In post 4823, Cook wrote:I'd be intrigued to play/mod a Mafia game where the winners were the ones who were alive and you could be a 3p on the "town" side.
all survivors mafia is a terrible idea and worst thing you could do is add two cult leaders
In post 4823, Cook wrote:I'd be intrigued to play/mod a Mafia game where the winners were the ones who were alive and you could be a 3p on the "town" side.
all survivors mafia is a terrible idea and worst thing you could do is add two cult leaders
You could also just make it so that no one fully understands the rules and then when they all ask to just end the game because no one knows what happens, throwing a hissy fit.
I've only made one good post, and don't you dare accuse me of doing it again.
In post 4828, Cook wrote:you might be able to make that work if you did some stuff with x-shots and no ability to see your teammates or talk to them in a pt
In post 4823, Cook wrote:As an actual board game I was working on a The Thing-style game (this was developed before Among Us surged) where 5 players were trying to keep an arctic base running by collecting food and fixing failing stuff, meanwhile an unknown number of infected players would be uninformed and working against the science team. The two unique twists were that since it was modless you had to decide via unanimity of surviving players to end the game when you thought the infected were eradicated or if you were trying to get endgamed as an infected, and the other one was that a scientist (town) could think "I'm going to win this alone" and win it for themselves by killing everyone else.
Long story short on that one, I'd be intrigued to play/mod a Mafia game where the winners were the ones who were alive and you could be a 3p on the "town" side.
This sounds like Project Winter actually
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
In post 4823, Cook wrote:As an actual board game I was working on a The Thing-style game (this was developed before Among Us surged) where 5 players were trying to keep an arctic base running by collecting food and fixing failing stuff, meanwhile an unknown number of infected players would be uninformed and working against the science team. The two unique twists were that since it was modless you had to decide via unanimity of surviving players to end the game when you thought the infected were eradicated or if you were trying to get endgamed as an infected, and the other one was that a scientist (town) could think "I'm going to win this alone" and win it for themselves by killing everyone else.
Long story short on that one, I'd be intrigued to play/mod a Mafia game where the winners were the ones who were alive and you could be a 3p on the "town" side.
This sounds like Project Winter actually
sort of
I'd still like to see a game where players have to decide unanimously to end it and the town side can win solo
What about a mountainous game with x scum and x+1 town where every time town=scum with more than two players scum have to choose one of their own to kill. So the game always goes all the way to 3p lylo but the better scum do the more control they have over which scum make it there.
I've long toyed with doing a series of games in what would be called Chaos Mode.
This would be a bastard style modification, for reasons that will become clear. It will also be extremely swingy and impossible to balance, but it might be fun:
Chaos Mode: The moderator begins with a list of any number of game states or status effects. The player base is not aware of the nature of these status effects. At the start of each day and each night, the moderator rolls a dice and announces the subsequent change to the gamestate. Some examples might be: "Everyone is Loved," "You all get a gun!" "Talk Like a Pirate!" "Explosions!" "A hot potato appears!" "No Night Nuesday!" "WTF now the dead can vote?!" And so on.
Furthermore, the first game I would run with this modification would probably be another I've long dreamed of running: "Oops! All Dreaming Gods." Every player is a dreaming god. Every player gets vague names of ten to twenty abilities. No player knows what their abilities do. Chaos Mode may illuminate their abilities to themselves, to others, to the thread at large, may cause them to swap abilities with other people, and so on.
For obvious reasons, the game would be very swingy and potentially unbalanced. I suppose I wouldn't suggest anyone join unless they hate themselves or just want to putz around in a really weird game.
In post 4839, kuribo wrote:I've long toyed with doing a series of games in what would be called Chaos Mode.
This would be a bastard style modification, for reasons that will become clear. It will also be extremely swingy and impossible to balance, but it might be fun:
Chaos Mode: The moderator begins with a list of any number of game states or status effects. The player base is not aware of the nature of these status effects. At the start of each day and each night, the moderator rolls a dice and announces the subsequent change to the gamestate. Some examples might be: "Everyone is Loved," "You all get a gun!" "Talk Like a Pirate!" "Explosions!" "A hot potato appears!" "No Night Nuesday!" "WTF now the dead can vote?!" And so on.
Furthermore, the first game I would run with this modification would probably be another I've long dreamed of running: "Oops! All Dreaming Gods." Every player is a dreaming god. Every player gets vague names of ten to twenty abilities. No player knows what their abilities do. Chaos Mode may illuminate their abilities to themselves, to others, to the thread at large, may cause them to swap abilities with other people, and so on.
For obvious reasons, the game would be very swingy and potentially unbalanced. I suppose I wouldn't suggest anyone join unless they hate themselves or just want to putz around in a really weird game.
In post 4839, kuribo wrote:I've long toyed with doing a series of games in what would be called Chaos Mode.
This would be a bastard style modification, for reasons that will become clear. It will also be extremely swingy and impossible to balance, but it might be fun:
Chaos Mode: The moderator begins with a list of any number of game states or status effects. The player base is not aware of the nature of these status effects. At the start of each day and each night, the moderator rolls a dice and announces the subsequent change to the gamestate. Some examples might be: "Everyone is Loved," "You all get a gun!" "Talk Like a Pirate!" "Explosions!" "A hot potato appears!" "No Night Nuesday!" "WTF now the dead can vote?!" And so on.
Furthermore, the first game I would run with this modification would probably be another I've long dreamed of running: "Oops! All Dreaming Gods." Every player is a dreaming god. Every player gets vague names of ten to twenty abilities. No player knows what their abilities do. Chaos Mode may illuminate their abilities to themselves, to others, to the thread at large, may cause them to swap abilities with other people, and so on.
For obvious reasons, the game would be very swingy and potentially unbalanced. I suppose I wouldn't suggest anyone join unless they hate themselves or just want to putz around in a really weird game.
Would there be interest?
OK If I
DONT
pre-in for this theres going to be a lot of questions asked
In post 4839, kuribo wrote:I've long toyed with doing a series of games in what would be called Chaos Mode.
This would be a bastard style modification, for reasons that will become clear. It will also be extremely swingy and impossible to balance, but it might be fun:
Chaos Mode: The moderator begins with a list of any number of game states or status effects. The player base is not aware of the nature of these status effects. At the start of each day and each night, the moderator rolls a dice and announces the subsequent change to the gamestate. Some examples might be: "Everyone is Loved," "You all get a gun!" "Talk Like a Pirate!" "Explosions!" "A hot potato appears!" "No Night Nuesday!" "WTF now the dead can vote?!" And so on.
Furthermore, the first game I would run with this modification would probably be another I've long dreamed of running: "Oops! All Dreaming Gods." Every player is a dreaming god. Every player gets vague names of ten to twenty abilities. No player knows what their abilities do. Chaos Mode may illuminate their abilities to themselves, to others, to the thread at large, may cause them to swap abilities with other people, and so on.
For obvious reasons, the game would be very swingy and potentially unbalanced. I suppose I wouldn't suggest anyone join unless they hate themselves or just want to putz around in a really weird game.
Would there be interest?
If hydras are permitted, a very probable yes.
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We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
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Nancy is pretty heavenly ngl
~CheekyTeeky
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Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.