[Review PT] Weird Dreams Mafia Redux

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Post Post #25 (ISO) » Fri Mar 24, 2023 5:35 pm

Post by Jingle »

I'm a little too drunk to do it at the moment, but I'll take a crack at clears/guilties and interactions tomorrow.
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Post Post #26 (ISO) » Fri Mar 24, 2023 5:39 pm

Post by Korina »

nahhhh all g, i am stoned out of my mind.
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Post Post #27 (ISO) » Tue Mar 28, 2023 6:04 am

Post by Korina »

I’ll try to post role pms later today
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Post Post #28 (ISO) » Mon Apr 03, 2023 9:40 am

Post by Jingle »

A few new questions. Do runners show up as being able to communicate while they're running? I would assume the answer is yes, but you may want to specifically exclude that.

Does cult recruit or TA resolve first? (If a player is recruited to the cult the same night as they are investigated for their ability to speak with people, do they show up as being able to talk to the mentor?)

If a passive invention is chosen by the nightmare, does it still resolve at daystart or is it given immediately? Specifically, can a 1shot bp be given that would stop kills that night?
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Post Post #29 (ISO) » Mon Apr 03, 2023 11:13 am

Post by Korina »

1) Runners give a positive to the TA when in the PT. Notably, when the night ends, if that's the only reason a TA gets a positive, unless they take the neighborhood power, the TA will get a negative again.
2) Cult resolves after a TA check goes through in my mind, but I could agree to it resolving *before* the TA goes through. The only reason why I say after is because in my mind, this player has no communication with them until daystart, and therefore a TA wouldn't see that until daystart. Any other investigatives, I think are fine to see the cult happen before.
3) Passives are awarded immediately at the beginning of night, and would be given to a player at that time, meaning a 1-shot bp invention could stop a kill that night.
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Post Post #30 (ISO) » Tue Apr 04, 2023 7:14 am

Post by Jingle »

In post 29, Korina wrote: 1) Runners give a positive to the TA when in the PT. Notably, when the night ends, if that's the only reason a TA gets a positive, unless they take the neighborhood power, the TA will get a negative again.
Just to clarify do you mean that they would receive a result of yes, then a result of no at daystart, based on one target or that if they targeted them again they would receive a result of no since they no longer had a means of communication?

I don't see any egregious interactions or problems and the balance seems within acceptable limits to me.

I'd definitely let your players know its a swingy and bastard setup, with the caveat that all information provided in role PMs and the OP is correct.
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Post Post #31 (ISO) » Tue Apr 04, 2023 9:14 am

Post by Korina »

TA checks someone in the nightmare on n1, would return a positive, since they had access to the PT that night.

Ta checks them again N2, and they have another PT: still positive, due to having that other PT.
TA checks again N2 and they have no other PTs: negative result, due to nightmare being the positive result.
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Post Post #32 (ISO) » Tue Apr 04, 2023 9:15 am

Post by Korina »

Also, I’ll post PMs tonight or tomorrow so y’all can look at the explicit wording for everyone.
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Post Post #33 (ISO) » Wed Apr 05, 2023 11:53 am

Post by Korina »

Nightmare ReduxOnce again, the Nightmare returns, this time as The Nightmare Redux. Players will once again be voting on Inventions to award someone else in the game, but there's some more interesting options, and a more dynamic selection of player pool. The minimum amount of players needed for The Nightmare Redux to be available is 7. If the game drops below 7 players, The Nightmare Redux will cease to be available.

Additionally, in contrast from the first go-around, the amount of players allowed to participate is dynamic.
A minimum of five players are required to run The Nightmare Redux each night, while it is available,
but the maximum number of players allowed to participate is the number of players
still alive
. There is a whole list of actions available for the Runners to vote on.

If there is no ability that can be awarded with the number of Runners, the Nightmare will occur, but players will be unable to award any ability.

Actions requiring Five Players:

~
Inquiry
: Runners will vote on one question to ask the moderator about another player's role, excluding anything alignment specific. The answer to this question will be posted at day-start. The full exceptions to this is listed at the bottom.
~
Double Vote
: Runners will vote on one player to award a double-vote to. This double-vote will be publicly revealed.
~
Vigilante
: Runners will vote one player to kill tonight. This player will not flip their Role PM publicly, and it will instead be posted in the Nightmare PT should it be successful. Their alignment will still be revealed.

Actions Requiring Seven Players or less
:
~
Normal Invention
: Runners will vote on a Normal invention to award to another player. Inventions can have one modifier, and one action, but must fit into the Normal guidelines. If I have to message Implosion about it and ask, it's not normal. There are specific roles you can give, and are detailed below.
~
Friendly Neighbor
: Runners will vote on one player to award a 1-Shot Friendly Neighbor invention to. This ability will fail to be awarded to a player who is not aligned with
The Good Dreams
, and this player will
not
be informed of this happening.
~
Cop
: Runners will vote on one player to award a 1-Shot Cop invention to. Results are given as "Horrible Dream" or "Not A Horrible Dream."

Actions Requiring Nine Players or less
:
~
Housing
: The Nightmare PT will remain open at the end of the night, and will function as a Neighborhood for the rest of the game.
~
Roleblock
: Runners will vote on one player to award a 1-Shot Roleblock invention to.
~
Tree Stumps
: The Runners will vote on one player in the Dead PT to become a Tree Stump, or one living player to become a Tree Stump upon their death.

Spoiler: Exceptions to Inquiry
All alignment specific questions are prohibited, which include such questions as "Is X (alignment)", "Is X (role specific to one faction)?", "Is X aligned with Y?", or "Can X win with Y?". A notable inclusion to this list is the question: "Can this player change the alignment of another?" This list is not fully cohesive, and will never be fully cohesive. In the event I reject your question, I will substitute it with the
best
alternative I can think of.

Addendum added in the review of this game: "What is the name of X's alignment" is specifically banned too, and this ability is not limited to yes/no questions, but you'll likely get the best results out of yes/no questions.





Spoiler: LiminalOddityPM
Liminal Oddity
Strange Dreams Mafia Redux


I once had a dream that within the liminality of my dreams, there existed yet another one. An oddity. Ever-shifting, ever-changing, it would constantly seek what it had once lost, hoping to reunite with what made it complete.

Welcome
LiminalOddity
! You are a
Liminal Oddity (2-Shot Strongman/Strongwilled, 3-Shot BP OR Investigation Immune + True Alignment Cop 2-Shot Mentor)
, and aligned with
The Liminal Space
.

Innate Abilities:

~
Unique
: Your role is Unique, and cannot appear again in this game under any circumstances.
~
Choiced Role
: You are given the choice of 2-Shot Strongman/Strongwilled and 3-Shot BP Or Investigation Immunity + True Alignment Cop
~ If you pick Strongman/Strongwilled + BP, you will decide when you use your Strongman/Strongwilled shot, and will decide if you are using Strongman or Strongwilled each time. You cannot use both charges at once.
~ If you choose Investigation Immunity + True Alignment Cop, you will always return an innocent result to all investigates, and your alignment cop will show the
true
alignment of any player, ignoring any effects like Millers/Godfathers, Framers/Tailors, or any redirections. This will not prevent you from being roleblocked, however.
~
2-Shot Mentor
: Twice per game if you have no living mentee, you may attempt to recruit another player to
The Liminal Space
. If successful, they will retain all abilities they once had.

Factional Information
:
~
Conditional Kill
: If you have a living Mentee, one of you may perform the factional kill each night.
~
Private Communication
: You have access to White Space, your factional PT, which is located here. You may post there at any time, provided you are still alive.

Victory Condition
:
~ You win if all threats to
Liminal Space
are dead and your faction is at least half the living players, or if this situation is impossible to prevent.


Spoiler: Sample Mentee PM
Sample Mentee
Strange Dreams Mafia Redux


I once had a dream that the strange little oddity had finally found me, and made me join it. Together, we stood stronger, more powerful than either one of us could on our own.

Welcome
Korina
! You are now a
Sample Mentee (Sample Mentee)
, and now aligned with
The Liminal Space
.

Innate Abilities:

~
Example Retained Ability
: Lorem Ipsum Dolar Amet Sit
~
Mentee
: If
[Mentor Name]
ever dies, you will die as well.

Factional Information
:
~
Conditional Kill
: As long as you are alive, either you or
[Mentor Name]
may perform the factional kill each night.
~
Private Communication
: You have access to White Space, your factional PT, which is located here. You may post there at any time, provided you are still alive.
~
Factional Identities
: You know that
[Mentor Name]
is a
Liminal Oddity (Mentor's Picked Role Goes Here)
.

Victory Condition
:
~ You win if all threats to
Liminal Space
are dead and your faction is at least half the living players, or if this situation is impossible to prevent.





Spoiler: SunlightActressPM
Sunlight Actress
Strange Dreams Mafia Redux


I once had a dream that there was a renowned actress who only could put on her performance in the daylight. Anyone who watched it would be mesmerized by it, and she kept using that to her advantage. I always wondered why she would do it.

Welcome
SunlightActress
! You are a
Sunlight Actress (Mafia JOAT)
, and aligned with
The Horrible Dreams
.

Innate Abilities:

~
Jack of all Trades
: You have access to several limited-shot abilities, they are listed below.
~
Hypnotist (2-Shot)
: Twice per game, you may send a player feedback from any action, provided it does not contain a name. For example, you may give a player feedback that nobody visited their target last night, but you may not give them feedback that they saw their target visit [name] last night.
~
Day Traitor Cop (1-Shot)
: Once per game, during the day, you may learn if a player is a Traitor. Feedback from this action will be given to you at the start of the night.
~
Secret Voter (1-Shot)
: Once per game, during the day, you may secretly place an additional vote on another player by PMing the mod. This vote cannot be changed once placed, and will not work in ELO situations. This vote shows up as "Korina" on VCs.
~
Strongwilled Announcing Jailkeeper (2-Shot)
: Twice per game, you may jailkeep another player, protecting them from all kills tonight, and roleblocking them. This action cannot be redirected, nor roleblocked. Players will be told a Strongwilled Jailkeeper targeted them last night as well.

Factional Information
:
~
Factional Kill
: You, or any other living
Horrible Dreams
with access to The Abyss may perform the factional kill each night, alongside any personal abilities.
~
Private Communication
: You have access to The Abyss, your factional PT, which is located here. You may post there at any time, provided you are still alive.
~
Factional Identities
: Your allies are: DarkMiasma and GrandOleOne.
~
Traitor
: You know there is a Traitor in the game. They know your name, but not your role. If you attempt to kill the Traitor, they will join the PT instead of dying.

Victory Condition
:
~ You win if all threats to
The Horrible Dreams
are dead and your faction is at least half the living players, or if this situation is impossible to prevent.


Spoiler: DarkMiasmaPM
DarkMiasma
Strange Dreams Mafia Redux


I once had a dream that there was a dark mist in the corner of my room. My oldest bedroom that still spooks me to this day. It did absolutely nothing but would scream at me if I got too close, or threw anything at it. And if I threw something at it? It'd simply deflect it.

Welcome
DarkMiasma
! You are a
Dark Miasma (Mafia Passively Contingent Random Redirector)
, and aligned with
The Horrible Dreams
.

Innate Abilities:

~
Unique
: Your role is Unique, and cannot appear again in this game under any circumstances.
~
Passive Contingent Random Redirector
: Provided no players not aligned with
The Good Dreams
have died, you will automatically redirect any actions targeted at you to a different player. The target player will be randomly selected from all living players.
~
Backup Contingency
: Once a player not aligned with
The Good Dreams
dies, you will become a 1-Shot Bus Driver instead.

Factional Information
:
~
Factional Kill
: You, or any other living
Horrible Dreams
with access to The Abyss may perform the factional kill each night, alongside any personal abilities.
~
Private Communication
: You have access to The Abyss, your factional PT, which is located here. You may post there at any time, provided you are still alive.
~
Factional Identities
: Your allies are: SunlightActress and GrandOleOne.
~
Traitor
: You know there is a Traitor in the game. They know your name, but not your role. If you attempt to kill the Traitor, they will join the PT instead of dying.

Victory Condition
:
~ You win if all threats to
The Horrible Dreams
are dead and your faction is at least half the living players, or if this situation is impossible to prevent.


Spoiler: GrandOleOnePM
Grand Ole One
Strange Dreams Mafia Redux


I once had a dream that I was in the Squid Games, but there was just one random computer in it who grew stronger the less people there were. I kept having to fight it, and only kept narrowly winning each time, and when it finally beat me, I woke up.

Welcome
GrandOleOne
! You are the
The Grand Ole One (Mafia Ninja Watcher)
, and aligned with
The Horrible Dreams
.

Innate Abilities:

~
Ninja Watcher
: Each night, you may target another player and learn who visited that player. You will not appear to visit your target to any roles like Trackers or Watchers.
~
The Last, Best Hope
: If you are the last non-Traitor Horrible Dream alive, you will gain the following ability: 2-Shot Strongman Janitor.
~
2-Shot Strongman Janitor
: Twice per game, when killing another player, you may decide to use this ability. If you do so, your target will die regardless if they are being protected, and regardless if you are roleblocked. Your target will not have a flip, and you alone will learn your target's Role PM.

Factional Information
:
~
Factional Kill
: You, or any other living
Horrible Dreams
with access to The Abyss may perform the factional kill each night, alongside any personal abilities.
~
Private Communication
: You have access to The Abyss, your factional PT, which is located here. You may post there at any time, provided you are still alive.
~
Factional Identities
: Your allies are: SunlightActress and DarkMiasma.
~
Traitor
: You know there is a Traitor in the game. They know your name, but not your role. If you attempt to kill the Traitor, they will join the PT instead of dying.

Victory Condition
:
~ You win if all threats to
The Horrible Dreams
are dead and your faction is at least half the living players, or if this situation is impossible to prevent.





Spoiler: NightmareTraitorPM
Nightmare Traitor
Strange Dreams Mafia Redux


I once had a dream that I was watching the Voidfiends and Nightmares again. This time, there were four of them, or so I thought. One of them had defected, and fallen in love with their mortal enemies, and secretly vowed that if possible, the two of them would destroy the rest of the Voidfiends and Nightmares, and those who would stand with them... but I think I saw the slightest hint of remorse in the two traitors.

Welcome
NightmareTraitor
! You are a
Nightmare Traitor (Mafia Lover Role Public Prophet Traitor)
, and aligned with
The Horrible Dreams
.

Innate Abilities:

~
Public Role Prophet
: Each night, you may target another player and ask the mod a question about how their role. You cannot ask questions that pertain to alignment, such as "What is X's alignment" or "How does X win the game", or "Can X change the alignment of another player?". The feedback from this action will be publicly posted, but you will decide if the feedback is correct, or inverted.

Lover Information
:
~
Lover
: You are lovers with
VoidfiendTraitor
, and will die if they die.
~
Lover PT
: You have access to Purgatory, the Lovers PT, which you can find here.
~
Lover's Wrath
: Twice per game, you or your lover may attempt to kill another player in the game.
~
Finality
: If you and your lover are the only players left alive, or it is impossible to prevent this from occurring, the two of you will automatically win the game. This is redacted upon your death.

Factional Information
:
~
Traitor
: Your allies are: SunlightActress, DarkMiasma, and GrandOleOne. You know their names, but not their abilities.
~
Recruitment
: If any of the above players attempt to kill you, you will instead gain access to The Abyss, the factional PT, alongside the factional kill.

Victory Condition
:
~ You win if all threats to
The Horrible Dreams
are dead and your faction is at least half the living players, or if this situation is impossible to prevent. Alternatively, you win if you and your lover are the only players left alive, or it is impossible to prevent the two of you from being the last players alive.


Spoiler: VoidfiendTraitorPM
Voidfiend Traitor
Strange Dreams Mafia Redux


I once had a dream that I was watching the Voidfiends and Nightmares again. This time, there were four of them, or so I thought. One of them had defected, and fallen in love with their mortal enemies, and secretly vowed that if possible, the two of them would destroy the rest of the Voidfiends and Nightmares, and those who would stand with them... but I think I saw the slightest hint of remorse in the two traitors.

Welcome
VoidfiendTraitor
! You are a
Voidfiend Traitor (Town Lover 2-Shot Role Cop Mason Traitor)
, and aligned with
The Good Dreams
.

Innate Abilities:

~
2-Shot Role Cop
: Twice per game, you may learn another player's role name, but not their abilities. For example, you will return the name "Voidfiend Traitor" if you checked yourself, but not "Town Lover 2-Shot Role Cop Mason Traitor."

Lover Information
:
~
Lover
: You are lovers with
NightmareTraitor
, and will die if they die.
~
Lover PT
: You have access to Purgatory, the Lovers PT, which you can find here.
~
Lover's Wrath
: Twice per game, you or your lover may attempt to kill another player in the game.
~
Finality
: If you and your lover are the only players left alive, or it is impossible to prevent this from occurring, the two of you will automatically win the game. This is redacted upon your death.

Masonry Information
:
~
Traitor
: The masons are: VoidfiendDoctor and VoidfiendVigilante. You know their names, but not their abilities.
~
Recruitment
: The Masons have a 2-Shot Traitor Recruitment. If they target you with it, you will automatically gain access to the Masonry.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive. Alternatively, you win if you and your lover are the only players left alive, or it is impossible to prevent the two of you from being the last players alive.





Spoiler: VoidfiendDoctorPM
Voidfiend Doctor
Strange Dreams Mafia Redux


I once had a dream that I was back with the Voidfiends, shattered because one of them had defected from the group. Lost, they both attempted to find their lost friend again and reunite the triad they once had.

Welcome
VoidfiendDoctor
! You are a
Voidfiend Doctor (Town 2-Shot Doctor Mason)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
2-Shot Doctor
: Twice per game, you may protect another player from one kill tonight. You cannot target
VoidfiendVigilante
with this ability.

Masonry Abilities
:
~
1-Shot Day Traitor Cop
: Once per game, during the day, you or your partner may target another player and learn if they are a traitor. You will be given the result at the start of the night.
~
2-Shot Traitor Recruitment
: Twice per game, you may target another player and attempt to recall them to the Masonry if they are a traitor. If successful, they will gain access to The Fortress at the start of the day.

Masonry Information
:
~
Masonry
: You have access to The Fortress, the Mason PT, located here, where you may talk at any time provided you are still alive.
~
Mason Friend
: You know VoidfiendVigilante is aligned with
The Good Dreams
and is also a Mason.
~
Traitor
: You know there is a Mason Traitor in the game. They know your name, but not your role.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: VoidfiendVigilantePM
Voidfiend Vigilante
Strange Dreams Mafia Redux


I once had a dream that I was back with the Voidfiends, shattered because one of them had defected from the group. Lost, they both attempted to find their lost friend again and reunite the triad they once had.

Welcome
VoidfiendVigilante
! You are a
Voidfiend Vigilante (Town 1-Shot Vigilante Mason)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
1-Shot Vigilante
: Once per game, you may attempt to kill another player in the game.

Masonry Abilities
:
~
1-Shot Day Traitor Cop
: Once per game, during the day, you or your partner may target another player and learn if they are a traitor. You will be given the result at the start of the night.
~
2-Shot Traitor Recruitment
: Twice per game, you may target another player and attempt to recall them to the Masonry if they are a traitor. If successful, they will gain access to The Fortress at the start of the day.

Masonry Information
:
~
Masonry
: You have access to The Fortress, the Mason PT, located here, where you may talk at any time provided you are still alive.
~
Mason Friend
: You know VoidfiendDoctor is aligned with
The Good Dreams
and is also a Mason.
~
Traitor
: You know there is a Mason Traitor in the game. They know your name, but not your role.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: CarlOlderPM
Carl's Older Brother
Strange Dreams Mafia Redux


I once had a dream that Carl's Older Brother was running the stand Carl once did. When asked where Carl went, his older brother shrugged and told me it wasn't his job to keep track of him.

Welcome
CarlOlder
! You are now
Carl's Older Brother (Vengeful Announcing Loud Mailman)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Vengeful
: If you die for any reason during the game, you will be awarded a 1-Shot Vengekill.
~
Announcing Loud Mailman
: Each night, you may pass a message along to another player. This message must be limited to 150 characters or less. Players will be given the message at daystart, along with the fact they were targeted by Carl's Older Brother last night, and they were targeted by a Mailman last night.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: FinalDreamerPM
The Final Dreamer
Strange Dreams Mafia Redux


I once had a dream that you escaped. That you made it out alive. Please, don't let anyone know you did so. I don't want to lose you again. I don't know if you'll ever see this message, but I'm here. I hope one day, we'll see each other again. You'll be ok, I know you will.

Welcome
FinalDreamer
! You are
The Final Dreamer (Town Inventing Mailman)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Inventor
: Each night, you may give a player a 1-Shot invention from the Normal Role List. You may include one modifier with this. You cannot award the same ability or modifier twice in a row. You also cannot award any roles that are Cops, or have Cop in the name. You may award roles like Tracker/Watcher/Follower/etc. a maximum of twice
total
between all variations.
~
Mailman
: Each night, you may pass a message along with your invention. This message cannot contain any names. Players will be told this message is included with the invention.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: LostDragonCorpsePM
Lost Dragon Corpse
Strange Dreams Mafia Redux


I once had a dream that the graveyard still stood. No matter what, it stood, except this time, I was watching from the other side, not as the conduit.

Welcome
LostDragonCorpse
! You are
The Lost Dragon Corpse (Town Graveyard Medium)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Unique
: Your role is Unique, and cannot appear again in this game under any circumstances.
~
Graveyard Medium
: Twice per game during the day, you may submit the name of a dead player (if alive), or a living player (if dead). At the start of the night, you will get access to a PT with them that will last the full night.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: BackroomsDesignerPM
Backrooms Designer
Strange Dreams Mafia Redux


I once had a dream that I finally came back to see that strange man who built that city in the Backrooms. He told me everything about him, and revealed that he truly was harmless. I believed every word he said to me, and he revealed his biggest weakness of all: he could never be saved once he died.

Welcome
BackroomsDesigner
! You are a
Backrooms Designer (Town Macho Neighborizing Marshall)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Macho
: You cannot be targeted by protective roles.
~
Neighborizing Marshall
: Each night, you may target another player in the game and attempt to add them to your hood: The Backrooms. Anyone you target cannot be targeted by anyone else, nor take any actions the night you target them. You will gain access to The Backrooms the first time your neighborize is successful.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: FaceTraderPM
Face Trader
Strange Dreams Mafia Redux


I once had a dream that there was someone who had a bunch of masks of faces, and kept asking me to trade me my face for one of his own. I kept refusing, and he kept demanding I do so.

Welcome
FaceTrader
! You are a
Face Trader (Town JOAT)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Jack of all Trades
: You have access to several one-shot abilities; they are listed below.
~
Vigilante
: Once per game, you may target another player and attempt to kill them.
~
Tracker
: Once per game, you may target another player and learn who they target tonight.
~
Absorber
: Once per game, you may target another player and attempt to gain a 1-Shot variant of their ability.
~
Bus Driver
: Once per game, you may target two players and switch all actions between them.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: AreiPM
Arei
Strange Dreams Mafia Redux


I once had a dream that one of my D&D character concepts was helping me fight an endless wave of shadowy creatures. Right before one of them could kill me, Arei jumped in front of me, pushing me out of the way, taking the killing blow for me, and striking it directly in its neck. I woke up shortly afterwards.

Welcome
Arei
! You are
Arei (Town Elite Bodyguard)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Elite Bodyguard
: Each night, you may protect another player in the game. If that player should be killed, you will die instead of them, and kill the attacker.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: TheGreatUnknownPM
The Great Unknown
Strange Dreams Mafia Redux


I once had a dream that ...?

Welcome
TheGreatUnknown
! You are
The Great Unknown (Town 2-Shot Universal Backup)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Informed
: Certain players have the "Unique" modifier attached to them. You cannot become those roles.
~
2-Shot Universal Backup
: When the first non-Unique role dies, you will gain 2-Shots of that ability. You will be sent a new PM when this happens.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: FacelessJuryPM
Faceless Jury
Strange Dreams Mafia Redux


I once had a dream that I was on trial for something. I forgot what it was, but nobody there had a face. They were like mannequins, and the power they had was uncanny. The second I said something wrong, they'd chain me to the spot and make me do something. I didn't like that dream.

Welcome
FacelessJury
! You are the
Faceless Jury (Town 2-Shot Nightmare Decider)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Unique
: Your role is Unique, and cannot appear again in this game under any circumstances.
~
2-Shot Nightmare Decider
: Twice per game, during the day, you may PM the mod and forcibly add someone to the Nightmare. This will be announced in the game thread.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: ShadowManPM
Shadow Man
Strange Dreams Mafia Redux


I once had a dream that the Shadow Man returned. He had changed a little bit, and I could tell that. He kept alternating between psychology of my life, and trying to find some fabled murderer. The dream only ended once he turned around to me and said I was the murderer.

Welcome
ShadowMan
! You are a
Shadow Man (Town Odd-Night Psychologist Even-Night Detective)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Odd-Night Psychologist
: Each odd-numbered night, you may target another player to learn if they have the ability to kill another in the game, and have not used it yet.
~
Even-Night Detective
: Each even-numbered night, you may target another player to learn if they have killed another player in the game.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: SCPCheerleaderPM
SCP Cheerleader
Strange Dreams Mafia Redux


I once had a dream that I was at the pep rally in high school, and all they were doing was shouting about how only they could contain the anomalous entity that was just??? SITTING THERE???? IN THE MIDDLE OF THE GYM???? LIKE HELLO????? WHY AREN'T YOU DOING YOUR JOB????? WHY ARE YOU ENTHUSIATICALLY CHEERING ABOUT IT???????

Welcome
SCPCheerleader
! You are a
SCP Cheerleader (Town 3-Shot Day Motivator)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
3-Shot Day Motivator
: Thrice per game, during the day, you may target another player in the game and motivate them, causing them to be able to take two different actions tonight, (outside of the innate multitasking everyone possesses), or two of the same action tonight, excluding factional abilities. Players will be informed of this at night-start.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.


Spoiler: EricPM
Eric
Strange Dreams Mafia Redux


I once had a dream that instead of Carl or any other generic four-letter name, there was Eric. Eric did not like me. He didn't want to talk to me, and instead, he decided to pull up my entire internet history and present it to me in the most accusatory way possible. One thing he presented to me was MafiaScum and I didn't like how he asked me about MafiaScum.

Welcome
Eric
! You are
Eric (Town Traffic Analyst)
, and aligned with
The Good Dreams
.

Innate Abilities
:
~
Traffic Analyst
: Each night, you may target another player in the game and learn if they legally can communicate with another player in the game outside of the game thread.

Victory Condition
:
~ You win if all threats to
The Good Dreams
are dead and one member of your faction is still alive.
Last edited by Korina on Mon Apr 10, 2023 3:11 pm, edited 5 times in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #34 (ISO) » Wed Apr 05, 2023 11:55 am

Post by Korina »

I did three changes in these:

1) Final Dreamer cannot give any cop/cop-like roles, is limited to two total of any tracker/watcher/follower/etc like roles, and cannot award the same role/modifier twice in a row.
2) I changed Face Trader's cop to a tracker so it feels like Grand Ole One does *something* at least once with Ninja.
3) I gave the UB informed, and told them certain roles in the game are unique and cannot be obtained by them. This changes nothing in the game, but I feel like it's a little better for them to know ahead of time they can't be *every* role in the game.
Last edited by Korina on Wed Apr 05, 2023 2:24 pm, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #35 (ISO) » Wed Apr 05, 2023 12:00 pm

Post by Korina »

I think leaving the nightmare invention pool open is acceptable as well.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #36 (ISO) » Mon Apr 10, 2023 10:51 am

Post by Korina »

Also feedbacks:

Alignment Cop: Your target is aligned with
The Good Dreams
/
The Horrible Dreams
/
The Liminal Space

Day Traitor Cop: Your target is
Not A Traitor
/
A Traitor

Announcing Strongwilled Jailkeeper: Last night, a Strongwilled Jailkeeper targeted you!
Watcher: Last night PLAYERNAME(S) visited your target!/Last night, nobody visited your target!/No result.
Role Prophet: Feedback is posted as: Last night I saw in a dream that PLAYERNAME was X.
Role Cop: Your target is
ROLENAME
.
Carl's Older Brother PMs:
Last night, you were targeted by Carl's Older Brother!
Last night, you were targeted by a Mailman!
Last night, you were given the following message: MESSAGE.
Lost Dragon Corpse: The barriers between the living and the dead part momentarily! You may commune with PLAYERNAME until daystart in the PT located HERE.
Backrooms Designer: Last night you clipped out of reality and into
The Backrooms
, a neighborhood with BACKROOMSDESIGNER, (ad infinum player names)
Tracker: Last night, your target visited PLAYERNAME/Last night, your target did not visit/No result.
Absorber: Last night, you successfully absorbed ABILITY from your target!
Great Unknown: You have successfully obtained two copies of ABILITY from PLAYERNAME. Your new role PM is as follows: [role pm]
Faceless Jury: [Posted in thread] Through unknown means, PLAYERNAME was forcibly added to the list of players running the nightmare tonight.
SCP Cheerleader: During the day, you found an anomalous note that started playing the sounds from a high school pep rally! You can take
two
actions tonight. They can be the same action twice, or two different actions. If you possess a factional ability, (like a factional kill), you cannot perform it twice.
Eric: Your target
Cannot Communicate
/
Can Communicate


Nightmare Runners: You are Running The Nightmare tonight. Your fellow runners are PLAYERNAMES. Good luck Running, you'll need it.
Nightmare Award: Last night, the Runners awarded you the following ability: ABILITY.

Kills are indistinguishable. All kills appear as:

Last night, PLAYERNAME was killed. They were a ROLENAME.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #37 (ISO) » Mon Apr 10, 2023 11:02 am

Post by Jingle »

I do think you should get rid of the Whiteflag on the traitors, because as it is it's impossible for their traitor wincon to trigger. The fact that the town traitor can out and take the scum traitor down as well as the fact that the traitors can kill should mean the reason traitors normally whiteflag is irrelevant anyway (long gamestates where their victory is functionally impossible).

The sample mentee PM saying [and now aligned] instead of [and aligned] is redundant and a little awkward, but doesn't need to be fixed because it's still clear what you mean.

Otherwise, everything looks good to go.
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Post Post #38 (ISO) » Mon Apr 10, 2023 11:21 am

Post by RH9 »

I finished reading now.
I somewhat agree with Jingle on the White Flag thing.
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