Tuthrededmafya - Planet Thread, Game Over!


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Post Post #725 (ISO) » Wed Jul 21, 2004 6:06 am

Post by Dragon Slayer »

Oh, I figured the name was random.

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Post Post #726 (ISO) » Wed Jul 21, 2004 8:24 am

Post by mathcam »

Yeah, the name was random, the role was inspired.

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Post Post #727 (ISO) » Wed Jul 21, 2004 1:51 pm

Post by Dragon Slayer »

Of course you couldn't have used the other Barclay episode where his paranoia of disease causes a ship wide syndrome. That would've just ruined the game :)
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Post Post #728 (ISO) » Wed Jul 21, 2004 3:18 pm

Post by CaptainBlicero »

Yeah, I was skeptical at first, but the two-thread thing turned out to be really cool. However, I think the "lynch whoever attempts to use the new mechanic" mindset is going to turn up whenever there's a new twist. The shady evil groups was also cool, because us townies just had no idea what was going on (although I knew Darkblade wa scum!).

This game also marked the end of my Cal Ripken-esque "never lynched while town" streak, so bah! on that. But good game all (especially Talitha), and nice job, mods!
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Post Post #729 (ISO) » Wed Jul 21, 2004 3:57 pm

Post by CoolBot »

CaptainBlicero wrote:This game also marked the end of my Cal Ripken-esque "never lynched while town" streak
And to think, I could've prevented it by letting the town know I had found you were ship's crew. :mrgreen:
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Post Post #730 (ISO) » Wed Jul 21, 2004 6:53 pm

Post by Corsato »

Threading was limited by the fact that some players (like me) had a ship (or planet) ability. Why thread if you are in the right place to use your ability?
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Post Post #731 (ISO) » Wed Jul 21, 2004 10:00 pm

Post by Talitha »

For most of us it was mainly the stigma that went with it, I think... I mean, I nearly got lynched for threading when I didn't even do it on purpose.

And this was because town had no idea what our win conditions were... so anyone threading could be suspected of trying to get a majority in a thread.

It would've been more fun if we were more free to thread, I reckon.

I couldn't find the Capn's lynching in the front post... he did exist right? :)
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Post Post #732 (ISO) » Sun Jul 25, 2004 10:48 am

Post by Corsato »

If I remember correctly, you were almost lynched because of Zoneace's number after threading. We should've lynched you then. ;)
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Post Post #733 (ISO) » Sun Jul 25, 2004 12:27 pm

Post by CoolBot »

Though the number had nothing to do with Talitha's threading. The reason it went up is I was recruited by the mutineers.
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Post Post #734 (ISO) » Sun Jul 25, 2004 6:19 pm

Post by Corsato »

Yeah, that's right, but we didn't knew that back then.
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Post Post #735 (ISO) » Mon Jul 26, 2004 3:59 pm

Post by Dragon Slayer »

THe threading idea was cool- but I was not likely to move because

1) My role could only be used on the ship.
2) I can't stand replacing people in long games (unless it's one I really like) and threading would most likely require you to read up.

Good idea though, I'm just too lazy/busy. :roll:

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Post Post #736 (ISO) » Tue Jul 27, 2004 5:44 am

Post by CoolBot »

It wasn't so bad, though, when I had been projected. True, I had to reread, but since I was following the thread before hand, I had a good idea of who I thought was suspicous. So the reread was more for reminding why I thought the way I did rather than to form new thoughts.
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Post Post #737 (ISO) » Tue Jul 27, 2004 9:54 am

Post by mathcam »

Plus, all-told, it's still the same number of people as a normal game, and thus approximately the same amount of reading you'd have to do anyway.

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Post Post #738 (ISO) » Tue Jul 27, 2004 3:14 pm

Post by Dragon Slayer »

Ssssshhhhh- leave me to my lazy thoughts....
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Post Post #739 (ISO) » Tue Jul 27, 2004 4:00 pm

Post by CaptainBlicero »

mathcam wrote:Plus, all-told, it's still the same number of people as a normal game, and thus approximately the same amount of reading you'd have to do anyway.
And for those of us who never threaded... half the work, baby. Half the work.
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Post Post #740 (ISO) » Tue Jul 27, 2004 8:12 pm

Post by Thoth »

This is of course not true. We have 29 pages in one thread and 30 in the other both of which is more than a lot of the other games in this forum. I'm not sure why splitting a game into 2 threads does not reduce the size of the threads though.
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Post Post #741 (ISO) » Tue Jul 27, 2004 10:04 pm

Post by mathcam »

Admittedly a longer game than most, but not even double the average game. I added in the "approximately" to hedge my bets.

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Post Post #742 (ISO) » Tue Jul 27, 2004 10:09 pm

Post by Talitha »

I think fewer kills meant the game took longer than a normal one:
- Shiganooks could only kill once per night on the planet OR ship, not both. (Incidentally we missed out on killing MeMe on Night 1 because we didn't realise this!)
- Mutinists weren't killing
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Post Post #743 (ISO) » Tue Jul 27, 2004 10:21 pm

Post by Thoth »

mathcam wrote:Admittedly a longer game than most, but not even double the average game. I added in the "approximately" to hedge my bets.
Cam
Had to check this of course :mrgreen:

15 finished games (not included Texas return(actually a mini), C&C(abandoned), London(only part of the game) and the 2 threads of this game)
7 had more pages, 7 less pages and 1 had 30 as well.
451 total pages, so average just above 30. Assuming we'll reach page 31 with this discussion we could not be closer to double the average game.
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Post Post #744 (ISO) » Wed Jul 28, 2004 5:24 am

Post by Dirge »

I was suprised that there were no Serial killers in this game. This also reduced the number of kills per night.
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Post Post #745 (ISO) » Wed Jul 28, 2004 10:40 am

Post by Corsato »

I never really followed the planet thread....so it was a huge disadventage for me to go to the planet. Of course that's my own mistake. :roll:
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Post Post #746 (ISO) » Wed Jul 28, 2004 12:35 pm

Post by mathcam »

Dirge wrote:I was suprised that there were no Serial killers in this game. This also reduced the number of kills per night.
That, lack of choices from the mutinists, and invalid targets for the mutinists. I had intended for them to do more killing than recruiting once they were successful once, simply because there weren't
that
many valid targets for them. But it just didn't happen that way.

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Post Post #747 (ISO) » Wed Jul 28, 2004 12:48 pm

Post by CoolBot »

I think the reason we went with recruiting more was because we needed a 2/3 majority. Recruiting gave us a +2 advantage over the town, while killing only gave us a +1 and we didn't want to be short at the end game. And it took us a while to figure out only a few people could be recruited. :?
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Post Post #748 (ISO) » Wed Jul 28, 2004 7:12 pm

Post by mathcam »

Yeah, I certainly don't mean to imply you did anything wrong by attempting to recruit. I had intended to be more explicit in the role PM that your possible recruitees were limited.

Cam

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