
Amphibious Fossil
, and another
Ancient Seed
artifact. Gunther has interest in all three items (and we now have
two
Ancient Seeds).

Turning in the quest: success! We got 90G.

Salmonberries: success! We ended the day with 124 Salmonberries in total. That wraps up Salmonberry season for the year!

We had some excess energy left over, but not much - and we wrapped up pretty late at night, so didn't really have time to spend it.
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Post Post #329 (isolation #236) » Thu May 18, 2023 7:41 pm

Post by Farren »

Level up!

We reached Level 5 fishing!

When we hit level 5, we get a choice. The problem is, we don't find out that we've reached a level until the end of the day - and we're required to make that choice before we can officially end the day (and save the day's results). So I had to make the choice this time.

Our choices were:

Fisher: increases the sale price of all fish by 25%.
Trapper: Decreases the cost to make Crab Pots.

Of these, I chose
Fisher
. We'll get more money when we sell fish from now on. (Unfortunately, this did not apply to the fish we sold today.)

Going forward, I'm going to keep an eye out on our skill levels. If we're at level 4 and it looks like we might make it to level 5, I'll look up the choices and put them to a vote.
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Post Post #330 (isolation #237) » Thu May 18, 2023 7:45 pm

Post by Farren »

Transaction Report - Spring 18
MerchantBuy/SellItemQtyΔG
WillyQuestArt o' Fishing
--
+90G
Lewis (Shipping)SellChub (Silver)
x3
+186G
Lewis (Shipping)SellChub
x1
+50G
Lewis (Shipping)SellLargemouth Bass (Silver)
x4
+500G
Lewis (Shipping)SellCarp (Gold)
x1
+45G
Lewis (Shipping)SellCarp (Silver)
x1
+37G
New wallet balance
2088G
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Post Post #331 (isolation #238) » Thu May 18, 2023 7:48 pm

Post by Farren »

New quest from the board today:

Help Wanted - Monster Slaying

An invasive crab species is living in the local mine, threatening the native wildlife! These creatures are known for disguising themselves as stones. I'll pay someone to slay 3 of them. ~Demetrius

Reward: 225G.

Progress: 0/3 Rock Crab defeated.
Progress: 0/1 conversations with Demetrius had after slaying Rock Crabs.
Expires: end of Spring 19.
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Post Post #332 (isolation #239) » Thu May 18, 2023 8:00 pm

Post by Farren »

Today is:
Friday, Spring 19
.
Cash on hand:
2088 G
.
Note: Our pickaxe is ready for pickup. We cannot mine or clear out rocks until we pick it up at Clint's. He opens at 9:00 AM today.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
Spoiler: Farmer Farren -
I have a request for you. I need fresh cauliflower for a recipe I want to make. Could you bring me one? ~Jodi


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be clear and sunny all day.

Spoiler: Oracle's Report
The spirits are very happy today! They will do their best to shower everyone with good fortune.


Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 28/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Help Wanted - Slay Monsters

    An invasive crab species is living in the local mine, threatening the native wildlife! These creatures are known for disguising themselves as stones. I'll pay someone to slay 3 of them. ~Demetrius

    Reward: 225G.

    Progress: 0/3 Rock Crab defeated.
    Progress: 0/1 conversations with Demetrius had after slaying Rock Crabs.
    Expires: end of Spring 19.

  • Jodi's Request

    Jodi needs a fresh cauliflower for a recipe she's making.
    She's asking you to bring her one.

    Progress: 0/1 cauliflowers delivered to Jodi.


Spoiler: Crop Log

The last of the spring seeds - a Daffodil - is ready for harvest. One of the rice shoots looks ready too. Still no green beans or strawberries yet.


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fishing Pole
x1
ToolUsed to catch fish.
7
Steel Smallsword
x1
WeaponA standard metal blade. 4-8 damage; +2 speed
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Amphibious Fossil
    (donatable to the Museum)

  • Ancient Seed x2
    (donatable to the Museum)

  • Dwarvish Helm x1
  • Rusty Spoon
    (donatable to the Museum)

  • Geode x3
  • Standing Geode
  • Aquamarine
    (donatable to the Museum)

  • Earth Crystal x4
  • Quartz x6
  • Cherry Bomb x5
  • Coal x10
  • Copper Bar x13
  • Copper Ore x32
  • Gold Ore x3
  • Iron Ore x3
  • Clay x14
  • Fiber x321
  • Stone x286
    (donatable to the Community Center)

  • Wood x196
    (donatable to the Community Center)

  • Bat Wing x5
  • Bug Meat x58
  • Slime x26
  • Acorn x2
  • Maple Seed x7
  • Pinecone x3
  • Sap x115

  • Green Algae x26
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Gold) x1
    (donatable to the Community Center)

  • Bullhead (Silver) x1
    (donatable to the Community Center)

  • Carp (Gold)
    (donatable to the Community Center)

  • Chub x1 (Gold)
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Mussel (Gold)
    (donatable to the Community Center)

  • Mussel
    (donatable to the Community Center)

  • Oyster
    (donatable to the Community Center)

  • Sardine (Silver) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Cookies x1
  • Joja Cola x1
  • Bait x55
  • Clam (Silver)
    (donatable to the Community Center)

  • Clam x2
    (donatable to the Community Center)

  • Melon Seeds x9 (Summer; 12 days to mature)
  • Mixed Seeds x6
  • Starfruit Seed x1 (Summer; 13 days to mature)
  • Cave Carrot x2
    (donatable to the Community Center)


  • Cauliflower (Gold)
    (donatable to the Community Center)

  • Cauliflower x3
    (donatable to the Community Center)

  • Kale (Gold)
  • Kale (Silver)
  • Kale x3
  • Parsnip (Gold)
    (donatable to the Community Center)

  • Parsnip (Silver)
    (donatable to the Community Center)

  • Parsnip x9
    (donatable to the Community Center)

  • Potato x1
    (donatable to the Community Center)

  • Unmilled Rice x2
  • Salmonberry x67
  • Blue Jazz (Silver) x1
  • Blue Jazz x2
  • Blue Jazz x2 (a slightly darker shade of blue? I can't tell.)
  • Tulip (Silver / Yellow) x1
  • Tulip (Lavender) x1
  • Tulip (Red) x2
  • Tulip (Violet) x3
  • Daffodil (Gold) x1
  • Daffodil (Silver) x1
  • Daffodil x12
  • Dandelion (Gold) x1
  • Dandelion (Silver) x7
  • Dandelion x7
  • Leek (Gold) x4
  • Leek (Silver) x3
  • Leek x16
  • Spring Onion (Gold) x4
  • Spring Onion (Silver) x6
  • Spring Onion x24
  • Wild Horseradish (Gold) x1
  • Wild Horseradish (Silver) x6
  • Wild Horseradish x8
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Post Post #336 (isolation #240) » Sat May 20, 2023 6:23 am

Post by Farren »

In post 333, DragonEater70 wrote: Can we plant the ancient seeds?
Despite their name, the ancient seeds are actually artifacts, and thus cannot be planted.

Spoiler: Reverse archaeology
Gunther may know how to fix that problem ...
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Post Post #337 (isolation #241) » Sat May 20, 2023 6:24 pm

Post by Farren »

Let's take a look at some options.

Prioritize the Coop

We rush the Coop. Chop trees, sell the Spring Seeds for the cash. We need 104 wood, so it'll take more than one tree.
We get our Pickaxe back and try to complete Demetrius's Rock Crab quest - but make sure we leave enough time to talk to Robin no matter what.
We buy the Coop today.
Crop Management happens at the end of the day unless we get the wood *really* fast - we ideally want to be at Clint's at 9 when he opens.

I'd rather be fishing

We buy the Fiberglass Rod and spend the day fishing. With the Rod, we can attach the bait to it. We can craft more bait from bug meat if needed.
We still get our Pickaxe back, but do it closer to 4.
We also drop by the Museum and clear out our donations.
At the end of the day, we sell all non-duplicate fish.
Crop Management happens at the start of the day. We do some wood chopping at the end of the day to position ourselves better for the Coop tomorrow.

We'll set a deadline of tomorrow to pick a set, tweak a set, or come up with a brand new set:

(expired on 2023-05-21 23:00:00) remaining!
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Post Post #339 (isolation #242) » Sun May 21, 2023 7:01 pm

Post by Farren »

In post 337, Farren wrote:
I'd rather be fishing

We buy the Fiberglass Rod and spend the day fishing. With the Rod, we can attach the bait to it. We can craft more bait from bug meat if needed.
We still get our Pickaxe back, but do it closer to 4.
We also drop by the Museum and clear out our donations.
At the end of the day, we sell all non-duplicate fish.
Crop Management happens at the start of the day. We do some wood chopping at the end of the day to position ourselves better for the Coop tomorrow.
Playthrough to begin shortly!
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Post Post #340 (isolation #243) » Sun May 21, 2023 7:38 pm

Post by Farren »

Results:

Buy the Fiberglass Rod: success! We spent
1800G
, but we can now use bait when fishing.

Go fishing: success! After selling duplicate fish, we made enough cash to cover the cost of the rod. We also fished up a few treasure chests - a little bit of ore, as well as two new artifacts! (Rare Disc, Skeletal Tail.)

Retrieve pickaxe: success! We now have the
Copper Pickaxe
! It's more efficient than the basic Pickaxe; some obstacles will take fewer swings to destroy now. I also cracked one Geode (acquired while fishing), spending 25G for some clay. Oops.

Donate items to Gunther: success! We donated the Rare Disc, the Skeletal Tail, and a few other items we had lying around. As a reward, we got: a new painting (
A Night on Eco-Hill
), a packet of fully plantable
Ancient Seeds
, and a new blueprint - we can now turn the Ancient Seed artifact into packets of plantable Ancient Seeds. While there, we also caught up on reading the lost books. (See next entry.)

Wood chopping: success! We added another 118 wood to our stock (as well as 36 sap and some more acorns / pinecones).
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Post Post #341 (isolation #244) » Sun May 21, 2023 7:40 pm

Post by Farren »

Lost Book: On Foraging
The local woods and mountains are great places to find wild produce! A good forager will clear out and weeds, stumps, or stones from these areas, so the wild produce has plenty of space to grow!

Expert foragers know the secret to cultivating wild food so that it can be grown on the farm. Isn't that amazing?

Lost Book: by Marnie
Animals are very sensitive. They like to be pet every day, and prefer to eat grass outdoors than dry hay. They don't like being outside in the rain, though. Happy animals produce higher quality products!
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Post Post #342 (isolation #245) » Sun May 21, 2023 7:47 pm

Post by Farren »

Transaction Report - Spring 19
MerchantBuy/SellItemQtyΔG
WillyBuyFiberglass Rod
x1
-1800G
ClintBuyGeode cracking
x1
-25G
Lewis (Shipping)SellClam
x2
+100G
Lewis (Shipping)SellFlounder (Gold)
x2
+374G
Lewis (Shipping)SellFlounder (Silver)
x1
+156G
Lewis (Shipping)SellHerring (Iridium)
x3
+225G
Lewis (Shipping)SellMussel
x1
+37G
Lewis (Shipping)SellSardine (Iridium)
x4
+400G
Lewis (Shipping)SellSardine (Gold)
x5
+375G
Lewis (Shipping)SellSardine (Silver)
x2
+124G
Lewis (Shipping)SellBullhead (Silver)
x1
+116G
New wallet balance
2170G
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Post Post #343 (isolation #246) » Sun May 21, 2023 7:51 pm

Post by Farren »

Level up!
We have reached Level 4 Foraging!

+1 axe proficiency
+1 wild berry harvesting

New crafting recipe: Charcoal Kiln
New crafting recipe: Wild Seeds (Summer)

Level 5 Foraging Preview
The next time we level Foraging, we will reach level 5 and have to choose between these two options.

1) Forester: gain an extra 25% wood when chopping.
2) Gatherer: 20% chance of double items when foraging.
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Post Post #344 (isolation #247) » Sun May 21, 2023 7:53 pm

Post by Farren »

The Slay Monsters quest has timed out.

A new quest has replaced it: Item Delivery.

I'm in the market for a delicious Parsnip. Could a local farmer deliver one to me? ~ Jodi

105G on delivery.
Makes Jodi happy.
Progress: 0/1 Parsnips delivered to Jodi.
Expires: end of Spring 20.
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Post Post #345 (isolation #248) » Sun May 21, 2023 8:03 pm

Post by Farren »

Today is:
Saturday, Spring 20
.
Cash on hand:
2170 G
.

Today's weather
: It's a clear and sunny day!
Today's mail
:

Today's TV shows

Spoiler: Tomorrow's Weather
It's going to a beautiful, sunny day tomorrow!

Spoiler: Oracle's Report
The spirits are very displeased today.
They will do their best to make your life difficult.


Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 28/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built.

  • Jodi's Request

    Jodi needs a fresh cauliflower for a recipe she's making.
    She's asking you to bring her one.

    Progress: 0/1 cauliflowers delivered to Jodi.

  • Help Wanted - Item Delivery


    I'm in the market for a delicious Parsnip. Could a local farmer deliver one to me? ~ Jodi

    105G on delivery.
    Makes Jodi happy.
    Progress: 0/1 Parsnips delivered to Jodi.
    Expires: end of Spring 20.


Spoiler: Crop Log

No crops are ready for harvest - the rice was a false alarm.


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Copper Pickaxe
x1
ToolUsed to break rocks and mine ore.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fiberglass Rod
x1
ToolUsed to catch fish.
Can attach bait.
7
Steel Smallsword
x1
WeaponA standard metal blade. 4-8 damage; +2 speed
8
Salmonberries
x119
Fruit+25 Energy; +11 Health
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Ancient Seed (artifact) x1
    (convertible to seeds)

  • Dwarvish Helm x1
  • Geode x3
  • Standing Geode
  • Aquamarine
    (donatable to the Museum)

  • Earth Crystal x4
  • Quartz x6
  • Cherry Bomb x5
  • Coal x10
  • Copper Bar x13
  • Copper Ore x38
  • Gold Ore x5
  • Iron Ore x3
  • Clay x15
  • Fiber x321
  • Stone x286
    (donatable to the Community Center)

  • Wood x314
    (donatable to the Community Center)

  • Bat Wing x6
  • Bug Meat x58
  • Slime x27
  • Acorn x6
  • Maple Seed x7
  • Pinecone x7
  • Sap x151

  • Bamboo Pole x1
  • Green Algae x26
  • Seaweed x4
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Gold) x1
    (donatable to the Community Center)

  • Carp (Gold)
    (donatable to the Community Center)

  • Chub x1 (Gold)
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Mussel (Gold)
    (donatable to the Community Center)

  • Oyster
    (donatable to the Community Center)

  • Sardine (Iridium) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Cookies x1
  • Joja Cola x1
  • Bait x55
  • Clam (Silver)
    (donatable to the Community Center)

  • Melon Seeds x9 (Summer; 12 days to mature)
  • Mixed Seeds x7
  • Starfruit Seed x1 (Summer; 13 days to mature)
  • Cave Carrot x2
    (donatable to the Community Center)

  • Ancient Seeds x1
    (plantable? Unknown season / maturity / yield.)


  • Cauliflower (Gold)
    (donatable to the Community Center)

  • Cauliflower x3
    (donatable to the Community Center)

  • Kale (Gold)
  • Kale (Silver)
  • Kale x3
  • Parsnip (Gold)
    (donatable to the Community Center)

  • Parsnip (Silver)
    (donatable to the Community Center)

  • Parsnip x9
    (donatable to the Community Center)

  • Potato x1
    (donatable to the Community Center)

  • Unmilled Rice x2
  • Salmonberry x67
  • Blue Jazz (Silver) x1
  • Blue Jazz x2
  • Blue Jazz x2 (a slightly darker shade of blue? I can't tell.)
  • Tulip (Silver / Yellow) x1
  • Tulip (Lavender) x2
  • Tulip (Red) x2
  • Tulip (Violet) x3
  • Daffodil (Gold) x2
  • Daffodil (Silver) x1
  • Daffodil x12
  • Dandelion (Gold) x1
  • Dandelion (Silver) x7
  • Dandelion x7
  • Leek (Gold) x4
  • Leek (Silver) x3
  • Leek x16
  • Spring Onion (Gold) x5
  • Spring Onion (Silver) x6
  • Spring Onion x25
  • Wild Horseradish (Gold) x1
  • Wild Horseradish (Silver) x6
  • Wild Horseradish x8
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Post Post #346 (isolation #249) » Sun May 21, 2023 8:07 pm

Post by Farren »

Official Vote Announcement
When we reach level 5 Foraging, should we pick:
Forester
(+25% to all chopped wood), or
Gatherer
(20% chance of a double harvest when foraging)?

Please vote for only one.

Forester: 0 (no one)
Gatherer: 0 (no one)

Deadline: the day we actually reach level 5 Foraging. How long this takes will depend on how frequently we opt to go foraging and/or chop wood.
If we are tied when deadline comes, I will pick myself.
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Post Post #347 (isolation #250) » Tue May 23, 2023 7:17 pm

Post by Farren »

No suggestions yet, so here are some ideas:

Keeping Robin in business

With this plan, we work on the Coop.
- We turn in both a parsnip and cauliflower to Jodi, clearing both quests. We'll definitely get some cash from the parsnip; maybe from the cauliflower too?
- We craft Wild Spring Seeds and sell them to Pierre until we have enough cash to buy a Coop. We then buy a Coop.
- Energy goes towards crop management and chopping wood (mostly to replace the wood we just spent).
- For the rest of the day, we work on socialization. We take whatever daffodils and tulips we have sitting around and go giving them out. We make sure to hit up Haley.

Isn't this a farming game?

- We get some more crops going. It's late in the season, but we still have time to plant parsnips and potatoes. We buy some seeds from Pierre and plant them. Crop management as usual.
- We also plant the two Ancient Seeds.
- We turn in the cauliflower and parsnip to Jodi.
- Extra time and energy goes to clearing out the farm of debris and weeds. With more time, we work on debris clearing outside the farm (per the tip from the lost book).

We got a new toy!

- After crop management, we head to the mines and see how far we get. Prioritizing progression.
- That's it. That's our day.

(expired on 2023-05-24 23:00:00) to decide on a plan, tweak a plan, or come up with a new plan.
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Post Post #349 (isolation #251) » Wed May 24, 2023 7:00 pm

Post by Farren »

Keeping Robin in business

With this plan, we work on the Coop.
- We turn in both a parsnip and cauliflower to Jodi, clearing both quests. We'll definitely get some cash from the parsnip; maybe from the cauliflower too?
- We craft Wild Spring Seeds and sell them to Pierre until we have enough cash to buy a Coop. We then buy a Coop.
- Energy goes towards crop management and chopping wood (mostly to replace the wood we just spent).
- For the rest of the day, we work on socialization. We take whatever daffodils and tulips we have sitting around and go giving them out. We make sure to hit up Haley.

Playthrough to begin shortly!
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Post Post #350 (isolation #252) » Wed May 24, 2023 7:30 pm

Post by Farren »

Quest updates:

- Help Wanted (Delivery) - we delivered a parsnip to Jodi! We gained 105G, completing the quest.
- Jodi's Request - we delivered a cauliflower to Jodi! We gained 350G, completing the quest.
- Raising Animals - we've paid Robin her fee and supplied her with materials. She's promised to start working on the Coop first thing tomorrow!

New quest from the board:

- Help Wanted (Monster Slaying) -
Demetrius's crab-slaying quest is back. This time, he wants 5 crabs slain and offers 375G to complete it. It expires tomorrow, at the end of Spring 21.
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Post Post #351 (isolation #253) » Wed May 24, 2023 7:36 pm

Post by Farren »

Other tasks:
- We sold Wild Spring Seeds x40 to be able to afford the Coop. We have
25G
remaining.
- We chopped a lot of wood! Even after paying Wood x300 to Robin, we still ended the day with 250 wood in our stockpile.
- Socialization will be on its own page. Brief summary: Jodi is up to two hearts; Lewis, Leah, Harvey, and Vincent are up to one heart.
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Post Post #352 (isolation #254) » Wed May 24, 2023 7:42 pm

Post by Farren »

Cutscene - at Haley's House
As we walked into Haley's house, we saw Haley and Emily standing in the living room, arguing over who had to clean under the cushions.

Haley insisted that it was Emily's turn to do it, as she did it last week. Emily retorted that she did most of the work around the house, and that Haley should do it.

After being asked to arbitrate, we decided that
Haley should take this as her one weekly chore
. Haley seemed annoyed but agreed to do it.


Haley did perk up afterwards when we gave her a gold-quality daffodil.
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Post Post #353 (isolation #255) » Wed May 24, 2023 7:45 pm

Post by Farren »

Cutscene - at Pierre's shop
While we were busy preparing the seeds for Pierre, Morris walked in the door! He didn't seem to be interested in shopping, though - instead, he loudly announced that he was giving away coupons for 50% off a customer's entire purchase.

All of Pierre's customers jumped at this opportunity - grabbing a coupon from Morris and walking out of Pierre's.

Pierre protested; he couldn't match those prices! He'd be selling at a loss. But no one was around to hear it - except us.

For whatever reason, Morris didn't see fit to give us a coupon.


We tried to cheer Pierre up with a free dandelion; he seemed to be in slightly better spirits afterwards.
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Post Post #354 (isolation #256) » Wed May 24, 2023 7:48 pm

Post by Farren »

We also gave away a lot of daffodils, tulips, and a couple of leeks (George and Linus).

Elliott
dislikes
daffodils.
Clint
dislikes
tulips.

Sam
likes
tulips.
Alex
likes
tulips.
Maru
likes
tulips.
Vincent
likes
daffodils.
Lewis
likes
tulips.
Harvey
likes
tulips.
Willy
likes
tulips.
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Post Post #355 (isolation #257) » Wed May 24, 2023 7:58 pm

Post by Farren »

Today is:
Sunday, Spring 21
.
Cash on hand:
25G
.
Note: Robin is currently at our farm, building the Coop. Her shop will be closed until the Coop is finished.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
(none)


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be a beautiful, sunny day tomorrow!

Spoiler: Oracle's Report
The spirits are very happy today! They will do their best to shower everyone with good fortune.

Spoiler: Queen of Sauce
Greetings! It is I, the queen of sauce... here to teach you a new mouth-watering recipe from my secret cookbook. This week's dish...

Radish Salad! There's nothing like a fresh, peppery radish. It reminds me of the late spring... my mother would slice up our fresh radishes and serve them on grainy bread with a little salt and pepper. Ah, those were the days... but I digress. Now, watch closely ...

We learned the recipe for Radish Salad!
Requires:
Oil x1
Vinegar x1
Radish x1
+200 energy, +90 health.



Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 28/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built
    (in progress)
    .

  • Help Wanted - Monster Slaying

    An invasive crab species is living in the local mine, threatening the native wildlife! These creatures are known for disguising themselves as stones. I'll pay someone to slay 5 of them. ~Demetrius

    Reward: 375G.

    Progress: 0/5 Rock Crab defeated.
    Progress: 0/1 conversations with Demetrius had after slaying Rock Crabs.
    Expires: end of Spring 21.


Spoiler: Crop Log

Green beans x5, strawberries x10, and rice x1 (for real this time) are all ready for harvest! The strawberries and green beans will continue to produce crops through the end of Spring (and as such still need to be watered).

All of our remaining crops are cauliflowers - we have a total of 19 cauliflowers in varying stages of growth.


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Copper Pickaxe
x1
ToolUsed to break rocks and mine ore.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fiberglass Rod
x1
ToolUsed to catch fish.
Can attach bait.
7
Steel Smallsword
x1
WeaponA standard metal blade. 4-8 damage; +2 speed
8
Salmonberries
x114
Fruit+25 Energy; +11 Health
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Ancient Seed (artifact) x1
    (convertible to seeds)

  • Dwarvish Helm x1
  • Geode x3
  • Standing Geode
  • Aquamarine
    (donatable to the Museum)

  • Earth Crystal x4
  • Quartz x6
  • Cherry Bomb x5
  • Coal x10
  • Copper Bar x13
  • Copper Ore x38
  • Gold Ore x5
  • Iron Ore x3
  • Clay x15
  • Fiber x322186286
    (donatable to the Community Center)

  • Wood x250
    (donatable to the Community Center)

  • Bat Wing x7
  • Bug Meat x58
  • Slime x27
  • Acorn x11
  • Maple Seed x10
  • Pinecone x9
  • Sap x215

  • Bamboo Pole x1
  • Green Algae x26
  • Seaweed x4
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Gold) x1
    (donatable to the Community Center)

  • Carp (Gold)
    (donatable to the Community Center)

  • Chub x1 (Gold)
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Mussel (Gold)
    (donatable to the Community Center)

  • Oyster
    (donatable to the Community Center)

  • Sardine (Iridium) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Cookies x1
  • Joja Cola x1
  • Bait x55
  • Clam (Silver)
    (donatable to the Community Center)

  • Melon Seeds x9 (Summer; 12 days to mature)
  • Mixed Seeds x7
  • Starfruit Seed x1 (Summer; 13 days to mature)
  • Cave Carrot x2
    (donatable to the Community Center)

  • Ancient Seeds x1
    (plantable? Unknown season / maturity / yield.)


  • Cauliflower x3
    (donatable to the Community Center)

  • Kale (Gold)
  • Kale (Silver)
  • Kale x3
  • Parsnip (Silver)
    (donatable to the Community Center)

  • Parsnip x9
    (donatable to the Community Center)

  • Potato x1
    (donatable to the Community Center)

  • Unmilled Rice x2
  • Salmonberry x67
  • Blue Jazz (Silver) x1
  • Blue Jazz x2
  • Blue Jazz x2 (a slightly darker shade of blue? I can't tell.)
  • Daffodil (Silver) x1
  • Daffodil x3
  • Dandelion (Gold) x1
  • Dandelion (Silver) x7
  • Dandelion x2
  • Leek (Gold) x4
  • Leek (Silver) x3
  • Leek x11
  • Spring Onion (Gold) x5
  • Spring Onion (Silver) x6
  • Spring Onion x25
  • Wild Horseradish (Gold) x1
  • Wild Horseradish (Silver) x6
  • Wild Horseradish x4
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Post Post #356 (isolation #258) » Wed May 24, 2023 8:04 pm

Post by Farren »

Gift giving limits have reset.
I am catching up the uploading right now - Spring 18-20 are all uploading. My apologies for the delay!
To do tomorrow: update the social log.
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Post Post #357 (isolation #259) » Thu May 25, 2023 3:41 am

Post by Farren »

Spoiler: Video: Spring 18 (21:09)

Spoiler: Video: Spring 19 (22:59)

Spoiler: Video: Spring 20 (22:57)
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Post Post #361 (isolation #260) » Fri May 26, 2023 6:07 pm

Post by Farren »

The "test the new toy" plan was pretty simple: after crop management, we head to the mines and ... well, mine. Prioritizing progression, specifically, trying to make it to floor 40 and beyond. We've also got that rock crab quest, so we'll make sure to keep an eye peeled for them.

Adding Abigail to the mix is certainly possible, although it means that either we'll need to leave the mine in time to catch her at night, or wait to catch her before going there. If we go there before, we'll probably want to give her a quartz, as we have plenty. If we go there after, we may have more options depending on what we find in the mine - and if we get the rock crabs, we'll have to leave early anyway to turn them in to Demetrius.

(expired on 2023-05-27 23:00:00) to weigh in on the timing, suggest other activities, or anything else.
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Post Post #362 (isolation #261) » Sat May 27, 2023 7:00 pm

Post by Farren »

Playthrough will begin shortly!
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Post Post #363 (isolation #262) » Sat May 27, 2023 7:26 pm

Post by Farren »

Crop management: success! We now have five green beans and eleven strawberries.
Mining: success!
- New checkpoint: level 35! Starting from level 30, the mine has grown a lot darker - bats and golems have started showing up, and staircases are tough to spot. Fighting the golems is a major chore and best avoided where possible.
- We got 46 copper ore, 3 geodes, 1 Omni geode, an amethyst, a few quartz, a red mushroom, and a small assortment of other items. Inventory was full by the time we got back home.
- No luck with the crab quest - we got a few crabs, but not enough to finish the quest.
Abigail: success, albeit barely. We spent hours looking for her, finally catching her late at night on her way back home. We gave her a quartz; she liked it! (I would have tried the amethyst, but didn't realize I had it until reviewing the video.)
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Post Post #364 (isolation #263) » Sat May 27, 2023 7:27 pm

Post by Farren »

The rock crab quest has expired.

New Help Wanted quest:

I need Wild Horseradish for a salad I'm making. ~Penny
- 150G on delivery.
- Makes Penny Happy.
Progress: 0/1 horseradish delivered to Penny.
Expires: end of Spring 22.
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Post Post #365 (isolation #264) » Sat May 27, 2023 7:30 pm

Post by Farren »

Level up!
We've reached level 3 Farming!
We've reached level 3 Mining!

+1 Watering Can proficiency
+1 Hoe proficiency
+1 Pickaxe proficiency

New crafting recipe: Bee House
New crafting recipe: Speed-Gro
New cooking recipe: Farmer's Lunch
New cooking recipe: Miner's Treat
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Post Post #366 (isolation #265) » Sat May 27, 2023 7:39 pm

Post by Farren »

Today is:
Monday, Spring 22
.
Cash on hand:
25G
.
Note: Robin is currently at our farm, building the Coop. Her shop will be closed until the Coop is finished.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
(none)


Today's TV shows

Spoiler: Tomorrow's Weather
It's going to be clear and sunny all day.

Spoiler: Oracle's Report
The spirits feel neutral today. The day is in your hands.

Spoiler: Livin' Off The Land
Welcome to "Livin' Off The Land". We're back again with another tip for y'all. Now listen up:

Get your hands on a fishin' pole and sell your catch! Fishing is a great way to make a little extra cash when you have some down time. The distance your bobber lands from any dry land determines what kinds of fish you'll hook... as well as the location, season, time of day, and weather!



Logs

Spoiler: Quest Log
  • Deeper In The Mine

    It seems that the mine elevator is still functional. It will allow you to quickly return to any elevator doors you've discovered. A deeper expedition might be in order.

    Progress: 35/40 mine floors explored.

  • Raising Animals

    Robin, the local carpenter, lives north of town. In exchange for raw materials and money, she'll construct new buildings on your farm. You'll need her to build a coop or barn so that you can raise animals.

    Progress: 0/1 Coops built
    (in progress)
    .

  • Help Wanted - Delivery

    I need Wild Horseradish for a salad I'm making. ~Penny
    - 150G on delivery.
    - Makes Penny Happy.

    Progress: 0/1 horseradish delivered to Penny.
    Expires: end of Spring 22.


Spoiler: Crop Log

Forgot to harvest the rice yesterday; we now have Rice x2 ready for harvest. Five cauliflowers have reached the final stage of growth prior to maturity.


Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Copper Pickaxe
x1
ToolUsed to break rocks and mine ore.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Fiberglass Rod
x1
ToolUsed to catch fish.
Can attach bait.
7
Steel Smallsword
x1
WeaponA standard metal blade. 4-8 damage; +2 speed
8
Salmonberries
x110
Fruit+25 Energy; +11 Health
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Spoiler: Inventory in chests
  • Ancient Seed (artifact) x1
    (convertible to seeds)

  • Dwarvish Helm x1
  • Geode x6
  • Omni Geode
  • Standing Geode
  • Amethyst
  • Aquamarine
    (donatable to the Museum)

  • Earth Crystal x5
  • Quartz x9
  • Bomb
  • Cherry Bomb x5
  • Coal x11
  • Copper Bar x13
  • Copper Ore x84
  • Gold Ore x5
  • Iron Ore x3
  • Clay x15
  • Fiber x332
  • Stone x252
    (donatable to the Community Center)

  • Wood x250
    (donatable to the Community Center)

  • Bat Wing x9
  • Bug Meat x67
  • Slime x28
  • Acorn x11
  • Maple Seed x10
  • Pinecone x9
  • Sap x216

  • Bamboo Pole x1
  • Green Algae x26
  • Seaweed x4
  • White Algae x2
  • Anchovy (Gold) x1
  • Bullhead (Gold) x1
    (donatable to the Community Center)

  • Carp (Gold)
    (donatable to the Community Center)

  • Chub x1 (Gold)
  • Largemouth Bass (Silver) x1
    (donatable to the Community Center)

  • Mussel (Gold)
    (donatable to the Community Center)

  • Oyster
    (donatable to the Community Center)

  • Sardine (Iridium) x1
    (donatable to the Community Center)

  • Smallmouth Bass x1
  • Sunfish x1
    (donatable to the Community Center)

  • Cookies x1
  • Joja Cola x1
  • Bait x55
  • Clam (Silver)
    (donatable to the Community Center)

  • Ancient Seeds x1
    (plantable? Unknown season / maturity / yield.)
  • Melon Seeds x9 (Summer; 12 days to mature)
  • Mixed Seeds x7
  • Rice Shoot x1
  • Starfruit Seed x1 (Summer; 13 days to mature)
  • Cave Carrot x4
    (donatable to the Community Center)


  • Cauliflower x3
    (donatable to the Community Center)

  • Green Bean (Silver)
    (donatable to the Community Center)

  • Green Bean
    (donatable to the Community Center)

  • Kale (Gold)
  • Kale (Silver)
  • Kale x3
  • Parsnip (Silver)
    (donatable to the Community Center)

  • Parsnip x9
    (donatable to the Community Center)

  • Potato x1
    (donatable to the Community Center)

  • Unmilled Rice x2
  • Strawberry (Gold)
  • Strawberry x10
  • Blue Jazz (Silver) x1
  • Blue Jazz x2
  • Blue Jazz x2 (a slightly darker shade of blue? I can't tell.)
  • Daffodil (Silver) x1
  • Daffodil x4
  • Dandelion (Gold) x1
  • Dandelion (Silver) x7
  • Dandelion x2
  • Leek (Gold) x4
  • Leek (Silver) x4
  • Leek x12
  • Red Mushroom (Gold) x1
    (donatable to the Community Center)

  • Spring Onion (Gold) x5
  • Spring Onion (Silver) x6
  • Spring Onion x25
  • Wild Horseradish (Gold) x1
  • Wild Horseradish (Silver) x6
  • Wild Horseradish x4
Last edited by Farren on Sat May 27, 2023 7:42 pm, edited 1 time in total.
Mish-Mash Janitor

Please PM me for any Mish-Mash maintenance needs!