Left 4 Dead Mafia - Day 6?


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Post Post #50 (ISO) » Sun Mar 07, 2010 4:28 pm

Post by Dr.Cyanide »

lol, you guys, can't we all just get along?

"NO!"

Well, alright then.

Vote: Ifrinn


Yes, blatant OMGUS. That'll work.
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Post Post #51 (ISO) » Sun Mar 07, 2010 4:28 pm

Post by Socrates »

Socrates wrote:Anyone who gets an item should immediately claim and then use it at the next available opportunity. I shall take a failure to claim as proof that scum got it. Assuming that the effect of the item is at all provable, using the item will get us a confirmed townie.
Actually, anyone think we should do something more sophisticated than just scrambling to see who gets the item?

If we all agree on one player to get the item (say, someone who is a big question mark to the town) then we get a useful tool for determining that persons alignment.

Say we give someone a gun and then tell them to shoot someone else. We can confirm a townie and get a bonus lynch from that, and if they can't, we have a likely scum on our hands. (yea yea, watch out for a role blocker, I know.)

Incidentally, I expect a powerful scum team. Just putting that out there.
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Post Post #52 (ISO) » Sun Mar 07, 2010 4:30 pm

Post by Pomegranate »

Kise wrote:
thatguy00 wrote:Does the name Joey mean anything to you?
Joey K? :shock:
I actually know someone who's name is Joey K, but I
know
that he doesn't play mafia...
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Post Post #53 (ISO) » Sun Mar 07, 2010 4:33 pm

Post by Pomegranate »

Socrates wrote:Actually, anyone think we should do something more sophisticated than just scrambling to see who gets the item?

If we all agree on one player to get the item (say, someone who is a big question mark to the town) then we get a useful tool for determining that persons alignment.

Say we give someone a gun and then tell them to shoot someone else. We can confirm a townie and get a bonus lynch from that, and if they can't, we have a likely scum on our hands. (yea yea, watch out for a role blocker, I know.)
This is the only problem:
Da Rules wrote:If you want to go for the item, type
Grab: ITEMNAME
. 25% of the player-list can do this, and they will be eligible to receive the item. Those names will be randomized on random.org, and one of the people on the list will receive the item.
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Sowwy >_<" -scumFate.

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Post Post #54 (ISO) » Sun Mar 07, 2010 4:34 pm

Post by Pomegranate »

I should be clearer:
Da Rules wrote:25% of the player-list can do this[...]
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Sowwy >_<" -scumFate.

"Pom was on my "I will not kill, and I shall seek vengeance upon the death of them" list." -CSL
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Post Post #55 (ISO) » Sun Mar 07, 2010 4:54 pm

Post by thatguy00 »

Well now ya know one who DOES play mafia :P
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Post Post #56 (ISO) » Sun Mar 07, 2010 4:55 pm

Post by DizzyIzzyB13 »

vote: Anon
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Post Post #57 (ISO) » Sun Mar 07, 2010 5:13 pm

Post by Amished »

Any particular reason, Dizzy?
I'm going on a crusade to put more thought into my posts.

No, my name is not "Ed."
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Post Post #58 (ISO) » Sun Mar 07, 2010 5:18 pm

Post by DocPotter »

Socrates: I'm not sure I actually understand how the item grab will work in reality. So I'm not sure what to think of your ideas.

I suppose I'll understand more after we see the first grab.
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Post Post #59 (ISO) » Sun Mar 07, 2010 5:37 pm

Post by DeathNote »

So people who go for items are not PRs? Is that good to know, or bad to know?
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Post Post #60 (ISO) » Sun Mar 07, 2010 5:45 pm

Post by Amished »

Perhaps the PR doesn't want to use their own power that night if what they pick up is more powerful.

i.e. a Tracker would want to use a Cop's PR rather than their own more often than not; or a Doctor not seeing an obvious target or something like that where a cop investigation would be more beneficial. Heck, a cop that just outed themselves having a bulletproof vest or something is pretty good as well. I don't think there's any way we can really know the alignment of a person just by if they go for items or not.
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Post Post #61 (ISO) » Sun Mar 07, 2010 7:40 pm

Post by Charlie »

vote: almightybob

I felt like adding fuel to the fire.

---

Hmm... are we certain that they ARE any town PRs in this zombie infested wasteland? Coz I get the feeling that items are there to give a powerless town some leverage.

If a townie gets an item, they become a PR for the entire game (unless they are killed before using their new ability).
If scum gets an item, then nothing changes.

And since the mod is the AI Director, I get the feeling that he'll try to "balance" things out like in the real game :P
Of course that is purely speculation on my behalf.
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Post Post #62 (ISO) » Sun Mar 07, 2010 7:56 pm

Post by DizzyIzzyB13 »

Amished wrote:Any particular reason, Dizzy?
Last to confirm.
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Post Post #63 (ISO) » Sun Mar 07, 2010 8:00 pm

Post by DizzyIzzyB13 »

Socrates wrote:
Socrates wrote:Anyone who gets an item should immediately claim and then use it at the next available opportunity. I shall take a failure to claim as proof that scum got it. Assuming that the effect of the item is at all provable, using the item will get us a confirmed townie.
Actually, anyone think we should do something more sophisticated than just scrambling to see who gets the item?

If we all agree on one player to get the item (say, someone who is a big question mark to the town) then we get a useful tool for determining that persons alignment.

Say we give someone a gun and then tell them to shoot someone else. We can confirm a townie and get a bonus lynch from that, and if they can't, we have a likely scum on our hands. (yea yea, watch out for a role blocker, I know.)

Incidentally, I expect a powerful scum team. Just putting that out there.
If your plan were possible, it would make it too easy to confirm townies. Thus, either the set-up is broken (which would be an annoyance) or there will be safeguards to ensure that scum have a fighting chance, thus making your plan flawed in some way.
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Post Post #64 (ISO) » Sun Mar 07, 2010 10:37 pm

Post by Nelly632 »

Vote:thatguy


I know a Joey K and he is always scum...
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Post Post #65 (ISO) » Mon Mar 08, 2010 2:23 am

Post by Dr.Cyanide »

Grab: SubMachineGun


Alright, don't anybody move! This, is a stickup!

Zombie Lords, show yer'selves.
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Post Post #66 (ISO) » Mon Mar 08, 2010 3:05 am

Post by almightybob »

Ooh yay, random wagon on me. Fun fun.


Socrates' idea isn't a bad one, although there's some parts I disagree with. For example, I'd rather give something powerful a gun to someone I consider to be likely Town, than risk wasting it. I suppose it depends if we know the use of each item before it's picked up.

I presume it works like so:
- Director says "Item XXX is up for grabs".
- Everyone who wants in (up to a maximum of 25% of the players) posts
Grab: Item XXX
in the thread.
- They randomly choose etc etc.

Socrates' plan removes the random element to a degree, in that we can choose who goes in for each item drop.
Of course, it only works if you have to make your grab post publicly. If not, people could just say "Yeah OK that plan sounds fair" and then grab it anyway.
@Mod: Can we attempt to grab an item via PM?

DeathNote wrote:So people who go for items are not PRs? Is that good to know, or bad to know?
Not neccessarily. PRs can still go for and use items as far as I'm aware.

Dr.Cyanide wrote:
Grab: SubMachineGun


Alright, don't anybody move! This, is a stickup!

Zombie Lords, show yer'selves.
Grab: the ammo clip.

You forgot this. Now put that down.
I'm a townie! Honest!

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Post Post #67 (ISO) » Mon Mar 08, 2010 7:13 am

Post by xofelf »

Vote: Pome
you abandoned me in Ice and Fire... HOW COULD YOU?!?! I THOUGHT OUR SCUM TEAM MEANT SOMETHING TO YOU!!!

..alright... i've always wanted to do that xD
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Post Post #68 (ISO) » Mon Mar 08, 2010 7:15 am

Post by DizzyIzzyB13 »

DeathNote wrote:
@Mod- Can you list a sample town PM?
I forgot about this for a second...

unvote, vote DeathNote
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Post Post #69 (ISO) » Mon Mar 08, 2010 7:52 am

Post by Ifrinn »

*Dr. Cyanide. Blatant OMGUS? How can you dignify that vote when it was only one half of me that voted you? ;)

Socrates. While you are giving me the pro town buzz with your suggestions, as Pomegranite pointed out your plan could be flawed.
What with only 25% of the playerfield being able to grab the items it presents itself with an issue.
And if one person openly claims to have received a power role you can safely assume they would be chow food if Charlie is right in saying town have no set power roles.

Charlie im not sure on what you are saying here.
Coz I get the feeling that items are there to give a powerless town some leverage.
How can you ponder this when we have seen nothing in the way of a flip? Refreshing from memory each boss has some kind of ability. Agreed it is up for debate but i'd be at loathe to say i think town is powerless considering that we would need some defence from them even minimally.
are we certain that they ARE any town PRs in this zombie infested wasteland?

Both statements just rubbed me up the wrong way. If town receives an item tonight and then is killed off by scum the same night. In the scenario in your mind does this mean we'll have to wait another whole day for the item?
Charlie what is your experience with either part of the AI director? Ive checked your wiki but there is no love there.

4 Votes in what could be considered a single page? Not good. But nothing to get your knickers in a twist about AlmightyBob.

Re: a plan. I think that maybe after day2/3 people should debate on who they find most likely to be innocent and decide in order who should attempt to make the grab. Think of mass claiming. If one person is seen as most likely to be town they will make the grab and decide on who should go next etc.? Does that work for everyone? It should always be pre-empted so as not to have everyone scrabbling over each other like rats and fight among each other because they were beaten to the punch.

Pming is a very very bad idea. At least in the above scenario we still can see, structure and limit the potential of scum damage.
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Post Post #70 (ISO) » Mon Mar 08, 2010 7:57 am

Post by DeathNote »

DizzyIzzyB13 wrote:
DeathNote wrote:
@Mod- Can you list a sample town PM?
I forgot about this for a second...

unvote, vote DeathNote
What about it?
Dr.Cyanide wrote:
Grab: SubMachineGun


Alright, don't anybody move! This, is a stickup!

Zombie Lords, show yer'selves.
Zombie Lords?
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Post Post #71 (ISO) » Mon Mar 08, 2010 8:00 am

Post by Ifrinn »

*EBWOP
Are we certain that they ARE any town PRs in this zombie infested wasteland?
Sorry. I forgot to mention this sounded like rolefishing. Minus town points.

DeathNote. Minus minus town points. I believe Izzy's point is, if your town you shouldnt have need a sample town pm. Explanation?
unvote, vote DeathNote

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Post Post #72 (ISO) » Mon Mar 08, 2010 8:09 am

Post by almightybob »

Ifrinn wrote:4 Votes in what could be considered a single page? Not good. But nothing to get your knickers in a twist about AlmightyBob.
Yeah if any of them had a halfway solid reason, I'd address it, but meh. At L-6, I'm not too concerned.


Dizzy - good catch. DeathNote, why do you need a sample Town PM? Surely the only people who need to see one are scum, everyone else has a Town PM already.
Vote: DeathNote


This looks a lot like a scumslip.
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Post Post #73 (ISO) » Mon Mar 08, 2010 8:15 am

Post by bv310 »

unvote, Vote: DeathNote
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Post Post #74 (ISO) » Mon Mar 08, 2010 8:33 am

Post by Socrates »

Charlie's a dumdum. If you are town, Charlie, don't say stuff like that in the future.

unvote, vote:Infrin

Im preeeety confident about this vote. I want to sit on why for now. Everyone should look at the way he responded to Charlie very closely.

Re: People's critisism towards my plan:

I think Bob has the right interpretation on how item grabbing works. Lets just say this for now, do NOT just impulsively attempt to grab the item if one appears. Wait and lets all talk about it first.

Re: Deathnote,
The AI Director wrote:5.
ROLES:
You are allowed to directly quote your role PM.
I provided a sample role PM that the majority of the players have received, so you scum better not come crying to me about not having a safeclaim.
If you wish to claim your ability, targets, or other information you may have gathered, that is allowed. If you have a question about your role, I prefer you PM me about it so I don't reveal much to influence the others' gameplay. I will allow you to ask me a question in thread, but I may feel the need to answer via PM rather than publicly. If I PM you any such information,
do not
directly quote or paraphrase my message. It was PM'd for a reason.
Don't scum have a sample PM anyway? Or does this mean the mod was going to post a sample PM but forgot?

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