Mini 736 - The Masonry Game Over!


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Post Post #575 (ISO) » Thu Mar 05, 2009 3:31 pm

Post by zwetschenwasser »

RAAAARR!!!
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Post Post #576 (ISO) » Thu Mar 05, 2009 3:32 pm

Post by Juls »

Vote: zwets
obvscum.
-------------------------------------
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Post Post #577 (ISO) » Thu Mar 05, 2009 3:33 pm

Post by zwetschenwasser »

:shock:
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Post Post #578 (ISO) » Thu Mar 05, 2009 3:48 pm

Post by alcove »

zwetschenwasser wrote::shock:
:x :arrow: :? :arrow: :idea: :arrow: :!:

vote: zwets
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Post Post #579 (ISO) » Thu Mar 05, 2009 3:50 pm

Post by zwetschenwasser »

Um... Did I miss something? :-(
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Post Post #580 (ISO) » Thu Mar 05, 2009 3:54 pm

Post by Sebguer »

zwetschenwasser wrote:Um... Did I miss something? :-(
Clearly.

Vote: Zwet
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Post Post #581 (ISO) » Thu Mar 05, 2009 3:54 pm

Post by zwetschenwasser »

!!! What's going on???
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Post Post #582 (ISO) » Thu Mar 05, 2009 3:54 pm

Post by alcove »

Yes. You missed Stoofer's second law.
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Post Post #583 (ISO) » Thu Mar 05, 2009 3:55 pm

Post by alcove »

It whizzed past you while you were sipping tea. Typical.

confirm vote: zwets
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Post Post #584 (ISO) » Thu Mar 05, 2009 5:39 pm

Post by RestFermata »

I wish I could place what about alcove I found scummy, but it wasn't really a crap attack, seeing as I was right. As for Sebguer it was mostly role-based, but still not crap.
"Time forks endlessly toward innumerable futures. In one of them I am your enemy." —Jorge Luis Borges
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Post Post #585 (ISO) » Thu Mar 05, 2009 7:11 pm

Post by Nightfall »

If I had stayed alive another day I was going to try and turn up the heat on seb a little bit. He seemed to be staying in the shadows and not really commenting on anything if I remember correctly lol.
Once Nightfall comes, everyone's dead...
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Post Post #586 (ISO) » Thu Mar 05, 2009 7:56 pm

Post by RestFermata »

I basically killed you, Nightfall. Sorry.
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Post Post #587 (ISO) » Thu Mar 05, 2009 7:57 pm

Post by RestFermata »

And by the way, I was trying to seem a little scummy D3 in order to stay alive. I thought I was coming across as too townie and might get NK'ed. I knew I probably wouldn't get lynched because of my role. It didn't really work out for me, obviously, but it could have, had the game swung in a different direction.
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Post Post #588 (ISO) » Thu Mar 05, 2009 8:32 pm

Post by Nightfall »

No worries RF :) Rokovoj and I basically thought of you as our third member after day 1 lol We were pretty sure you were town.
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Post Post #589 (ISO) » Fri Mar 06, 2009 7:48 am

Post by Max »

On the balance side of this game I would like to say I'm disappointed that it was designed in a way which a few crap town players ruin it
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Post Post #590 (ISO) » Fri Mar 06, 2009 8:50 am

Post by alcove »

If you can design a game that is "stupid townie"-proof, I'd love to see it.
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Post Post #591 (ISO) » Fri Mar 06, 2009 11:12 am

Post by Darox »

Make the entire town lynchproof.
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Post Post #592 (ISO) » Sat Mar 07, 2009 4:53 am

Post by Max »

alcove wrote:If you can design a game that is "stupid townie"-proof, I'd love to see it.
If we ignore day 1 (because that's practically always random).

We had 2 shots to hit scum with no real power given to the town: these are the only 2 town powers that I can see:

A mason pair
and
confirmed townie (if recruited)

VERSUS

Night Delayed SK

VERSUS

A multiple Mason Scum
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Post Post #593 (ISO) » Fri May 22, 2009 4:10 pm

Post by MeMe »

last post
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