Metropolis: Redemption [Game Over]


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Post Post #450 (ISO) » Mon Mar 28, 2011 11:42 pm

Post by AGar »

VOTE: Gummybear

50:50. Then we lynch the other tomorrow.
Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!

Get to know me. Or don't. I won't tell you what to do. I'm not God. Or your father. Or your boss.
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Post Post #451 (ISO) » Tue Mar 29, 2011 1:22 am

Post by ShadowGuru »

CUUURRRSSSEEEEESSSSSS

c'yall
thanks for hosting reaper
gg
furc out
Hydra :cop:
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Post Post #452 (ISO) » Tue Mar 29, 2011 2:14 am

Post by farside22 »

Wow I think GB was expecting me to WIFOM again. Whatever.
I watched SB like I said I would and was informed that GB was the one at his place.

Fun times

vote: GummyBear
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #453 (ISO) » Tue Mar 29, 2011 3:19 am

Post by Fate »

VOTE: Gummybear

<3

Can't read lurkers.

Plus it was fun as hell lynching MoI, you gotta admit.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #454 (ISO) » Tue Mar 29, 2011 3:21 am

Post by Fate »

GummyBear wrote:
vote: Fate
:twisted:

You call this PTW?
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #455 (ISO) » Tue Mar 29, 2011 4:14 am

Post by ReaperCharlie »

Metropolis
Redemption
— The Phantom Pollbooth



GummyBear [3] – Espeonage, AGar, farside22

Fate [1]
– GummyBear

Not voting
– Fate



WELCOME TO THE END


A dark sense of wonderment befell the city, as they realized how close they'd come with certain disaster. Things had fallen into place, and if not for a good amount of luck and skill, they realized with a shiver that it could easily have been very different. The Trifecta had moved into town as an omen of worse things to come, and a collective utterance of discontentment had echoed through the city upon their arrival. They had been quite successful from whence they'd come, no doubt; but life in the big city was unforgiving. The people here were different. They were not the kind to merely lay down, the kind to let you walk all over them without a second thought. No, they most definitely were not.

The citizens of Metropolis were different. They were hardened. In this city, the citizens would stand up and fight for themselves, tooth and nail. Vigilantes roamed the streets, seeking perpetrators of evil to devour. Yeah, they weren't perfect, but neither was any city with such a melting pot of cultures and idealisms. Sure, there would always be someone to cause the city trouble, but this threat had passed; for the moment, at least. The citizens could breathe a sign of relief knowing that their masked heroes would continue to come through for them; watching over them at night... performing thankless deeds night after night, sacrificing their own time and safety, doing whatever was necessary for the
Redemption of Metropolis.


So, perhaps Daniel McCullough's death was not in vain after all,
thought Brandt Martin, the newly appointed Mayor of Metropolis. Often it had tormented him at night that his old friend's death might truly be the end of peace and hope in the big city, but he had done his utmost to ensure that such would not be the case. During the ceremony, he'd been silently thinking of the great shoulders he now stood on: the shoulders of giants before him. And he was determined to do, as they did, his part for the great city which he called home. And today marked the beginning of a new era for Metropolis. As he received the giant golden scissors from the citizen handing to him, he strode gallantly up to the brand new Metropolis Crime Reduction Center, he slowed as his mind was pierced with a single thought, clear and true: that civility would reign on the streets of Metropolis.





And so, caught red-handed...
GummyBear, the Trifecta Dignitary
was put on criminal trial and sentenced to death.





The Citizens of Metropolis have won!


.
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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Post Post #456 (ISO) » Tue Mar 29, 2011 5:11 am

Post by nopointinactingup »

yay!
Awesome flavor RC!
Justice will prevail
\m/
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Post Post #457 (ISO) » Tue Mar 29, 2011 5:15 am

Post by ReaperCharlie »

Thanks! :)
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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Post Post #458 (ISO) » Tue Mar 29, 2011 5:31 am

Post by MagnaofIllusion »

Good game Town ....

RC great flavor as always. I'd like to see the Night actions when you get a chance.
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #459 (ISO) » Tue Mar 29, 2011 6:00 am

Post by LimMePls »

Looking at the role distribution to the player list, these particular scum players had NO chance.

GG Town, way to go. Thanks RC, great modding!
"LynchMePls is more town than all the players I've ever declared to be townies. And that's never going to change." - Drippereth

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Post Post #460 (ISO) » Tue Mar 29, 2011 6:20 am

Post by ReaperCharlie »

Night Actions:


///////////////////////////////////////////////////////////////////////////////////////////


Good for Town = Green
|
Bad for Town = Red
|
Neutral for Town = Default

Indirectly Good for Town = Dark Green
|
Indirectly Bad for Town = Dark Red


///////////////////////////////////////////////////////////////////////////////////////////


Night 1 Actions

random.org
<grants Bulletproof Vest to>
AGar
-
(
RESULT
: AGar is now Bulletproof)

ShadowGuru
<protects>
AGar
-
(
RESULT
: unnecessary, AGar is Bulletproof)

farside22
<watches>
Fate
-
(
RESULT
: She sees that nobody targeted Fate)

Stefunny
<sends in no action> -
(
RESULT
: None)

GummyBear
<kills>
AGar
-
(
RESULT
: none, AGar is Bulletproof)

Gold
<kills>
AGar
-
(
RESULT
: none, AGar is Bulletproof)

Espeonage
<kills>
malthusis
-
(
RESULT
: malthusis dies)


///////////////////////////////////////////////////////////////////////////////////////////


Night 2 Actions

AGar
<gives BP Vest to>
farside22
-
(
RESULT
: farside is now 33% chance Bulletproof)

ShadowGuru
<protects>
Espeonage
-
(
RESULT
: Espeonage is protected)

farside22
<investigates>
GummyBear
-
(
RESULT
: farside22 sees that Gummybear is aligned with the Citizens.)

Stefunny
<frames>
ShadowGuru
-
(
RESULT
: no effect since ShadowGuru was not investigated)

GummyBear
<kills>
Espeonage
-
(
RESULT
: none, Espeonage was protected)

Gold
<kills>
nopointinactingup
-
(
RESULT
: nopointinactingup dies)

Espeonage
<kills>
Gold
-
(
RESULT
: none, Gold is Bulletproof)


///////////////////////////////////////////////////////////////////////////////////////////


Night 3 Actions

farside22
<gives BP Vest to>
ShadowGuru
-
(
RESULT
: ShadowGuru is now 33% chance Bulletproof)

ShadowGuru
<protects>
Espeonage
-
(
RESULT
: Espeonage is protected)

farside22
<investigates>
Stefunny
-
(
RESULT
: farside22 sees that Stefunny is aligned with the Trifecta)

Stefunny
<kills>
Espeonage
-
(
RESULT
: Espeonage was protected by ShadowGuru)

GummyBear
<takes no action?> -
(
RESULT
: nothing)

Espeonage
<kills>
Stefunny
-
(
RESULT
: Stefunny dies)


///////////////////////////////////////////////////////////////////////////////////////////


Night 4 Actions

ShadowGuru
<gives (worthless) BP Vest to> Nobody -
(
RESULT
: none, but he doesn't have the vest anymore)

ShadowGuru
<protects>
farside22
-
(
RESULT
: farside is protected)

farside22
<watches>
ShadowGuru
-
(
RESULT
: farside sees that GummyBear visited ShadowGuru)

GummyBear
<kills>
ShadowGuru
-
(
RESULT
: ShadowGuru dies)

Espeonage
<takes no action> -
(
RESULT
: nothing)


///////////////////////////////////////////////////////////////////////////////////////////
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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ReaperCharlie
ReaperCharlie
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ReaperCharlie
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Post Post #461 (ISO) » Tue Mar 29, 2011 6:25 am

Post by ReaperCharlie »

Some notes about the bulletproof vest:


- It was a variable-strength vest. Well, maybe that's not the best way to put it. It had different percentages of success depending on how many times it had already succeeded. First time was 100% bulletproof, second time was 66% chance of survival, third time was 33% chance, and after that, the vest holder/wearer would have been told that it was completely useless.

- It was hit twice on Night 1. Another hit on it would have very likely gone through. Even if not though, it would have been the last hit, and the vest would have been used up.

- I think if twice would have been all it had, that the game would have been much more balanced overall because the PRs would have been much less vocal and there would have been much less "invincible town planning" going on. However, on the flip side, once you see the dead QT, you'll understand just how LITTLE planning the Trifecta did (they had daytalk as well, which unfortunately did them very little good as they failed to coordinate very well regardless).
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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Post Post #462 (ISO) » Tue Mar 29, 2011 6:43 am

Post by ReaperCharlie »

Roles and Role PMs



/////////////////////////////////////////////////////////////////////////////////////////////////////////



Welcome to
Metropolis
Redemption
, playername!

You are a
Citizen
of Metropolis. You have no abilities other than your voice and your vote, so use them wisely!

You win when all threats to the
Citizens
are eliminated!

The game thread is here. Please /confirm in-thread that you've received your role PM.

Have fun! :)


/////////////////////////////////////////////////////////////////////////////////////////////////////////



Welcome to
Metropolis
Redemption
, playername!

You are
the Insomniac
; aligned with the
Citizens
.

the Insomniac chronically experiences difficulty capturing the elusive proverbial 'forty winks'. He often watches people to sate his subsequent nocturnal boredom, and occasionally glimpses those in deliberation, oftentimes regarding the plotting of evil.


You have two specific abilities. You may only use one of your abilities each night.
-
Investigate:
You may choose to Investigate someone on each of
two
nights, to attempt to find out their alignment.
-
Watch:
You may choose to Watch someone on each of
two
nights, to attempt to find out who visited them that night.

You win when all threats to the
Citizens
are eliminated!

The game thread is here. Please /confirm in-thread that you've received your role PM.

Have fun! :)


/////////////////////////////////////////////////////////////////////////////////////////////////////////



Welcome to
Metropolis
Redemption
, playername!

You are
the Paramedic
; aligned with the
Citizens
.

the Paramedic, though a prominent practitioner, has limitations on the number of patients he can see in one night -- and he doesn't do lobotomies. Unfortunately, this lack of blanket medical coverage for Metropolis results in an increased death rate during crises such as this.


Your role ability:
-
Protect:
You may choose to Protect someone each night, to attempt to save them from dying that night. You may not protect someone two nights in a row. If two killing actions target the player you chose to Protect, both you and the player will die.

You win when all threats to the
Citizens
are eliminated!

The game thread is here. Please /confirm in-thread that you've received your role PM.

Have fun! :)


/////////////////////////////////////////////////////////////////////////////////////////////////////////



Welcome to
Metropolis
Redemption
, playername!

You are
the Pyromaniac
; aligned with the
Citizens
.

the Pyromaniac sometimes gets the urge to set something (or someone) ablaze at night, just to watch the burning. Tiny sparks of excitement light his eyes as he triumphs in combustive destruction, and showers of ashen rain bring fulfillment to his soul.


Your role ability:
-
Burn:
You may choose to Burn someone each of
two
nights; if your action is successful, it will kill your target.

You win when all threats to the
Citizens
are eliminated!

The game thread is here. Please /confirm in-thread that you've received your role PM.

Have fun! :)


/////////////////////////////////////////////////////////////////////////////////////////////////////////



Welcome to
Metropolis
Redemption
, playername!

You are
the Dignitary
; aligned with the
Trifecta
.

the Dignitary is the doyen of the Trifecta, an evil ensemble from the western Un-United Kingdom that deals in illegal substances and ruthless violence. His two international managers are with him in Metropolis on 'business.' The Dignitary appears as a normal Citizen would to the Insomniac.


You have two specific abilities, one active and one passive.
-
Night Kill:
A shared ability between you and your faction. May be used each night.
-
Investigation Immunity
: This passive ability causes you to appear as a Citizen to the Insomniac, if he should investigate you.

You win when all threats to the
Trifecta
are eliminated, or when nothing can stop you from taking control of Metropolis!

Your two business partners are
playername
(the Antonym) and
playername
(the Unculpable).
The Trifecta HQ quicktopic is located here.

The game thread is here. Please /confirm in-thread that you've received your role PM.

Have fun! :)


/////////////////////////////////////////////////////////////////////////////////////////////////////////



Welcome to
Metropolis
Redemption
, playername!

You are
the Antonym
; aligned with the
Trifecta
.

the Antonym is the undoing of every bit of hard toil you've ever put in. And he wouldn't have it any other way. He may select a player to block their night action once each night. The Insomniac is not affected by the Antonym, for no amount of wishing or hoping on anyone's part can cure insomnia.


You have two specific abilities. You may only use one each night.
-
Night Kill:
A shared ability between you and your faction. May be used each night.
-
Block
: You may choose to block another player each night. If your action is successful, any night action they have will not resolve.

You win when all threats to the
Trifecta
are eliminated, or when nothing can stop you from taking control of Metropolis!

Your two business partners are
playername
(the Dignitary) and
playername
(the Unculpable).
The Trifecta HQ quicktopic is located here.

The game thread is here. Please /confirm in-thread that you've received your role PM.

Have fun! :)


/////////////////////////////////////////////////////////////////////////////////////////////////////////



Welcome to
Metropolis
Redemption
, playername!

You are
the Unculpable
; aligned with the
Trifecta
.

the Unculpable has the guise of the innocent. He is an expert in criminology and may throw onto an innocent the blame for a Trifecta killing. However, since his skills are limited by his environment and a lack of resources, he may only perform his specialty twice.


You have two specific abilities. You may only use one each night.
-
Night Kill:
A shared ability between you and your faction. May be used each night.
-
Frame
: You may choose to Frame someone on each of
two
nights. If your action is successful, it will cause them to appear as Trifecta to the Insomniac. Additionally, the first time you use this ability, it will cause you to appear as a Citizen to the Insomniac, should he investigate you.

You win when all threats to the
Trifecta
are eliminated, or when nothing can stop you from taking control of Metropolis!

Your two business partners are
playername
(the Dignitary) and
playername
(the Antonym).
The Trifecta HQ quicktopic is located here.

The game thread is here. Please /confirm in-thread that you've received your role PM.

Have fun! :)


/////////////////////////////////////////////////////////////////////////////////////////////////////////



Welcome to
Metropolis
Redemption
, playername!

You are
the Evil Angel
; and you shall have no mercy for anyone in your path.

the Evil Angel is a perilous creature that visits in times of darkness. Rumor has it that this terrible being was once a man, but its size alone should silence that speculation. Sorrow becomes it; its companion is none but Death. Pray that you aren't visited by the Evil Angel; for those who are never wake from their slumber.


You have two specific abilities, one active and one passive.
-
Judgement:
You may choose who to visit judgement on each night. If your action is successful, they will be annihilated.
-
Night Wraith
: You are immune to any attacks that come at night. The only way you can be destroyed is in broad daylight.

You win when all threats to your survival are eliminated, and nothing can stop you from wreaking havoc and destroying Metropolis!

The game thread is here. Please /confirm in-thread that you've received your role PM.

Have fun! :)


/////////////////////////////////////////////////////////////////////////////////////////////////////////
Last edited by ReaperCharlie on Tue Mar 29, 2011 7:19 am, edited 1 time in total.
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Post Post #463 (ISO) » Tue Mar 29, 2011 6:45 am

Post by xRECKONERx »

I loved the flavor here.
green shirt thursdays
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Post Post #464 (ISO) » Tue Mar 29, 2011 6:47 am

Post by xRECKONERx »

green shirt thursdays
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Post Post #465 (ISO) » Tue Mar 29, 2011 7:23 am

Post by ReaperCharlie »

xRECKONERx wrote:Check it, yo.
Wow... thanks. <3

:)
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"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

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Post Post #466 (ISO) » Tue Mar 29, 2011 9:02 am

Post by Fate »

Great job modding RC.

Winning isn't nearly as fun when random.org leaves the worst players as scum.... but meh.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #467 (ISO) » Tue Mar 29, 2011 9:43 am

Post by Tragedy »

Ohey, I don't have to replace in a game now, Hoorah! [Jk.]
GG, cool town.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #468 (ISO) » Tue Mar 29, 2011 9:49 am

Post by Fate »

I still say we might as well go with Magna because I find him to be probably the most dangerous to keep around and I don't see a lot of people going after lynching him
*cackles*
Fate is absurdly beautiful. 運命に弄ばれる
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Post Post #469 (ISO) » Tue Mar 29, 2011 11:31 am

Post by ShadowGuru »

Sorry CMAR
you were right
however! I was right about AGar N1... bigger than shit lol
Hydra :cop:
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Post Post #470 (ISO) » Tue Mar 29, 2011 11:44 am

Post by singersigner »

There were a lot of things I wasn't happy about this game, especially the fact that the game was broken as soon as we lost our roleblocker. It wasn't for lack of trying to fix that mistake, though. We were just wrong every night until last night. That didn't help either, lol.
Glork and quadz08 are my favorite.

I like tomatoes.
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Post Post #471 (ISO) » Tue Mar 29, 2011 11:46 am

Post by GummyBear »

Curse you, CoolDog. Curse you.

Also, curse hitting protection 3 nights in a row. Ugh.
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Post Post #472 (ISO) » Tue Mar 29, 2011 1:16 pm

Post by Espeonage »

I'm da weaner.
Don't @ me.
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Post Post #473 (ISO) » Tue Mar 29, 2011 4:11 pm

Post by farside22 »

Yay!!! I had to wonder about GB's alignment when I saw he was a citizen. I was sad when Espy killed Stef over MOI that day. I wanted MOI dead first because he was scummy to me and I was checking Stef's alignment that night.
Fate was obv town. There was no way I believed he was scum this game.
MOI's push on people were way off and scummy. He ignored Gold who looked like obvious scum to me and then kept calling Fate GF then I thought he was saying that in case I checked Fate out and saw he was citizen.
I loved doing the WIFOM
Also RC was privy to my thoughts but I didn't want to leak the info that the vest may not protect completely. When Agar talked about it in thread I cringed a bit inside and hoped the scum wouldn't try to test it.
GG all.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #474 (ISO) » Tue Mar 29, 2011 6:45 pm

Post by ReaperCharlie »

I'm glad you enjoyed it, farside :)
Show
"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

Spoiler:
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