I think i would have been a likely NK choice if i didn't hammer. lol. Lucky2u said in scum thread that they thought that there might have been PR motive for hammering, but they didn't NK.
flubbers was worthless because he got prodded like 6x
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
Flubber actually became replaceable around an hour before the hammer, but the hammer had already happened by the time I saw it, meaning that there wasn't much of a point in actually doing the replacement.
What do people think of the deadline/activity rules, incidentally? I'm fairly happy with them – they seem to have been the most effective at encouraging a 7p to keep moving of any I've tried – but if they're unfair on the players or otherwise problematic, I'd like to know about that so that I can fix the problem. (One change I'm planning to make to them in future is to add a few extra hours on the prod timer so that if you make one post per day, it doesn't have to be at exactly the same time each day.)
I think it's maybe 4-8 hours too fast on the prod timers. Some pretty active people got prodded like clockwork
I mean not me because I'm a proud hyperposter but yeah
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
Hmm, I guess it's unanimous that it's slightly too fast (given that I think that too!).
Next time I run a 7p I'll use the same technique but make the prod timers a bit slower (probably 32 hours).