I wouldn't, but it wouldn't matter... wait, are we arguing the same thing again?bio wrote:I guess the biggest issue I am having is that everybody is making hunting for these different types of scum as mutually exclusive. How would you know if a player you thought was scum was primary or secondary mafia?
Right now, if I think a player is scummy, it doesn't matter if they're scum-1, scum-2, or sk. Once we know (if) there are multiple evil factions, then it could be possible to hunt for the different scum differently based on different connections... For example, I think an sk would like to set up a last day situation where the town is convinced they need to find a mafian and are looking for a mafia connection instead of trying to find an sk. Thats why its ok to hunt for different killing elements, but only after we know they exist. However...
I see your point here, and its not invalid... however, my pessimistic mind instead thinks that the last 3 pages is instead chock full of info for a potential sk to alter their playstyle in a way that makes it more difficult for the town, plus possibly be able to use that info to frame someone.bio wrote:On the flip of all that, if we do determine there is a SK, I think these first 3 pages of players expressing opinions on if we should / should not hunt for a SK (even though that was not the original topic) will prove to have a good chunk of information. If we had waited until we knew one existed, it may have been too late for town.
So, you're saying that I'm consistent between the two games, at least in that one regard... what do you think that means?bio wrote:I can see your point here. I didn't expect you to make a point by point outline on SK play though. I do know from your play in the ongoing game that you aren't just going to outline your full thoughts and you are cautious of what information you reveal.
I've never actually lynched someone for self-voting in the random stage, but if my auto-voting everybody who self votes gets them to not do it again, then thats reason enough for me to keep doing it I agree, its basically just a null tell that should be ignored, but most players don't ignore it, which encourages players to continue this (IMO) bad strategy. So I argue against it to subvert it.Korts wrote:Anti-town doesn't equal scummy. Why do you think scum would have more motivation to self-vote? What would they achieve by that? If you agree there's no motivation either way, why do you insist on voting for it, since it's a nulltell?
No, which is why I crossed out the lynched part and tried to make a joke. But most if not all lynch wagons do start with a single anti-town comment...korts wrote:This I agree with. But do you really think an anti-town action should be punished with a lynch if it is clear that it is not scummy (as in scum have no more motivation to do it than town)?