Prisoner's Dilemma --- Congratulations to Sudo_Nym and Tamuz
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blahgo Goon
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Xdaamno I love you
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For the record, I'd like to point out you can only defect against one particular person, and, for that reason, if you don't think anyone's going to defect against you individually, co-operation is the best option.
[/modtalking]
Edit: Yes, I'm aware the game theory for this is different than the game theory for the actual prisoner's gambit, and the game could be done in a majority-loses kind of defect/co-operate style, but that's not what I'm doing. If I hosted this again, I'd probably try that out, though, with a few extra twists.Last edited by Xdaamno on Sun Jun 24, 2007 9:15 am, edited 2 times in total.-
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YagamiLight Goon
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I say we all just discuss tigers this first one, then next discussion phase we discuss strategies and tactics, because tigers are often orange with black stripes."Mistakes are a part of being human. Appreciate your mistakes for what they are: precious life lessons that can only be learned the hard way. Unless it's a fatal mistake, which, at least, others can learn from."
-Al Franken--
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YagamiLight Goon
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Mokina It's a Trap!
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I'm setting my policy beforehand.
I will cooperate without fail until someone defects against me (see Tit-for-Tat) whereupon I will defect against them for one turn. If necessary I will use my Top Dog ability to screw you over (assuming multiple defections).
This is anicestrategy (you won't be defected against by default), but it is alsoretaliatory(not blindly optomistic) andforgiving(tries to avoid a "death spiral" of endless defection). Also, because I've just told you how it works, it ispredictable. These are the four elements of a utilitarian (good for everyone) Prisoner's Dilemna strategy."Truth is beautiful, without doubt; but so are lies."
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JordanA24 Mafia Scum
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I think, for now, we should all co-operate, since the later levels will probably have much harsher penalties for being defected against.Please delete my comment from your sig...such an awful joke- Battle Mage
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Sudo_Nym Pseudo Newbie
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The game theory for this is obviously much different than the two player version. What I always found so interesting about that was that each player would be individually better off by defecting, and yet both players defecting would be worse than both cooperating.
In this version, I'm not sure that that holds true. Let's see if I can build a square
Not Defected Defected
Cooperate- 3 -3
Defect- 0 -1
See, the major change I see here is that in the two player version, a person is better off defecting no matter what his opponent does- here one's better off defecting if they believe they'll be defected against, and cooperating otherwise.
Like I said when I first signed up, it will be very interesting to see how this all shakes loose.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.-
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somestrangeflea Mafia Scum
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Fact of the matter is, there's a much better payout for co-operation than defection, and so there is no real benefit from it, at this stage of the game! Co-operation will gain 2HP, provided that you aren't defected against.
Now, chances are, someone's gonna be nasty, and defect against the person who come's across most "Co-op"y.
I guarantee you all now, I will co-operate this time.-
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Mokina It's a Trap!
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I think things are going to be fairly similar to 2-player iterated. Percentages refer to the chance of a particular outcome, assuming everyone acts randomly:
[col] Mokina Cooperates[col]...Defects vs. #1[col]...Defects vs. #2[col]...Defects vs. #3[col]...Defects vs. #4All Cooperate w/Me (50%)[col]+2[col]+0[col]+0[col]+0[col]+0#1 Defects vs. Me (5%)[col]-3[col]-1[col]-1[col]-1[col]-1#2 Defects...(5%)[col]-3[col]-1[col]-1[col]-1[col]-1#3 Defects...(5%)[col]-3[col]-1[col]-1[col]-1[col]-1#4 Defects...(5%)[col]-3[col]-1[col]-1[col]-1[col]-1
And so on up until #10.
The fact that anyone can target you would convince some players to defect all the time, but the reality is thattheyhave 10 other players to choose from. As such, the pure-luck chances that you'll be defected against are exactly the same as in normal 2-player Dilemna.
Xdaamno, correct me if the chart is wrong.
(EDITED, adding percentages to the chart)Last edited by Mokina on Sun Jun 24, 2007 10:19 am, edited 2 times in total."Truth is beautiful, without doubt; but so are lies."
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Xdaamno I love you
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YagamiLight Goon
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Xdaamno I love you
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Yagami, I added the rule that only 1 defect counts against a single person.
Otherwise the game would be over sooner than I wanted it to, I wanted a slight time for players to retaliate, and it's a little more realistic."This should be an absolute car crash, but let's try it." - CDB
"did you get ces to look disgusted by their offer? i thought that might work" - Patrick
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YagamiLight Goon
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somestrangeflea Mafia Scum
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Xdaamno I love you
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Mokina It's a Trap!
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Much simpler chart:
[col] Mokina Cooperates[col]Mokina Defects v. SomeoneAll Cooperate w/Me (50%)[col]+2[col]+0Someone Defects v. Me (50%)[col]-3[col]-1
Average loss when cooperating: -1.0
Average loss when defecting: -1.0
EDIT: Okay, so the av-losses are equal. But my policy stands... it makes two rounds of defection against me (-1 for you) a worse option than two rounds of cooperation (+4 for you). If the numbers change, so will my strategy.Last edited by Mokina on Sun Jun 24, 2007 10:27 am, edited 2 times in total."Truth is beautiful, without doubt; but so are lies."
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Xdaamno I love you
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I'm talking too much.
For rule clarification, I'd like to point outIf you defect, the damage done to you if you are defected against is -1, regardless of who you defected against. You can defect against player A, an if B defects against you, you'll still only take -1 damage"This should be an absolute car crash, but let's try it." - CDB
"did you get ces to look disgusted by their offer? i thought that might work" - Patrick
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somestrangeflea Mafia Scum
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Mokina It's a Trap!
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Oh. I'm going to edit the chart to reflect that; hope it's okay...Xdaamno wrote:I'm talking too much.
For rule clarification, I'd like to point outIf you defect, the damage done to you if you are defected against is -1, regardless of who you defected against. You can defect against player A, an if B defects against you, you'll still only take -1 damage"Truth is beautiful, without doubt; but so are lies."
- Ralph Waldo Emerson-
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Xdaamno I love you
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Mokina It's a Trap!
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Xdaamno I love you
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Oh, right, I have no policy on edits. Edits are fine, since you're PMing your actions (And even then you can Re-PM me them and change them)."This should be an absolute car crash, but let's try it." - CDB
"did you get ces to look disgusted by their offer? i thought that might work" - Patrick
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Mokina It's a Trap!
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Yeah, but their own score is going to be worse off after two rounds compared to if they'd cooperated (by -5, actually, assuming eye-for-an-eye retaliation). In other words, that nasty person is also a short-sighted one.somestrangeflea wrote:Now, chances are, someone's gonna be nasty, and defect against the person who come's across most "Co-op"y."Truth is beautiful, without doubt; but so are lies."
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Korran Vampire Scum
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Tamuz Mafia Scum
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