Mini 174- Townie Mafia- Game Over!


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Post Post #300 (ISO) » Sun May 15, 2005 3:35 pm

Post by Thesp »

Oh, and massive props to Seol, Assasin, Mr Stoofer, and really just about everyone for their gameplay. This was a very enjoyable game, and many, many thanks to our mod for your efforts! :mrgreen:
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Post Post #301 (ISO) » Sun May 15, 2005 8:50 pm

Post by Mr Stoofer »

Congrats scum, GG everyone.

Thanks very much to our mod DarkLight for a cunning, complex setup. :mrgreen:
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Post Post #302 (ISO) » Sun May 15, 2005 10:29 pm

Post by dybeck »

Man... I thought Seol was going to claim SK - that would have been so funny.

That was a Good Game. Well done all :)
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Post Post #303 (ISO) » Mon May 16, 2005 2:11 am

Post by DarkLight140 »

You guys liked the setup? I was a little nervous, with it being more than a bit different from what you'd normally expect. Care to share thoughts on balance or possible improvements?

In all fairness to everyone, I was incredibly shocked when BlueSin let himself be lynched. He was essentially the strongest investigative role- even the Mafia Infiltrator could easily have chosen to have him find a non-food item first, thus tipping his hand. And after SquareKnight was killed... I was pretty close to calling it game right there. :roll:
To be Continued...
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Post Post #304 (ISO) » Mon May 16, 2005 3:46 am

Post by dybeck »

Town were unlucky to lose BlueSin - to also lose mathcam was really bad.

On the face of it, it doesn't look mafia-slanted. Essentially, three investigative roles, but since many of the pro-town roles are verifiable, the three protection roles are probably more important (I'm counting kwyjibo, mr stoofer and brushhopper).

However, mafia did take it with a day-kill to spare - don't know that game setup is to blame for that though - just the way it turned out i think.

I was going to say that I thought brushhopper's role was overpowered, but being able to use it only twice seems like it'd balance it up quite nicely.
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Post Post #305 (ISO) » Mon May 16, 2005 5:45 am

Post by Seol »

dybeck wrote:Man... I thought Seol was going to claim SK - that would have been so funny.

That was a Good Game. Well done all :)
I was considering it - after all, I
was
the SK. I decided against when I realised claiming SK would mean even if I got an extra day, I wouldn't be surviving to the end. I was just hoping that someone would follow my logic as to why Thesp wasn't the SK, and figure he must be Mafia and go for him instead. I guess I shouldn't have verified Speedy quite so early.

I hate to play "bitch at the mod", but my role
really sucked major ass
. To quote the mod PM, "Yes, you're totally screwed. Good luck... " Serial killer is a difficult role to play when it's a straight SK role, but I had three major drawbacks to add to the difficulty -

Firstly, I took one less vote to lynch. Ouch.

Secondly, I didn't realise I
was
an SK until night 2. Prior to that, my role was basically a liability to the town, so I figured the best way to play it was to be as upfront and aggressive as possible and either win the town's trust (which I did) or get myself lynched before I could do too much damage, as I'd be a major liability in endgame. Then night 2 I got the news - woo, I'm now an SK, and my strategy to date has been suicide! Yay!

Thirdly, I was in a game where there were sufficient verifiable roles to make mass claim a viable breaking strategy. No matter what I claimed, I couldn't prove my innocence, and pretty much everyone else could prove theirs. My only hope was to scare everyone else off me - it didn't work, but it was my only chance.

For what it's worth, there was an extra dimension to my fake roleclaim that never became public - I told Assasin and the (unfortunately dead) Stoofer (who protected me that night!) that my claim was, in fact, a trap - that if I was nightkilled we wouldn't skip to another night, but instead whoever killed me would die. I also gambled that brushhopper wouldn't protect himself, but by that point I was running on desperate gambits only.

Ah well, this game had me thinking harder than I have for some time. Good times! :)
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Until one man hangs by his neck, by half this curs'd town's will[/i]
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Post Post #306 (ISO) » Mon May 16, 2005 5:55 am

Post by DarkLight140 »

Yeah, Seol, you were pretty screwed, as I said. Sorry about that. Feel free to give me a horribly sucky role in the next game you mod. :oops:

Originally, you were going to take one vote
more
to lynch after you became an SK (and not tell you; also, you'd still be lynchable by 2 in a 3-man endgame), but during balancing I decided that was too strong, and the town had quite a bit stacked against them already. If you'd died before killing any pro-town people, I'd have left you with a town win condition so you could win, though. Small consolation, but... I don't know. Sorry. You were brilliant, though.
To be Continued...
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Post Post #307 (ISO) » Mon May 16, 2005 6:23 am

Post by dybeck »

Seol - if you're still reading this thread - I was wondering why you killed brushhopper? I would have thought that there were other targets who were guaranteed not to get protection?
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Post Post #308 (ISO) » Mon May 16, 2005 6:29 am

Post by Mr Stoofer »

DarkLight140 to Seol wrote:You were brilliant, though.
Seconded. You had me totally fooled.

You defended me on day 2 when a (rather irrational) bandwagon was developing against me. As a result I thought that you couldn't possibly be scum - which is why I protected you. Why did you defend me day 2 and not just let the bandwagon roll on? Or did you realise (correctly) that your defence would be ignored?
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Post Post #309 (ISO) » Mon May 16, 2005 6:45 am

Post by Seol »

dybeck wrote:Seol - if you're still reading this thread - I was wondering why you killed brushhopper? I would have thought that there were other targets who were guaranteed not to get protection?
I figured he probably wouldn't use his ability that night, but the chances of him not using it going forward were close to nil - the subject was bound to come up the following day and he'd basically become an invulnerable confirmed townie. I had one window in which to take him out, and I took it. A gamble, but one that paid off.
Mr Stoofer wrote:You defended me on day 2 when a (rather irrational) bandwagon was developing against me. As a result I thought that you couldn't possibly be scum - which is why I protected you. Why did you defend me day 2 and not just let the bandwagon roll on? Or did you realise (correctly) that your defence would be ignored?
The bandwagon was based on very flimsy reasoning - it was wrong, and I wasn't about to just ride other people's bad reasoning. One rule I have as scum is to always play as I would were I town, at least as far as the day spiel is concerned. It seems other people don't play by that rule, and as a result it fools everybody - for example, here I succeeded in convincing you despite our major disagreement day 1.
[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i]
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Post Post #310 (ISO) » Mon May 16, 2005 10:01 am

Post by kwyjibo »

sorry all I kinda screwed things up with the not posting and all, but meh...good game thanks for modding dl..
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Post Post #311 (ISO) » Mon May 16, 2005 10:10 am

Post by Mastermind of Sin »

Seol wrote:
dybeck wrote:Seol - if you're still reading this thread - I was wondering why you killed brushhopper? I would have thought that there were other targets who were guaranteed not to get protection?
I figured he probably wouldn't use his ability that night, but the chances of him not using it going forward were close to nil - the subject was bound to come up the following day and he'd basically become an invulnerable confirmed townie. I had one window in which to take him out, and I took it. A gamble, but one that paid off.
Mr Stoofer wrote:You defended me on day 2 when a (rather irrational) bandwagon was developing against me. As a result I thought that you couldn't possibly be scum - which is why I protected you. Why did you defend me day 2 and not just let the bandwagon roll on? Or did you realise (correctly) that your defence would be ignored?
The bandwagon was based on very flimsy reasoning - it was wrong, and I wasn't about to just ride other people's bad reasoning. One rule I have as scum is to always play as I would were I town, at least as far as the day spiel is concerned. It seems other people don't play by that rule, and as a result it fools everybody - for example, here I succeeded in convincing you despite our major disagreement day 1.
I use the same strategy, but I didn't live long enough to be useful. My role was sooo verifiable that only a confirmed scum cop result would've gotten me lynched as far as I could tell.
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Post Post #312 (ISO) » Sat May 21, 2005 10:16 am

Post by SpeedyKQ »

Excellent game all. I think it was a well balanced setup, maybe even with a pro-town slant, no doubt in my mind the better team won this time. Well done, baddies, congrats.

Thanks for running it, DarkLight.
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Post Post #313 (ISO) » Thu Jun 23, 2005 4:44 am

Post by MeMe »

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