Scum Are Winning Large Themes More Then Town
-
-
RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
-
-
RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
-
-
RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
-
-
RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
-
-
Flavor Leaf Survivor
- Survivor
- Survivor
- Posts: 42893
- Joined: July 17, 2017
- Location: San Francisco
It’s because I was only town in one of those games.CHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
”Yeah, the moment I realized Flavor was scum I stopped trying because I’m sure as hell not beating him.” - Clemency
”Not bragging about myself as much as I'm actually praising the Scum player of the year...and probably the decade.” - Almost50
"Just accept that FL is too good as scum, period." - Clidd-
-
Flavor Leaf Survivor
- Survivor
- Survivor
- Posts: 42893
- Joined: July 17, 2017
- Location: San Francisco
Kidding. Yeah, people can just say and get away with anything as scum these days.CHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
”Yeah, the moment I realized Flavor was scum I stopped trying because I’m sure as hell not beating him.” - Clemency
”Not bragging about myself as much as I'm actually praising the Scum player of the year...and probably the decade.” - Almost50
"Just accept that FL is too good as scum, period." - Clidd-
-
Alisae lolbalance
-
-
chennisden Macho Pichu
- Macho Pichu
- Macho Pichu
- Posts: 8907
- Joined: February 11, 2019
- Location: sheltered in place
-
-
RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
-
-
Oversoul Survivor
- Survivor
- Survivor
- Posts: 14514
- Joined: June 5, 2011
-
-
Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
I'd like to note that in basically all my large theme games, whether town won seemed to depend mostly on whether town was able to pull its shit together lategame.
The biggsst problem I see with larger games is that when you inevitably get through flipping scum, there's so much time for the scumteam to prepare for it that it's more likely people are going to get screwed up by it and get endgamed by a single or more deepwolf. This happened in merchants daughter, gay dance to an extent, and AvP to some extent
There are also those games where town can't properly come together at any point and it just takes enough effort to not allow a mistaken scumflip to out the entire team in order for scum to have a near perfect chance at winning the game
I think a lot of the issues with large themes for town come down to these:
1. Most players can't read associatives and don't realize they can't, I'd even argue this applies to virtually everybody
2. People are in the mindset that scum lynches are necessarily a good thing, which tends to cause towns to think they're winning when they only have a higher than standard numbers advantage (which isn't especially advantageous in most games in context)
3. Related to 2, momentum swings way too easily and scum can get multiple free mislynches just by allowing town to get too excited off a scumlynch at the right time, while towns can have a fairly good shot at winning a game off multiple mislynches and yet lose all motivation to care anymore
4. Towns in large themes have a unique problem where a lot of player lists will have a mixture of people that are able to get into games quickly but can't can't maintain their momentum, while other players can generally only have success when the numbers have gone down more
5. Mechanics are easier for scum to abuse and harder for town to abuse because a lot of mechanics are lesser known and what the scumteam has available to them is far harder to predict
There's more but ultimately I think the underlying problem behind the very low win rate in large themes comes down to the meta and how people play, it is far harder to get results in games with more out there mechanics and larger player lists with more noise in them, and lategame is generally harder for town the longer the game goes on because the scumteam have more room to eliminate power players before LyLo-
-
RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
-
-
Alisae lolbalance
-
-
Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
-
-
RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
-
-
RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
and like I'm more referring to people saying
"oh my reads were good late game"
after they mislynched all the incorrect scumreads that they had and were left with the one person who was actually scum and who was closer to a null read but eventually moved down to the bottom2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.-
-
Ramcius Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4126
- Joined: November 22, 2016
- Happy Birthday!
Ank, how you propose to win a game without lynching scum?In post 60, Ankamius wrote:I'd like to note that in basically all my large theme games, whether town won seemed to depend mostly on whether town was able to pull its shit together lategame.
The biggsst problem I see with larger games is that when you inevitably get through flipping scum, there's so much time for the scumteam to prepare for it that it's more likely people are going to get screwed up by it and get endgamed by a single or more deepwolf. This happened in merchants daughter, gay dance to an extent, and AvP to some extent
There are also those games where town can't properly come together at any point and it just takes enough effort to not allow a mistaken scumflip to out the entire team in order for scum to have a near perfect chance at winning the game
I think a lot of the issues with large themes for town come down to these:
1. Most players can't read associatives and don't realize they can't, I'd even argue this applies to virtually everybody
2. People are in the mindset that scum lynches are necessarily a good thing, which tends to cause towns to think they're winning when they only have a higher than standard numbers advantage (which isn't especially advantageous in most games in context)
3. Related to 2, momentum swings way too easily and scum can get multiple free mislynches just by allowing town to get too excited off a scumlynch at the right time, while towns can have a fairly good shot at winning a game off multiple mislynches and yet lose all motivation to care anymore
4. Towns in large themes have a unique problem where a lot of player lists will have a mixture of people that are able to get into games quickly but can't can't maintain their momentum, while other players can generally only have success when the numbers have gone down more
5. Mechanics are easier for scum to abuse and harder for town to abuse because a lot of mechanics are lesser known and what the scumteam has available to them is far harder to predict
There's more but ultimately I think the underlying problem behind the very low win rate in large themes comes down to the meta and how people play, it is far harder to get results in games with more out there mechanics and larger player lists with more noise in them, and lategame is generally harder for town the longer the game goes on because the scumteam have more room to eliminate power players before LyLo
I agree with 4, I lose my interest fast, when all I hear is "I don't know how to play D1", "I will be useful late game" or "can anyone meta this or that"-
-
Ankamius Survivor
- Survivor
- Survivor
- Posts: 21802
- Joined: May 9, 2011
- Location: Target Locked. Initiating Combat.
-
-
Ramcius Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4126
- Joined: November 22, 2016
- Happy Birthday!
Lynching bad scum or not lynching bad scum has no real impact on the game. If people can't catch other scum, they can't win. So going back to our old conversation, how no lynch helps finding good scums? Considering you claim people are bad at associations, so keeping bad scum alive has no real meritsIn post 67, Ankamius wrote:I'm referring to towns thinking they are necessarily winning the game because they lynched scum
for reference, this is assuming that you're lynching the scum that are least likely to endgame in the first place first-
-
Alisae lolbalance
-
-
FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9638
- Joined: March 17, 2010
- Location: Bad Player Jail
Hey, do you guys feel a small satisfaction when your setup is deemed town or scumsided but the underdogs win? They really "proved" themselves, overcoming the setup disadvantage with stupendous play etcMy favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
-
popsofctown SheSurvivorShe
- Survivor
- Survivor
- Posts: 12356
- Joined: September 23, 2008
- Pronoun: She
"Satisfaction" is not the right word, I'm relieved the strong play minimized the harm caused by my failure as a mod."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
-
FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9638
- Joined: March 17, 2010
- Location: Bad Player Jail
Any time player skills overcome the setup I am happy
Bigger the mountain the betterMy favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
-
zoraster He/HimDisorganized CrimeHe/Him
- Disorganized Crime
- Disorganized Crime
- Posts: 21680
- Joined: June 10, 2008
- Pronoun: He/Him
- Location: Belmont, CA
-
-
RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
FalseIn post 73, zoraster wrote:i've got good news for you then, fakegod. the next fortnight is going to be played soon. Fortnight is the hardest game on the site to win!
Fortnight is way easier for scum than Gameshow was2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
Copyright © MafiaScum. All rights reserved.