Repel (Armour 1)
- You are very repelling. You may also protect someone from one attempt on their life as an action.
Counter (Armour 2)
- You're one stool and one whiskey away from being a failure. On the plus side, you may make it so the next time you are targetted with an action, you'll use a copy of that action on whoever targetted you.
Brace (Armour 3)
- This won't be enough to fix you. However, you can make yourself immune to all kills every other night.
Shield Wall (Armour 4)
- You have successfully completed your cactus transformation (unless you wanna call that coat and hat a "fashion statement"). Now when a protection from you is successful, the killer will die. Convenient!
Rekindle (Growth 1)
- It's okay, you're not THAT worthless! You may target someone who has lost their vote. Their vote will be back. Yay!
Restore (Growth 2)
- Good thing you made a backup of yourself recently. You may not be affected by negative lasting effects.
Refresh (Growth 3)
- Always stay fresh! Each night, you may remove any negative lasting effects on a player.
Rejuvenate (Growth 4)
- You may now star in shampoo commercials. Furthermore, you're so fresh that you can revive a dead person once. SO SPARKLY!
Uhh... (Stupidity 1)
- You're an idiot. Yep, that's it.
Uhh... (Stupidity 2)
- You're even dumber than expected! Any cop results on you are systematically wrong.
Uhh... (Stupidity 3)
- Your stupidity knows almost no bounds. Good job champ. Any action you use will automatically fail.
Uhh... (Stupidity 4)
- You've attained Dumbvana. You are now so stupid that you don't even notice when you die, making yourself effectively deathproof. Or a zombie. Braaaaaaaaains.
Fireblast (Fire 1)
- Does not have a power level of 120. People targetting you will be scorched by flavor.
Flamelash (Fire 2)
- For the woman with firey eyes. Alternatively, for killing someone at night.
Ignite (Fire 3)
- Didn't your mother teach you not to play with fire? You may set someone on fire each phase. People targetting them will probably also catch on fire.
Firestorm (Fire 4)
- You've broken the border between fascination and creepiness. You are now an SK, and losing equipment will NOT fix that. Your win condition is now "Everyone besides you is dead." Oh, and you can blow up everyone currently on fire.
Holy Seal (Holy 1)
- Not to be confused with Holy Sea Lion. Each night you may roleblock a player.
Smite (Holy 2)
-
Modkill someone
. Seriously though, call upon the elder powers (AKA me) to do bad stuff to your target. Assuming your target is a bad person.
Blinding Light (Holy 3)
- At this point you probably glow in the dark. You may make it so people trying to target you will be reflexively roleblocked before their action resolves. Assuming they aren't blind or like... a moth or something.
Divine Shield (Holy 4)
- Maybe if Jesus was pimped out like you he wouldn't have been so easy to crucify. Each night you may make it so only beneficial actions will succesfully hit your target.
Shift (Swift 1)
- It's not stealing if they accidentally give it to you, right? Each night, you may steal an item from someone, assuming they aren't currently using it.
Interrupt (Swift 2)
- Just because people definitely needed more reasons to be annoyed with you. As many time as you want during the day, you may target a player. Their next vote will not go through. You may not use this ability again until your target has voted.
Fleet-Footed (Swift 3)
- You may be dislikeable, but at least you're hard to catch. You may not be tracked, watched, or otherwise observed while acting. Cop investigations that don't relate to acting go through normally.
Haste (Swift 4)
- This is the PC way of saying you have ADHD. You may use two actions each night.
Mind Strike (Arcane 1)
- Essential for every good stalker. Gives you a vague idea of what your target did tonight, assuming they have a mind to strike at.
Focus (Arcane 2)
- Your thoughts are clearer, and the idea of bitch-slapping your enemies' brains doesn't seem that appealing anymore. Instead, you may investigate a player each night to figure out their alignment.
Arcane Barrage (Arcane 3)
- The good version of every nerd's favourite spell. You may kill a target each night. This ability cannot be redirected, obviously.
Cerebrate (Arcane 4)
- You may now compete on "Are you smarter than a 5th grader?". Not only that, you may also target a player once to get their full role and abilities list.
Bash (Crush 1)
- You're basically a common thug. You may redirect a player's action to someone else through friendly suggestions and damaged kneecaps.
Slam (Crush 2)
- At least your noggin is good for SOMETHING. You may redirect actions targetted at a player to another player. You may not be either of those players.
Smash (Crush 3)
- You smash. You break. You dumb. You may kill a protected player each night. A player who isn't protected will simply be roleblocked. Don't ask how it works, it just does.
Demolish (Crush 4)
- You've completed your PhD in Brutality, although you sorta look like a caveman. You may destroy a piece of equipment on target player each night.
Slice (Blade 1)
- Also known as blade democracy. Each day, you may "delicately" remove someone's vote. Their vote will be back the next day though, dungeoneers heal quick.
Dice (Blade 2)
- Let's go with blade dictatorship this time. Because I'm clever. Each night you may reflexively remove the vote of anyone who targets you.
Eviscerate (Blade 3)
- It's what's on the inside that counts, right? Each night, you may remove all of someone's personal abilities permanently. How this relates to evisceration, we'll never really know.
Bleed (Blade 4)
- By far the most underwhelming ultimate skill name. Each day you may mark a target. They'll be publically tracked, and if you bleed them again they will die.