Mafia 1


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Post Post #325 (ISO) » Fri May 31, 2002 8:13 pm

Post by Antrax »

vote: Antrax

The logic is impeccable, and I'm not going to wriggle out of this noose. Mod, get it over with so I can do my post mortem post :)
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Post Post #326 (ISO) » Mon Jun 03, 2002 5:20 pm

Post by mole »

Antrax takes the noose and hands it to the town, does the Antrax dance, and dies. In his pockets is a letter from the mafia.


Antrax was the Mafia Assassin. Each day, the mafia would give him a target, and he'd have to try to lynch them.
mole is now sleeping with the fishes.
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Post Post #327 (ISO) » Mon Jun 03, 2002 5:22 pm

Post by Antrax »

...and a cop would not have found Antrax guilty. Ah, the irony of it all.
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Post Post #328 (ISO) » Wed Jun 05, 2002 10:09 pm

Post by Porro »

As the town debate on what to do now jesternl is dead, the mafia take the opportunity to shoot mudster in broad daylight.

His role will be revealed after the lynching.


Well, it's after the lynch, so just out of interest what did we lose...

BTW, does a daytime kill, mean it was the mafia assassin that did the killing?
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Post Post #329 (ISO) » Sun Jun 09, 2002 1:22 am

Post by The Master »

What is taking so long?
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Post Post #330 (ISO) » Sun Jun 09, 2002 8:12 pm

Post by Soothsayer »

wakes up... finds it is still night... rolls over... goes back to sleep
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Post Post #331 (ISO) » Mon Jun 10, 2002 11:28 pm

Post by mole »

mith stayed up late into the night, working on his greatest invention ever. It was the only thing that remained when the Mafia blew up his lab.


It is day - 8 to lynch


The townsfolk say nothing. There are only seven people present... How are they going to save the town now?

Then one of them notices a small piece of paper emerge from the machine in mith's destroyed lab.


"Okay, this is getting completely ridiculous. Obviously the Mafia are going to kill off the active players until they are unopposed.

This machine will fix all your problems. It can either disarm both sides and end the game right now, or it can kill all the silent players and let the rest of you fight it out. Majority after three days decides what to do.

Only other rule - the mafia (or any other groups) can't talk to their friends to get them to turn up.

-mole"

Vote for either a tied game, or to kill off all the non-players. You have three days.
mole is now sleeping with the fishes.
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Post Post #332 (ISO) » Tue Jun 11, 2002 2:34 am

Post by JDTAY »

vote: kill off inactive players


Hopefully noone will be inactive by the time the invention is activated.
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Post Post #333 (ISO) » Tue Jun 11, 2002 3:46 am

Post by Porro »

Wouldn't killing off the inactive players be more likely to favour the mafia? 8O

Vote: the mod attempts to press gang the inactive players into activity
....just an alternative suggestion.
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Post Post #334 (ISO) » Tue Jun 11, 2002 4:16 am

Post by Soothsayer »

don't kill me

kill the inactive ones :lol:
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Post Post #335 (ISO) » Tue Jun 11, 2002 8:59 am

Post by quercitron »

Vote: kill off silent players
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Post Post #336 (ISO) » Tue Jun 11, 2002 2:30 pm

Post by mikegoo »

vote: I don't know what the best course of action is
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Post Post #337 (ISO) » Wed Jun 12, 2002 1:02 am

Post by The Master »

usually the mafia are not silent so if we kill all the silent ones then we will probably kill more good than bad. But what fun would it be to end the game in a tie.
vote: kill silent ones
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Post Post #338 (ISO) » Wed Jun 12, 2002 1:11 am

Post by Porro »

the Master explianed my point better than I did.

On that basis I'm changing my vote to
vote:kill everyone that is not silent
:wink:
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Post Post #339 (ISO) » Wed Jun 12, 2002 1:18 am

Post by Porro »

Bah, that alternative suggestion will just get ignored like the last.

I don't think that the game should be aborted due to lazy scumbags that have deserted the thread, so IMO we should either carry on playing as is, or carry on playing after
mole splatters the scumbags!


Boo Scumbags (now where's that two-fingered smilie gone?)
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Post Post #340 (ISO) » Wed Jun 12, 2002 3:36 am

Post by Soothsayer »

to the non-posters who ruin games Image
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Post Post #341 (ISO) » Thu Jun 13, 2002 1:37 am

Post by Porro »

Yay Sooth.

Hung AND beheaded!

On second thoughts, nah, that's too good for 'em :!:
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Post Post #342 (ISO) » Thu Jun 13, 2002 6:00 am

Post by Polotet »

Vote: Kill the quiet ones
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Post Post #343 (ISO) » Thu Jun 13, 2002 11:14 am

Post by Victim »

Vote: Tie


I doubt this game is going to be fixed.
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Post Post #344 (ISO) » Fri Jun 14, 2002 1:12 am

Post by Porro »

Do we have a list of the inactive ones, so they may be forever banished to prevent them ruining mafia games? :x
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Post Post #345 (ISO) » Fri Jun 14, 2002 1:47 am

Post by mole »

Aarondalf (Cop)
AFKAD (Caterer)
Auspex (Protector)
cubestudent (mafia)
pikachamp (mason)
Plexer (mafia)
Zealot (mafia)


are the weakest links. The machine kills them all. :(
mole is now sleeping with the fishes.
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Post Post #346 (ISO) » Fri Jun 14, 2002 2:56 am

Post by Soothsayer »

Jumps up and down. The most successful night ever - 3 mafia deaths. Big hand for miths machine
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Post Post #347 (ISO) » Sat Jun 15, 2002 1:48 am

Post by The Master »

Ouais!!! That was a good machine. That must have taken a big dent in mafia forces. Is it now night or do we still get to lynch?
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Post Post #348 (ISO) » Sat Jun 15, 2002 1:53 am

Post by mole »

It's night. Please send choices...
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Post Post #349 (ISO) » Wed Jun 19, 2002 11:41 pm

Post by mole »

Townsfolk JDTAY has died. He is survived by his killer robot (a gift from the inventor), and the seven of you.
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