Self-Voting Thoughts

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Post Post #75 (ISO) » Sun Apr 07, 2019 10:59 am

Post by Ankamius »

Duckling :(
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Post Post #76 (ISO) » Sun Apr 07, 2019 11:01 am

Post by MaryJoLisa »

In post 73, Ankamius wrote:Tbf the competent players tend to die before lylo
Well aware. :igmeou:
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Post Post #77 (ISO) » Sun Apr 07, 2019 11:01 am

Post by RadiantCowbells »

i will nightkill you mjl
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #78 (ISO) » Sun Apr 07, 2019 11:02 am

Post by MaryJoLisa »

In post 77, RadiantCowbells wrote:i will nightkill you mjl
I would be so honored! <3

Highest form of flattery!
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Post Post #79 (ISO) » Sun Apr 07, 2019 11:03 am

Post by Ankamius »

Competency changes from game to game...
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Post Post #80 (ISO) » Sun Apr 07, 2019 11:04 am

Post by Shoshin »

In post 43, Enter wrote:
In post 42, Shoshin wrote:Votes don't always need to be on the opposite alignment to further your win condition. After all, votes impact the game beyond causing lynches & that means players may use them to scumhunt or manipulate or pocket or otherwise accomplish things besides causing a lynch on the object of the vote. And self-voting is no different.
Instead of making an assertion and using it as evidence, I highly recommend providing an example or theoretical situation where this might be true, else it helps the discussion not at all.
First votes in the game don't need to be on scum to further town's win condition, they help town scumhunt without necessarily causing a lynch on the object of the vote, and that applies whether it's a self-vote or a vote on someone else.
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Post Post #81 (ISO) » Sun Apr 07, 2019 11:06 am

Post by Shoshin »

In post 52, Enter wrote:Self-voting does not achieve reads on other players, because responses to it are predictable and have been seen in hundreds of games prior.
Responses to self-votes are not predictable. Please provide evidence for this assertion.
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Post Post #82 (ISO) » Sun Apr 07, 2019 11:06 am

Post by Shoshin »

Also, please provide evidence for your assertion that doing things with predictable responses doesn't achieve reads.
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Post Post #83 (ISO) » Sun Apr 07, 2019 11:07 am

Post by Shoshin »

Also, maybe follow your own advice of not making assertions without providing evidence?
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Post Post #84 (ISO) » Sun Apr 07, 2019 11:07 am

Post by Ramcius »

In post 71, Enter wrote:
In post 68, Ramcius wrote:Your point is to be petty and waste time, but you're right, I can't convince you
No, my point is that you don't know the minds of the other players and what's winnable and isn't until you try to win it.
If you want to build up my argument as something it's not so you can put your defeatist attitude on display, please make your own thread to do that.
Now you making assumption, how do you know I (or other people) can't read minds?
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Post Post #85 (ISO) » Sun Apr 07, 2019 11:10 am

Post by Enter »

In post 80, Shoshin wrote:
In post 43, Enter wrote:
In post 42, Shoshin wrote:Votes don't always need to be on the opposite alignment to further your win condition. After all, votes impact the game beyond causing lynches & that means players may use them to scumhunt or manipulate or pocket or otherwise accomplish things besides causing a lynch on the object of the vote. And self-voting is no different.
Instead of making an assertion and using it as evidence, I highly recommend providing an example or theoretical situation where this might be true, else it helps the discussion not at all.
First votes in the game don't need to be on scum to further town's win condition, they help town scumhunt without necessarily causing a lynch on the object of the vote, and that applies whether it's a self-vote or a vote on someone else.
First votes in the game on yourself don't further a town win condition. Responses are predictable and therefore borderline useless as far as finding who is scum, and voting yourself does not help other players read you because it's easily replicable as town and as scum with similar likelihoods (AFAIK). In addition, votes on yourself give no indication of your immediate and unaltered thoughts on other players - a big part of mafia as scum is knowing who is easy to mislynch and who isn't and responding to the town attitude and reads by building cases on who they think is mislynchable enough w/o giving away they're playing opportunistic. In the first phase of the game, however, there are no thoughts on who is scum and who is not, placing your vote on someone else is the beginning of associatives w/ that player and can be used in PoEs/VCAs to to narrow down who you could be scum w/, who that player could be scum w/, etc. A self-vote withholds that information and makes the player more difficult to read.
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Post Post #86 (ISO) » Sun Apr 07, 2019 11:14 am

Post by Enter »

In post 81, Shoshin wrote:
In post 52, Enter wrote:Self-voting does not achieve reads on other players, because responses to it are predictable and have been seen in hundreds of games prior.
Responses to self-votes are not predictable. Please provide evidence for this assertion.
In post 82, Shoshin wrote:Also, please provide evidence for your assertion that doing things with predictable responses doesn't achieve reads.
In post 83, Shoshin wrote:Also, maybe follow your own advice of not making assertions without providing evidence?
You getting flustered over me not providing reason for my reasoning for my statement is different from me getting flustered over you not providing reason for your statement.
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Post Post #87 (ISO) » Sun Apr 07, 2019 11:15 am

Post by Enter »

When the topic of the thread is "self-voting" you saying "i like self-voting" doesn't further discussion. me saying "i don't like self voting because" does further discussion. If you need me to go into detail on the "because," ask.
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Post Post #88 (ISO) » Sun Apr 07, 2019 11:20 am

Post by Enter »

When a player self votes other players will respond by voting the player in question or not voting the player in question. These responses are not useful to read anymore, because the push on the player could easily be one of disgust for self-voting and the refusal to push could easily be one of support for self-voting. The play is no longer about the alignment of the original player, it's about the singular play the one player made.
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Post Post #89 (ISO) » Sun Apr 07, 2019 11:21 am

Post by Enter »

In post 88, Enter wrote:When a player self votes other players will respond by voting the player in question or not voting the player in question. These responses are not useful to read anymore, because the push on the player could easily be one of disgust for self-voting and the refusal to push could easily be one of support for self-voting. The play is no longer about the alignment of the original player, it's about the singular play the one player made.
By self-voting, you allow scum to push you based on something that is not your alignment, giving them an opportunity to push for your mislynch for the remainder of the game based on something no one can read them on because it's not play indicative.
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Post Post #90 (ISO) » Sun Apr 07, 2019 11:22 am

Post by Enter »

If this push results in a policy lynch, the scum bear no responsibility, because it is the original players crappy play that lead to their lynch, not the push of the mafia.
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Post Post #91 (ISO) » Sun Apr 07, 2019 11:38 am

Post by Shoshin »

In post 53, Enter wrote:When you self-vote you deprive town of your vote on other players as a note of where your stance is at that point in time, and you manage to do nothing with it but draw attention to yourself. If the goal is to draw attention to yourself, there are less anti-town ways to do that.
How do self-votes prevent townies from voicing their reads? Why can't a townie self-vote while expressing their reads through other words (e.g. "X is town, Y is scum, and I'm self-voting because of Z."

Why can't self-votes be a valid way of drawing attention to oneself?
In post 85, Enter wrote:First votes in the game on yourself don't further a town win condition. Responses are predictable and therefore borderline useless as far as finding who is scum, and voting yourself does not help other players read you because it's easily replicable as town and as scum with similar likelihoods (AFAIK).
Why are self-votes predictable?

Why are predictable actions useless?

Is voting randomly somehow not as easily replicable as self-voting?

What's your evidentiary basis for saying that town/scum self-vote with similar likelihood?

Do you think the specific tendencies of each player & their personal likelihood to self-vote as either alignment in RVS or elsewhere is irrelevant to scumhunting?
In addition, votes on yourself give no indication of your immediate and unaltered thoughts on other players - a big part of mafia as scum is knowing who is easy to mislynch and who isn't and responding to the town attitude and reads by building cases on who they think is mislynchable enough w/o giving away they're playing opportunistic. In the first phase of the game, however, there are no thoughts on who is scum and who is not, placing your vote on someone else is the beginning of associatives w/ that player and can be used in PoEs/VCAs to to narrow down who you could be scum w/, who that player could be scum w/, etc. A self-vote withholds that information and makes the player more difficult to read.
Do you think it's impossible for a townie to give "immediate and unaltered thoughts on other players" while self-voting?
In post 88, Enter wrote:When a player self votes other players will respond by voting the player in question or not voting the player in question. These responses are not useful to read anymore, because the push on the player could easily be one of disgust for self-voting and the refusal to push could easily be one of support for self-voting. The play is no longer about the alignment of the original player, it's about the singular play the one player made.
Why doesn't your reasoning apply to normal votes? Why can't players have NAI responses to votes on other players?

I strongly disagree that your two examples of what players "could easily be" are the only responses to self-votes. Why are those the only possible responses? If I'm confronted with a self-vote, you're going to see a lot more nuance than that, and if you look at games with self-votes, you'll definitely see other responses beyond these two.

I also strongly disagree that those responses aren't AI. Why can't those responses be AI for some players based on their personality?
In post 90, Enter wrote:If this push results in a policy lynch, the scum bear no responsibility, because it is the original players crappy play that lead to their lynch, not the push of the mafia.
This is entirely circular. Scum aren't responsible for policy lynching self-votes because self-votes are crappy play. Self-votes are crappy play because ... scum aren't responsible for policy lynching them. What am I missing here?
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Post Post #92 (ISO) » Sun Apr 07, 2019 11:40 am

Post by Shoshin »

In post 87, Enter wrote:When the topic of the thread is "self-voting" you saying "i like self-voting" doesn't further discussion. me saying "i don't like self voting because" does further discussion. If you need me to go into detail on the "because," ask.
Your hypocrisy is annoying but I'm not going to tell you to behave differently, you're welcome to be whatever kind of person you want.
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Post Post #93 (ISO) » Sun Apr 07, 2019 11:48 am

Post by Ankamius »

self-votes are volatile and while they can be a good strategy in some scenarios, they are gambit-like in that it backfires harder than most other strategies when they backfire

it's dependent on the playerlist as much as the situation whether it's valid or not tbh
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Post Post #94 (ISO) » Sun Apr 07, 2019 11:49 am

Post by Enter »

In post 92, Shoshin wrote:
In post 87, Enter wrote:When the topic of the thread is "self-voting" you saying "i like self-voting" doesn't further discussion. me saying "i don't like self voting because" does further discussion. If you need me to go into detail on the "because," ask.
Your hypocrisy is annoying but I'm not going to tell you to behave differently, you're welcome to be whatever kind of person you want.
Why not just say "I think you're a hypocrite" instead of being passive about it?
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Post Post #95 (ISO) » Sun Apr 07, 2019 11:51 am

Post by Shoshin »

In post 93, Ankamius wrote: it's dependent on the playerlist as much as the situation whether it's valid or not tbh
I agree, the players are part of the situation.
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Post Post #96 (ISO) » Sun Apr 07, 2019 11:51 am

Post by Enter »

In post 91, Shoshin wrote:I strongly disagree that your two examples of what players "could easily be" are the only responses to self-votes. Why are those the only possible responses? If I'm confronted with a self-vote, you're going to see a lot more nuance than that, and if you look at games with self-votes, you'll definitely see other responses beyond these two.

I also strongly disagree that those responses aren't AI. Why can't those responses be AI for some players based on their personality?

This is entirely circular. Scum aren't responsible for policy lynching self-votes because self-votes are crappy play. Self-votes are crappy play because ... scum aren't responsible for policy lynching them. What am I missing here?
How do you disagree that the two possible responses to anything in mafia are to vote or not to vote? Yes there is more nuance to it. There is more nuance to everything. But the general response is the same. And reading people in mafia is about WHY they do things. The "why" when you self-vote is already answered - that player does or does not have a stance against self-voting.

What is AI about your beliefs on optimal mafia play?
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Post Post #97 (ISO) » Sun Apr 07, 2019 11:52 am

Post by Enter »

In post 94, Enter wrote:
In post 92, Shoshin wrote:
In post 87, Enter wrote:When the topic of the thread is "self-voting" you saying "i like self-voting" doesn't further discussion. me saying "i don't like self voting because" does further discussion. If you need me to go into detail on the "because," ask.
Your hypocrisy is annoying but I'm not going to tell you to behave differently, you're welcome to be whatever kind of person you want.
Why not just say "I think you're a hypocrite" instead of being passive about it?
Also irrelevant
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Post Post #98 (ISO) » Sun Apr 07, 2019 11:54 am

Post by Enter »

In post 91, Shoshin wrote:This is entirely circular. Scum aren't responsible for policy lynching self-votes because self-votes are crappy play. Self-votes are crappy play because ... scum aren't responsible for policy lynching them. What am I missing here?
Self votes are crappy play because they're not alignment indicative and they generate no alignment indicative responses.
Scum aren't responsible for policy lynching self-voters because self-votes are crappy play.
This makes self-votes even crappier play.
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Post Post #99 (ISO) » Sun Apr 07, 2019 11:58 am

Post by Enter »

In post 91, Shoshin wrote:How do self-votes prevent townies from voicing their reads?
I didn't say this.
Why can't a townie self-vote while expressing their reads through other words (e.g. "X is town, Y is scum, and I'm self-voting because of Z."
I didn't say this either.
Why can't self-votes be a valid way of drawing attention to oneself?
Just responded to this again. Basically - it doesn't help people read you, it doesn't help people know who you're aligned with and who you're not aligned with, it just draws attention for the purpose of drawing attention.
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