In post 2021, serrapaladin wrote:Yeah, but that's the extreme case. Had your buddies and reinoe shot correctly, d3 could have been mylo. The hider adds a fair amount of swing, but only amounts to the same utility as roughly another mason (for a 1shot, and a second shot doesn't tend to help much unless played well).
Is it an extreme case?
Barring a choice to claim - a Hider played even half decently can get to the night phase.
If he draws a shot for looking town - it is pro-town.
If he hides behind town - it is pro-town.
If he hides behind scum - it is pro-town.
If he hides behind a Mason - it is arguably pro-scum in a loose way.
Basically, to avoid the situation you deem as extreme;
Scum have to shoot a Mason or the hide target and not shoot the Hider.
Hider has to target a Scum or Mason.
Functionally, town has two chances at achieving this - increasing their odds of it happening.
I think Hider is literally one of the most powerful town investigative roles in the game, and I also think Masons are one of the most potent roles in the game for pro-town play.
I'm pretty sure the math favors my 'extreme' possibility as happening more than 50% of the time - which...makes it not extreme.
But, let me maybe come at this in another direction - would you consider this same setup balanced if the role was not Hider, but a 2 shot Cop who was confirmed to not allow Godfathers to affect his ability and was investigation immune to the Rolecop?