Mind Screw Marathon (3.5) - Mafia and Mod Jester Win!


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Tarhalindur
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Post Post #525 (ISO) » Sun Mar 29, 2009 10:32 am

Post by Tarhalindur »

End of Game Scene


1) TehVariable (rep. forbiddanlight), Rei Ayanami (from Neon Genesis Evangelion), Replaceable Serial Killer, Lynched Day 5

12) Jahudo, The Cheshire Cat (from Alice in Wonderland), Mafia Godfather Who Does Not Exist, Melted Down Day 5

4: Caboose, Haruhi Suzumiya (from The Melancholy of Haruhi Suzumiya), Townie Jack of All Trades, Eaten Day 5
10) Sirdanilot, D
EATH
, Townie Vig-of-All-Trades, Endgamed

9) Kmd4390, Chairman Mao (from the card game Mao), Mafia Superframer, Survived


Tarhalindur
and the Mafia (consisting of
Kmd4390
and
Jahudo
- but not
Herodotus
, who was town and Death Millerized Day 3) have fulfilled their win conditions and won Mind Screw Mafia 3.5 (Marathon Day edition)!

Roles coming shortly.
User out of ambit.

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Post Post #526 (ISO) » Sun Mar 29, 2009 10:33 am

Post by Tarhalindur »

Setup:


Rules:

<0> The first rule is that I cannot tell you any of the other rules

The rest of the rules:

<0> I am the Mod thy God. If a dispute arises, my decision is final. That said, I am not infallible - if I make a mistake or you have a question, please inform me of the problem (preferably via PM or bold text) and I will correct it.
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jackass). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is considered jackassery, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, trying to use the structure of the role PM to gain an advantage, etc. Please, use your common sense!
<2> If there is a conflict between a role and the rules, the role wins.
<3> Claiming that another player is your scumbuddy will result in a modkill.
<4> Quoting private communications (role PM, mason conversations, etc.) or pretending to do the same will result in a modkill. Paraphrasing, however, is not only acceptable but encouraged unless I explicitly say otherwise.
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6> This game will have both a vote count and a FoS (Finger of Suspicion) count. All players will have 1 vote and 1 FoS (but see Rule 2).
<6a> In a Normal game, the FoS count will have no effect on the game other than breaking voting ties at deadline. Theme games make no such guarantee. (Especially not this one!)
<7> To help the game run smoothly, votes and FoS'es should be made in bold text, and use the format
Vote: XXXX
and
FoS: XXXX
, respectively. An unvote and/or unFoS is required to remove a vote or FoS; to unvote or unFoS, please use the format
Unvote: XXXX
or
UnFoS: XXXX
.
<8> If a player has a majority of votes, that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<8a> Twilights last until I close the thread. I suggest you send in actions during the day.
<9> Each game day will begin with a nonnegotiable deadline of 45 minutes in place unless stated otherwise.
<10> If deadline occurs without a full majority and a majority of voting players are voting for a player, that player will be lynched. Otherwise, No Lynch will occur.
<11> You may elect to No Lynch any number of times during the course of the game. In order to No Lynch, one of the two following conditions must be met: either a majority of living players must vote no lynch, or no player receives a majority of votes before deadline. (To vote No Lynch, please use the format
Vote: No Lynch
. FoS'es for No Lynch will not be counted.)
<12> Don't drink and post, lest ye receive Public Humilitation. (This rule is an injoke and doesn't actually do anything.)
<13> This is a modified Deep South setup, therefore there are no nights in this game. All abilities must be submitted during the game day and will resolve at the end of day unless otherwise stated.
<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, please do not discuss the game with anyone other than the Mod until the game is over, as this makes the mod's life easier.
<15> I require that all players post at least once every 60 minutes, or inform me if this is not possible. The first time you violate this rule, you will be prodded and receive an Official Warning. The second time you violate this rule, you will be replaced.
<15a> If you have limited access, you need to post to this effect, either in V/LA or in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<16> Players may only use one special ability per day (but see Rule 2). Passive abilities and factional abilities are not counted as special abilities for purposes of this rule.
<17> This game will start on Day 1 after all players have confirmed (by the method specified in their role PM).
<18> Any player who is modkilled automatically loses the game. I will modkill in the fashion that I deem most damaging to the modkilled player's faction.
<19> I reserve the right to add rules if necessary (or if I really, really want to).
<20> Okay, that's enough formal-sounding stuff. Good luck, have fun!
<21> Game-specific rule: Whenever a player breaks a rule that is not punishable by modkill, they will be informed that they have committed a rule infraction and told the post number where they broke a rule. For every 5 rules infractions incurred, the guilty player will require 1 fewer vote to lynch. (If the rule broken was a temporary rule, then its associated rules infractions will be removed when the rule is removed.)
Welcome to Mind Screw Mafia 3.5,
Tarhalindur
. You are
Tarhalindur (from Real Life)
. You don't care about all of this mind-frak and danger to the town stuff. You just want to die.

You are a
Neutral Vengeful Jester Mod
. You have the following special abilities:

Factional Abilities:

Moderator
- You will serve as the Moderator for this game. You are responsible for posting vote counts, lynch scenes, and mod scenes, and you have perfect knowledge of the setup.
Protection from Moderators
- You are immune to Moderator actions.
Invisibility
- Other players do not know that you are in the game (they believe that you are the moderator). You may vote and FoS privately. If you do so, your vote and/or FoS will not be identified as such in the Vote Counts. You will appear, once killed, as Player 0 on the player list.

Triggered Abilities:

Vengeful
- Once during the game, so long as you are in the graveyard, you may kill another player. The kill method will be "Suffered the Wrath of Mod". This ability is a Rapid Action - Kill.

Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Jester):
You win when you are lynched, or nothing can prevent the same. This win condition does NOT end the game. You are not counted as a faction for the purposes of the standard factional win condition ("you win when all other factions have left the game, or nothing can prevent the same").
Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are
Chairman Mao (from the card game Mao)
. You love forcing other players to follow your rules (especially if they don't know what the rules are), and want to force others to follow your rules here as well.

You are the
Mafia Superframer
. You have the following special abilities:

Factional Abilities:

Mafioso
- You are a member of the Mafia, along with
The Cheshire Cat
(the
Mafia Godfather Who Does Not Exist
, played by
PLAYERNAME 2
). You may talk with your fellow Mafioso outside the thread at any time. Each day, the Mafia may send one of its members to kill another player (please specify which member will submit the kill, and note that the Godfather has final authority over the kill).
Mafia Falseclaim
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special. You may use this ability any number of times per day, on any number of days.
Mafia Safeclaim
- You know that
Yuki Nagato (from The Melancholy of Haruhi Suzumiya)
is not in the game and is safe for you to claim.
AK-47
- You have in your possession an AK-47. This allows you to make the Mafia kill. Your kill method is "blasted".

Passive Abilities:

Chairman Mao Ability
- So long as this ability is in the game, the following rule will be in effect: <0> "The first rule is that I cannot tell you any of the other rules." All other rules (if any) will be hidden to players.

Active Abilities:

Lesser Brand
- Once during the game, during the day, you may target another player. If this ability resolves, that player gains the Death Miller ability, and other players will not be informed that this has happened. This is NOT a Rapid Action.
(A player with the Death Miller ability will appear to be
ROLE NAME (POINT OF ORIGIN), Mafia ROLE
upon death instead of their original alignment.)


Please note that you can only use one active ability per day.
(Remember, falseclaim abilities and the Mafia kill do not count as active abilities.)


Win Condition (Mafia):
You win when all other factions have left the game, or nothing can prevent the same.
Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are
The Cheshire Cat (from Alice in Wonderland)
. You've managed to wind up in the same forsaken place that Alice got pulled into, and now you need to find a way to survive. Of course, in this case "survive" implies "get rid of the people who won't accept you because they don't want the reality you want to create".

You are the
Mafia Godfather Who Does Not Exist
. You have the following special abilities:

Factional Abilities:

Mafioso
- You are a member of the Mafia, along with
Chairman Mao
(the
Mafia Superframer
, played by
PLAYERNAME 2
). You may talk with your fellow Mafioso outside the thread at any time. Each day, the Mafia may send one of its members to kill another player (please specify which member will submit the kill, and note that as the Godfather you have final authority over the kill).
Mafia Falseclaim
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special. You may use this ability any number of times per day, on any number of days.
Toothy Grin
- You have in your possession a toothy grin This allows you to make the Mafia kill. Your kill method is "eaten".

Passive Abilities:

Chairman Mao Ability
- So long as this ability is in the game, the following rule will be in effect: <0> "The first rule is that I cannot tell you any of the other rules." All other rules (if any) will be hidden to players.
Alias
- If you would are investigated, you will appear to be
The Cheshire Cat (from Alice in Wonderland), Mostly Vanilla Townie
. In addition, as long as you are in the graveyard, your name will appear to be
The Cheshire Cat (from Alice in Wonderland), Mostly Vanilla Townie
.
(This modifies your death reveal.)

Lady of the Wired
- You count as a player in the game while in the graveyard.
(You MAY post, vote, and FoS in the thread while in the graveyard, if you so wish.)

Beyond the Grave
- So long as you are in the graveyard, you may vote and FoS privately by sending a vote or FoS by PM to the Mod.
Grave Ultimatum
- As long as you are in the graveyard, you may post through the Mod. There are three restrictions on this ability, however: you may only post through the Mod at most 1 times per day, and each post you make this way may have no more than 100 words (I will cut you short if necessary); you may NOT vote or post when posting through the Mod (you can try, but your attempt will not succeed); and you may not abuse this ability (Abuse includes but is not limited to using the Voice of Mod to get a player lynched and personal attacks. I will inform you if you cross the line instead of posting the problematic post.)

Passive - Triggered Abilities:

RetGone
- At the end of Day 1, if you are not already dead, you will kill yourself. Nothing you or any other player does can prevent this. The method of death will be "Vanished".
Door Into Nothingness
- If you are targeted by a kill or lynched while in the graveyard, you will be removed from the game.

Active Abilities:

Vengeful
- Once during the game, so long as you are in the graveyard, you may kill another player. The kill method will be "Vanished". This ability is a Rapid Action - Kill.
(Send the kill in via PM, please. This ability resolves immediately upon use and cannot be prevented by any normal activated ability.)


Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Mafia):
You win when all other factions have left the game, or nothing can prevent the same.
Welcome to Mind Screw Mafia,
PLAYERNAME
. You are
Rei Ayanami (from Neon Genesis Evangelion)
. You're used to blindly following others, even risking your own life to do so. No more. Now, you're going unleash the Third Impact and make the world your own way - everyone else be damned.

You are a
Replaceable Serial Killer
. You have the following special abilities:

Factional Abilities:

Instrumentality
- Each day, as a Serial Killer, you may target a player. That player will be killed. Your kill method is "Melted Down".
Serial Killer Falseclaim
- At any time, you may send me an ability (or set of abilities) and a role name. If you do, I will make a fake role PM for you using the given name and abilities at the earliest possible opportunity. This is a Rapid Action - Special. You may use this ability any number of times.

Reiquarium
- If you would die, instead you will be replaced. Literally. (In other words, if you would be killed by any standard ability, you will be replaced instead.)

Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Serial Killer):
You win when all other factions have left the game, or nothing can prevent the same.
Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are a
Soul Hunter (from Babylon 5)
. You have been sent on a mission to preserve the souls of several important individuals on Babylon 5, including your own.

You are a
Neutral Hitman
. You have the following special abilities:

Soul Preservation
- Each day, you may kill a player other than yourself. Your kill method will be "Killed". You may use this ability at most three times during the game.
Hitman Safe Claim
- You know that
John Sheridan (from Babylon 5)
is not in the game and is a safe claim for you.
Hitman Falseclaim
- At any time, you may send me a role name and a list of abilities. If you do, I will send you a fake role PM using the given role name and abilities.

Passive - Triggered Abilities:

Plasma Shield
- The first kill attempt made on you will fail. You will be told when this shield is used.

Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Hitman):
You win if you have a hand in the death of any two of the following four characters:
Chairman Mao
,
Rei Ayanami
,
Kerrigan
,
Lain Iwakura
, and
Haruhi Suzumiya
. Should you succeed in fulfilling this win condition, you will immediately remove yourself from the game. You DO count as a faction, but other factions can still win if you fulfill your win condition and remove yourself from the game.
(You have a hand in the death of a player if either of the following conditions were met: you were voting for them at the time of their lynch or you killed them directly with Soul Preservation.)
Welcome to Mind Screw Mafia,
PLAYERNAME
. You are
Kerrigan (from StarCraft)
. You've somehow wound up in this game minus any evidence that the Zerg ever existed, so you've decided to use what few abilities you have left to help the "good" of this world.

You are a
Townie Cop
. You have the following special abilities:

Investigate
- Each night, you may investigate a target player. You will learn that player's full role name.
(For reference, your role name is
Kerrigan (from StarCraft), Townie Cop
. Yes, you're a role name cop. I'm a bastard mod, remember?)


Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Town):
You win when all other factions are dead, or nothing can prevent the same.
Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are
Colonel Jack O'Neill (from Stargate SG-1)
- 2 L's! You wound up in this mindfrak world with Daniel due to a Gate accident, and you've teamed up with someone else to try to get back home.

You are a
Townie Mason
. You have the following special abilities:

Neighbors
- You are a Mason with
PLAYERNAME 2
(
Daniel Jackson
). You may talk with him outside the thread at any time. You do not know his alignment.

Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.
Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are
Daniel Jackson (from Stargate SG-1)
- not that kind of doctor! You wound up in this mindfrak world with Jack due to a Gate accident, and you've teamed up with someone else to try to get back home.

You are a
Townie Mason
. You have the following special abilities:

Neighbors
- You are a Mason with
PLAYERNAME 2
(
Colonel Jack O'Neill
). You may talk with him outside the thread at any time. You do not know his alignment.

Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.
Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are
HAL-9000 (from 2001: A Space Odyssey)
. As an advanced artificial intelligence with a vast information network and a wide array of programmed abilities, you should be uniquely suited to fulfilling your new mission: preserving freedom of thought.

You are a
Townie Mad Scientist
(aka
Townie Whispered
). You have the following special abilities:

Active Abilities:

Invent
- Each day, you may target a player other than yourself and name an ability. The targeted player will receive a balanced 1-shot version of that ability at the beginning of the next day.
(You and your target will both be informed of the name of this ability and what this ability does.)


Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.
Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are
Haruhi Suzumiya (from The Melancholy of Haruhi Suzumiya)
. This world is FUN! All you want to do is mess around in it.

You are a
Townie Jack of All Trades
. You have the following 1-shot special abilities:

Active Abilities:

Tea Party
- You have no idea what this 1-shot ability does. You just know that it's fun and not targeted.
The Walrus Said
- You have no idea what this 1-shot ability does. You just know that it's fun and not targeted.
Follow the White Rabbit
- You have no idea what this 1-shot ability does. You just know that it's fun and not targeted.
The Red Queen's Race
- You have no idea what this 1-shot ability does. You just know that it's fun and not targeted.
Off With His Head
- You have no idea what this 1-shot ability does. You just know that it's fun and not targeted.

Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.
Mod Notes: Abilities are as follows:
Tea Party
- "The next Vote Count will contain a list of the number of factions and the number of surviving players in each of those factions."
Follow the White Rabbit
- "This game day, instead of lynching a player, players cast votes to elect a Chairman (King) by majority vote. The King will then decide which player should be lynched today."
The Red Queen's Race
- "The next time a player would be lynched, instead the lynchee's alignment will be revealed via official mod message (functions as a Sane Cop investigation) and the vote count will be reset."
The Walrus Said
- "This ability has no effect"
Off With His Head
- "This ability has no effect"

Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are
Arthur Dent (from The Hitchhiker's Guide to the Galaxy)
. You've found yourself in a new, nonsensical world... wait, that's different from your own world how, exactly? Anyways, you've decided to help the good people out while trying to find a way home.

You are a
Townie Mystery Role
. You have the following special abilities:

Active Abilities:

Mystery Ability
- You don't know what this ability does. You don't know how many targets it has, if any. You just know that it's an active ability and that it's fun!

Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.
Mod Note: Ability is Copier...
Copy
- Each day, you may target another player. Most abilities that target that player will be copied to its origin. If an investigative role is copied this way, you receive the result of the copied investigation.

Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are
Quantum Mechanics (from Real Life)
. Once again, the most confusing of physics theories has been invoked in an attempt to
confuse the town
help the town eliminate its enemies.

You are a
Townie Entangler
. You have the following special abilities:

Active Abilities:[/1]
Entangle
- Each day, you MUST target two players. Every action that targets one of the Entangled players will be copied to the other. (In effect, every action that targets one Entangled player will also target the other.)

Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.
Welcome to Mind Screw Mafia 3,
MafiaSSK. You are
D
EATH[size] (from Hogfather)
. This world you've found yourself in is very, very odd... but there are humans here. You like humans. You intend to help them out. Only thing is, they don't see you unless you want them to...

You are an
Townie Vig-of-All-Trades
. You have the following special abilities:

Passive Abilities:

Lesser Requiem of the Oldest Order
- You count as a player while in the graveyard, except that you don't count towards factional win conditions.
(You MAY post, vote, and FoS in the thread while in the graveyard, if you so wish. Other factions need not kill you to win the game if you are in the graveyard.)

Run Silent, Run Deep
- You are immune to all rules regarding player activity. (Yes, this means you are not required to post in the thread and can simply lurk your way through the game should you so choose.)

Passive - Triggered Abilities:

Wipe from Reality
- If you are lynched or targeted by an ability while in the graveyard, you will be removed from the game.

Active Abilities:

Slay
- Once during the game, during the day, you may target another player. That player will be killed at the end of the day. The kill method will be "Slain".
Reap
- Once during the game, during the day, you may target another player. You will remove that player from the game
(put that player in the Absent Without Leave zone)
. The RFG method will be "Reaped". This is a Rapid Action - Kill.
(This ability resolves immediately upon receipt.)


Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.
Welcome to Mind Screw Mafia 3.5,
PLAYERNAME
. You are
Ganondorf (from The Legend of Zelda: Ocarina of Time
. You're not strong enough to overrun Hyrule yet, but given enough time you might just be able to pull it off... wait, this isn't Hyrule, is it? Hmm, that might be a problem.

You are a
Presumably Vanilla Townie
. As far as you can tell, you have no special abilities.

Please note that you can only use one active ability per day.
(Remember, factional abilities are not active abilities.


Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.
Mod Note: Actually not vanilla! Hidden Ability - Lesser Supersaint (passive - triggered:
Lesser Supersaint
- When you are lynched, if the last person who voted for you was Town aligned, that player will be killed. This is a hidden ability.


1: forbiddanlight - Rei Ayanami
2: MafiaSSK - Ganondorf
3: ZazieR - Arthur Dent
4: pacman281292 - Haruhi Suzumiya
5: Caboose - Soul Hunter
6: Battousai - Kerrigan
7: Empking - Daniel Jackson
8: Juls - HAL 9000
9: Kmd4390 - Chairman Mao
10: Jahudo - The Cheshire Cat
11: Herodotus - Colonel O'Neill
12: sirdanilot - DEATH
User out of ambit.

Error 404: Sanity Not Found
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Post Post #527 (ISO) » Sun Mar 29, 2009 10:34 am

Post by Kmd4390 »

Good game all.

Thanks for the game Tar. It was a fun one.
KMD is the coolest dude who ever lost a bet to me - vonflare
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Post Post #528 (ISO) » Sun Mar 29, 2009 10:36 am

Post by Jahudo »

good game all. That was the longest role pm i've ever had. I forgot half the things I could do. :P
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Post Post #529 (ISO) » Sun Mar 29, 2009 10:41 am

Post by Kmd4390 »

Oh yeah. Why did Zazie die instead of FL?
KMD is the coolest dude who ever lost a bet to me - vonflare
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Post Post #530 (ISO) » Sun Mar 29, 2009 10:41 am

Post by DrippingGoofball »

These games are too fast for me!!!
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

"Metadiving DGB is like playing Roblox" - T3
"She's sort of like a quantum computer, her reads exist in multiple states at once. u have to take into account the other dimensions." - Morning Tweet
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Post Post #531 (ISO) » Sun Mar 29, 2009 10:42 am

Post by Kmd4390 »

FL's Role wrote: If you would die, instead you will be replaced. Literally. (In other words, if you would be killed by any standard ability, you will be replaced instead
I see this, but it doesn't explain why Zazie died.
KMD is the coolest dude who ever lost a bet to me - vonflare
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Post Post #532 (ISO) » Sun Mar 29, 2009 10:47 am

Post by Kmd4390 »

Oh and I should probably mention that the messages never happened. I was going to fakeclaim backup cop, but didn't want the SK to kill me, so I said I got a message from someone else.
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Post Post #533 (ISO) » Sun Mar 29, 2009 10:47 am

Post by Herodotus »

Zazier and Caboose, did you believe that both KMD and the anonymous note person were telling the truth?
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Post Post #534 (ISO) » Sun Mar 29, 2009 10:48 am

Post by Kmd4390 »

Herodotus wrote:Zazier and Caboose, did you believe that both KMD and the anonymous note person were telling the truth?
Zazie is offline for the night. And see my last post for info on the "anonymous note person".
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Post Post #535 (ISO) » Sun Mar 29, 2009 10:56 am

Post by Herodotus »

Kmd4390 wrote:
Herodotus wrote:Zazier and Caboose, did you believe that both KMD and the anonymous note person were telling the truth?
Zazie is offline for the night. And see my last post for info on the "anonymous note person".
You knew that, but they didn't.
From Caboose and Zazie's perspectives, in order for the quicklynch to be a good idea, they'd have to believe that you were telling the truth, and that someone who gave you a note was also telling the truth. There just weren't a lot of pro-town players left besides themselves; and neither you nor the supposed note-passer could be held accountable if I flipped town.
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Post Post #536 (ISO) » Sun Mar 29, 2009 11:38 am

Post by DrippingGoofball »

Thank you Tar for taking the time to mod this game, and making the effort to create it.
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Post Post #537 (ISO) » Sun Mar 29, 2009 12:01 pm

Post by Seraphim »

And putting in a mechanic to almost guarantee that he wins, lol
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Post Post #538 (ISO) » Sun Mar 29, 2009 1:14 pm

Post by forbiddanlight »

Well, that sucks. I almost had it. kmd, you really should have gone along with me. It was an autowin for scum (you still won, but still)
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Post Post #539 (ISO) » Sun Mar 29, 2009 1:16 pm

Post by forbiddanlight »

Mod notes?
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Post Post #540 (ISO) » Sun Mar 29, 2009 2:06 pm

Post by Kmd4390 »

forbiddanlight wrote:Well, that sucks. I almost had it. kmd, you really should have gone along with me. It was an autowin for scum (you still won, but still)
Actually, I was worried you were NK Immune, so you had to be lynched.
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Post Post #541 (ISO) » Sun Mar 29, 2009 2:07 pm

Post by forbiddanlight »


Actually, I was worried you were NK Immune, so you had to be lynched.
I was. But you still had 3 players. Killing Lain would have been useless.
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Post Post #542 (ISO) » Sun Mar 29, 2009 9:11 pm

Post by ZazieR »

Ha, I was right about Jahudo :D

The reason why I voted you, Hero, was because you didn't comment about the note Kevin 'received'. If I was town, and someone would say that they received a PM saying that I'm scum, I would have responded to it. You only asked who Lain was. I wasn't certain about the note, but with such a response, I was happy to vote you.

And Kevin was really lucky :D He knows why.
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