Mini 1361: Rainy Days Mafia- Game Over!


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Midnight's Sorrow
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Post Post #875 (ISO) » Tue Sep 04, 2012 11:43 am

Post by Midnight's Sorrow »

Vote count D-4 #3 (FINAL COUNT)


McStab (2)- charter, rapidcanyon

rapidcanyon (4)- McStab, absta101, Paschendale, Eidolon



Not voting (1): Peabody



With 7 alive it takes 4 to lynch.

Deadline is September 23rd, Midnight Central.


Lynch has been reached!



~-----------------------------------~



rapidcanyon
has been lynched! He was the
Serial Killer!


Game set and match!


~-----------------------------------~


A Win Condition has been met!



2.)
McStab
-
Vanilla Townie

5.)
charter
-
Vanilla Townie

6.)
Eidolon
-
Vanilla Townie

7.)
absta101
-
Vanilla Townie

8.)
Paschendale
-
Cop

11.)
Peabody
-
Jailkeeper



Congratulations;
Mcstab(Vanilla Townie), yabbaguy(Vanilla Townie), charter(Vanilla Townie), Eidolon(Vanilla Townie), absta101(Vanilla Townie), Paschendale(Cop), Konowa(2-shot Vigilante), Slandaar(Vanilla Townie), Peabody(Jailkeeper)- Town of
Mini 1361: Rainy Days Mafia
- for you have won!



~-----------------------------------~


Night Actions


N1 Actions
:

Guttersnipe
(
Serial Killer
)- Kills
Mcstab
.
Peabody
(
Jailkeeper
)- Jailkeeps
Mcstab
.
Konowa
(
2-shot Vigilante
)- Kills
PMysterious
.
Paschendale
(
Cop
)- Investigates
absta101
.
PMysterious
(
Mafia Goon
)- Kills
Guttersnipe
.

N1 Results
:

Mcstab
gets
Jailed
, so is immune to
Guttersnipe
's kill.
PMysterious
dies by
Konowa
's hand.
absta101
comes up "
Town
" in
Paschendale
's investigation.
Guttersnipe
's
1-Shot BP
is used from
PMysterious
' kill attempt, so he lives to see another Day.


================


N2 Actions
:

Guttersnipe
(
Serial Killer
)- Kills
Konowa
.
Konowa
(
2-shot Vigilante
)- Kills
Slaandar
.
Paschendale
(
Cop
)- Investigates
charter
.
Peabody
(
Jailkeeper
)- Jailkeeps
Paschendale
.


N2 Results
:

Konowa
is killed by
Guttersnipe
's hand.
Slaandar
is killed by
Konowa
's hand.
Paschendale
is
Jailed
, and gets "No Result" on [c]charter[/b].


================


N3 Actions
:

Peabody
(
Jailkeeper
)- Jailkeeps
Mcstab
.
Paschendale
(
Cop
)- Investigates
Mcstab
.
rapidcanyon
(
Serial Killer
)- Kills
Mcstab
.


N3 Results
:

Mcstab
gets
Jailed
, survives
rapidcanyon
's kill.
Paschendale
gets "
Town
" on
Mcstab
.



~-----------------------------------~



Role PMs



Town
(x9):


Vanilla Townie x6 (Mcstab, yabbaguy, charter, Eidolon, absta101, Slandaar)

Midnight's Sorrow wrote:Welcome to Mini 1361!

You are a
Vanilla Townie
.

Your only power is your mind, voice, and vote.

Win Con: You win when all threats to the Town are history.



Cop x1 (Paschendale/
splitfarvle
)

Midnight's Sorrow wrote:Welcome to Mini 1361!

You are a
Town Cop
.

Each Night you can investigate a player and learn their alignment- Town or Mafia.

Win Con: You win when all threats to the Town are history.



2-shot Vigilante (Konowa)

Midnight's Sorrow wrote:Welcome to Mini 1361!

You are a
Town 2-shot Vigilante
.

Each Night you can either send me a 'No Target' or a target choice to kill. You only have two kill shots.

Win Con: You win when all threats to the Town are history.



Jailkeeper (Peabody)

Midnight's Sorrow wrote:Welcome to Mini 1361!

You are a
Town Jailkeeper
.

Each Night Phase, you can choose one player to be both protected and roleblocked simultaneously.

Win Con: You win when all threats to the Town are history.


=============


Third Party
(x1):


Serial Killer x1 (rapidcanyon/
Guttersnipe
)

Midnight's Sorrow wrote:Welcome to Mini 1361!

You are the
Serial Killer
.

Each Night, you MUST send in a kill, or the kill will be randomized for you. You are also Investigative-immune and 1-shot Bullet-Proof.

Win-Con: You win when you are the last player standing, or so long as nothing can stop that from happening.


=============


Mafia
(x3):


Mafia Goon x2 (PMysterious, deadjoker)

Midnight's Sorrow wrote:Welcome to Mini 1361!

You are a
Mafia Goon
.

You are team mates with
x
(Mafia Goon) and
x
(Mafia Tailor) . Discuss, plan, and execute in this QT link here, during the night phase.

Win Con: You win when you and/or your team mates over run the Town, or nothing else can stop that from happening.



Mafia Tailor x1 (Natalie/
Batman
)

Midnight's Sorrow wrote:Welcome to Mini 1361!

You are a
Mafia Tailor
.

You are team mates with
x
(Mafia Goon) and
x
(Mafia Goon) . Discuss, plan, and execute in this QT link here, during the night phase. Each Night you may send me the name of a target, and that player can either show up negative or positive by your choice to any investigative results.

Win Con: You win when you and/or your team mates over run the Town, or nothing else can stop that from happening.
W/L/O
T: 8/6/1
S: 1/4/0
O: 0/2/0
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Post Post #876 (ISO) » Tue Sep 04, 2012 11:50 am

Post by rapidcanyon »

LOL. Oh, well. I tired however I could. McStab was pretty much my only chance at a mislynch. I didn't realize how bad the situation was when I replaced in. Even after I did, I thought Pasch would investigate me clearing me - but he chose McStab. If I were investigated, I would have been cleared and lynched McStab and probably have won. Pasch was really lucky with that.

Besides that, town were incredible. Once McStab came up with his awesome plan, I knew the game was over.

McStab was also one of the best players initially getting rid of the mafia so early. It is this that made it so hard for SK - no more mafia kills to help. Dammit McStab, do you ever lose a game?

Anyways, gg guys. My first finished game if I can even call it that.

Also, Eidolon knows I am aggressive as town so I tried being overly aggressive to make her think I was town but she hammered me anyway so there goes that.
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Post Post #877 (ISO) » Tue Sep 04, 2012 11:52 am

Post by Midnight's Sorrow »

Green Thread if anyone's interested(didn't get used much...)- http://www.quicktopic.com/48/H/ujWjjSKRN2Xhv

Anyways, good job Town. :) A definite good win I think.

Bad luck on mafia's account though, getting wiped out in the first three flips. That was kind of freaky!

I think rapid did pretty well in trying to diffuse the situation left to him by Guttersnipe, but no dice. Still, a fight was put up, and for that I'm grateful to him. :)

Any question or comments on how I modded(Or the set-up...) please be free to rain 'em down on me.

Thanks for a wonderful game everyone. :)

-Midnight
W/L/O
T: 8/6/1
S: 1/4/0
O: 0/2/0
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Post Post #878 (ISO) » Tue Sep 04, 2012 11:53 am

Post by rapidcanyon »

What is a green thread?
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Post Post #879 (ISO) » Tue Sep 04, 2012 11:55 am

Post by Midnight's Sorrow »

A chat room for dead players to discuss the game in. I love them, so I try to have one for every one of my games. :)
W/L/O
T: 8/6/1
S: 1/4/0
O: 0/2/0
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Post Post #880 (ISO) » Tue Sep 04, 2012 11:58 am

Post by Konowa »

I was flipping between Gutter and Slaandar N2. Almost ended in two days. Good job town.
How many people long for that "past, simpler, and better world," I wonder,
without ever recognizing the truth that perhaps it was they who were simpler and better,
and not the world about them?
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Post Post #881 (ISO) » Tue Sep 04, 2012 11:59 am

Post by Konowa »

Totally surprised I didnt die N1.
How many people long for that "past, simpler, and better world," I wonder,
without ever recognizing the truth that perhaps it was they who were simpler and better,
and not the world about them?
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Post Post #882 (ISO) » Tue Sep 04, 2012 12:01 pm

Post by Midnight's Sorrow »

I was too- you brought up the word 'Bang' enough times during D1, I wondered if the Mafia or the SK wouldn't catch on somehow.
W/L/O
T: 8/6/1
S: 1/4/0
O: 0/2/0
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Post Post #883 (ISO) » Tue Sep 04, 2012 12:17 pm

Post by Paschendale »

Gratz town!!

*victory dance*
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Post Post #884 (ISO) » Tue Sep 04, 2012 12:36 pm

Post by yabbaguy »

I caught onto Konowa's Vig-tell just by how giddy he was. I had a blast in my short stay at Big Love (a Large Open) as the lone Doctor in the setup, then got drilled. x_x

What a meltdown for the Mafia though. Serial Killer really had it better: it had a mechanism to defend against all the Town power - a 1x BP against a 2x Vig, and immunity from the Cop save for a Tailor. Basically, SK wound up being VERY pro-Town: once the Mafia fell bang-bang-bang, Pasch's ability was counterfeited and canyon could only lose to a lynch. But Eidolon was clearly pro-Town, that much I know.

I'm miffed, I hate playing like a drain and winning. That's the worst feeling in the world to say to yourself "well, the result got there, but my contribution was to vote the wrong people, get in a Town/Town tunnelvision war with McStab, lurk through the game like a clueless idiot, and get lynched".
yabbaguy ~ Winning without actually winning.

Town: 10-21 | Mafia: 3-4 | Other: 0-1
yGDB
(meta + commentary)

- On reruns at Sens-O-Tape!
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Post Post #885 (ISO) » Tue Sep 04, 2012 1:04 pm

Post by Eidolon »

Good game guys :)

LOL @ slandaar in the dead thread. I just had a town read on you... ? *shrugs*

The end of day one really was pivotal to our win and konowa killing pm helped us too. Mcstab did a great job at deflecting heat off of him in spite of evidence stacking up against him.

Mafia got really unlucky.
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Post Post #886 (ISO) » Tue Sep 04, 2012 1:11 pm

Post by Eidolon »

In post 876, rapidcanyon wrote:

Also, Eidolon knows I am aggressive as town so I tried being overly aggressive to make her think I was town but she hammered me anyway so there goes that.


your insults seemed fake.

and it mostly wasn't you anyways. it was POE (And slightly the fact that you got replaced during the start of the np. O.o)
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Post Post #887 (ISO) » Tue Sep 04, 2012 1:14 pm

Post by Eidolon »

i think that midnight should consider only announcing replacements at the start of the dp because that really did tip me off. (unless you're required to announce immediately here in which case disregard what i said.)
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Post Post #888 (ISO) » Tue Sep 04, 2012 1:18 pm

Post by charter »

Good job guys.
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Post Post #889 (ISO) » Tue Sep 04, 2012 1:58 pm

Post by Peabody »

Good games, everyone. Rapid was acting suspect, but I couldn't figure out what it was exactly.

Oh, and I called it! The SK was investigation immune!

Good games! We nailed this game!

The one of the only reasons I was feeling hesitant on killing PM day 1, I thought he dropped a PR tell by saying he was the 'worst lynch' we can make.
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Post Post #890 (ISO) » Tue Sep 04, 2012 2:30 pm

Post by McStab »

Good game eceryone, very enjoyable. The setup was swingy as hell, I fwlt as though we were in a rough spot (and we would've been if Pasch hadn't investigated me as opposed to RC. I really liked the way it played out but it was a close run thing even after three dead mafia, and the town PRs were definitely weakened by Tailor/investigation immune SK plus one shot BP.

Good job RC, trying to salvage the situation. Great job to town too; the last minute lynch pushes on scum, Konowa's vigging, Pasch and Peabody's nightwork and everyone's reluctance to lynch me despite all of the SK pushes to the contrary really earned town a great victory.

Sorry if my survival efforts made anyone mad or I insulted anyone. I wanted to pull out all the stops after three dead mafia; losing after calling out and successfully lynching all three members of the scumteam just disn't sit right with me. Thanks for the game Midnight!
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Post Post #891 (ISO) » Tue Sep 04, 2012 2:56 pm

Post by Paschendale »

I was practically ripping my hair out trying to figure out how the SK could be investigation immune. Between that and a tailor in the game, my fancy powers were for naught. :(
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Post Post #892 (ISO) » Wed Sep 05, 2012 12:22 am

Post by Slandaar »

In post 885, Eidolon wrote:
LOL @ slandaar in the dead thread. I just had a town read on you... ? *shrugs*

:shifty:

Scum just imploded end of day 1. Was a good town win. Not much else to say.
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Post Post #893 (ISO) » Wed Jan 02, 2013 8:43 am

Post by Papa Zito »

fin.
Kappa
Just Monika
Age is a very high price to pay for maturity.

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