Ok so normally I don't compose big posts about games because I'm usually super chill about the results and am totally ok with losing. However this game was different to me and for some reason affected me in a way no other game has thus far. So yeah. I'm gonna ramble a bit to try to clear my head and hopefully make some closure happen.
Ok so first of all I'm going to say that I do not feel this was a balanced game, and that it was really townsided. What we have here is a 3:10 setup with the following roles:
~Misdirecting Godfather: the role is clearly the strongest in a vacuum, however I'm not sure of how useful it actually ended up being. While there was a cop, misdirector means that I could still get pinged by a scumteam dude. In addition if the costumer hits me, all of a sudden my claim is rendered absolutely void and I appear to be lying. And then there is the tracker who can try to follow me and catch 'me' doing something to someone else and appearing to lie about not doing it. Then there was a watcher role which directly renders my ability void. Overall I think this was probably the strongest scum role, but it was still a very watered down godfather-lite.
~Doublevoteish giver thing?: Whatever uct's role was supposed to be, no one understood it and I don't think it was nearly as powerful as you thought it would be. A) if he had actually known what he was doing and it was revealed to consistently 'randomly' hit a guy who then flips scum, people easily could figure the pattern out and narrow the pool down to whomever gets hit by the vote. B) he was so confused that I don't think he ever actually used it. The wording here definitely needed improvement, and moreover the power level needed to be jacked up. Maybe an actual king doublevoter. Maybe a flat double voter. As it was, he was a named goon.
~Sorta semiextra killer of people if they target someone if he finds them guy: I literally have no idea what this was supposed to be. You have a scum role conditional on finding a town role with and ability that is conditional on someone visiting said town role. I mean I can understand why you thought it was powerful since it would be extra free mafia kills, but the Lead died early leaving us with another named goon. In addition the odds of him and another PR targeting the same person in one night are super duper tiny. He should have had something happen when his love died. Literally anything at all.
As it was, I view this scum team as basically two goons and a weaker godfather. There was almost no actual night power here.
Now the town:
~6 VTs. Honestly with the pitiful power of the scum here, I think 7 or 8 would have been a much better number of VTs. Especially with kinging bringing in more abilities, but that's a whole other section.
Sleepwalker: If I understand this role correctly, it's either a weaker tracker or a bodyguard. I like this. It's really like the flexibility of this and I think it's a cool idea. I don't think that town needed this much extra power and flexibility though.
Cop: A cop is a cop. This is a super powerful role, and this goes without saying. Like, this should have been the only solid town PR and it should have been the strongest. Cop confirms townies. In a game where you're looking for conftowns to king with mega abilities, cop is a MASSIVE ROLE. It does basically everything the town needs. This alone, I feel, balances the game. Cop and 9 VTs vs weak godfather and 2 goons with this kinging would have worked.
Doc/Vig: This was far too powerful in my opinion. You have an unlimited-shot vigilante who can also decide to not shoot to not accidentally hit townies and can still double as a doc. Both of them can fuck over the scum's one ability: killing in the night. Since that's really all scum had with regard to targeting abilities in the night, this one player is basically better than the entire scum team. In fact not even basically. He could do everything scum could and more
and was town
. This plus cop already means that balance is MASSIVELY in favor of the town. Also follow the cop can turn on with no issues.
Flavor Cop: This was just icing on the cake for the town with the added bonus of directly making my role into confscum should they claim. It's a cool idea and all, but town did not need this in any way, shape, or form on any level. This demonstrates how utterly overpowered this town was.
In addition each of these town roles was perfectly clear and powerful, while two of the scum roles didn't even really makes sense at all. In short, this game was massively town sided.
Now for the kinging abilities:
First of all I'm going to come flat out and say this: you should have expected king abilities to go to the town 9 times out of 10. Let me put it this way: town controls the majority of the king votes. Because of that, they only need one strong town read to make sure the ability goes to town. That means that scum's only tactic is to either BECOME the strongest town read or campaign hard and hope that their buddy doesn't flip and make them look bad. In addition, with the PRs you gave town, you should honestly never have expected a single king ability. Ever.
Keeping that in mind, the abilities:
Cyrano: NOT as powerful as you think it is. At all. A scum being able to 'fake' and IC post does not make up for them having no power at all. This was basically a way for town PRs to get their role info out without outing themselves. Pure town upside; hard to reach town maybe-upside
Midsummer: Does this confirm townies to one another? If so, how does this help scum? If it let's scum claim mason and have you endorse it, is this role not bastard modding? As for town, though, it's yay more copping with pure upside.
Antigone: Bullshit watcher role. How did you determine percentages? Also, this is another pure 100% town role. Like, why would scum want this? Ever? I mean maybe scum uses this to try to find PRs, but then it doesn't even do that for them. It's a pure town role.
Equus: I don't understand this role on any level.
Hair: This is not good. How does this help scum? What does it do except concentrate results and give pure upside to town.