Prisoner's Dilemma --- Congratulations to Sudo_Nym and Tamuz

For completed/abandoned Mish Mash Games.
blahgo
blahgo
Goon
blahgo
Goon
Goon
Posts: 157
Joined: April 23, 2006
Location: Skullcrusher Mountain

Post Post #25 (ISO) » Sun Jun 24, 2007 9:00 am

Post by blahgo »

Well as far as I'm concerned We should all Defect.
DJDonegal1986 (8:16:20 PM): though I AM a little furry...
User avatar
Xdaamno
Xdaamno
I love you
User avatar
User avatar
Xdaamno
I love you
I love you
Posts: 3354
Joined: April 10, 2007
Location: 0, 0, 0

Post Post #26 (ISO) » Sun Jun 24, 2007 9:02 am

Post by Xdaamno »

For the record, I'd like to point out you can only defect against one particular person, and, for that reason, if you don't think anyone's going to defect against you individually, co-operation is the best option.

[/modtalking]

Edit: Yes, I'm aware the game theory for this is different than the game theory for the actual prisoner's gambit, and the game could be done in a majority-loses kind of defect/co-operate style, but that's not what I'm doing. If I hosted this again, I'd probably try that out, though, with a few extra twists.
Last edited by Xdaamno on Sun Jun 24, 2007 9:15 am, edited 2 times in total.
User avatar
YagamiLight
YagamiLight
Goon
User avatar
User avatar
YagamiLight
Goon
Goon
Posts: 703
Joined: April 29, 2007
Location: California

Post Post #27 (ISO) » Sun Jun 24, 2007 9:04 am

Post by YagamiLight »

I say we all just discuss tigers this first one, then next discussion phase we discuss strategies and tactics, because tigers are often orange with black stripes.
"Mistakes are a part of being human. Appreciate your mistakes for what they are: precious life lessons that can only be learned the hard way. Unless it's a fatal mistake, which, at least, others can learn from."
-Al Franken-
User avatar
YagamiLight
YagamiLight
Goon
User avatar
User avatar
YagamiLight
Goon
Goon
Posts: 703
Joined: April 29, 2007
Location: California

Post Post #28 (ISO) » Sun Jun 24, 2007 9:04 am

Post by YagamiLight »

EBWODP
and I agree with the mod right there.
"Mistakes are a part of being human. Appreciate your mistakes for what they are: precious life lessons that can only be learned the hard way. Unless it's a fatal mistake, which, at least, others can learn from."
-Al Franken-
User avatar
Mokina
Mokina
It's a Trap!
User avatar
User avatar
Mokina
It's a Trap!
It's a Trap!
Posts: 493
Joined: May 24, 2007
Location: Iowa, U.S.A. Role: Mason Vigilante

Post Post #29 (ISO) » Sun Jun 24, 2007 9:16 am

Post by Mokina »

I'm setting my policy beforehand.

I will cooperate without fail until someone defects against me (see Tit-for-Tat) whereupon I will defect against them for one turn. If necessary I will use my Top Dog ability to screw you over (assuming multiple defections).

This is a
nice
strategy (you won't be defected against by default), but it is also
retaliatory
(not blindly optomistic) and
forgiving
(tries to avoid a "death spiral" of endless defection). Also, because I've just told you how it works, it is
predictable
. These are the four elements of a utilitarian (good for everyone) Prisoner's Dilemna strategy.
"Truth is beautiful, without doubt; but so are lies."
- Ralph Waldo Emerson
User avatar
JordanA24
JordanA24
Mafia Scum
User avatar
User avatar
JordanA24
Mafia Scum
Mafia Scum
Posts: 2039
Joined: April 29, 2007
Location: Dirty old London

Post Post #30 (ISO) » Sun Jun 24, 2007 9:20 am

Post by JordanA24 »

I think, for now, we should all co-operate, since the later levels will probably have much harsher penalties for being defected against.
Please delete my comment from your sig...such an awful joke- Battle Mage


Politics Mafia currently requires 1 replacement, please PM me if interested.
User avatar
Sudo_Nym
Sudo_Nym
Pseudo Newbie
User avatar
User avatar
Sudo_Nym
Pseudo Newbie
Pseudo Newbie
Posts: 1144
Joined: March 12, 2007
Location: Washington

Post Post #31 (ISO) » Sun Jun 24, 2007 9:35 am

Post by Sudo_Nym »

The game theory for this is obviously much different than the two player version. What I always found so interesting about that was that each player would be individually better off by defecting, and yet both players defecting would be worse than both cooperating.

In this version, I'm not sure that that holds true. Let's see if I can build a square

Not Defected Defected
Cooperate- 3 -3
Defect- 0 -1

See, the major change I see here is that in the two player version, a person is better off defecting no matter what his opponent does- here one's better off defecting if they believe they'll be defected against, and cooperating otherwise.

Like I said when I first signed up, it will be very interesting to see how this all shakes loose.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
User avatar
somestrangeflea
somestrangeflea
Mafia Scum
User avatar
User avatar
somestrangeflea
Mafia Scum
Mafia Scum
Posts: 1783
Joined: June 20, 2007
Location: Location, Location

Post Post #32 (ISO) » Sun Jun 24, 2007 9:41 am

Post by somestrangeflea »

Fact of the matter is, there's a much better payout for co-operation than defection, and so there is no real benefit from it, at this stage of the game! Co-operation will gain 2HP, provided that you aren't defected against.

Now, chances are, someone's gonna be nasty, and defect against the person who come's across most "Co-op"y.

I guarantee you all now, I will co-operate this time.
User avatar
Mokina
Mokina
It's a Trap!
User avatar
User avatar
Mokina
It's a Trap!
It's a Trap!
Posts: 493
Joined: May 24, 2007
Location: Iowa, U.S.A. Role: Mason Vigilante

Post Post #33 (ISO) » Sun Jun 24, 2007 10:01 am

Post by Mokina »

I think things are going to be fairly similar to 2-player iterated. Percentages refer to the chance of a particular outcome, assuming everyone acts randomly:

[col]
Mokina Cooperates
[col]
...Defects vs. #1
[col]
...Defects vs. #2
[col]
...Defects vs. #3
[col]
...Defects vs. #4
All Cooperate w/Me (50%)
[col]+2[col]+0[col]+0[col]+0[col]+0
#1 Defects vs. Me (5%)
[col]-3[col]-1[col]-1[col]-1[col]-1
#2 Defects...(5%)
[col]-3[col]-1[col]-1[col]-1[col]-1
#3 Defects...(5%)
[col]-3[col]-1[col]-1[col]-1[col]-1
#4 Defects...(5%)
[col]-3[col]-1[col]-1[col]-1[col]-1


And so on up until #10.

The fact that anyone can target you would convince some players to defect all the time, but the reality is that
they
have 10 other players to choose from. As such, the pure-luck chances that you'll be defected against are exactly the same as in normal 2-player Dilemna.

Xdaamno, correct me if the chart is wrong.


(EDITED, adding percentages to the chart)
Last edited by Mokina on Sun Jun 24, 2007 10:19 am, edited 2 times in total.
"Truth is beautiful, without doubt; but so are lies."
- Ralph Waldo Emerson
User avatar
Xdaamno
Xdaamno
I love you
User avatar
User avatar
Xdaamno
I love you
I love you
Posts: 3354
Joined: April 10, 2007
Location: 0, 0, 0

Post Post #34 (ISO) » Sun Jun 24, 2007 10:04 am

Post by Xdaamno »

The chart's numbers are correct.
Last edited by Xdaamno on Sun Jun 24, 2007 10:06 am, edited 3 times in total.
User avatar
YagamiLight
YagamiLight
Goon
User avatar
User avatar
YagamiLight
Goon
Goon
Posts: 703
Joined: April 29, 2007
Location: California

Post Post #35 (ISO) » Sun Jun 24, 2007 10:05 am

Post by YagamiLight »

Mokina, You missed the fact that 2+ people might defect vs. you.
"Mistakes are a part of being human. Appreciate your mistakes for what they are: precious life lessons that can only be learned the hard way. Unless it's a fatal mistake, which, at least, others can learn from."
-Al Franken-
User avatar
Xdaamno
Xdaamno
I love you
User avatar
User avatar
Xdaamno
I love you
I love you
Posts: 3354
Joined: April 10, 2007
Location: 0, 0, 0

Post Post #36 (ISO) » Sun Jun 24, 2007 10:06 am

Post by Xdaamno »

Yagami, I added the rule that only 1 defect counts against a single person.

Otherwise the game would be over sooner than I wanted it to, I wanted a slight time for players to retaliate, and it's a little more realistic.
"This should be an absolute car crash, but let's try it." - CDB
"did you get ces to look disgusted by their offer? i thought that might work" - Patrick
Cracking Idea Mafia
User avatar
YagamiLight
YagamiLight
Goon
User avatar
User avatar
YagamiLight
Goon
Goon
Posts: 703
Joined: April 29, 2007
Location: California

Post Post #37 (ISO) » Sun Jun 24, 2007 10:08 am

Post by YagamiLight »

Oh, guessed I missed it.
"Mistakes are a part of being human. Appreciate your mistakes for what they are: precious life lessons that can only be learned the hard way. Unless it's a fatal mistake, which, at least, others can learn from."
-Al Franken-
User avatar
somestrangeflea
somestrangeflea
Mafia Scum
User avatar
User avatar
somestrangeflea
Mafia Scum
Mafia Scum
Posts: 1783
Joined: June 20, 2007
Location: Location, Location

Post Post #38 (ISO) » Sun Jun 24, 2007 10:08 am

Post by somestrangeflea »

Oh here's a question.

Will you be told
who
defected against you?
User avatar
Xdaamno
Xdaamno
I love you
User avatar
User avatar
Xdaamno
I love you
I love you
Posts: 3354
Joined: April 10, 2007
Location: 0, 0, 0

Post Post #39 (ISO) » Sun Jun 24, 2007 10:10 am

Post by Xdaamno »

All the results will be 100% public in the reveal phase, including who defected who.

Remember, ideally, you're playing to win alone. If you like, I'll devise a scoring system to give players a rank of 'how much they won', at endgames, so it's not singularily last-man-standing.
User avatar
Mokina
Mokina
It's a Trap!
User avatar
User avatar
Mokina
It's a Trap!
It's a Trap!
Posts: 493
Joined: May 24, 2007
Location: Iowa, U.S.A. Role: Mason Vigilante

Post Post #40 (ISO) » Sun Jun 24, 2007 10:11 am

Post by Mokina »

Much simpler chart:

[col]
Mokina Cooperates
[col]
Mokina Defects v. Someone
All Cooperate w/Me (50%)
[col]+2[col]+0
Someone Defects v. Me (50%)
[col]-3[col]-1


Average loss when cooperating: -1.0
Average loss when defecting: -1.0

EDIT: Okay, so the av-losses are equal. But my policy stands... it makes two rounds of defection against me (-1 for you) a worse option than two rounds of cooperation (+4 for you). If the numbers change, so will my strategy.
Last edited by Mokina on Sun Jun 24, 2007 10:27 am, edited 2 times in total.
"Truth is beautiful, without doubt; but so are lies."
- Ralph Waldo Emerson
User avatar
Xdaamno
Xdaamno
I love you
User avatar
User avatar
Xdaamno
I love you
I love you
Posts: 3354
Joined: April 10, 2007
Location: 0, 0, 0

Post Post #41 (ISO) » Sun Jun 24, 2007 10:14 am

Post by Xdaamno »

I'm talking too much.

For rule clarification, I'd like to point out
If you defect, the damage done to you if you are defected against is -1, regardless of who you defected against. You can defect against player A, an if B defects against you, you'll still only take -1 damage
"This should be an absolute car crash, but let's try it." - CDB
"did you get ces to look disgusted by their offer? i thought that might work" - Patrick
Cracking Idea Mafia
User avatar
somestrangeflea
somestrangeflea
Mafia Scum
User avatar
User avatar
somestrangeflea
Mafia Scum
Mafia Scum
Posts: 1783
Joined: June 20, 2007
Location: Location, Location

Post Post #42 (ISO) » Sun Jun 24, 2007 10:14 am

Post by somestrangeflea »

Eventually though, for the game to go anywhere, it'll become so that the reward for defecting is greater than the reward for co-operating.

Co-operation will be the death of us later on.
User avatar
Mokina
Mokina
It's a Trap!
User avatar
User avatar
Mokina
It's a Trap!
It's a Trap!
Posts: 493
Joined: May 24, 2007
Location: Iowa, U.S.A. Role: Mason Vigilante

Post Post #43 (ISO) » Sun Jun 24, 2007 10:18 am

Post by Mokina »

Xdaamno wrote:I'm talking too much.

For rule clarification, I'd like to point out
If you defect, the damage done to you if you are defected against is -1, regardless of who you defected against. You can defect against player A, an if B defects against you, you'll still only take -1 damage
Oh. I'm going to edit the chart to reflect that; hope it's okay...
"Truth is beautiful, without doubt; but so are lies."
- Ralph Waldo Emerson
User avatar
Xdaamno
Xdaamno
I love you
User avatar
User avatar
Xdaamno
I love you
I love you
Posts: 3354
Joined: April 10, 2007
Location: 0, 0, 0

Post Post #44 (ISO) » Sun Jun 24, 2007 10:20 am

Post by Xdaamno »

Mokina wrote:Oh. I'm going to edit the chart to reflect that; hope it's okay...
I'm not the one playing here, so it's fine with me. I was just doing that so you don't all blame me if you start having more HP than you're supposed to.
User avatar
Mokina
Mokina
It's a Trap!
User avatar
User avatar
Mokina
It's a Trap!
It's a Trap!
Posts: 493
Joined: May 24, 2007
Location: Iowa, U.S.A. Role: Mason Vigilante

Post Post #45 (ISO) » Sun Jun 24, 2007 10:24 am

Post by Mokina »

I was mostly just concerned about your policy on edits.
"Truth is beautiful, without doubt; but so are lies."
- Ralph Waldo Emerson
User avatar
Xdaamno
Xdaamno
I love you
User avatar
User avatar
Xdaamno
I love you
I love you
Posts: 3354
Joined: April 10, 2007
Location: 0, 0, 0

Post Post #46 (ISO) » Sun Jun 24, 2007 10:26 am

Post by Xdaamno »

Oh, right, I have no policy on edits. Edits are fine, since you're PMing your actions (And even then you can Re-PM me them and change them).
"This should be an absolute car crash, but let's try it." - CDB
"did you get ces to look disgusted by their offer? i thought that might work" - Patrick
Cracking Idea Mafia
User avatar
Mokina
Mokina
It's a Trap!
User avatar
User avatar
Mokina
It's a Trap!
It's a Trap!
Posts: 493
Joined: May 24, 2007
Location: Iowa, U.S.A. Role: Mason Vigilante

Post Post #47 (ISO) » Sun Jun 24, 2007 10:31 am

Post by Mokina »

somestrangeflea wrote:Now, chances are, someone's gonna be nasty, and defect against the person who come's across most "Co-op"y.
Yeah, but their own score is going to be worse off after two rounds compared to if they'd cooperated (by -5, actually, assuming eye-for-an-eye retaliation). In other words, that nasty person is also a short-sighted one.
"Truth is beautiful, without doubt; but so are lies."
- Ralph Waldo Emerson
User avatar
Korran
Korran
Vampire Scum
User avatar
User avatar
Korran
Vampire Scum
Vampire Scum
Posts: 118
Joined: June 1, 2007
Location: Nz

Post Post #48 (ISO) » Sun Jun 24, 2007 4:53 pm

Post by Korran »

Mod: what if two people use top dog ability at once??
Rise at night,
Fear no fight,
The time of the sun,
Is when we're done.
User avatar
Tamuz
Tamuz
Mafia Scum
User avatar
User avatar
Tamuz
Mafia Scum
Mafia Scum
Posts: 2807
Joined: March 20, 2005
Location: Seattle, Washington State

Post Post #49 (ISO) » Sun Jun 24, 2007 5:53 pm

Post by Tamuz »

SSF is defecting
Tamuz is the expression of the alienated, of the ambitious, of the dispossessed.

Return to “Sens-O-Tape Archive”