Boost Mafia 2 (Game Over)


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Post Post #2375 (ISO) » Sun Sep 27, 2009 4:31 pm

Post by cateraction »

I'm just scared scum has a death immunity or a one use ability that is going to screw up the plan. Mainly because everyone seems so OK with it.
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Post Post #2376 (ISO) » Sun Sep 27, 2009 4:33 pm

Post by Kmd4390 »

Ether would lynch Zwet, who will be confirmed town after I die, over you, who would only be confirmed dayvig (unconfirmed alignment).
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Post Post #2377 (ISO) » Sun Sep 27, 2009 4:54 pm

Post by Ether »

Kmd's still scum.

I like how I'm being taken as a menace to The Plan when compared with a dayvig and a guy with an innocent on him. Don't get me wrong, though, that's not a complaint. Carry on.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
LOUDER
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Post Post #2378 (ISO) » Sun Sep 27, 2009 8:28 pm

Post by Patrick »

It's agreed that cateraction should get rid of Kmd; nobody really believes he's a psychic at all, and a scum tried to claim that last game too. With no need for any subtly, cateraction pulls out a long knife, and cuts off Kmd's head with one mighty sweep. It's messy and all, but a search of Kmd's possessions shows that he had a much more unsavoury occupation than the one he claimed.

Kmd4390 - Mafia Roleblocker - killed day 7


TOWN WINS! I'm dashing off to work, so nightactions, PMs etc will come later.
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Post Post #2379 (ISO) » Sun Sep 27, 2009 9:10 pm

Post by OhGodMyLife »

GREAT SUCCESS
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Post Post #2380 (ISO) » Sun Sep 27, 2009 9:17 pm

Post by OhGodMyLife »

A couple of people in this game have made it onto my shortlist of players I will never willingly join a game with again. Overall the quality of play was poor, though there were a few standouts. I'm not usually one to say this, but it was a relief to be nightkilled.

As for my own play, Mastin was easy to read scum, and Poro eventually as well, but I misread Kmd completely and semi was under my radar altogether. And of course I was dead wrong about Sajin, but he managed to stay alive despite my best efforts to kill him, at least long enough to nail scum to the wall, so kudos on that. Thats about par for the course for me. Eventually people will start figuring out that scum don't often nightkill me unless I'm right about something.

I look forward to seeing the full setup reveal, I really enjoy the concept of Boost Mafia and this game was well put together.
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Post Post #2381 (ISO) » Mon Sep 28, 2009 12:32 am

Post by Kmd4390 »

Damn. All I had left was hoping Cateraction saw me as too protown to shoot. I thought offering to be killed would do it. Sorry scum. I suck.
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Post Post #2382 (ISO) » Mon Sep 28, 2009 1:32 am

Post by Papa Zito »

Winnar!
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Post Post #2383 (ISO) » Mon Sep 28, 2009 1:44 am

Post by Sajin »

No boosts: I could scan how many boosts on one target. 1 shot.

1 boost: 1 shot cop investigation (used on semioldguy)

2 boosts: 1 shot cop investigation (attempted use on cateraction, roleblocked)

3 boosts: 1 shot Shinigami Eyes- I get to know alignment, boosts, what all current and future boosts did on one target (I died using this on cateraction). This goes through godfather protections as I get a copy of their role PM as well.

Also in the PMs I was given there was a confidence level thing. It implied that I could get more confident then I was when I was at 2 boosts.

You will notice that there was no mass boost information on here. It was a scare tactic to get another to claim if needed. I figured leaving the extra boost thing out there would not be an issue because you would assume I saw it on a vanilla. I guessed wrong.


I investigated 2 scum with my informational abilities and died trying to push the wagon on the 3rd. Man I was a pain for scum :P When I died I correctly guessed scum and their roles although I still figured there must be a neutral around given town's power.

KMD was either a doctor or he was scum from my point of view. I boosted him not being sure and thinking he was a protective role. Sorry for wanting to live ><

I thought the scum was a little underpowered. Especially given the mechanics. The boost wagons I noticed scum tried to stay off of those. Why was that by the way?
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Post Post #2384 (ISO) » Mon Sep 28, 2009 2:17 am

Post by Shanba »

Well that was slightly anticlimactic. I was getting all geared up to voice my paranoia about ether.

KMD, no offence but your claim at the end was not good. Don't think you wouild have won anyway, but after that there was basically no way back at all for you. You could possibly have gotten some combination of me, zwet and kore lynched otherwise. Would have been tough even so, though.

I didn't play particularly well. Basically the only guy I actually suspected at any point was porochaz. He was scum, so I guess that's a plus. But altogether I felt pretty passive and not really on top of what was going on.

Ether, sajin and OGML basically won this game.
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Post Post #2385 (ISO) » Mon Sep 28, 2009 2:21 am

Post by Ether »

Shanba, paranoid? ._.

Kmd, you were in decent shape up until that terrible claim. (Though that's good shape until compared to...me, a dayvig, a supersaint...still, if your claim had accounted for the no-kill on Night 3, that would have been sort of awkward.) I was tempted to call Kore as vanilla and you as gaoler in-thread, but fortunately I had more restraint than that. What
did
happen to the Night 3 kill?

I guess I can forgive Sajin if he was three-shot. It was very annoying at the time.
OGML wrote:Eventually people will start figuring out that scum don't often nightkill me unless I'm right about something.
Hey, I spent Day 6 and early Day 7 convinced that you were totally right about everything. ¬_¬
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
LOUDER
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Post Post #2386 (ISO) » Mon Sep 28, 2009 2:25 am

Post by Ether »

I was more paranoid toward cateraction than I admitted in-thread, though of course Kmd completely overshadowed that. But still, if we'd gone through Kmd and Shanba and then seen a no kill, I'd have probably concluded that Korejora was right. No need to say that out loud before it actually happened, though.

Also, I never did read the stuff up to the point where I replaced in.

Also also, SPACE PIRATES.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
LOUDER
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Post Post #2387 (ISO) » Mon Sep 28, 2009 3:40 am

Post by populartajo »

I followed the game after I died. GG all and thx Patrick for a solid game.

MVPs are defintely Sajin-Ether. Overall we had some solid townies after some of the jesters died. Me included. The moment I died I knew cateraction was the one behind the bullet.

Sadly, my only contribution to the game was to try to make people realize how obvtown Sajin was and that kmd was not a good boost target.

And there was something obv weird in the KMD-Mastin thing day 1. Kmd's attacks didnt feel any sincere to me. And Mastin's early day 1 felt very Mastintown to me. Guess good job there, Mastin, unless it worked for me. And why didnt he claim cop?
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Post Post #2388 (ISO) » Mon Sep 28, 2009 4:10 am

Post by Incognito »

Since Ether's bugging me, here are the Boost Mafia PMs (I hope this is okay, Patrick!!):
[size=150]Patrick (Boost Set-Up)[/size] wrote:Mafia GF: Porochaz
Mafia Roleblocker: Kmd4390
Mafia Cop: ConsonantM
Mafia Weakling: semioldguy

Dayvig: cateraction
Motivator: Misstake
Tracker: Empking
Seer: Sajin
Brainwasher: Wiirdo
Supersaint: millar13
Ascetic: Kise

Vanillas: Mufasa, Sir Tornado, zwetscenwasser, Papa Zito, OhGodMyLife, populartajo, Blood Covenent.



18 players, 4 mafia v 14 town. Each day the town can boost anywhere between 1-3 players. Mafia have to pick a member to kill each night, that member cannot perform any other ability on top of that.

Mafia Godfather
No boosts: Can give out one boost
1 boost: Becomes immune to kills and investigations
2 boosts: Can give out two boosts
3 boosts: Can give out infinite boosts, one per night, once per day

Mafia Roleblocker
No boosts: One shot roleblocker
1 boost: Gains an extra roleblock
2 boosts: Normal roleblocker
3 boosts: Additional one shot ability to permanently roleblock

Mafia Cop
No boosts: No ability
1 boost: Is told that there is no doctor in the setup (edit: this was actually meant to tell him there's no protective roles at all
2 boosts: Can investigate a player each night and find out whether they have power or not
3 boosts: Can investigate a player each night and find out full role and number of boosts

Mafia Weakling
No boosts: Cannot perform nightkills, cannot win if left by itself
1 boost: Cannot win if left by itself
2 boosts: No abilities
3 boost: Can take over as Godfather if needed, taking over boost level (but not immunities)

----------------------------------------------

Day Vigilante
No boosts: No abilities
1 boost: One shot daykill
2 boosts: One more daykill
3 boosts: One more daykill

Motivator
No boosts: Can give out one boost at night
1 boost: Two extra boosts at give out at night
2 boosts: Infinite boosts to give out at night
3 boosts: On top of that, one shot ability to boost someone to max level

Tracker
No boosts: Can see if a person did anything each night
1 boost: Normal tracker
2 boosts: One shot weak tracking on top of that
3 boosts: One shot normal tracking on top of that

Seer
No boosts: One shot ability to determine how many boosts a player has
1 boost: One shot cop ability
2 boosts: One shot cop ability
3 boosts: One shot ability to find out someone's full role and boost level

Brainwasher
No boosts: One shot ability to take a boost, isn't made clear that that's what it does
1 boost: Gets another shot, this time made clear what it does.
2 boosts: Gets another shot, is also told that 3 boosts is the max for everyone
3 boosts: Can take away one boost per night if desired

Supersaint
No boosts: No special ability
1 boost: Person hammering this player is killed as well
2 boosts: If lynched, can choose the person who dies with them
3 boosts: If lynched, can choose two people to die with them.

Ascetic
No boosts: Repels all nightactions except kills
1 boost: Ordinary vanilla townie
2 boosts: One shot unightkillable, must choose night
3 boosts: One more same as above
[size=150]Patrick (Boost Role PMs)[/size] wrote:You are the head of the mafia in the village. You've been here for some time now, and the time is ripe to make your move and take it by force. Your allies in this adventure are X, Y and Z, and you may talk to them every night and decide on a player you wish to kill. Note that only one of you will perform the kill each night, and that member won't be able to use any other active abilities.

As the best of the best in your field, you're able to offer your fellow mafiates some help. You begin with a one shot ability to boost one of your colleagues; this can be done at night and the effects will start the following morning. You know that boosts on yourself will have the following effects:

No boosts: As above.
1 boost: You become immune to any kills and investigations.
2 boosts: You have two more boosts which you can give out to partners, once per night.
3 boosts: You can give out infinite boosts at a rate of once per night and one per day.

You know that your full potential is reached at 3 boosts, and that the same is also true for all other roles in the game. Note that villagers who receive the sample PM given on the front page don't have any capabilities for becoming stronger at all. Be careful with what you reveal or assume during the day; it's entirely possible the town doesn't know as much as you regarding how boosts work.

You will when all players are mafia aligned.

-----------

You are a member of the mafia in the village. Headed by X, your group's goal is to destroy the village and take the secret formula for yourselves. Y and Z are also members of the mafia; every night the 4 of you can talk and decide on a player to kill, as well as who performs the kill. Note that whoever is killing won't be able to use any other abilities that night.

You also possess a tiny vial of sleeping draught, enough for one dose. Once during the game, at night, you can slip this into someone's evening drink and render them unable to perform any actions that night. With some increases in skill, you might be able to do this more often.

No boosts: As above.
1 boost: You gain an additional roleblock.
2 boosts: You become a full mafia roleblocker.
3 boosts: On top of that, you receive a one shot ability to permanently take away someone's abilities.

You know that your full potential is reached at 3 boosts, and that the same is also true for all other roles in the game. Note that villagers who receive the sample PM given on the front page don't have any capabilities for becoming stronger at all. Be careful with what you reveal or assume during the day; it's entirely possible the town doesn't know as much as you regarding how boosts work.

You will when all players are mafia aligned.

--------------

You are a member of the mafia in the village. Headed by X, your group's goal is to destroy the village and take the secret formula for yourselves. Y and Z are also members of the mafia; every night the 4 of you can talk and decide on a player to kill, as well as who performs the kill. Note that whoever is killing won't be able to use any other abilities that night.

You're in charge of collecting and collating mafia intelligence. You're skilled in surveillance, counter-surveillance and research, and you plan to put these skills to good use. Boost effects on you are as follows:

No boosts: No special ability.
1 boost: You find out something potentially useful.
2 boosts: You can investigate a player each day and find out whether they have the potential for power, and whether they have power at that time.
3 boosts: You can investigate each day and find out full role and number of boosts.

You know that your full potential is reached at 3 boosts, and that the same is also true for all other roles in the game. Note that villagers who receive the sample PM given on the front page don't have any capabilities for becoming stronger at all. Be careful with what you reveal or assume during the day; it's entirely possible the town doesn't know as much as you regarding how boosts work.

You will when all players are mafia aligned.

--------------

You are a member of the mafia in the village. Headed by X, your group's goal is to destroy the village and take the secret formula for yourselves. Y and Z are also members of the mafia; every night the 4 of you can talk and decide on a player to kill, as well as who performs the kill. Note that whoever is killing won't be able to use any other abilities that night.

The sad truth for you is that you're quite possibly the least competent mafiate ever to terrorise a town - at present you don't have it in you to kill a fly, let alone a human being. You need to unlock the key to your own ruthless nature if you want to be considered a useful part of the crew.

No boosts: You cannot perform nightkills and cannot win for the mafia if you're the last member alive in the game.
1 boost: You can perform nightkills, but still can't win by yourself.
2 boosts: You become the equivalent of a mafia goon. Hurray!
3 boosts: If the Godfather dies, you can take over any boosting abilities he had (but not immunities).

You know that your full potential is reached at 3 boosts, and that the same is also true for all other roles in the game. Note that villagers who receive the sample PM given on the front page don't have any capabilities for becoming stronger at all. Be careful with what you reveal or assume during the day; it's entirely possible the town doesn't know as much as you regarding how boosts work.

You will when all players are mafia aligned.

--------------

You're an aggressive person. Where others feel fear about what's been going on, you feel rage.

You win when all anti-town roles are eliminated.

--------------

You've made some of the town's potion before, and you have the tiniest bit left. Once during the game, at night, you can leave this on someone's doorstep; they're bound to drink it.

You win when all anti-town roles are eliminated.

--------------

You've always fancied yourself as a bit of a detective. Each night you may send me the name of a player and I'll tell you whether they performed an action that night.

You win when all anti-town roles are eliminated.

--------------

You were born with a heightened sixth sense. Although somewhat inconsistent, you can sometimes sense what others are thinking. Once during the game, at night, you can give me the name of a player and I'll tell you how many times they've been boosted.

You win when all anti-town roles are eliminated.

--------------

You're a scientist, but not a particularly good one. You've been working on a weapon these past few months that causes amnesia, but you haven't tested it yet. Once during the game, at night, you can choose a player to use it on if you so wish.

You win when all anti-town roles are eliminated.

--------------

You... don't have any abilities at the moment. You have a feeling there's something unusual about you that might be brought out if you're boosted, but you can't pinpoint exactly what.

You win when all anti-town roles are eliminated.

--------------

You're extremely paranoid. You never open the door to strangers, nor will you ever eat, drink or take anything offered to you by someone else. Maybe you'll feel more relaxed if the village becomes safe again.

You win when all anti-town roles are eliminated.
[ooc][color=black]patrickgower2006 (8:12:03 PM): all beer tastes same to me
patrickgower2006 (8:12:07 PM): like dish water
If you see Patrick drinking dish water, please try and stop him. Friends don't let friends drink dish water.[/color][/ooc]
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Post Post #2389 (ISO) » Mon Sep 28, 2009 4:11 am

Post by Incognito »

Patrick can do Night actions. Congrats, Town!
[ooc][color=black]patrickgower2006 (8:12:03 PM): all beer tastes same to me
patrickgower2006 (8:12:07 PM): like dish water
If you see Patrick drinking dish water, please try and stop him. Friends don't let friends drink dish water.[/color][/ooc]
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Post Post #2390 (ISO) » Mon Sep 28, 2009 4:22 am

Post by Ether »

Ascetic wrote:You're extremely paranoid. You never open the door to strangers, nor will you ever eat, drink or take anything offered to you by someone else. Maybe you'll feel more relaxed if the village becomes safe again.

You win when all anti-town roles are eliminated.
Ah.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
LOUDER
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Post Post #2391 (ISO) » Mon Sep 28, 2009 4:43 am

Post by cateraction »

KMD, I don't think I've ever played a game where I thought you were scum. If it wasn't such a foolproof plan I probably wouldn't have gone for you. I didn't really think you were scum. I only slightly doubted when you claimed. Good play, nonetheless.

Ether, I still don't like the way you play, but I have to admit you pretty much won for the town.

Glad I was integral even though I was uber-lurky in the beginning.
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Post Post #2392 (ISO) » Mon Sep 28, 2009 5:06 am

Post by Porochaz »

Why was I deboosted if I was immune... my plan relied on this and it failed badly... I mostly blame my V/LA as I was wanting to actually be very active in this game...

Also KMD, you had a fairly easy claim, so what the hell was that!!! I thought you would be home free... you talked the town into vigging you... I still dont get it.
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Post Post #2393 (ISO) » Mon Sep 28, 2009 5:25 am

Post by Ether »

Cateraction, I still say your accusations of fluff were bullshit.
Well, aside from every exchange with Zwet ever.
Day 5 was torture for me; no one else seemed to be taking any initiative at all. The Emplynch was kind of bad; I was just really pissy by then and wanted to go to night.
Godfather wrote:1 boost: Becomes immune to kills and investigations
Porochaz, the deboost wasn't an investigation. (Even investigative immunity would have worked against you as a claimed ascetic. A godfather would return an "innocent" result, but an ascetic would return no result at all.)

What happened to the kill on Night 3?
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
LOUDER
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Post Post #2394 (ISO) » Mon Sep 28, 2009 5:39 am

Post by Porochaz »

We were both away and I only got on once the thread opened.
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Post Post #2395 (ISO) » Mon Sep 28, 2009 5:46 am

Post by Patrick »

Nightactions


Night 1
Mafia kills Papa Zito
Kmd4390 roleblocks populartajo
Porochaz boosts Kmd4390
Misstake no action
Empking tracks populartajo taking no action
Wiirdo no action
Sajin no action

Night 2
Mafia kills MissTake
Kmd4390 roleblocks Ether
MissTake boosts cateraction
Empking tracks Ether taking no action
Ether targets populartajo (roleblocked)
Sajin uses sixth sense on Kmd4390 and discovers he has 2 boosts

Night 3
Mafia doesn't send in a kill or roleblock
Empking tracks OhGodMyLife taking no action
Ether targets Sir Tornado (no effect on him because he's vanilla)
Sajin uses sixth sense on semioldguy and is told he's guilty

Night 4
Mafia kills OhGodMyLife
Kmd4390 roleblocks Sajin
Empking no action
Ether no action
Sajin uses sixth sense on cateraction (roleblocked)

Night 5
Mafia kills Sajin
Kmd4390 roleblocks Battle Mage
Sajin uses sixth sense on cateraction (killed tonight so no result)
Ether targets Porochaz

Night 6
Mafia kills Battle Mage
Ether targets zwetschenwasser (no effect on him because he's vanilla)
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Post Post #2396 (ISO) » Mon Sep 28, 2009 5:57 am

Post by Ether »

You guys got a QuickTopic?
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
LOUDER
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Post Post #2397 (ISO) » Mon Sep 28, 2009 6:25 am

Post by Patrick »

I enjoyed modding this one. I thought scum played reasonably well during the day, and that Kmd's heavy bus of Mastin might carry him through to the end, but the mafia's nightactions weren't the best on more than one occasion. The lack of sending in anything night 3 was costly because Sajin should have been dead or roleblocked, and killing Ether night 6 seemed to me like the obvious choice. Battle Mage hinted at a role, but Ether had claimed one, and Battle Mage was actually lynchable. I guess with the dayvig and supersaint, it was always going to be hard at that point though. Edit: Ether suggested maybe Kmd thought BM was a doctor.

I reduced the ratio of town poweroles in this game compared to the last one, and yet maybe it's still town favouring (I think the last game was slightly town favouring). That said, I think several things went down favourably for the town that could have been very different. If MissTake hadn't boosted cateraction, his vig ability would likely have never seen the light of day, and he could have been lynched rather than confirmed innocent. Also, Sajin used the very weak first ability on pretty much the only guy that yielded a useful result (which I was quite happy to see). I avoided a protective role and gave scum a roleblocker to punish any gamebreaking attempts.

I was thinking about plausible powers Kmd could have claimed on the last day. Jailkeeper or Jack-of-all-trades with a doctor ability accounting for the lack of night 3 kill might have made things more interesting. Clearing zwet just added one too many obvtownies to the mix and I couldn't see a way back from there (even convincing the town Ether was scum wouldn't have been enough at that point).

The mafia weakling was really just to see if scum would value adding power more than covering a weakness. Maybe the role just lowered his motivation to post though.

I don't think Kise was justified in claiming to be a PGO based on his role PM. It was a possibility, but not something I expected the role to take as a fact. I had a long debate with Xtoxm around days 2-3 about this, lol.

Thanks Incognito for posting the setup. Thanks to all the players for playing. I do like the mechanic, and it might be seen again at some point. It's hard to balance though.
Primpod 11:13 pm
chamber can you please come to ukmeet
i would love to finally touch your face
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Post Post #2398 (ISO) » Mon Sep 28, 2009 6:40 am

Post by Sajin »

@porochaz- Yep, the godfather boost gave you immunity to cateraction and myself. Not sure if I could of detected a boost on you or not. You were still roleblockable, trackable and boostable, deboostable. You were caught before that though. Both scum eventually messed up the when boosts occured and took effect false claims.

So what was the scums strategy for trying to boost people? You guys did not even try to boost yourselves. The sheer number of boosts on town outdid you guys in the end.

@KMD- I think your best false claim at the end would of been roleblocked doctor. Would of been difficult to pull off at LY/LO though.

@Tajo- I knew you were town. And you had no idea how much I wanted a boost and I could not say anything about for fear of being killed. So I went with the boost on you strategy.

When I got boosted and found out I was the cop I was completely suprised. I thought I was this odd informational support role all throughout day 1 and 2.

Also Semi: I targeted you because you asked that question about boosts in the thread. A vanilla would not ask that question, a power role would not likely ask that question. Only a mafia planning on faking vanilla later would ask that question. That and you claimed to have been prodded FOUR times during this thread. Thats a few too many in my opinion :P

I think the mafia was underpowered slightly. I was expecting 4 strong mafia but once the weakling flipped I really really thought there was a neutral.

@BM- I knew you were town. You could only be scum with KMD once I saw the nightkill of OGML, and I was fairly sure you would not of pointed out what you did given that. But hey a bet is a bet, I get a new avatar. Go easy on me though, it helped me figure out who was scum :P
"Against logic there is no armor like ignorance."
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Post Post #2399 (ISO) » Mon Sep 28, 2009 6:46 am

Post by Patrick »

Also, I thought scum were going to block or kill Ether on night 5. That would have saved Porochaz from being confirmed scum. A roleblock on Ether would have been consistent with his story of being an ascetic. Killing Ether and blocking Sajin would have been the option to go with if scum were concerned about Battle Mage being a doctor.
Primpod 11:13 pm
chamber can you please come to ukmeet
i would love to finally touch your face

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