Pirates Mafia - GAME OVER


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Post Post #500 (ISO) » Tue Nov 16, 2004 6:44 am

Post by Fuldu »

Hey, PB, I've said that I suspect IS, but his role can be tested if he'll ever explain it to us. Everyone else has claimed and he's still just giving vague generalities of a daytime-roleblocker-something-or-other.
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Post Post #501 (ISO) » Tue Nov 16, 2004 7:13 am

Post by Mastermind of Sin »

PeaceBringer wrote:
PookyTheMagicalBear wrote:so the claim game is up!

Pooky's Most Susciciousy people list-

#1 Fuldu, a cop who forgot to use his abilities night 1!
#2 PB2, an innocent vanilla townie, and according the claims, the only one in town!
#3 NanookTheVigilantewhosmellslike a serial killer!

so I'm going with my #1 choice, Fuldu

vote fuldu
I cannot help the fact that the mod put 2 plain townies in the game, Pheobus and yoko/myself- do you think there was only one role less player. If the town decides to take me out at any point it is no loss. But if you do so, make sure you figure out who else too suspect because there will be less error margin if that is the case.

Why no suspiscion on IS-- a mysterious role blocker who hasn't used role.

I still also am wary about recruitment but no evidence or history of that being used much so I chalk that up to paranoia for now.
recruitment? what do you mean???
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Post Post #502 (ISO) » Tue Nov 16, 2004 7:55 am

Post by Foolster41 »

Vote count

Fuldu 4 - Dutchman,Fuldu,IS,MastermindOfSin,
Pooky 1 - Olio
Mole 1 - Pooky
PeaceBringer 1 - Fuldu

Pooky: You forgot to unvote.

10 alive, 6 to lynch.
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Post Post #503 (ISO) » Tue Nov 16, 2004 8:14 am

Post by PeaceBringer »

Mastermind of Sin wrote:
PeaceBringer wrote:
PookyTheMagicalBear wrote:so the claim game is up!

Pooky's Most Susciciousy people list-

#1 Fuldu, a cop who forgot to use his abilities night 1!
#2 PB2, an innocent vanilla townie, and according the claims, the only one in town!
#3 NanookTheVigilantewhosmellslike a serial killer!

so I'm going with my #1 choice, Fuldu

vote fuldu
I cannot help the fact that the mod put 2 plain townies in the game, Pheobus and yoko/myself- do you think there was only one role less player. If the town decides to take me out at any point it is no loss. But if you do so, make sure you figure out who else too suspect because there will be less error margin if that is the case.

Why no suspiscion on IS-- a mysterious role blocker who hasn't used role.

I still also am wary about recruitment but no evidence or history of that being used much so I chalk that up to paranoia for now.
recruitment? what do you mean???
meaning turning a good guy into scum-- where I come from we play a lot of games with that as part of the picture. Usually not able to kill and "Turn/recruit" at same time though. SInce this a pirate game the concept of someone being "Shanghaied" is possible, but since it is not done often in games here i chalk it more up to game paranoia.
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Post Post #504 (ISO) » Tue Nov 16, 2004 10:12 am

Post by Fuldu »

I am definitely not voting for myself.

PB, we have recruitment in a good number of games here (typically the role(s) doing so are called a cult), but I don't see any evidence that that's the case in this game.
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Post Post #505 (ISO) » Tue Nov 16, 2004 11:44 am

Post by PeaceBringer »

Fuldu wrote:I am definitely not voting for myself.

PB, we have recruitment in a good number of games here (typically the role(s) doing so are called a cult), but I don't see any evidence that that's the case in this game.
yes I understand that most games that have used it have been cult members. Like I said game paranoia and different ways play. FYI-

A basic set up where I play werewolf is often wolves with 1 turn unless seer/cop dies or something-- we also at times use a manipulating role or a role that manipulates or blocks that is aligned with bad guys. Just dismiss the thinking as site difference carry over and ignore it (unless I mod a game some day then file this in your mind as possibilities-he he :twisted: )

At any rate back to the game-- since we are likely to have original bad guys only I am stuck here. FD claims seems most believeable. I would like to learn more what he actually received regarding IS.
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Post Post #506 (ISO) » Tue Nov 16, 2004 11:49 am

Post by PookyTheMagicalBear »

unvote


vote Fuldu
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Post Post #507 (ISO) » Tue Nov 16, 2004 11:57 am

Post by PeaceBringer »

well Fuldu this game still bugs me but your claim is very fishy- the thing that bugs me though is why would scum put out such a lousy and suspiscious claim. Here is my problem-- not of the other roles have been all that standard yet you claim a standard cop, just named Peter Pan.

So I am really stuck at what to do. There should be in terms of game balance about 3 bad guys left. We are at 10, if we get a lynch wrong here we may be getting close to the no error margin.

I want to think a little more about this---but can certainly cast a vote but I got a nagging feeling something isn't right.
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Post Post #508 (ISO) » Tue Nov 16, 2004 12:11 pm

Post by PookyTheMagicalBear »

Or he could've made a terrible claim in hopes of confusing you since you would think why would scum make such an obviously bad claim?

Right now I believe Dutchman is 100% cleared as nonmafia and that's why I am willing to follow him in on this lynch thingy.
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Post Post #509 (ISO) » Tue Nov 16, 2004 5:01 pm

Post by Foolster41 »

I was told tonight that my grandmother passed away, so I'm going out to the funeral and I'll be away for 6 days at least.
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Post Post #510 (ISO) » Tue Nov 16, 2004 5:18 pm

Post by PeaceBringer »

sorry for your loss fool--

I suggest if we get to lynch that all role players at least get PMs in--

so we have everything upon return.

Oh and I thought I
voted FULDU
post must have got lost.
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Post Post #511 (ISO) » Tue Nov 16, 2004 9:21 pm

Post by Flying Dutchman »

Sorry for your grandmother, foolster, we'll wait for your return....
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Post Post #512 (ISO) » Tue Nov 16, 2004 9:48 pm

Post by olio »

My condolences, Foolster.

unvote
vote: Fuldu
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Post Post #513 (ISO) » Tue Nov 16, 2004 10:28 pm

Post by Fuldu »

Well, that's lynch, then. My condolences both to Foolster and to the town.
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Post Post #514 (ISO) » Wed Nov 17, 2004 6:55 am

Post by Mastermind of Sin »

/me wonders if Fuldu plans on jumping into the thread to eat Fuldu posthumously again... :lol:
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Post Post #515 (ISO) » Wed Nov 17, 2004 6:56 am

Post by Mastermind of Sin »

aww, damnit...this forum doesn't support /me...oh well...
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Post Post #516 (ISO) » Thu Nov 18, 2004 7:22 pm

Post by Mastermind of Sin »

is the mod around????
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Post Post #517 (ISO) » Thu Nov 18, 2004 7:22 pm

Post by Mastermind of Sin »

oh wait...duh...sorry, foolster...my bad...
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Post Post #518 (ISO) » Tue Nov 23, 2004 5:27 am

Post by Foolster41 »

dUSK 4


The crowd gathers once aqgain and strings fuldu up. On searching his house they find a green outfit with matching green tights and a green hat with a feather in it. Also a card is found that reads: "Peter pan. 123 S. Never place, Never Never Land"

Peter Pan
Immune to gun night attacks. If someone calls you a "coward" you loose this part of your abillity for the rest of the game. At night you may target a player to investigate (good/evil). Your goal is for the town to win.

It is now night, please send night choices. Deadline is Nov. 30th

If your night post was sent before the 24th, it's possible I accidently deleted it along the rest of my older mail. Please send it again if that's the case. Thanks. ONLY THREE DAYS TO SEND YOUR CHOICES!

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Post Post #519 (ISO) » Mon Nov 29, 2004 10:06 am

Post by Foolster41 »

Day 5

Returning to the town square, the people realize that two more have been claimed. Mastermind of sin was found dead, stabbed through in his home. On searching his home you find a membership badge for the vegi brotherhood.

Ducthman was also folund dead in his home, covered in claw scratches. In his house you find a bar well stocked with many kinds of drinks and a cute barmaid outfit.

Flying Ducthman (Barmaid)
At night you can serve drugged ale to a target player. If they drink, you can easily rummage through their things and learn more about them, this also disables most defensive abillities. Your goal is a town win

Mastermind of sin (Carrot )
You belong to the vegi brotherhood. At night you can communicate with Onion and Turnip The town must win for you to win.

It is now day 5. 7 Remain, 4 to lynch!

(Sorry, I forgot the other death! :oops: )
Last edited by Foolster41 on Mon Nov 29, 2004 6:39 pm, edited 3 times in total.
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Post Post #520 (ISO) » Mon Nov 29, 2004 10:16 am

Post by PeaceBringer »

okay that sucked big time.

This to me casts suspiscion on the FD- MOle bit.

Plus IS still has this vague claim.

If we thet town fail here we lose pure and simple is my guess.
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Post Post #521 (ISO) » Mon Nov 29, 2004 10:21 am

Post by Foolster41 »

Thought I should post again to say I changed the night post after Bringer posted. I know, confusing. Sorry about that. :oops:
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Post Post #522 (ISO) » Mon Nov 29, 2004 10:46 am

Post by NanookTheWolf »

Well, I stood by my word last night, if that even really matters at this point and didn't kill anyone.
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Post Post #523 (ISO) » Mon Nov 29, 2004 10:47 am

Post by PeaceBringer »

oh then fuldu is a bad guy after all--

Vote IS then
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Post Post #524 (ISO) » Mon Nov 29, 2004 10:49 am

Post by PeaceBringer »

oops sorry
UNVOTE-
FD was bad guy not fuldu

DOH!

we have someone with an ability to night kill-- odds are it is IS.

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