Of course you couldn't have used the other Barclay episode where his paranoia of disease causes a ship wide syndrome. That would've just ruined the game
Ever wonder why that edit button is obnoxiously placed in the center like that? Yeah, that's cause of me.. and trust me, it's better off there.
Yeah, I was skeptical at first, but the two-thread thing turned out to be really cool. However, I think the "lynch whoever attempts to use the new mechanic" mindset is going to turn up whenever there's a new twist. The shady evil groups was also cool, because us townies just had no idea what was going on (although I knew Darkblade wa scum!).
This game also marked the end of my Cal Ripken-esque "never lynched while town" streak, so bah! on that. But good game all (especially Talitha), and nice job, mods!
Threading was limited by the fact that some players (like me) had a ship (or planet) ability. Why thread if you are in the right place to use your ability?
THe threading idea was cool- but I was not likely to move because
1) My role could only be used on the ship.
2) I can't stand replacing people in long games (unless it's one I really like) and threading would most likely require you to read up.
Good idea though, I'm just too lazy/busy.
-DS
Ever wonder why that edit button is obnoxiously placed in the center like that? Yeah, that's cause of me.. and trust me, it's better off there.
It wasn't so bad, though, when I had been projected. True, I had to reread, but since I was following the thread before hand, I had a good idea of who I thought was suspicous. So the reread was more for reminding why I thought the way I did rather than to form new thoughts.
mathcam wrote:Plus, all-told, it's still the same number of people as a normal game, and thus approximately the same amount of reading you'd have to do anyway.
And for those of us who never threaded... half the work, baby. Half the work.
This is of course not true. We have 29 pages in one thread and 30 in the other both of which is more than a lot of the other games in this forum. I'm not sure why splitting a game into 2 threads does not reduce the size of the threads though.
I think fewer kills meant the game took longer than a normal one:
- Shiganooks could only kill once per night on the planet OR ship, not both. (Incidentally we missed out on killing MeMe on Night 1 because we didn't realise this!)
- Mutinists weren't killing
mathcam wrote:Admittedly a longer game than most, but not even double the average game. I added in the "approximately" to hedge my bets.
Cam
Had to check this of course
15 finished games (not included Texas return(actually a mini), C&C(abandoned), London(only part of the game) and the 2 threads of this game)
7 had more pages, 7 less pages and 1 had 30 as well.
451 total pages, so average just above 30. Assuming we'll reach page 31 with this discussion we could not be closer to double the average game.
Dirge wrote:I was suprised that there were no Serial killers in this game. This also reduced the number of kills per night.
That, lack of choices from the mutinists, and invalid targets for the mutinists. I had intended for them to do more killing than recruiting once they were successful once, simply because there weren't
that
many valid targets for them. But it just didn't happen that way.
I think the reason we went with recruiting more was because we needed a 2/3 majority. Recruiting gave us a +2 advantage over the town, while killing only gave us a +1 and we didn't want to be short at the end game. And it took us a while to figure out only a few people could be recruited.
Yeah, I certainly don't mean to imply you did anything wrong by attempting to recruit. I had intended to be more explicit in the role PM that your possible recruitees were limited.