"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
there's been enough momentum over the past several days that I'm not going to just call it here for voting, but I don't want to extend this for another month only for it to be dead for three weeks
I'll leave it for discussion since there's likely people here who would have a better idea on that than I would
Do you think One Night Ultimate Conspiracy games would be improved by arbitrary night phases with no kills, just a loss of main thread access for a bit?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
That'd be interesting. Like a short 2 day intermission halfway through the phase to force people to make use of the hoods? Last time, the hoods were fairly active in the two rounds except for one round where a hood only had like 5 posts.
Also, I actually have more Conspiracy ideas but I don't want to continue spamming the thread with them. I'll probably run a Conspiracy game with each round being an altered Conspiracy setup, and keep a points tally through the rounds.
As I think about it maybe it could be like a darkness falling thing? Like the deadline to lock the thread is earlier than the deadline that locks the neighbor pts, the final part of the game is played in the pt, although still let them lolhammer conspiracies early if they want
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Oh, I see what you mean. So they have 3 days of discussion in thread + hoods, and then if no one has self-voted, "darkness falls", the thread is locked, and they have 2 more days to talk in the hood and for someone to self-vote. It'd be cool if no one wanted to self-vote approaching deadline, and they'd be speculating/wondering if anyone in the other hood was going to, since no one self-voting would mean mafia automatically win the phase.
In post 45, Hectic wrote:And yeah, that's exactly what lylo ends up being. Scum can give themselves the chalice for *WIFOM* but erase their chances of an easy quickhammer win, or can give a townie the chalice and hope they win equivalent to how they'd win if town voted for each other in a normal lylo.
i'd also change the mafia wincon to include "or nothing can prevent this" so that the game just ends if town passes the chalice to town in lylo
I don’t think the numbers work well, but it’s the thought that counts
I’m also really liking the setups this month!
edit: thanks for the feedback!
edit edit: i've realised that parity/outnumber at 6:2 makes it too easy. town only need to make 2 correct pairs and then they win. but if it's outnumber, i don't think it makes sense in a T T S S scenario(?) i've changed it back since 7:2 gives a reverse lylo of T T S which seems fairer even if EV is worse.
Last edited by Kanna on Mon Jun 01, 2020 1:30 am, edited 4 times in total.
"My heart is shaped like a harp with strings that go wiggle wiggle when someone is acting like an earnest bucketheaded townie incapable of wrong" ~ Isis
"My heart is shaped like a harp with strings that go wiggle wiggle when someone is acting like an earnest bucketheaded townie incapable of wrong" ~ Isis
Town would win when when they have parity with mafia, right? Currently, mafia will win unless 1 of them ends up being the only person left behind after 4 trust falls. What do you think of adding a town and making it 2/8, so town wins as long as either of the two remaining players at the end are mafia?
In post 61, Kanna wrote:It’s almost like reverse mafia so it’s when mafia outnumber town? Does that work?
it works, although if you want my opinion i think it'd be scumsided
In post 62, Hectic wrote:Town would win when when they have parity with mafia, right? Currently, mafia will win unless 1 of them ends up being the only person left behind after 4 trust falls. I would suggest adding a town and making it 2/8, so town wins as long as either of the two remaining players at the end are mafia.
how does town get parity with mafia in a 9 player game where you only ever remove 2 at a time? you could only go 7->5->3->1 townies alive, and there's only ever either 2 or 1 mafia alive
In post 61, Kanna wrote:It’s almost like reverse mafia so it’s when mafia outnumber town? Does that work?
it works, although if you want my opinion i think it'd be scumsided
Vote for Town, which is very similar to but probably slightly more townsided than this, seems to be balanced at 6:2. So this is likely to be scumsided at 7:2.
How do mountainous numbers compare to ebonohar numbers? It's largely ebonohar vote for town, except with the reciprocation element added that I'd expect to only minorly affect ev
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 46, mith wrote:S_S: Maybe just one swap, and scum lose if they are all in the same location (or rather, all town are at two locations).
I like this one. Seems sufficiently unlikely that it won't affect EV hugely.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
That game looks like it is either
-abject worthlessness
-an ingenious masterpiece that outclasses every other <smaller than vengeful> that's ever been designed, and it's two player slots more accommodating to queueing than Vengeful, not just 1. My intuition is that at such small numbers having an odd number of players will make for a better social deduction game
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"