Paranoia Mafia -- Game Over


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Post Post #3700 (ISO) » Wed May 16, 2012 12:24 pm

Post by HezLucky »

In post 3691, Tierce wrote:
In post 3678, HezLucky wrote:
In post 3677, saulres wrote:Although I'm a bit surprised to see the mission end in a traitorwin after a traitor was terminated. That's just weird.

Yeah What happened? We caught the tough one and the other two were obvious o_O

Huh. 'Tough one', me? :shifty:


Had we lynched Akonas [was #1 in my sights by far, at that point], we likely would have never lynched you because:

1) You would have never slipped.
2) Leaving Dana alive with me would not have been good for town. This is a lesser point, because of my double vote (hah! not a double vote! I see those countermeasures in the QT -- Hez did something right after all)

And of course, I was practically the only one who ever wanted your head, and I would've just been killed off and everyone woulda been like "oh he's doublevoter thats too much for maf to deal with". No way you are dying if Akonas is dead, which means no way we win.

Does feel kindof like a hollow way to lose a game, given that, as I said, we caught by far the toughest mafia, and the other two were obvious [it was those two with Seraphim, Elmo and Dana] ... but at the same time I feel like town mislynched way too many times to deserve a victory. So I'm kinda meh...

Liked the game itself. Got me very interested in the Paranoia RPG.

And apologies to anyone I have offended during the game. Hez really really does not like being tunneled on regardless of alignment. Stick that in my meta, if you will.



GAME STUFF:

So, like, night 1 I investigated inte, and got back a result stating that Xalxe was a mutant. My role is as described above, starting at 0 and going up 1 for every mutant I help eliminate. I decided when I got the role PM that I would NEVER claim my Detect Mutant role, as it basically made me a vanilla townie if informed on, and my extra vote could sneakily destroy someone at soem point during the game [ironically, if Dana had fallen for my crappy trap town might have won this -- but I don't blame him for that]. I also decided that I would be on as many bandwagons as possible, and if you notice I was actually on every single bandwagon in this game save one [the sotty wagon -- and I am wondering,
Mod: was sotty a mutant?
- I just missed getting my vote on that wagon literally by seconds .. an EBWOP] - if Sotty was a mutant I would have quickhammered Tierce at 7 and, if no mafia nightkill was sent in, quickhammered my way to the end of the game. More on that in a second.

I discounted my "cop" (ie. mutant detection) results when I was on the second wagon of the game [was that Peregrine?], it was town and he was a mutant. That's why I manipulated Days 3 and 4.

The reason I was so happy that Xalxe was lynched is that I had it in my head that "double voter can't possibly be scum it's too powerful for scum" ie. I would basically be confirmed town, because Xalxe was a mutant and that would take my vote from one to two. Apparently meta has changed too much since then. This is the exact reason why I was so ridiculously brash and cocky when I was being strung up to Lynch minus One on that one day. It's sad that nothing but town was on that wagon -- once again, if nobody on the entire town can read me save Elmo [and Tierce as scum claims that I'm obvtown in the quicktopic] then I don't think we deserved to win.

Also sad that I was yelling all game about how this was the game that Magua would create where claiming would be really bad for the town, and that nobody even bothered to look into that. :(

Only people in this game who really deserved to win were Tierce and Elmo, IMO. Tierce for being tricky scum and Elmo for being the only one in the town to have a modicum of sense for the last, like ,several days [had he not consistently had my back it would have been immediate gameover due to Akonas ability] ... since the game ultimately came down to Elmo picking Amrun as a lynch, I guess I'm okay with how it all turned out.

And again, sorry for offending anyone who I did. Time to read that quicktopic.
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Post Post #3701 (ISO) » Wed May 16, 2012 12:26 pm

Post by HezLucky »

Oh yeah, the quickhammer thing.

I sent a PM tot he mod on like, day 3, asking him if hypothetically, with my additional vote, I could just quickhammer until victory, not giving mafia a chance to kill. It required me to find a third mutant [which is why I am so interested in knowing who the mutants are] but here was my strategy:

At 9, be on the wagon for a mutant lynch [anyone].
At 7, quickhammer Tierce. My vote would be worth 3 at this point.
Continue to quickhammer until I'm dead or the game is won. Given that Tierce's partners were right on my radar, it might have worked, but I likely would have been killed and/or town screwed over by Akonas ability anyway.
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Post Post #3702 (ISO) » Wed May 16, 2012 12:27 pm

Post by The Computer »



Spoiler: Treason Levels
0 - 0
Unlikely To Be A Traitor (But You Never Know)


1 - 3
Possibly A Traitor


4 - 6
Probably A Traitor


7 - 9
Pretty Certain They’re A Traitor
Hated (Treason Vote)

10 - 12
Almost Positively Definitely A Traitor


13+
Confirmed Traitor
Dead (Janitored Flip)


Actions

Spoiler: Day 1
It took an extra vote to lynch PeregrineV because HezLucky's vote was worth 0.

PlayerActionResultsTreason Points
Tierce
Mass Surveillance:
Amrun
,
HezLucky
,
TiphaineDeath
, Countermeasures:
BBmolla
, using "Roleblocker"
Amrun
,
HezLucky
, and
TiphaineDeath
visited
Xalxe
,
DarthYoshi
, Countermeasures has no effect, +2 TP
Tierce
2
Oversoul
Charm:
HezLucky
, using "
Xalxe
,
saulres
,
Seraphim
"
HezLucky
redirected to
inte
, +1 TP
Oversoul
1
UberNinja
No actionN/A56
DarthYoshi
No actionN/A0
BBmolla
No actionN/A0
Elmo TeH AzN
Proselytize:
saulres
saulres
is informed
Elmo TeH AzN
is Loyal
0
Phillammon
Track:
TiphaineDeath
TiphaineDeath
visited
DarthYoshi
(Mod note: Cursed ability), +1 TP
Phillammon
1
Seraphim
Please Test This, Citizen:
Tierce
, using "Self-Aware Self-Targeting Plasma Cannon"
Tierce
receives the SASTPC, +1 TP
Seraphim
1
Xalxe
Indoctrinate:
danakillsu
,
DarthYoshi
, Superior Manipulation: -1 TP
Xalxe
, +1 TP
theamatuer
danakillsu
,
DarthYoshi
indoctrinated; +1 TP
theamatuer
0
danakillsu
Deep Probe:
theamatuer
, Inform:
UberNinja
, "Communist", using post #56
theamatuer
is not a traitor, +50 TP
UberNinja
0
TiphaineDeath
No action+1 TP
TiphaineDeath
(Cursed)
1
Akonas
Bureaucractic Bungle: +
Tierce
, -
BBmolla
Tierce
has 2 votes for D2,
BBmolla
has 0 votes for D2, +1 TP
Akonas
1
sword_of_omens
No actionN/A0
saulres
Uncanny Luck:
theamatuer
, Inform:
UberNinja
, "Telepathy", #56
+3 TP
theamatuer
, +6 TP
theamatuer
0
Amrun
No actionN/A0
theamatuer
Telepathy:
Tierce
D2 QT with
Tierce
, +1 TP
theamatuer
5
HezLucky
Detect Mutant:
inte
Xalxe
is a mutant (redirected by
Oversoul
), +1 TP
HezLucky
1
inte
No actionN/A0
sottyrulez
Kill:
DarthYoshi
DarthYoshi
dies, +1 TP
sottyrulez
1


Spoiler: Day 2
It took two extra vote to lynch PeregrineV because HezLucky's vote was worth 0, and BBmolla's vote was worth 0.

PlayerActionResultsTreason Points
Tierce
No action+3 TP for not using the invention5
Oversoul
Night-kill:
BBmolla
BBmolla
dies, +1 TP
Oversoul
2
BBmolla
Inte
rrogate:
Xalxe
Xalxe
is a Communist, +1 TP
BBmolla
1
Elmo TeH AzN
Proselytize:
Amrun
Amrun
is informed
Elmo TeH AzN
is Loyal
0
Phillammon
Track:
Elmo TeH AzN
Elmo TeH AzN
visited
Amrun
, +1 TP
Phillammon
2
Seraphim
Manipulate-1 TP
Seraphim
0
Xalxe
Indoctrinate:
Tierce
,
saulres
, Superior Manipulation: -1 TP
Xalxe
, +1 TP
Akonas
Tierce
,
saulres
indoctrinated; +1 TP
Akonas
0
danakillsu
Deep Probe:
inte
inte
is not a traitor, +1 TP
danakillsu
1
Akonas
No actionN/A2
sword_of_omens
Beep. Enter Command:
Phillammon
Phillammon
prompted for a target
1
saulres
Uncanny Luck:
theamatuer
(Mod note: Mod error; invalid target)
+3 TP
theamatuer
0
Amrun
No actionN/A0
theamatuer
Telepathy:
Phillammon
D3 QT with
Phillammon
, +1 TP
theamatuer
9
HezLucky
Detect Mutant:
sword_of_omens
sword_of_omens
is not a mutant, +1 TP
HezLucky
2
inte
No actionN/A0
sottyrulez
No actionN/A1


Spoiler: Day 3
During D3,
theamatuer
sent this message to all mutants: "EVENT: You notice one of the room's cameras tracking you carefully- wait, no. Not you... the propaganda leaflet."

PlayerActionResultsTreason Points
Tierce
Countermeasures:
Seraphim
, using "Inventor", Self-Aware Self-Targeting Plasma Cannon:
Phillammon
Seraphim
no longer an inventor, all actions on
Phillammon
blocked, +1 TP
Tierce
6
Oversoul
Night-kill:
inte
inte
dies, +1 TP
Oversoul
3
Elmo TeH AzN
Proselytize:
HezLucky
HezLucky
is informed
Elmo TeH AzN
is Loyal
0
Phillammon
Track:
Seraphim
Seraphim
visited no one (blocked), +1 TP
Phillammon
3
Seraphim
Please Test This, Citizen:
Phillammon
, using "T.O.A.S.T."
Action fails (blocked by
Tierce
)
0
Xalxe
Indoctrinate:
Elmo TeH AzN
,
HezLucky
, Superior Manipulation: -1 TP
Xalxe
, +1 TP
theamatuer
, Inform:
Elmo TeH AzN
, "FCCCP"
HezLucky
indoctrinated (Elmo immune), +1 TP
theamatuer
, Inform on Elmo fails (not treasonous)
0
danakillsu
Deep Probe:
Amrun
Action fails (no shots remaining)1
Akonas
Bureaucratic Bungle: +
Tierce
, -
danakillsu
Tierce
has 2 votes for D4,
danakillsu
has 0
3
sword_of_omens
Beep. Executing:
theamatuer
(Compulsive)
theamatuer
dies, +1 TP
sword_of_omens
2
saulres
Uncanny Luck:
inte
, Inform:
inte
, "Mystic"
+9 TP
inte
0
Amrun
Hack: -1 TP
theamatuer
+1 TP
Amrun
, -1 TP
theamatuer
1
theamatuer
Telepathy:
sword_of_omens
+1 TP
theamatuer
10
HezLucky
Manipulate-1 TP
HezLucky
1
inte
Chill Out and Have Some of These:
danakillsu
(Mod Note: Pretty sure he meant to doctor, not roleblock)
danakillsu
roleblocked, +1 TP
inte
10



Spoiler: Day 4
During D4,
Xalxe
sent this message to all players indoctrinated with Communist Propaganda: "Attention, citizens! Citizen Akonas is a traitor! Terminate on sight!"

PlayerActionResultsTreason Points
Tierce
Mass Surveillance:
HezLucky
,
Phillammon
,
sword_of_omens
; Countermeasures:
danakillsu
, using "Cop"
HezLucky
,
Phillammon
,
sword_of_omens
visited
Amrun
,
sword_of_omens
,
HezLucky
,
danakillsu
loses Cop, +2 TP
Tierce
11
Oversoul
Charm:
sword_of_omens
, using "
Oversoul
", Inform:
HezLucky
(Communist Propaganda, post 2801)
Charm has no effect, Inform has no effect (insufficient evidence), +1 TP
Oversoul
4
Elmo TeH AzN
Proselytize:
danakillsu
danakillsu
is informed
Elmo TeH AzN
is Loyal
0
Phillammon
Track:
Amrun
Amrun
visited
Amrun
, +1 TP
Phillammon
4
Seraphim
No actionN/A0
danakillsu
Deep Probe:
HezLucky
Action fails (no shots remaining)1
Akonas
Night-kill:
Phillammon
; Inform:
saulres
(Communist Propaganda, posts 2717, 2720, 2728, 2735, 2801)
Phillammon
dies, +50 TP
saulres
, -1 TP
Akonas
2
sword_of_omens
Manipulate-1 TP
sword_of_omens
1
saulres
Uncanny Luck:
Tierce
+3 TP
Tierce
50
Amrun
Manipulate-1 TP
Amrun
0
HezLucky
Manipulate-1 TP
HezLucky
0


Spoiler: Day 5
PlayerActionResultsTreason Points
Tierce
Night-kill:
sword_of_omens
sword_of_omens
dies, +1 TP
Tierce
11
Oversoul
Superior Manipulation: -
Tierce
, -
Oversoul
, Countermeasures:
HezLucky
, "Cop"
-1 TP
Tierce
, Countermeasures has no effect
4
Elmo TeH AzN
No actionN/A0
Seraphim
No actionN/A0
danakillsu
No actionN/A1
Akonas
Failsafe:
Elmo TeH AzN
,
HezLucky
,
sword_of_omens
HezLucky
,
sword_of_omens
roleblocked, +1 TP
Akonas
3
sword_of_omens
ManipulateBlocked (
Akonas
)
1
HezLucky
Detect Mutant:
Tierce
Blocked (
Akonas
)
0


Spoiler: Day 6
PlayerActionResultsTreason Points
Oversoul
Night-kill:
HezLucky
HezLucky
dies, +1 TP
Oversoul
5
Elmo TeH AzN
No actionN/A0
Seraphim
No actionN/A0
danakillsu
No actionN/A1
Akonas
Bungle: -1 vote Elmo, +1 vote
Oversoul
+1 vote to
Oversoul
D7, -1 vote from Elmo D7, +1 TP
Akonas
4
HezLucky
No actionN/A0
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Post Post #3703 (ISO) » Wed May 16, 2012 12:28 pm

Post by BBmolla »

>No see all function on the Mafia QT

God damnit.
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Post Post #3704 (ISO) » Wed May 16, 2012 12:31 pm

Post by BBmolla »

I didn't read this game after I died because Hez didn't get an avatar and I don't like reading faceless people.
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Post Post #3705 (ISO) » Wed May 16, 2012 12:32 pm

Post by BBmolla »

Also I dislike instant night a LOT.
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Post Post #3706 (ISO) » Wed May 16, 2012 12:34 pm

Post by HezLucky »

People also need to stop using "slips" to scumhunt.

Every single slip anyone ever caught in this game was town.
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Post Post #3707 (ISO) » Wed May 16, 2012 12:43 pm

Post by Tierce »

In the dead QT, Magua wrote:Well, I mean, you still have the scum who are specifically shooting themselves while roleblocking the CPR Doctor they are trying to save themselves from.

>.>

Look, I thought it was automatic, the next night, not that it would take an action still.

Good thing I drew that claim out of Hez.

Funny how the dead QT was all DIE SUCK DIE at me and ignoring my buddies' existence.

You can't blame
me
for jumping on slips... :roll:
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Post Post #3708 (ISO) » Wed May 16, 2012 12:44 pm

Post by The Computer »

Setup Thoughts


Hez called it correctly: this setup was what I was thinking about when I posted "Discouraging sharing of information by the town" in Mafia Discussion. Everyone had a role that could do stuff, and everyone had information, but claiming the information was bad. Not only in the obvious way of claiming treasonous stuff getting you informed on, but the majority of the scum power was stacked in being able to subvert roles they knew about: the redirector and the countermeasures (vanilla-ization) specifically.

Most of the setup was setup to defy some expectation or other. Half of the game was in a secret society (not counting the Illuminati or Communist), half of the game was a mutant...but some were both (saulres, HezLucky) and some were neither (UberNinja, PeregrineV). Most roles gained 1 TP for acting, but some didn't (PeregrineV, saulres, Elmo TeH AzN). Amusingly (?) enough, one of the two things that was consistent in everyone's Role PM -- having Manipulate, Inform being the other -- was the basis for the D1 PeregrineV lynch.

Seeing UberNinja claim Communist Telepathic mutant in his first post made me think perhaps I had not been specific enough about the mechanics, but it was too late by then.

Several times during the game, coincidences really favored the town, but as luck would have it, it just never worked out the right way -- the scum only got the NK in on D2 with the TiphaineDeath quicklynch in by 2 minutes because they were away for most of it, for most of D3 the scum kill was trained on theamatuer, who was also being targeted by the CPR Doctor, for a large part of D5 the scum were going to shoot themselves because they thought that they were being targeted by the CPR Doctor...but those situations all worked themselves out before the hammer came.

Having to end the game on a scum lynch was a bit of a downer for me, but without HezLucky's multiple votes, a roleblocker to stop the scum, a CPR Doctor to kill the scum, etc, there was simply nothing the town could do once Akonas used his power. Would've worked out better thematically if scum had quickhammered HezLucky D6 instead, but, can't have everything, I suppose.

Overall, I thought that the Town played well enough D2 and D3, but then things took a dive D4 and D5 -- apathy in particular seemed to set in, and that pretty much sealed it for the town D5, in my opinion. Something that surprised me (having a sense of the scale of the Treason Points from the design for so long) was how high a priority many people spent on Manipulating down any time they had any Treason Points -- I was more expecting it to be every third action or so, instead of every other action, but looking back on it, I can see where people would come under the impression that 1 Treason Point equaled one stage of color (something I never considered because, again, knowing the design too well). Scum already knew this was a false belief, but played along -- some other Town PCs should've known (saulres, Seraphim), but never said anything about it.

As is usual, I very much want to thank the very, very, very small number of replacements I had to get for this game.
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Post Post #3709 (ISO) » Wed May 16, 2012 12:46 pm

Post by The Computer »

(In original drafts of the setup, Xalxe's role would win exclusively. Game would end if it occurred. That was revised because I kept thinking how unfair it would be if all the scum got indoctrinated, rendering it impossible for them to win.

Had Xalxe actually won, Friend Computer would've been replaced with Comrade Computer, with a big hammer and sickle on it, and Alpha Complex would become Alpha State, but nothing else would change -- "Commies" would be replaced with "Capitalists" as the enemy, and everything would continue the same. Xalxe's Role PM, where his Communist orders are a rephrase of The Computer's orders are a take on this...)
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Post Post #3710 (ISO) » Wed May 16, 2012 12:53 pm

Post by Tierce »

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Post Post #3711 (ISO) » Wed May 16, 2012 12:53 pm

Post by The Computer »

HezLucky wrote:So, like, night 1 I investigated inte, and got back a result stating that Xalxe was a mutant. My role is as described above, starting at 0 and going up 1 for every mutant I help eliminate. I decided when I got the role PM that I would NEVER claim my Detect Mutant role, as it basically made me a vanilla townie if informed on, and my extra vote could sneakily destroy someone at soem point during the game [ironically, if Dana had fallen for my crappy trap town might have won this -- but I don't blame him for that]. I also decided that I would be on as many bandwagons as possible, and if you notice I was actually on every single bandwagon in this game save one [the sotty wagon -- and I am wondering, Mod: was sotty a mutant? - I just missed getting my vote on that wagon literally by seconds .. an EBWOP] - if Sotty was a mutant I would have quickhammered Tierce at 7 and, if no mafia nightkill was sent in, quickhammered my way to the end of the game. More on that in a second.


sottyrulez was a mutant, yes. The mutants were Oversoul, DarthYoshi, Phillammon, Xalxe, danakillsu, TiphaineDeath, saulres, theamatuer, HezLucky (huehuehue), and sottyrulez. It was projected that you'd get a maximum of three votes.

Your multihammer plan did actually take me by surprise, and I thought about instituting something to head it off -- requiring Days to be at least 24 hours in length, limiting your power so that you couldn't hammer a wagon all by yourself but always needed at least one other vote on it, things like that, but in the end I didn't want to change the mechanics of your role, and requiring Days to be 24 hours in length after D2 would've been way too much mod-intervention, so I left it as it was. Besides (as I told myself), scum had the ability to send in kills for future Days. They simply didn't do this thing. They also had Akonas' role.

I was stunned when the scum killed sword_of_omens over you, but there you go. =P
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Post Post #3712 (ISO) » Wed May 16, 2012 12:54 pm

Post by Tierce »

Hez--I didn't slip. I honestly didn't catch dana's vote. Again, 'scumslips' don't really work, we weren't trying to quicklynch.

So yeah, lynched for the wrong reasons, but as long as we got you, there would be no problem. I realized that after I was lynched, but I couldn't celebrate with Oversoul just then.
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Post Post #3713 (ISO) » Wed May 16, 2012 12:58 pm

Post by Tierce »

Magua, the TP counts on the night actions are borked.

No wonder my numbers stopped matching up, I didn't know what saul had done to me.
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Post Post #3714 (ISO) » Wed May 16, 2012 1:00 pm

Post by HezLucky »

In post 3711, The Computer wrote:
HezLucky wrote:So, like, night 1 I investigated inte, and got back a result stating that Xalxe was a mutant. My role is as described above, starting at 0 and going up 1 for every mutant I help eliminate. I decided when I got the role PM that I would NEVER claim my Detect Mutant role, as it basically made me a vanilla townie if informed on, and my extra vote could sneakily destroy someone at soem point during the game [ironically, if Dana had fallen for my crappy trap town might have won this -- but I don't blame him for that]. I also decided that I would be on as many bandwagons as possible, and if you notice I was actually on every single bandwagon in this game save one [the sotty wagon -- and I am wondering, Mod: was sotty a mutant? - I just missed getting my vote on that wagon literally by seconds .. an EBWOP] - if Sotty was a mutant I would have quickhammered Tierce at 7 and, if no mafia nightkill was sent in, quickhammered my way to the end of the game. More on that in a second.


sottyrulez was a mutant, yes. P


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

This means we lost the game by seconds

:( :( :( :( :(
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Post Post #3715 (ISO) » Wed May 16, 2012 1:02 pm

Post by The Computer »

In post 3713, Tierce wrote:Magua, the TP counts on the night actions are borked.

No wonder my numbers stopped matching up, I didn't know what saul had done to me.


Define borked. They seem correct. They're running totals, if that's not clear.

Oh, I should note that being informed on for something Terminally Treasonous (Communist, Machine Empathy) was +50 Treason (that is, death). Being informed on for anything else was +6 Treason and loss of any associated ability.
What is your security clearance, citizen?

I'm sorry, that information is not available to you at this time.
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Post Post #3716 (ISO) » Wed May 16, 2012 1:02 pm

Post by Seraphim »

WTF.

The game is over?

We lynched scum in LYLO and still lost?

lol

This game was pretty fun until a bazillion mechanics of WTF happened, so I lost interest. I really do not like bastard games as much as I used to.
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Post Post #3717 (ISO) » Wed May 16, 2012 1:04 pm

Post by Tierce »

Oh, by the way, my reaction to Communist Propaganda being KILL IT KILL IT KILL IT
KILL IT
was due to the fact that the item was Terminally Treasonous, and Informing on something Terminally Treasonous led to the death of the person involved. I knew this because Zach's role (notice how I always referred to the slot as sottyrulez, since only the scum knew it was just Zach... >.>) had a Terminally Treasonous clause and what it involved.

So yeah, that night we rushed to kill everyone we could from Xalxe's list. saulres was the only one with actual self-incrimination.


PEdit: Oh, I see. Was wondering about the 50.
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Post Post #3718 (ISO) » Wed May 16, 2012 1:04 pm

Post by The Computer »

In post 3714, HezLucky wrote:This means we lost the game by seconds


More than once. As already said, if TiphaineDeath had been hammered 4 minutes earlier, there would've been no scum kill that N2. And that probably would've cleared a whole roomful of people and lost the scum the game via PoE.

I liked the feel of Instant Night for this game (which was, after all, about getting people to make decisions without all the necessary information), but I doubt I will run an Instant Night game again, because of this exact scenario (no scum online for a very short Day).

Seraphim wrote:This game was pretty fun until a bazillion mechanics of WTF happened, so I lost interest. I really do not like bastard games as much as I used to.


This game was definitively not bastard (role madness, yes, bastard, no). There were zero hidden mechanics, and the only (and I stress this, the only) lie in the game would be miller results returning guilty on investigations.
What is your security clearance, citizen?

I'm sorry, that information is not available to you at this time.
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Post Post #3719 (ISO) » Wed May 16, 2012 1:18 pm

Post by Seraphim »

sorry, I conflate bastard and role madness together. I guess I meant a lot of mechanics flying around that were confused to me.

The theme and the flavor was really cool, though.
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Post Post #3720 (ISO) » Wed May 16, 2012 1:21 pm

Post by Tierce »

In post 3718, The Computer wrote:I liked the feel of Instant Night for this game (which was, after all, about getting people to make decisions without all the necessary information)

> See scum post an whole screen of actions because you allowed them conditional actions.

If/then actions were really handy for our peace of mind, we could just drop them in and go for a walk without worrying about the wrong lynch. And I am REALLY glad I thought of arranging the night actions before making my Hez vote post, because after that one I was probably too frustrated to have managed the breaking strategy.
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Post Post #3721 (ISO) » Wed May 16, 2012 1:24 pm

Post by inte »

WAIT HOLD THE FUCKING TRAIN

TIERCE, XALXE, (and lesser known) OVERSOUL ARE ALL SCUM
WHO CALLED THESE FUCKERS OUT? THIS GUY RIGHT HERE
pls trust my intuition more guys
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Post Post #3722 (ISO) » Wed May 16, 2012 1:25 pm

Post by inte »

but seriously how did tierce live after 1v1'ing me

town you really dropped the ball didn't you
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Post Post #3723 (ISO) » Wed May 16, 2012 1:31 pm

Post by inte »

2nd game in a row town had listened to me after i died would of been ez

smh
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Post Post #3724 (ISO) » Wed May 16, 2012 1:33 pm

Post by Tierce »

In post 3722, inte wrote:but seriously how did tierce live after 1v1'ing me

I'm magic.


There's not much point in calling people out if you can't get them lynched. It's not a point of who speaks louder, it's a point of pushing your scumreads to a lynch, lather, rinse, repeat.

For town, the game should be scumhunting, scumlynching, and not getting lynched. If you call someone scum and you end up lynched yourself, people often won't bother to look back at your reads. You need to get scum lynched
while you are alive
. It helps if you are nightkilled instead, because people wonder about
why
you were killed by scum (were you a threat? why?), but no one wonders about why you were lynched. You were NK'd, but your play was so confusing that town never really bothered to look back at it besides the fact that "scum wouldn't want a doc around". And obviously,
we
wouldn't call attention to your scumreads.

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